SWR is a modding team based from a couple of online friends from all over the world.

As a team we are currently working on 4 Projects for the game "Command and Conquer Generals Zerohour":

C&C ShockWave (ShW)

Wargames Zerohour (WGZH)

Rise of the Reds (ROTR)

Generals Classic (GenC)

Which is also the reason for our name as we choose to name our team after the first charracters of the first three projects (ShW, WGZH & ROTR) we are working/have worked on.

All projects are mods and free for download.

Mods
C&C: ShockWave
C&C Generals: Zero Hour

C&C: ShockWave

Updated 2 months ago Released Nov 21, 2010 Single & Multiplayer Real Time Strategy

C&C: ShockWave is an enhancement mod for C&C Generals: Zero Hour. The main goal of this mod is to make Zero Hour a more interesting game with...

Generals Classic
C&C Generals: Zero Hour

Generals Classic

Updated 2 months ago Released Apr 8, 2007 Single & Multiplayer Real Time Strategy

Generals Classic is a mod that makes it possible to play the original generals in zerohour. Many of you might ask yourself why would you want to play...

Rise of the Reds
C&C Generals: Zero Hour

Rise of the Reds

Updated 2 days ago Released Dec 18, 2008 Single & Multiplayer Real Time Strategy

Rise Of The Reds is an expansion mod for Generals: Zero Hour that adds the Russian Federation, European Continental Alliance and is packed with overhauls...

WarGames Zero:Hour
C&C Generals: Zero Hour

WarGames Zero:Hour

Updated 2 months ago Released Mar 16, 2007 Single & Multiplayer Real Time Strategy

This mod actually started sometime 2005 as an idea in the mind of the someone you all mostly know as The Hunter alto the idea never gotten any form until...

Post comment Comments  (0 - 10 of 160)
nouamane_air
nouamane_air Oct 21 2014, 4:02pm says:

I love you guys !! best team ever

+1 vote     reply to comment
StrikerZz
StrikerZz Oct 4 2014, 11:33am says:

I would seriously be amazed if people started asking when 2.0 is coming out just after 1.85. I can already see in the future comments popping up saying things like "1.85 is great and all but I want 2.0 to come out now" days after it is released. Oh well good luck to you guys trying to explain to these people that there is no release date and that you guys decide when it is best suited to be released.

Note: This comment is a serious post.

+1 vote     reply to comment
StrikerZz
StrikerZz Oct 13 2014, 3:12am replied:

Just to add to this comment that considering how long 1.85 has took, no doubt that 2.0 will take most likely another 2 years or more to finish as it looks like they will have to completely check all parts of there mod in order to insure that it is released with zero bugs (or realistically with almost no bugs). No surprise really considering how much of a pain it seems to mod content with the SAGE engine being as it is uncooperative and all. I just wish EA would release it fully to the public as they have most likely have forgotten it altogether and no longer even use it.

+1 vote     reply to comment
Albert__Wesker
Albert__Wesker Aug 17 2014, 3:11pm says:

This is the best team forever

+1 vote     reply to comment
Guest
Guest Aug 12 2014, 7:15pm says:

This comment is currently awaiting admin approval, join now to view.

Guest
Guest Apr 13 2014, 4:57am says:

This comment is currently awaiting admin approval, join now to view.

Guest
Guest Apr 7 2014, 7:37pm says:

This comment is currently awaiting admin approval, join now to view.

MARS2588
MARS2588 Apr 24 2014, 3:44am replied:

Not as awesome as you might think. For starters, ShW uses regular ZH game mechanics whereas ROTR has introduced several new mechanics of its own (the revised tech tier system, anti-air counter system, dedicated scouting units, tunnel-centric GLA) which would create a jarring mess of conflicting functions, not to mention the vast differences in style, the hardcoded faction and upgrade limit and the fact that ShW and ROTR do not exist in the same story canon which would only add to the confusion. Both mods will remain self-contained entities of their own, because throwing the two together would be a disservice to both.

+2 votes     reply to comment
Rikuo
Rikuo Dec 31 2013, 10:36pm says:

happy new year SWR!!...
thank you so much for sharing with us your mods made with your team's gifts of modding Zero Hour...
good luck with ROTR guys...
have fun!!...

+2 votes     reply to comment
ComradeCrimson
ComradeCrimson Apr 4 2014, 6:39am replied:

The issue is probably the SAGE engine having poor optimization when compared to those games, and unit path finding being relative rubbish. The_Hunter can probably enlighten you more on the specifics given he's the Slayer of SAGE and has dealt with that magic for at least a decade by this rate...

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Established
Nov 16, 2007
Privacy
Public
Subscription
Invitation only
Contact
Send Message
Email
Members Only
Membership
Join this group
Group Watch
Track this company
Share
Embed Buttons

Promote SWR Productions on your homepage or blog by selecting a button and using the HTML code provided (more).

SWR Productions
SWR Productions
Statistics
Members
14
Rank
102 of 16,361
Watchers
151 members
Mods
4
Addons
3
Files
32
News
161
Features
8