NOTE: If you ask any tech support questions in the comment box, they will be deleted. Get support at the offsite forums instead.

C&C: ShockWave is an enhancement mod for C&C Generals: Zero Hour.

The main goal of this mod is to make Zero Hour a more interesting game with more diversity between the generals, making you think twice before you select a certain general, and overall provide more choices, diversity, and strategic freedom than in Zero Hour - while keeping the spirit and design direction of the original Generals game and storyline.

ShockWave will include 3 new Generals in version 0.95, over 100 new units, tons of new structures, upgrades and maps, a fully working navy, and many other gameplay tweaks. ShockWave also provides completely custom made sound effects and music, new in-game weapon effects and visuals, bug fixes, and an improved battlefield overview with a higher viewpoint.

The 3 new generals - Deathstrike, Ironside and Leang will get their own general's challenge maps, and we will implement their voices, taunts and personality as EA intended. Part of ShockWave's intent is to clean up EA's rushed release job and let people enjoy the game the way it was meant to be.

The Navy will be added in version 1.0, however that's only accessable on special Navy-compatable maps, because you can't have a Battleship in a pond.

ShockWave runs closed and open beta versions, and we strive to preserve balance between all the different factions to make sure the game is equally enjoyable online and offline. Bug hunting is top priority for us, and ShockWave is one of the most stable mods out for Zero Hour.

Drop by our highly active forums to get tech support, suggest ideas for further development, and have a matchup with other ShockWave fans online!

Please Don't ask for the release date, or even an estimate, as there is never a release date.

- The ShockWave team.

Some useful links:
ShockWave media updates archive

ShockWave image archive
ShockWave ideas and suggestions
ShockWave tech support
ShockWave fan maps

Other Downloads:
Classic C&C Cameos for version 0.95 (adds RA2 style text to each cameo)

Image RSS Feed Latest Screens
Industrial Plant for General Kwai BRDM-1 for the Demo General GLA Junk Bunker
Blog RSS Feed Report abuse Latest News: Shockwave Super Mega Update!

6 comments by NergiZed on Nov 18th, 2007 digg this super bookmark


Hello Fans of Shockwave! It's time for another Shockwave Update, and this one's a Super Mega update!





Just click on the images for further information.

But that's not all! Nope, in order for it to be a Super Mega update, it's got to have some other news. This other news is:

Shockwave 0.95 will be released early january 2008!

Hope you enjoyed this update, stay tuned for more information, as well as the eventual release early next year.

-NergiZed, Signing out.

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Downloads RSS Feed Latest Downloads
Classic Cameos for SW 0.951

Classic Cameos for SW 0.951

Jun 29, 2008 Decals 2 comments

Adds classic Red Alert text style to the icons in-game which adds that nostalgic visual flare to SW. This add-on is easy to instal and doesn't cause online...

Classic Cameos for SW 0.95

Classic Cameos for SW 0.95

Jun 29, 2008 Decals 2 comments

Adds classic Red Alert text style to the icons in-game which adds that nostalgic visual flare to SW. This add-on is easy to instal and doesn't cause online...

Shockwave 0.951 Patch for Mac

Shockwave 0.951 Patch for Mac

Apr 01, 2008 Patch 3 comments

This patch fixes some of the issues that occured in Shockwave 0.95. This also adds various new goodies, such as new maps, abilities and units. This REQUIRES...

Shockwave 0.951 Patch for PC

Shockwave 0.951 Patch for PC

Apr 01, 2008 Patch 52 comments

This patch fixes some of the issues that occured in Shockwave 0.95. This also adds various new goodies, such as new maps, abilities and units. This REQUIRES...

SW mapspack 1.15 (By Atus)

SW mapspack 1.15 (By Atus)

Mar 24, 2008 Multiplayer Map 15 comments

An Expansion pack for SW mapspack 1.1 Just read the Readme file for details.Have fun! (Click on READ MORE for actual news of the 1.2) Installation: Put...

Shockwave 0.95 for Macs

Shockwave 0.95 for Macs

Dec 27, 2007 Full Version 4 comments

This is the non-install version of Shockwave 0.95, which should work on Macs (read the instructions on how to install the game). *Please don't get this...

Comments  (70 - 80 of 1,136)
XxBaconbitzxX
XxBaconbitzxX Jul 22 2008, 2:06am says:

Will there be a sniper for the Chinese factions?

+1 vote     reply to comment
Zhen_Ji
Zhen_Ji Jul 22 2008, 5:16am replied:

The no go list says 'No Snipers for the Chinese factions'

+1 vote     reply to comment
XxBaconbitzxX
XxBaconbitzxX Jul 19 2008, 10:04pm says:

Yes I know about the G-Tank, but it's still kinda weird, couldn't there be just the slightest bit of realism in shockwave, with that whole thing and all? Otherwise or if not, the mod still is awesome.

+1 vote     reply to comment
moosomething
moosomething Jul 19 2008, 4:21am says:

The submarine is really good against units, but not against buildings.

+1 vote     reply to comment
mcnugent
mcnugent Jul 19 2008, 12:00am says:

hi how are you i have a mod idea under an art of war coments view or i will take a crap and airmail it to you llllllllllllooooooooooooooolllllll

+1 vote     reply to comment
mcnugent
mcnugent Jul 18 2008, 11:57pm says:

hi

-1 votes     reply to comment
XxBaconbitzxX
XxBaconbitzxX Jul 18 2008, 11:50am says:

Question: Why can't all the Battlemasters for the china armies have a much more realistic damage system with their anti-infantry machine gun????? Cause if you think about it, the M1A2 Abrams has 2 50. caliber machine guns mounted on its turret, now would it take like 50 M1A2s to kill 1 infantry man? The mod is awesome in every other aspect, I just don't get that damage system on infantry to anti-infantry machine gun on the battlemasters.

+2 votes     reply to comment
Zhen_Ji
Zhen_Ji Jul 19 2008, 2:59pm replied:

It's for Visuals only, not meant for taking out inf unless you group em, realism doesn't work here in ShockWave. :p

You have Gatling Tanks for taking out Inf. =)

+1 vote     reply to comment
Zhen_Ji
Zhen_Ji Jul 19 2008, 2:56pm replied:

The fireports was OverPowered as it could destroy any tank that got near it + The machine gun owned infantry making it near unstoppable.

+1 vote     reply to comment
mcnugent
mcnugent Jul 19 2008, 9:53pm replied:

So then why don't they put it back and decrease its power for fireport and anti infintry.... and yes I know what you are thinking that would mean you would have to decrese for thr rocket guys to :@

+1 vote     reply to comment
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Icon
C&C: Generals Zero Hour Icon
Platforms
PC, Mac
Developer
SWR Productions
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Official Page
Shockwavemod.com
Release Date
Released Dec 22, 2007
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9.4

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Style
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Real Time Strategy
Theme
War
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