C&C: ShockWave is an enhancement mod for C&C Generals: Zero Hour. The main goal of this mod is to make Zero Hour a more interesting game with more diversity between the generals, making you think twice before you select a certain general, and overall provide more choices, diversity, and strategic freedom than in Zero Hour - while keeping the spirit and design direction of the original Generals game and storyline.

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Mar 16th, 2011
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Contains 2 script files and a text document explaining on how to make proper skirmish maps to work with ShockWave.

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david3 Apr 15 2011, 1:15pm says:

thanks this will be very useful to my maps (if i will ever continue working on them because i am realy lazy on that one).

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JoshZemlinsky Apr 27 2011, 12:29pm says:

Hey, this is possible a VERY stupid question but uhhm... Im new to the whole WorldBuilder thing, and i love this mod, i am working on some levels. Atm im attempting to improve a allready exsisting map, by changing a few things in it. But saving the map is abit of a problem, i did save it. But it doesnt show up ingame, and no i renamed it. If adding [New] to the end of the title counts. I'd be very happy if you could, or anyone could help me out. Thanks, nice mod btw i love it :D!

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Mernom May 22 2011, 11:05am replied:

same prob-I want to make all maps to have supply wheregouse insted of a dock

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getoboy0 Feb 3 2012, 3:04am replied:

i can help you
go to My documents/Command and Conquer Generals Zero Hour Data/Maps
and look if the files TGA-Files and Map-Files match with the name of the folder i wil do an example of a map of mine

Folder name: xxx iiraq xxx (SW)
Script name: xxx iiraq xxx (SW) TGA-File
Script Name 2: xxx iiraq xxx (SW).map MAP-File

the name must be the same as the folder and The MAP-File needs to have .map in it got it

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TheVladernaught Jun 29 2011, 12:00pm says:

Hi, I'm having trouble importing the scripts to worldbuilder, if I want to make a map where terrorists can use cars for carbombs, I would need to go into these shockwave map scrips and delete the string for stopping terrorists from using cars, rite? But when I load them up in worldbuilder, I get an error:
"ASSERTION FAILURE: Read too many, overrun buffer." and then a bunch of folders show up but no script files in them. Help?

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schaghticokekid Nov 24 2011, 2:06pm says:

so, this is only necessary if you want to play on maps you have built in world builder?

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W0rldEmperor Dec 21 2012, 6:53am says:


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gregorio1 Jun 23 2013, 5:50am says:

how to install it ??

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Alanis21 Jun 30 2013, 1:08pm says:

the maps that came with zero hour originally can i play with the shockwave and AI without this?

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Fapper Dec 5 2014, 7:29am says:

Can Make Scratches in Creating 3 New AI Factions and Removing Civilian Faction?

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C&C Generals: Zero Hour Icon
Windows, Mac
SWR Productions
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Released Nov 21, 2010
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Related Mods
C&C: ShockWave (C&C Generals: Zero Hour)
C&C: ShockWave C&C Generals: Zero Hour - Single & Multiplayer Real Time Strategy
Related Games
C&C Generals: Zero Hour
C&C Generals: Zero Hour Single & Multiplayer Real Time Strategy
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SWR Productions
SWR Productions Developer & Publisher with 13 members