C&C: ShockWave is an enhancement mod for C&C Generals: Zero Hour. The main goal of this mod is to make Zero Hour a more interesting game with more diversity between the generals, making you think twice before you select a certain general, and overall provide more choices, diversity, and strategic freedom than in Zero Hour - while keeping the spirit and design direction of the original Generals game and storyline.

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MrTimm
MrTimm - - 4,994 comments

Hmm i saw this before, is that possilble

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Guest
Guest - - 689,292 comments

Ya i think its supposed be related to chrono tech maybe?

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Guest
Guest - - 689,292 comments

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WarCrime342
WarCrime342 - - 105 comments

Looks awesome! I'm a tad worried about the balancing issues.

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Defcon6
Defcon6 - - 258 comments

I'd suggest some sort of cooldown(Like.. The tank is unpowered for something like a second after it's out of the teleport thing?

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kaze_akira
kaze_akira - - 5 comments

Whoww... awesome, that's cool!!! The Superpower tank in C&C General. I'm worry about that, cause it's very difficult to beat The Superweapon General, I'm very afraid...:), yes I'm sure, I'm very very afraid....

Hey, Can I request one unit for GLA Demolition General? just Truck Technical not Pickup Technical.

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BigCheese256
BigCheese256 - - 2,241 comments

wow i didnt know chronoshifting was possible in generals! :o NICE WORK!!! :D

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Admiral-165
Admiral-165 - - 2,217 comments

pretty simple by the looks of it the button creates a tunnel network (sphere) that can hold only the unit that creates it, then u select the sphere and tell it to move somewhere, however once it moves there it activates suicide weapon that destroys itself and releases the unit inside. am i correct? also can we see it shooting?

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NergiZed Author
NergiZed - - 1,608 comments

It actually doesn't use tunnel-logic, but the other half is probably not that far off.

I will see if I can get a vid of it shooting, but keep in mind that it still shoots the exact same stuff as it does in SW .95-951. It will still create a big blob of death when a bunch are shot simultaneously, and it still has the plasma stream alt-fire.

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VeneVidiViciXXV
VeneVidiViciXXV - - 81 comments

WHEN THE BIG BLOB OF DEATH BLEW UP IN MINE I SWEAR TO GOD THAT TOOK ME BACK TO THE IRON GIANT FIRING THAT PLASMA BALL AT THE SHIPS EXCELLENT WORK

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striker121
striker121 - - 80 comments

Yah, without I doubt I've definatly seen this video before. The exact same one, somewhere on moddb. Not sure where though. Awesome though.

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NergiZed Author
NergiZed - - 1,608 comments

Yeah, this is the exact same video from the last update, I just never got to putting it onto Moddb.

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Juhuu
Juhuu - - 3 comments

is this cause crash when fire and teleport?

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doctorwhoy1
doctorwhoy1 - - 47 comments

there should be a way to like release the energy like the tesla tank in "rise of the reds"

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monism
monism - - 35 comments

Errm just slightly epic, I no refuse to play against the superweapon general. Teleporting is a form of cheating! cool cheating though, And guys that is amazing I don't even want to think how you did it.

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ShadowPhantom
ShadowPhantom - - 116 comments

when is .96 coming? I cant wait! :)

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coolbob999
coolbob999 - - 135 comments

how does it attack??

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coolbob999
coolbob999 - - 135 comments

i downloaded this mod and it has that tank but there is none of the stuff on top of it and it doesn't teleport or whatever?
what is this?????
PLZ ANSWER!!

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coolbob999
coolbob999 - - 135 comments

never mind i understand now lol ;)

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coolbob999
coolbob999 - - 135 comments

do you have to uncover the terain before moving them???

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Relifed
Relifed - - 1,112 comments

no if you see the vid when they send two tanks you can see that its uncovered

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tankhunter1234
tankhunter1234 - - 65 comments

i wonder if i could teleport then on water

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moretanks!!!
moretanks!!! - - 704 comments

i think the logic is that it basically creats a VERY fast transport in front of it. it then enters and the transport moves to the designated area and automatically disembarks

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radar65
radar65 - - 8 comments

Sounds like Albert E. is working his magic with a new crono tank. Just like in RA1 and RA3(concept). But this is going to be a cool tank to use on the battlefield. No longer will I have to go into the front door with Comanches. I can use tanks and the back door.

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Gedio
Gedio - - 83 comments

I like it, but I would like to see an estimate release date for .96 version of ShockWave.. It's a very good mod.

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spiro448
spiro448 - - 1 comments

hmm can i test this mode with my mate for testing for bugs balance and more crashes...?

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Relifed
Relifed - - 1,112 comments

this is realy a very good idea, you can attack the enemy from the backdoor but the enemy can see that you are coming cuz there's soo much light :D

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[Marine_7]POR]
[Marine_7]POR] - - 28 comments

This is a great mod but i think this unit will ruin the game balance... Build some 50 of those units and spawn them in the enemy base and done game over, yhey how fun was that... Its just going to be one less general for me... Sorry its my opinion, no offence...

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zedd2
zedd2 - - 9 comments

It's quite tedious to teleport enforcers 1 by 1- (yeah you can't do mass teleports). So it doesn't really ruin game balance. It will only be over that quickly, if there were no units to defend the base. ^_^

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Archon_of_Darkness
Archon_of_Darkness - - 330 comments

I swear that thing has eyes... o_o'

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patsuperza
patsuperza - - 2 comments

i agree because this will give and unfair advantage which no one can defend against and its really similar to Red Alert 2's chronoshphere and the animations and graphic are the same too

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ColonelSkorge101
ColonelSkorge101 - - 61 comments

Kinda Unfair i mean If someone got 5 of those and teleported to right in front of your HQ.Two words.

*GAME OVER*

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princeahmed
princeahmed - - 29 comments

this tic it's so helpful in the fast gamer's ,I used this tic many times i'ts so cool and give the target no chance to defend his base!!

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AsrielSwat
AsrielSwat - - 34 comments

OUT 1.2

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Description

This video is a brief Demonstration of the Enforcer's teleportation abilities.