this is a sequel to the Gizmotron user-mod for Axis and Allies. featuring new types of weather & terrain. new biomes allow players to mix and match arctic, boreal, and other terrains on the same map in was never possible before.

new, larger territory maps in skirmish mode. new experience ranks and bonuses (regiments improve up to 2000 exp points). 100+ special ops, new water-based units like cruisers and submarines (with torpedo attacks). nations included are Australia, Belgium, Brazil, Bulgaria, Canada, Communist China, Croatia, Czechoslovakia, Denmark, Estonia, Finland, France, Germany, Great Britain, Greece, Hungary, India (Allied), Indian National Army (Axis), Iran, Iraq, Italy, Japan, Latvia, Lithuania, Mongolia, Nationalist China, Netherlands, Netherlands KNIL, New Zealand, Norway, Philippines, Poland, Romania, Russia, Slovak Republic (Axis), South Africa, Spain, Sweden, Thailand, Turkey, the United States, Viet Minh, Yugsolavia, and the Yugoslav Partisans

more nations and territories available for WW2 mode, see images for details.

new descriptions for rate of fire (recharge time in seconds), travel speed (numbers are used instead of generic descriptions) allow players to more accurately compare in-game performance of units. machine-guns and sub-machine-guns now affect multiple targets based on historical rate of fire (but have lower damage output compared to rifles). attack values for anti-tank weapons and tank cannons are based on historical penetration data at 500 yards.

new artillery and anti-tank gun units have been added to make sure that infantry is still competitive at later stages of the game. infantry machine guns are capable of engaging enemy aircraft and can be used to defend your base while armored and mechanized forces are on the attack.

artillery attack values based on historic shell weights (with an attack bonus against infantry based on shell diameter in millimeters). artillery attack range based on historical maximum range.

new interceptor airfields allow players to use fighters to attack enemy bombers before they can strike friendly buildings. major nations will have multiple types of aircraft and airfields to choose from. certain nations now have the option of recruiting supply drops from airfields instead of using experience points. additionally some nations will have access to unique airborne weapons like atomic bombs, chemical weapons, and napalm from airfields deployed from Aviation HQ Divisions) aircraft speeds have been increased so that infantry can run in circles to avoid bombers. some nations have the ability to deploy airborne supply drops from airfields.

most nations (but not all) will have artillery bunkers which can be packed up, moved, and unpacked at least once. (more than once causes the game to crash. still don't know why). a much more aggressive AI is featured. the World War 2 map now features 16 different sides (9 Allied, 6 Axis, 1 Neutral).

new stand-alone arrangements of historical music has been added. new songs included for China, Poland, Italy, Belgium, Greece, Norway, and Sweden. these can be played through the map editor by the use of triggers. (haven't figured out how to get the new faction music to loop back on itself. so the new nations use the original theme music for now)

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Forum added

News

I've added a few subjects to get things started. just as a warning - there are times where I will be spending a LOT of time at work. I won't always be able to participate on the forum and respond to people quickly. but I will try to make a point of visiting at least a couple of times a month. Although I am aware of things taking place on Discord, I find the format a bit disorienting and unappealing. (it reminds me too much of a Facebook discussion, and I loathe the Facebook discussion format)

if everything goes well, I'm hoping to release an update in August. if things don't go well, an update will be ready no later than September.

*** things have obviously not gone well. life, work, and death have all conspired to thwart posting an upload for the time being. the mod is still being worked on... but I don't have a clear upload date in mind anymore. probably won't be until next spring ***

upload planned within the year 2020.

upload planned within the year 2020.

News 5 comments

as usual, work and life get in the way of modding a lot. but fear not! I'm still working on it. a lot of changes have been needed to make things work...

Update 4.4 delay

Update 4.4 delay

News 4 comments

I had hoped to post Uncommon Valor 4.4 by the end of 2018. but this won't be happening. most of my work has been focused on creating new maps for a future...

pending upload 4.2

pending upload 4.2

News 1 comment

will be posting a new 4.2 version of the mod by this upcoming weekend. This version of the mod has been almost exclusively dedicated to making it work...

Uncommon Valor Beta Test 2.0

Uncommon Valor Beta Test 2.0

News 5 comments

there is an updated test patch uploaded and available for testing. WW2 mode heavily modified. many bugs and glitches have been fixed.

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Uncommon Valor 6.0

Uncommon Valor 6.0

Patch 19 comments

Although I don't feel like this is the product I wanted to upload. I realize that it has been a very long time since I uploaded something! There have...

Uncommon Valor 5.0 Beta

Uncommon Valor 5.0 Beta

Patch 50 comments

Size of mod greatly reduced. it was 4.03 Gigs and now it's 2.63 Gigs 17 new historical factions added. consolidated multiple nations into shared generic...

Uncommon Valor 4.3

Uncommon Valor 4.3

Patch 28 comments

I've overhauled the mod to work in Windows 10 as best as I can. thousands of buildings, units, and regiments have been updated to correct missing skin...

Uncommon Valor Beta Patch 4.1

Uncommon Valor Beta Patch 4.1

Patch 20 comments

this is a sequel to the Gizmotron user-mod for Axis and Allies. featuring new types of weather & terrain. new, larger territory maps in skirmish mode...

Uncommon Valor AI-patch (quick fix)

Uncommon Valor AI-patch (quick fix)

Patch 1 comment

this patch is designed to make the AI a bit less difficult. it will still be noticeably stronger than in the original game. I've changed the variables...

Uncommon Valor Beta 3 0

Uncommon Valor Beta 3 0

Demo 15 comments

extract this over a clean install of the Axis & Allies game. paste this into your Atari folder to over-write the original data for installation. in the...

Post comment Comments  (0 - 10 of 1,119)
Guest
Guest - - 689,605 comments

if you havent already you should make a discord server so we can keep up with the progress or at least know whats being done.

this is one of the only A&A mods i have seen that havent been completely abandoned halfway through.

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Gizmotron Creator
Gizmotron - - 1,078 comments

I plan to have another upload ready on June 6th, 2024. nothing special or exciting for this upload. I'm just correcting missing unit icons, red cubes (aka misnamed models), and other truly mundane things. I will take another look at revising the original SP campaign missions... but that's about it.

there won't be any special gameplay changes for the next upload.

as for Discord: I'm sure it is great for real time chat and instant messaging. it is not useful (IMO) for complex discussion.

I found that a large portion of the Discord content was new people all asking me the same three or four questions over and over again. nobody appears to bother scrolling through all the content to see if the question had already been answered.

it's just a never-ending stream of content that lacks any sort of formal organizing principles.

I hated my Discord experience so much that I set up a forum to deal with concerns and questions in a more organized manner. I read all of the forum posts and have been taking corrective action based on the suggestions provided there.

I have to admit, that after 12 years of development, I'm starting to focus on other things. I plan a new upload for 06/06/2024 and a final upload on 09/02/2025. (the 80th anniversary of the end of World War II) I probably won't include dozens of new SP campaigns as I had ambitiously planned years ago. there are roughly 480 new missions included. and, they cover such a broad range of times and places that I figured it would be easier to just leave them in the mission menu and let people pick and choose the ones they like. honestly, I don't feel like devoting all of the time required to scripting the campaign sequences. a lot of people wanted every mission to have cutscenes and objectives... and, honestly, some of the maps are so complex that I think it's enough that they're out there. the Budapest and Odessa maps were both massive undertakings. cutscenes can gobble up a lot of memory quickly... so, for some of the big maps it's going to lead to game crashes.

Reply Good karma+1 vote
Gizmotron Creator
Gizmotron - - 1,078 comments

plan to post an update by the end of the month. I've made a lot of changes, but it's hard to articulate all of them. I've focused on game play balance.

honestly, most of my efforts have been on map building. the new upload will only have the original SP campaigns.

there are 425 new missions included. (some of them go back to 2018). over 100 of them focus on things that are NOT traditionally part of the WW2 narrative. I felt it would be simpler to include them in the skirmish map menu and let people test them out as they saw fit.

a lot of the maps don't have objectives... which some people objected to.

I plan on creating briefings, defeat debriefings, and victory debriefings for each map at a later time. some of the maps will probably just have the objective of "defeat all enemies". certain maps like Budapest and Leningrad are complex enough that I think THIS should be enough.

Reply Good karma+3 votes
hunterben52
hunterben52 - - 17 comments

Just a Suggestion
You should've make all the shipyards deploy their ship like Airborne Infantry using either unkillable narrow visioned fast moving aircraft object because deploying ship in this mod is near impossible unless you're really lucky to get just the right spot when unpackking the shipyard

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Gizmotron Creator
Gizmotron - - 1,078 comments

this idea has a lot of merit. however, I don't have enough time to use the concept before August of 2023. I have the longest work hours of the year at my job in front of me... and I already have a lot of other things planned that still need to be finished.

the concept is solid. and I'll definitely code-test it later this year.

for the next upload I intend to revise a number of the WW2 Metagame RMC maps. if I can make them larger and add in more regions of water, I think this MIGHT dramatically reduce the problem of the Shipyard HQ - if not solve it completely.

Uncommon Valor uses 88nosebleed's excellent WW2 map revisions. this set of maps was created before our shipyards were a practical aspect of the game. so, many of the maps are too small to allow the successful use of shipyard HQs.

I added a forum post here for further discussion
Moddb.com

Reply Good karma+3 votes
Guest
Guest - - 689,605 comments

Hello, could you say what will the next update release, it's since nearly 2 years since the last update.

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Gizmotron Creator
Gizmotron - - 1,078 comments

yes, it's been quite awhile. I only do mod-work when I have spare time. my job and a death of a family member have certainly put me behind schedule. I do plan to release another upload by this summer. (August)

Reply Good karma+2 votes
cofa88
cofa88 - - 488 comments

condogliances :/ ok

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BlackeyeVuk
BlackeyeVuk - - 48 comments

Dude, thank you for all the work on this mod, know that we silent ones oogling from the shadows appreciate it.

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Noddynod443
Noddynod443 - - 197 comments

Hey Gizmotron, I was told that you know all about map editor limitations for Axis & Allies with mods. What is the maximum map size (beyond 640x640) that I may create for the purpose of multiplayer 4 vs 4 gameplay with or without some bots filling some player slots, before the game will become unstable and flip its cookies, please?

Thanks!

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Gizmotron Creator
Gizmotron - - 1,078 comments

if you're talking about a bare bones computer without a good graphics card... I would say 768x768 is the largest you could go. there could still be lag issues, though.

if you have a solid graphics card the biggest maps, I find 896x896 to be a very reliable size for larger maps.

the largest map I have always managed to complete in offline play would be 1024x1024 (1,048,576 ground surface units)

if you know that a large portion of the map is going to be covered in water 1152x1152 is the largest map I've managed to consistently finish during offline play.

Reply Good karma+3 votes
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