this is a sequel to the Gizmotron user-mod for Axis and Allies. there will be new types of weather, more territory maps in skirmish mod, (larger maps in skirmish mode as well). new experience ranks and bonuses (regiments keep getting bonuses up to 2000 exp points). nearly 100 special ops, new water-based units like cruisers and submarines (with torpedo attacks). nations to be included are Australia, Bulgaria, Canada, Communist China, Croatia, Czechoslovakia, Finland, France, Germany, Great Britain, Greece, Hungary, Italy, Japan, Nationalist China, Netherlands, Philippines, Poland, Romania, Russia, Spain, Sweden, and the United States. more nations available for WW2 mode, see images for details. tentative Alpha-test release date is March 2014, the final version will hopefully be done by November 2014

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Elephant Supply Units allied corvettes Late War Hungarian Tank Destroyer Regiment
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5 comments by Gizmotron on Jan 10th, 2015

incomplete test patch. playable nations include Australia, Belgium, Bulgaria, Canada, Communist China, Croatia, Finland, France, Germany, Great Britain, Greece, Hungary, Italy, Japan, Nationalist China, Netherlands, Norway, Philippines, Poland, Russia, Spain, Sweden, United States, Yugoslavia.

heavily modified WW2 mode includes 16 factions instead of 5. there are fifteen national factions:
Great Britain
Soviet Union
United States

also included is one generic nation featuring six different types of defensive armies: (Greece, Philippines, Norway, Spain, Sweden, Yugoslavia). many glitches and bugs have been fixed since the previous test patch.

work is still in progress. MG infantry units can now engage aircraft and ground targets all mortars and artillery units revised. artillery range is the historical max range divided by 100. the attack value is determined by the shell weight. historical rates of fire used whenever known revised tank stats. bayonets are only used against infantry 100+ Special Ops many other changes

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Bebu Apr 23 2015, 5:59pm says:

Hello everyone! I have a problem - I'm installed a mod but he doesn't work - any suggestions ?
/ Win 7

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Gizmotron Creator
Gizmotron Apr 25 2015, 1:41am replied:

I've never used Windows 7, so I honestly have no suggestions.

88nosebleed provided some advice on Windows 8. so... I'll quote it here. maybe there are some similarities.

Windows 8 can be a little tricky in finding where the A&A data folder is located which is the “Favorites/Libraries/Documents/My Documents” folder.

The best way to install this patch or any other A&A patch in Windows 8 is to go to any folder on the desk top and open it.

If there are no folders on the desk top just create a new folder.

Open that folder, on the left top just below “File” drop down you will see “Navigation Pane”.

Click on it and you open the Navigation Pane drop down.

In the drop down you will see a “Navigation Pane line item”, if it is not already checked, click on that and you will check box it.

Once you check box Navigation Pane then in the panel on the left side of the folder you will see “Favorites Folder” appear in the tree.

Open that folder and then you will see the “Libraries Folder” appear in the Favorites Folder tree.

Click on the “Libraries Folder” to open it.

In the Libraries Folder tree you will see “Documents” click on it and open it.

In the Documents folder you will see “My Documents” click on it an open it, this is where you put the A&A data folder.

If any other A&A data folder exist just rename it (A&A whatever U like)
You can switch quickly between modes this way only the folder labeled A&A with nothing added after it will be read by the game.

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tastycement Apr 17 2015, 5:11am says:

I know you get this waaaaaaaay too much but is there any release date in sight? I wanna know if il be able to play this before i get sent off to military school lol

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Droidekas Apr 17 2015, 9:55am replied:

Possibly August... From the comments I have seen.

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tastycement Apr 24 2015, 4:33pm replied:

Wow thats literally when i have to leave lol

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JudgeAlfred Apr 14 2015, 1:22pm says:

How goes progress, pray tell?

It's nice to see mods like this still going. I wonder if scaling the models is a priority at all, pray tell? Some seem to be quite large in comparison to others and etc.

Not that it is anything more than cosmetic, I am simply curious. Beautiful job on the weapon models, by the way.

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Gizmotron Creator
Gizmotron Apr 14 2015, 7:25pm replied:

rescaled GBR, GER, ITA, RUS, and USA factions. now it's a matter of rescaling JPN and a bunch of the minor factions.

I suspect we'll have another patch ready by August or so. the changes we're making right now are very time-consuming, and will need to be applied across many factions.

towards that end, I have yet to draft a table for artillery pieces, which are not properly scaled in relationship to each other or other ground units. however, most of the tanks should be properly scaled now.

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Mr_Nygren Apr 11 2015, 12:26am says:

At first i did put the files in the directory of Axis % Allies in D/Program Files/Atari/Axis & Allies.

It did start but crashed all the time:

Then i put the folder with the files in My documents/A&A after renaming the old A&A folder and renaming your folder "A&A"- and it worked alot better!

It can still crash if there are too many units on screen, or if you have bad luck. But at least i managed to play some battles to the finnish wich i couldn't do before.

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Guest Mar 10 2015, 7:56pm says:

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Gizmotron Creator
Gizmotron Mar 11 2015, 8:52pm replied:

the Metagame seems to be hardcoded to REQUIRE that the capital be in possession of the player for armies to be recruited. players can still purchase tech and upgrade existing armies. but I'm not sure we can bypass that capital possession requirement. we might be able to make it so armies can be purchased after it gets captured... but I don't think we can change where they spawn. so this means that new armies would get spawned within the captured territory... and that might cause a game crash. I'm actually a little afraid to test that one out, LOL.

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