SWR is a modding team based from a couple of online friends from all over the world.

As a team we are currently working on 4 Projects for the game "Command and Conquer Generals Zerohour":

C&C ShockWave (ShW)

Wargames Zerohour (WGZH)

Rise of the Reds (ROTR)

Generals Classic (GenC)

Which is also the reason for our name as we choose to name our team after the first charracters of the first three projects (ShW, WGZH & ROTR) we are working/have worked on.

All projects are mods and free for download.

C&C: ShockWave
C&C Generals: Zero Hour

C&C: ShockWave

Updated 1 month ago Released Nov 21, 2010 Single & Multiplayer Real Time Strategy

C&C: ShockWave is an enhancement mod for C&C Generals: Zero Hour. The main goal of this mod is to make Zero Hour a more interesting game with...

Generals Classic
C&C Generals: Zero Hour

Generals Classic

Updated 1 month ago Released Apr 8, 2007 Single & Multiplayer Real Time Strategy

Generals Classic is a mod that makes it possible to play the original generals in zerohour. Many of you might ask yourself why would you want to play...

Rise of the Reds
C&C Generals: Zero Hour

Rise of the Reds

Updated 1 day ago Released Dec 18, 2008 Single & Multiplayer Real Time Strategy

Rise Of The Reds is an expansion mod for Generals: Zero Hour that adds the Russian Federation, European Continental Alliance and is packed with overhauls...

WarGames Zero:Hour
C&C Generals: Zero Hour

WarGames Zero:Hour

Updated 1 month ago Released Mar 16, 2007 Single & Multiplayer Real Time Strategy

This mod actually started sometime 2005 as an idea in the mind of the someone you all mostly know as The Hunter alto the idea never gotten any form until...

Post comment Comments  (0 - 10 of 157)
Albert__Wesker Aug 17 2014, 3:11pm says:

This is the best team forever

+1 vote     reply to comment
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MARS2588 Apr 24 2014, 3:44am replied:

Not as awesome as you might think. For starters, ShW uses regular ZH game mechanics whereas ROTR has introduced several new mechanics of its own (the revised tech tier system, anti-air counter system, dedicated scouting units, tunnel-centric GLA) which would create a jarring mess of conflicting functions, not to mention the vast differences in style, the hardcoded faction and upgrade limit and the fact that ShW and ROTR do not exist in the same story canon which would only add to the confusion. Both mods will remain self-contained entities of their own, because throwing the two together would be a disservice to both.

+2 votes     reply to comment
Rikuo Dec 31 2013, 10:36pm says:

happy new year SWR!!...
thank you so much for sharing with us your mods made with your team's gifts of modding Zero Hour...
good luck with ROTR guys...
have fun!!...

+2 votes     reply to comment
C&CFans Dec 22 2013, 7:50pm says:

i have a problem about ROTR, and SHW. when i play both of the mod its lag but when i play another mod like Untitled, Korean War, also another game like Company Of Heroes, Red Alert 3, C&C3, C&C4, Battlefield 2, FIFA 13. it works fine without lag with best graphics. but why ROTR, and SHW lag?

can someone help me?

+1 vote     reply to comment
ComradeCrimson Apr 4 2014, 6:39am replied:

The issue is probably the SAGE engine having poor optimization when compared to those games, and unit path finding being relative rubbish. The_Hunter can probably enlighten you more on the specifics given he's the Slayer of SAGE and has dealt with that magic for at least a decade by this rate...

+1 vote     reply to comment
Sgt.Awesome Dec 5 2013, 8:53am says:

i have a probelm i extracted the rotr music pack with winrar,but it only plays as a single music and i deleted it and re-installed it,but it´s still the same can someone help me?

+1 vote     reply to comment
ElderPredator Nov 8 2013, 6:43pm replied:

Shocwave is done, now you understand?

+1 vote     reply to comment
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Nov 16, 2007
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