this is a sequel to the Gizmotron user-mod for Axis and Allies. there will be new types of weather, more territory maps in skirmish mod, (larger maps in skirmish mode as well). new experience ranks and bonuses (regiments keep getting bonuses up to 2000 exp points). nearly 100 special ops, new water-based units like cruisers and submarines (with torpedo attacks). nations to be included are Australia, Bulgaria, Canada, Communist China, Croatia, Czechoslovakia, Finland, France, Germany, Great Britain, Greece, Hungary, Italy, Japan, Nationalist China, Netherlands, Philippines, Poland, Romania, Russia, Spain, Sweden, and the United States. more nations available for WW2 mode, see images for details. tentative Alpha-test release date is March 2014, the final version will hopefully be done by November 2014

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Motorized Mortar Teams multiple ammunition types New Waffen SS Officer
Blog RSS Feed Post news Report abuse Latest News: Uncommon Valor Beta Test 2.0

5 comments by Gizmotron on Jan 10th, 2015

Moddb.com

incomplete test patch. playable nations include Australia, Belgium, Bulgaria, Canada, Communist China, Croatia, Finland, France, Germany, Great Britain, Greece, Hungary, Italy, Japan, Nationalist China, Netherlands, Norway, Philippines, Poland, Russia, Spain, Sweden, United States, Yugoslavia.

heavily modified WW2 mode includes 16 factions instead of 5. there are fifteen national factions:
Australia
Canada
China
Finland
France
Germany
Great Britain
Hungary
Italy
Japan
Netherlands
Poland
Romania
Soviet Union
United States

also included is one generic nation featuring six different types of defensive armies: (Greece, Philippines, Norway, Spain, Sweden, Yugoslavia). many glitches and bugs have been fixed since the previous test patch.

work is still in progress. MG infantry units can now engage aircraft and ground targets all mortars and artillery units revised. artillery range is the historical max range divided by 100. the attack value is determined by the shell weight. historical rates of fire used whenever known revised tank stats. bayonets are only used against infantry 100+ Special Ops many other changes

Post comment Comments  (0 - 10 of 631)
Droidekas
Droidekas Aug 25 2015 says:

Hey guys, is a release at the end of this month still a go or?

+1 vote     reply to comment
Gizmotron Creator
Gizmotron Aug 25 2015 replied:

work has been busy-- if I can't make a patch available by the end of October I'm shooting for the first two weeks of September. I'd like to get Australia, Canada, and India ready/revised before posting the next patch. it still won't be the completed patch, though. I don't think we'll be adding much more after this upload. it will mostly be about trouble shooting, balancing game play, and minor graphics updates. once we've got those things ironed out I'll start considering an add-on for new SP campaigns.

+2 votes   reply to comment
tastycement
tastycement Aug 16 2015 says:

For some reason in the Beta when France is invaded they have an Italian Corps HQ instead of a french one, just pointing it out. Also how do you intend on fitting more nations on the WWII map on top of the nations you added in the beta?

+1 vote     reply to comment
Gizmotron Creator
Gizmotron Aug 17 2015 replied:

last time I tested things I couldn't have more than 16 factions in WW2 mode. so I went with a compromise. there is one generic faction that contains multiple minor/neutral countries. then there is eight Allied nations and seven Axis nations.

+1 vote   reply to comment
Droidekas
Droidekas Aug 16 2015 replied:

Too many nations in WWII mode would crash the game actually.

+1 vote     reply to comment
Gizmotron Creator
Gizmotron Jul 29 2015 says:

been taking a break from code work and trying my hand at creating some new faction music. just did a first draft of the Polish "Hymn of 1910". have already added three songs from China that were written during, or before, WW2. it's been a nice change of pace.

+1 vote   reply to comment
Sebastianp666
Sebastianp666 Jul 3 2015 says:

Can you add sandbags to build?

+1 vote     reply to comment
Theharkonnen
Theharkonnen Jul 4 2015 replied:

I know I did models for this about a year ago, but I am uncertain if Gizmotron added it yet.

+1 vote     reply to comment
Gizmotron Creator
Gizmotron Jul 4 2015 replied:

I have the Russian airfield with sand bags... haven't added that building in just yet. I don't remember any other buildings with sand bags in them.

one of the problems with building sandbag structures is that unless they have an attack enemy units will simply ignore them. I've tried creating buildings that enhance defense and resistance of friendly units-- and the game ignores them. in order for a sandbag structure to provide some kind of protection it would need a ranged attack to distract the enemy into attacking it instead of nearby friendlies. when I tried out such structures in gameplay I found that their presence did not significantly change the behavior of enemy forces, and that friendly AI would not use them to their advantage. so I gave up on it.

+1 vote   reply to comment
Frosty_Guy
Frosty_Guy Jul 17 2015 replied:

Have you tried making it so when a unit entrenches itself that sandbags will deploy around it? So it will still give the unit dig in bonus but will be more visibly apparent?

+2 votes     reply to comment
Theharkonnen
Theharkonnen Jul 20 2015 replied:

The problem with this is that regiment layouts all are different, so this would be somewhat difficult to pull off correctly.

+1 vote     reply to comment
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