this is a sequel to the Gizmotron user-mod for Axis and Allies. featuring new types of weather & terrain. new, larger territory maps in skirmish mode. new experience ranks and bonuses (regiments improve up to 2000 exp points). 100+ special ops, new water-based units like cruisers and submarines (with torpedo attacks). nations included are Australia, Belgium, Bulgaria, Brazil, Canada, Communist China, Croatia, Czechoslovakia, Denmark, Finland, France, Germany, Great Britain, Greece, Hungary, India (Allied), Indian National Army (Axis), Iran, Iraq, Italy, Japan, Mongolia, Nationalist China, Netherlands, New Zealand, Philippines, Poland, Romania, Russia, Slovak Republic (Axis), South Africa, Spain, Sweden, Thailand, Turkey, the United States, Yugsolavia, and the Yugoslav Partisans

more nations and territories available for WW2 mode, see images for details.

new descriptions for rate of fire (recharge time in seconds), travel speed (numbers are used instead of generic descriptions) allow players to more accurately compare in-game performance of units. machine-guns and sub-machine-guns now affect multiple targets based on historical rate of fire (but have lower damage output compared to rifles). attack values for anti-tank weapons and tank cannons are based on historical penetration data at 500 yards.

artillery attack values based on historic shell weights (with an attack bonus against infantry based on shell diameter in millimeters). artillery attack range based on historical maximum range.

new interceptor airfields allow players to use fighters to attack enemy bombers before they can strike friendly buildings. major nations will have multiple types of aircraft and airfields to choose from. certain nations now have the option of recruiting supply drops from airfields instead of using experience points. additionally some nations will have access to unique airborne weapons like atomic bombs, chemical weapons, and napalm from airfields deployed from Aviation HQ Divisions)

most nations will have artillery bunkers which can be packed up, moved, and unpacked at least once. (more than once causes the game to crash. still don't know why). a much more aggressive AI is featured.

the World War 2 map now features 16 different sides (9 Allied, 6 Axis, 1 Neutral).

new stand-alone arrangements of historical music has been added. new songs included for China, Poland, Italy, Belgium, Greece, Norway, and Sweden. these can be played through the map editor by the use of triggers. (haven't figured out how to get the new faction music to loop back on itself. so the new nations use the original theme music for now)

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Moddb.com

incomplete test patch. playable nations include Australia, Belgium, Bulgaria, Canada, Communist China, Croatia, Finland, France, Germany, Great Britain, Greece, Hungary, Italy, Japan, Nationalist China, Netherlands, Norway, Philippines, Poland, Russia, Spain, Sweden, United States, Yugoslavia.

heavily modified WW2 mode includes 16 factions instead of 5. there are fifteen national factions:
Australia
Canada
China
Finland
France
Germany
Great Britain
Hungary
Italy
Japan
Netherlands
Poland
Romania
Soviet Union
United States

also included is one generic nation featuring six different types of defensive armies: (Greece, Philippines, Norway, Spain, Sweden, Yugoslavia). many glitches and bugs have been fixed since the previous test patch.

work is still in progress. MG infantry units can now engage aircraft and ground targets all mortars and artillery units revised. artillery range is the historical max range divided by 100. the attack value is determined by the shell weight. historical rates of fire used whenever known revised tank stats. bayonets are only used against infantry 100+ Special Ops many other changes

Beta Patch 2.0 upload delay

Beta Patch 2.0 upload delay

News 3 comments

Although the mod is still not complete, I wanted to put out the current version for testing. a lot of things have transpired in the last year that has...

Eras of War

Eras of War

News 4 comments

thoughts on implementing time-periods on Axis & Allies

Comments  (0 - 10 of 709)
Droidekas
Droidekas

Glad to see the new artillery models being added now.

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Gizmotron Creator
Gizmotron

unfortunately my idea of September 2nd upload didn't work out. but, worry not, we're getting very close now. I'll post some pictures later in the weekend.

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andoodle
andoodle

I am very sorry to hear that. :( Oh well.

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Gizmotron Creator
Gizmotron

right now I'm looking at getting rid of the animated backgrounds for the WW2 dynamic campaign menu. I'm looking at expanding the UI boxes for campaign generals so that I can include as many as 36 generals per faction. the added bonus for this change is that nearly every general for every country should be available in the random skirmish maps.

I thought about trying to add all of the minor nation generals to the Minor Nations faction. but the problem is that the game might randomly assign generals and countries together instead of keeping the faction generals with their designated buildings. we could see Norwegian forces commanded by a Mongolian general, etc.

I'll have to do some more tinkering.

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Metaltooth
Metaltooth

Id be willing to accept the sacrifice of animated menu screens for more generals

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Guest
Guest

hey Gizmotron i want ask u question there is a way to put the game again online ???

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Gizmotron Creator
Gizmotron

I've never played the game online. Atari stopped supporting online play awhile back. but I believe people are still playing it online. beyond that, I don't know. I would think you could still play it on a Local Area Network or something like that.

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Guest
Guest

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TheLastSterling
TheLastSterling

Last time I checked, people are still playing. GameRanger allows for people to play against each other. I haven't played in a while so i'm not sure if people are playing now.

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TwelveEyes
TwelveEyes

So how goes the progress?

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Gizmotron Creator
Gizmotron

tinkering right now. we're trying to improve the field gun and anti-tank gun models. I've updated the Russian rocket artillery attacks to better represent the historical data I could find. there will be three basic types of rockets. the biggest difference is that the rockets will have a longer range, but have longer reload times. we've also added a the BM8-24 based on the T60 chassis. I'll post an update later this weekend.

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