this is a sequel to the Gizmotron user-mod for Axis and Allies. there will be new types of weather, more territory maps in skirmish mod, (larger maps in skirmish mode as well). new experience ranks and bonuses (regiments keep getting bonuses up to 2000 exp points). nearly 100 special ops, new water-based units like cruisers and submarines (with torpedo attacks). nations to be included are Australia, Bulgaria, Canada, Communist China, Croatia, Czechoslovakia, Finland, France, Germany, Great Britain, Greece, Hungary, Italy, Japan, Nationalist China, Netherlands, Philippines, Poland, Romania, Russia, Spain, Sweden, and the United States. more nations available for WW2 mode, see images for details. tentative Alpha-test release date is March 2014, the final version will hopefully be done by November 2014

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Chinese Officer with pre war peaked cap Revised Marine Units USMC shotgun model
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5 comments by Gizmotron on Jan 10th, 2015

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incomplete test patch. playable nations include Australia, Belgium, Bulgaria, Canada, Communist China, Croatia, Finland, France, Germany, Great Britain, Greece, Hungary, Italy, Japan, Nationalist China, Netherlands, Norway, Philippines, Poland, Russia, Spain, Sweden, United States, Yugoslavia.

heavily modified WW2 mode includes 16 factions instead of 5. there are fifteen national factions:
Australia
Canada
China
Finland
France
Germany
Great Britain
Hungary
Italy
Japan
Netherlands
Poland
Romania
Soviet Union
United States

also included is one generic nation featuring six different types of defensive armies: (Greece, Philippines, Norway, Spain, Sweden, Yugoslavia). many glitches and bugs have been fixed since the previous test patch.

work is still in progress. MG infantry units can now engage aircraft and ground targets all mortars and artillery units revised. artillery range is the historical max range divided by 100. the attack value is determined by the shell weight. historical rates of fire used whenever known revised tank stats. bayonets are only used against infantry 100+ Special Ops many other changes

Post comment Comments  (0 - 10 of 626)
Gizmotron Creator
Gizmotron 6hours 44mins ago says:

been taking a break from code work and trying my hand at creating some new faction music. just did a first draft of the Polish "Hymn of 1910". have already added three songs from China that were written during, or before, WW2. it's been a nice change of pace.

+1 vote   reply to comment
Sebastianp666
Sebastianp666 Jul 3 2015, 8:58pm says:

Can you add sandbags to build?

+1 vote     reply to comment
Theharkonnen
Theharkonnen Jul 4 2015, 4:59pm replied:

I know I did models for this about a year ago, but I am uncertain if Gizmotron added it yet.

+1 vote     reply to comment
Gizmotron Creator
Gizmotron Jul 4 2015, 7:17pm replied:

I have the Russian airfield with sand bags... haven't added that building in just yet. I don't remember any other buildings with sand bags in them.

one of the problems with building sandbag structures is that unless they have an attack enemy units will simply ignore them. I've tried creating buildings that enhance defense and resistance of friendly units-- and the game ignores them. in order for a sandbag structure to provide some kind of protection it would need a ranged attack to distract the enemy into attacking it instead of nearby friendlies. when I tried out such structures in gameplay I found that their presence did not significantly change the behavior of enemy forces, and that friendly AI would not use them to their advantage. so I gave up on it.

+1 vote   reply to comment
Frosty_Guy
Frosty_Guy Jul 17 2015, 9:33pm replied:

Have you tried making it so when a unit entrenches itself that sandbags will deploy around it? So it will still give the unit dig in bonus but will be more visibly apparent?

+2 votes     reply to comment
Theharkonnen
Theharkonnen Jul 20 2015, 7:17pm replied:

The problem with this is that regiment layouts all are different, so this would be somewhat difficult to pull off correctly.

+1 vote     reply to comment
Guest
Guest Jul 1 2015, 8:48pm says:

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Gizmotron Creator
Gizmotron Jul 1 2015, 9:24pm replied:

in the past people have just posted it here and we respond to it as best we can. sometimes people post in response to a picture, other times it's just a general message. the Romanian TACAM R-2 doubles up as an artillery tank and a tank destroyer. I'll re-check the code. thanks for letting me know.

I've had people send me a private message with a list of 60+ bugs that needed fixing. I don't mind getting big lists. I fix what I can when I get the time.

+1 vote   reply to comment
tastycement
tastycement Jun 20 2015, 2:40pm says:

can you make WWII mode harder or add a difficulty setting? Also i feel like the allied powers in WWII seem to win way more than the axis so maybe make the allies weaker or the axis more powerful? Also is there a way to group select units on the WWII map?

+1 vote     reply to comment
Gizmotron Creator
Gizmotron Jun 28 2015, 2:48pm replied:

it's true, the Allied poowers in WW2 win more often than not. the current version has an unusually high number of Allied units because I wanted to do some WW2 map testing. later on I plan on having the United States unprepared for large-scale conflict and they'll have to build up an army. the Axis will also start off with more armies and have an initial advantage.

I don't believe it's possible to select a group of units/armies in the WW2 map. it's just moving one army at a time. I don't think the creators ever imagined that there would be so many armies concentrated into such small territories.

WW2 mode still needs a lot of work.

+2 votes   reply to comment
tastycement
tastycement Jun 29 2015, 10:05pm replied:

honestly if you made the US and/or the USSR weaker that would probably be enough.

+1 vote     reply to comment
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