this is a sequel to the Gizmotron user-mod for Axis and Allies. featuring new types of weather & terrain. new biomes allow players to mix and match arctic, boreal, and other terrains on the same map in was never possible before.

new, larger territory maps in skirmish mode. new experience ranks and bonuses (regiments improve up to 2000 exp points). 100+ special ops, new water-based units like cruisers and submarines (with torpedo attacks). nations included are Australia, Belgium, Brazil, Bulgaria, Canada, Communist China, Croatia, Czechoslovakia, Denmark, Estonia, Finland, France, Germany, Great Britain, Greece, Hungary, India (Allied), Indian National Army (Axis), Iran, Iraq, Italy, Japan, Latvia, Lithuania, Mongolia, Nationalist China, Netherlands, Netherlands KNIL, New Zealand, Norway, Philippines, Poland, Romania, Russia, Slovak Republic (Axis), South Africa, Spain, Sweden, Thailand, Turkey, the United States, Viet Minh, Yugsolavia, and the Yugoslav Partisans

more nations and territories available for WW2 mode, see images for details.

new descriptions for rate of fire (recharge time in seconds), travel speed (numbers are used instead of generic descriptions) allow players to more accurately compare in-game performance of units. machine-guns and sub-machine-guns now affect multiple targets based on historical rate of fire (but have lower damage output compared to rifles). attack values for anti-tank weapons and tank cannons are based on historical penetration data at 500 yards.

new artillery and anti-tank gun units have been added to make sure that infantry is still competitive at later stages of the game. infantry machine guns are capable of engaging enemy aircraft and can be used to defend your base while armored and mechanized forces are on the attack.

artillery attack values based on historic shell weights (with an attack bonus against infantry based on shell diameter in millimeters). artillery attack range based on historical maximum range.

new interceptor airfields allow players to use fighters to attack enemy bombers before they can strike friendly buildings. major nations will have multiple types of aircraft and airfields to choose from. certain nations now have the option of recruiting supply drops from airfields instead of using experience points. additionally some nations will have access to unique airborne weapons like atomic bombs, chemical weapons, and napalm from airfields deployed from Aviation HQ Divisions) aircraft speeds have been increased so that infantry can run in circles to avoid bombers. some nations have the ability to deploy airborne supply drops from airfields.

most nations (but not all) will have artillery bunkers which can be packed up, moved, and unpacked at least once. (more than once causes the game to crash. still don't know why). a much more aggressive AI is featured. the World War 2 map now features 16 different sides (9 Allied, 6 Axis, 1 Neutral).

new stand-alone arrangements of historical music has been added. new songs included for China, Poland, Italy, Belgium, Greece, Norway, and Sweden. these can be played through the map editor by the use of triggers. (haven't figured out how to get the new faction music to loop back on itself. so the new nations use the original theme music for now)

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pending upload 4.2

News 1 comment

in addition to correcting thousands of unit and building skins I've updated some regiments and units.

although I had planned to not add any new material (buildings, generals, regiments, units, etc) to this upload there IS new content.

when I looked at how I would like to update certain SP Campaign maps there were some generals I wanted to include that were not in the existing game. I've included some of the worst commanders of the war, many of whom are more famous for getting defeated over and over again. the reason for this is to make possible SP campaigns somewhat more historical.

most of the new generals are for Nationalist China, Imperial Japan, Great Britain, and the Soviet Union. the original game strongly favored the European and North African theater so many of these commanders were overlooked.

although I will not be including playable SP Campaigns for this upload I have already started working on a replacement version. I've been correcting and changing the original maps to reflect new game features, generals, and enhancing the restrictions to balance out game-play. some of the original maps are nearly impossible to win with the significantly longer attack ranges for cruisers and battleships.

I don't believe I have a complete update of the 'nerfed' artillery units and battleships. that part of the mod will still be included. what I've done is included a series of range handicaps that can be used when creating new maps. I've been happy with how the new battleships and artillery work in the WW2 randomly generated maps - so I didn't feel the need to change them. but for the original SP campaign missions they're so overpowered that I had to do something.

Uncommon Valor Beta Test 2.0

Uncommon Valor Beta Test 2.0

News 5 comments

there is an updated test patch uploaded and available for testing. WW2 mode heavily modified. many bugs and glitches have been fixed.

Beta Patch 2.0 upload delay

Beta Patch 2.0 upload delay

News 3 comments

Although the mod is still not complete, I wanted to put out the current version for testing. a lot of things have transpired in the last year that has...

Eras of War

Eras of War

News 4 comments

thoughts on implementing time-periods on Axis & Allies

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Uncommon Valor 4.3

Uncommon Valor 4.3

Patch 5 comments

I've overhauled the mod to work in Windows 10 as best as I can. thousands of buildings, units, and regiments have been updated to correct missing skin...

Uncommon Valor Beta Patch 4.1

Uncommon Valor Beta Patch 4.1

Patch 20 comments

this is a sequel to the Gizmotron user-mod for Axis and Allies. featuring new types of weather & terrain. new, larger territory maps in skirmish mode...

Uncommon Valor AI-patch (quick fix)

Uncommon Valor AI-patch (quick fix)

Patch 1 comment

this patch is designed to make the AI a bit less difficult. it will still be noticeably stronger than in the original game. I've changed the variables...

Uncommon Valor Beta 3 0

Uncommon Valor Beta 3 0

Demo 13 comments

extract this over a clean install of the Axis & Allies game. paste this into your Atari folder to over-write the original data for installation. in the...

Comments  (0 - 10 of 871)
XXachillesThEBEAstXx
XXachillesThEBEAstXx

Keep it up (:

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Droidekas
Droidekas

Great to see you guys are still working on this! Keep it up!

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icemember
icemember

Voted for the mod. Well done!

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Gizmotron Creator
Gizmotron

sorry for the late reply, but thank you.

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Theharkonnen
Theharkonnen

Thank you!

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icemember
icemember

Your both welcome!

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Gaogzs
Gaogzs

It takes too long to load the files at the beginning of the game, is there a way to make it shorter?

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lolingdevil
lolingdevil

Hey guys so i tried reinstalling my A&A after about a year, and im running into a problem since i updated to windows 10

ERROR: Processing non-Unicode Truetype Font

That's what comes up, anyone else have this error ? anyone know how to fix ?
Thanks in advance

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Gizmotron Creator
Gizmotron

given that this game is over ten years old, and that I've typed up all of the code on a PC tower that's even older.... that could be 80% of the code in the mod!

I haven't heard whether or not the mod (or even the game itself) was compatible with Windows 10. perhaps, like Windows 7 or 8 it needs to be run in a compatibility mode?

I'm still using XP and Vista.... so somebody else would have to respond to this one. I won't get a new computer for a little while longer.

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Guest
Guest

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Theharkonnen
Theharkonnen

It works without issue in win7 and win10. I have played it on both.

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Gizmotron Creator
Gizmotron

just installed it on Win10 the other day. works perfectly as long as you put in the "86" folder instead of the regular Program files. there's a lot of units that look perfect on XP that are missing skins for Win10, though.

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lolingdevil
lolingdevil

Yeah i thought i had this working on windows 10 before, now it doesn't work. Idk what to do, hopefully someone here has had this problem and been able to fix it

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Gizmotron Creator
Gizmotron

I'm in the process of bumping all the fighters back up to 100 points of health. additionally, if "poor bloody infantry" can have a defense value of 1 then I'll try adding that to fighters as well. it should give the fighters a bit more time to survive. the biggest issue is that the AA guns in this game never miss... and I'm not sure I can change that in a meaningful way.

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