C&C: ShockWave is an enhancement mod for C&C Generals: Zero Hour. The main goal of this mod is to make Zero Hour a more interesting game with more diversity between the generals, making you think twice before you select a certain general, and overall provide more choices, diversity, and strategic freedom than in Zero Hour - while keeping the spirit and design direction of the original Generals game and storyline.

Report abuse AI Tutorial
Filename
AI_Tutorial.zip
Type
Tutorials
Uploader
The_Hunter649
Date
Mar 16th, 2011
Size
3.03mb (3,172,858 bytes)
Downloads
8,951 (1 today)
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Description

Contains 2 script files and a text document explaining on how to make proper skirmish maps to work with ShockWave.

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AI Tutorial
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david3
david3 Apr 15 2011, 1:15pm says:

thanks this will be very useful to my maps (if i will ever continue working on them because i am realy lazy on that one).

+1 vote     reply to comment
JoshZemlinsky
JoshZemlinsky Apr 27 2011, 12:29pm says:

Hey, this is possible a VERY stupid question but uhhm... Im new to the whole WorldBuilder thing, and i love this mod, i am working on some levels. Atm im attempting to improve a allready exsisting map, by changing a few things in it. But saving the map is abit of a problem, i did save it. But it doesnt show up ingame, and no i renamed it. If adding [New] to the end of the title counts. I'd be very happy if you could, or anyone could help me out. Thanks, nice mod btw i love it :D!

+2 votes     reply to comment
Mernom
Mernom May 22 2011, 11:05am replied:

same prob-I want to make all maps to have supply wheregouse insted of a dock

+1 vote     reply to comment
getoboy0
getoboy0 Feb 3 2012, 3:04am replied:

i can help you
go to My documents/Command and Conquer Generals Zero Hour Data/Maps
and look if the files TGA-Files and Map-Files match with the name of the folder i wil do an example of a map of mine

Folder name: xxx iiraq xxx (SW)
Script name: xxx iiraq xxx (SW) TGA-File
Script Name 2: xxx iiraq xxx (SW).map MAP-File

the name must be the same as the folder and The MAP-File needs to have .map in it got it

+1 vote     reply to comment
TheVladernaught
TheVladernaught Jun 29 2011, 12:00pm says:

Hi, I'm having trouble importing the scripts to worldbuilder, if I want to make a map where terrorists can use cars for carbombs, I would need to go into these shockwave map scrips and delete the string for stopping terrorists from using cars, rite? But when I load them up in worldbuilder, I get an error:
"ASSERTION FAILURE: Read too many, overrun buffer." and then a bunch of folders show up but no script files in them. Help?

+1 vote     reply to comment
schaghticokekid
schaghticokekid Nov 24 2011, 2:06pm says:

so, this is only necessary if you want to play on maps you have built in world builder?

+1 vote     reply to comment
W0rldEmperor
W0rldEmperor Dec 21 2012, 6:53am says:

POOTIS OTHER MIRROR HERE!!!!

+1 vote     reply to comment
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gregorio1
gregorio1 Jun 23 2013, 5:50am says:

how to install it ??

+1 vote     reply to comment
Alanis21
Alanis21 Jun 30 2013, 1:08pm says:

the maps that came with zero hour originally can i play with the shockwave and AI without this?

+1 vote     reply to comment
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C&C Generals: Zero Hour Icon
Platforms
Windows, Mac
Developer
SWR Productions
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Release Date
Released Nov 21, 2010
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MD5 Hash
11e37743d4aa59675b22e52b11733df5
Related Mods
C&C: ShockWave (C&C Generals: Zero Hour)
C&C: ShockWave C&C Generals: Zero Hour - Single & Multiplayer Real Time Strategy
Related Games
C&C Generals: Zero Hour
C&C Generals: Zero Hour Single & Multiplayer Real Time Strategy
Related Groups
SWR Productions
SWR Productions Developer & Publisher with 14 members