this is a sequel to the Gizmotron user-mod for Axis and Allies. featuring new types of weather & terrain. new biomes allow players to mix and match arctic, boreal, and other terrains on the same map in was never possible before.

new, larger territory maps in skirmish mode. new experience ranks and bonuses (regiments improve up to 2000 exp points). 100+ special ops, new water-based units like cruisers and submarines (with torpedo attacks). nations included are Australia, Belgium, Brazil, Bulgaria, Canada, Communist China, Croatia, Czechoslovakia, Denmark, Estonia, Finland, France, Germany, Great Britain, Greece, Hungary, India (Allied), Indian National Army (Axis), Iran, Iraq, Italy, Japan, Latvia, Lithuania, Mongolia, Nationalist China, Netherlands, Netherlands KNIL, New Zealand, Norway, Philippines, Poland, Romania, Russia, Slovak Republic (Axis), South Africa, Spain, Sweden, Thailand, Turkey, the United States, Viet Minh, Yugsolavia, and the Yugoslav Partisans

more nations and territories available for WW2 mode, see images for details.

new descriptions for rate of fire (recharge time in seconds), travel speed (numbers are used instead of generic descriptions) allow players to more accurately compare in-game performance of units. machine-guns and sub-machine-guns now affect multiple targets based on historical rate of fire (but have lower damage output compared to rifles). attack values for anti-tank weapons and tank cannons are based on historical penetration data at 500 yards.

new artillery and anti-tank gun units have been added to make sure that infantry is still competitive at later stages of the game. infantry machine guns are capable of engaging enemy aircraft and can be used to defend your base while armored and mechanized forces are on the attack.

artillery attack values based on historic shell weights (with an attack bonus against infantry based on shell diameter in millimeters). artillery attack range based on historical maximum range.

new interceptor airfields allow players to use fighters to attack enemy bombers before they can strike friendly buildings. major nations will have multiple types of aircraft and airfields to choose from. certain nations now have the option of recruiting supply drops from airfields instead of using experience points. additionally some nations will have access to unique airborne weapons like atomic bombs, chemical weapons, and napalm from airfields deployed from Aviation HQ Divisions) aircraft speeds have been increased so that infantry can run in circles to avoid bombers. some nations have the ability to deploy airborne supply drops from airfields.

most nations (but not all) will have artillery bunkers which can be packed up, moved, and unpacked at least once. (more than once causes the game to crash. still don't know why). a much more aggressive AI is featured. the World War 2 map now features 16 different sides (9 Allied, 6 Axis, 1 Neutral).

new stand-alone arrangements of historical music has been added. new songs included for China, Poland, Italy, Belgium, Greece, Norway, and Sweden. these can be played through the map editor by the use of triggers. (haven't figured out how to get the new faction music to loop back on itself. so the new nations use the original theme music for now)

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Moddb.com

incomplete test patch. playable nations include Australia, Belgium, Bulgaria, Canada, Communist China, Croatia, Finland, France, Germany, Great Britain, Greece, Hungary, Italy, Japan, Nationalist China, Netherlands, Norway, Philippines, Poland, Russia, Spain, Sweden, United States, Yugoslavia.

heavily modified WW2 mode includes 16 factions instead of 5. there are fifteen national factions:
Australia
Canada
China
Finland
France
Germany
Great Britain
Hungary
Italy
Japan
Netherlands
Poland
Romania
Soviet Union
United States

also included is one generic nation featuring six different types of defensive armies: (Greece, Philippines, Norway, Spain, Sweden, Yugoslavia). many glitches and bugs have been fixed since the previous test patch.

work is still in progress. MG infantry units can now engage aircraft and ground targets all mortars and artillery units revised. artillery range is the historical max range divided by 100. the attack value is determined by the shell weight. historical rates of fire used whenever known revised tank stats. bayonets are only used against infantry 100+ Special Ops many other changes

Beta Patch 2.0 upload delay

Beta Patch 2.0 upload delay

News 3 comments

Although the mod is still not complete, I wanted to put out the current version for testing. a lot of things have transpired in the last year that has...

Eras of War

Eras of War

News 4 comments

thoughts on implementing time-periods on Axis & Allies

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Uncommon Valor Beta Patch 4.1

Uncommon Valor Beta Patch 4.1

Patch 12 comments

this is a sequel to the Gizmotron user-mod for Axis and Allies. featuring new types of weather & terrain. new, larger territory maps in skirmish mode...

Uncommon Valor AI-patch (quick fix)

Uncommon Valor AI-patch (quick fix)

Patch 1 comment

this patch is designed to make the AI a bit less difficult. it will still be noticeably stronger than in the original game. I've changed the variables...

Uncommon Valor Beta 3 0

Uncommon Valor Beta 3 0

Demo 13 comments

extract this over a clean install of the Axis & Allies game. paste this into your Atari folder to over-write the original data for installation. in the...

Comments  (0 - 10 of 862)
lolingdevil
lolingdevil

Hey guys so i tried reinstalling my A&A after about a year, and im running into a problem since i updated to windows 10

ERROR: Processing non-Unicode Truetype Font

That's what comes up, anyone else have this error ? anyone know how to fix ?
Thanks in advance

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Gizmotron Creator
Gizmotron

given that this game is over ten years old, and that I've typed up all of the code on a PC tower that's even older.... that could be 80% of the code in the mod!

I haven't heard whether or not the mod (or even the game itself) was compatible with Windows 10. perhaps, like Windows 7 or 8 it needs to be run in a compatibility mode?

I'm still using XP and Vista.... so somebody else would have to respond to this one. I won't get a new computer for a little while longer.

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Theharkonnen
Theharkonnen

It works without issue in win7 and win10. I have played it on both.

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lolingdevil
lolingdevil

Yeah i thought i had this working on windows 10 before, now it doesn't work. Idk what to do, hopefully someone here has had this problem and been able to fix it

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WWII44
WWII44

The AAA guns could use some tweeking as they much to powerful at the moment. That or aircraft need a buff.

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Gizmotron Creator
Gizmotron

some of the aircraft have lower health than they did in the original game. some of the smaller fighters have less than half the health of the original game units.

I could bump all of the fighters back up to the default level of 100. the bombers, if anything, have generally become harder to shoot down.

give me some specific examples of what building is shooting down what... and I'll see what I can do to balance out the game. some of the higher-powered flak guns were meant to shoot down bombers with health of 300-800 points instead of fighters.

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WWII44
WWII44

I think they were the standard AA guns that come with the base defenses when you attack an enemy sector

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tastycement
tastycement

please keep up the good work. This mod looks so frickin sweet

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Guest
Guest

Is the WWII mode available to be played in multiplayer. Either online or having 2 human players in WWII mode. My brother and I love the game and have always wanted to play co-op WWII mode on the computer.

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Gizmotron Creator
Gizmotron

there is no WW2 multi-player at this time. as far as I know the game wasn't designed with this feature. we haven't tried tackling that issue yet. the probability of it crashing the game is very, very high. I do plan on looking into this idea, though.

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