this is a sequel to the Gizmotron user-mod for Axis and Allies. featuring new types of weather & terrain. new, larger territory maps in skirmish mode. new experience ranks and bonuses (regiments improve up to 2000 exp points). 100+ special ops, new water-based units like cruisers and submarines (with torpedo attacks). nations included are Australia, Belgium, Bulgaria, Brazil, Canada, Communist China, Croatia, Czechoslovakia, Denmark, Finland, France, Germany, Great Britain, Greece, Hungary, India (Allied), Indian National Army (Axis), Iran, Iraq, Italy, Japan, Mongolia, Nationalist China, Netherlands, New Zealand, Philippines, Poland, Romania, Russia, Slovak Republic (Axis), South Africa, Spain, Sweden, Thailand, Turkey, the United States, Yugsolavia, and the Yugoslav Partisans

more nations and territories available for WW2 mode, see images for details.

new descriptions for rate of fire (recharge time in seconds), travel speed (numbers are used instead of generic descriptions) allow players to more accurately compare in-game performance of units. machine-guns and sub-machine-guns now affect multiple targets based on historical rate of fire (but have lower damage output compared to rifles). attack values for anti-tank weapons and tank cannons are based on historical penetration data at 500 yards.

artillery attack values based on historic shell weights (with an attack bonus against infantry based on shell diameter in millimeters). artillery attack range based on historical maximum range.

new interceptor airfields allow players to use fighters to attack enemy bombers before they can strike friendly buildings. major nations will have multiple types of aircraft and airfields to choose from. certain nations now have the option of recruiting supply drops from airfields instead of using experience points. additionally some nations will have access to unique airborne weapons like atomic bombs, chemical weapons, and napalm from airfields deployed from Aviation HQ Divisions)

most nations will have artillery bunkers which can be packed up, moved, and unpacked at least once. (more than once causes the game to crash. still don't know why). a much more aggressive AI is featured.

the World War 2 map now features 16 different sides (9 Allied, 6 Axis, 1 Neutral).

new stand-alone arrangements of historical music has been added. new songs included for China, Poland, Italy, Belgium, Greece, Norway, and Sweden. these can be played through the map editor by the use of triggers. (haven't figured out how to get the new faction music to loop back on itself. so the new nations use the original theme music for now)

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Moddb.com

incomplete test patch. playable nations include Australia, Belgium, Bulgaria, Canada, Communist China, Croatia, Finland, France, Germany, Great Britain, Greece, Hungary, Italy, Japan, Nationalist China, Netherlands, Norway, Philippines, Poland, Russia, Spain, Sweden, United States, Yugoslavia.

heavily modified WW2 mode includes 16 factions instead of 5. there are fifteen national factions:
Australia
Canada
China
Finland
France
Germany
Great Britain
Hungary
Italy
Japan
Netherlands
Poland
Romania
Soviet Union
United States

also included is one generic nation featuring six different types of defensive armies: (Greece, Philippines, Norway, Spain, Sweden, Yugoslavia). many glitches and bugs have been fixed since the previous test patch.

work is still in progress. MG infantry units can now engage aircraft and ground targets all mortars and artillery units revised. artillery range is the historical max range divided by 100. the attack value is determined by the shell weight. historical rates of fire used whenever known revised tank stats. bayonets are only used against infantry 100+ Special Ops many other changes

Beta Patch 2.0 upload delay

Beta Patch 2.0 upload delay

News 3 comments

Although the mod is still not complete, I wanted to put out the current version for testing. a lot of things have transpired in the last year that has...

Eras of War

Eras of War

News 4 comments

thoughts on implementing time-periods on Axis & Allies

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Uncommon Valor AI-patch (quick fix)

Uncommon Valor AI-patch (quick fix)

Patch 1 comment

this patch is designed to make the AI a bit less difficult. it will still be noticeably stronger than in the original game. I've changed the variables...

Uncommon Valor Beta 3 0

Uncommon Valor Beta 3 0

Demo 5 comments

extract this over a clean install of the Axis & Allies game. paste this into your Atari folder to over-write the original data for installation. in the...

Comments  (0 - 10 of 769)
Guest
Guest

hey gizmo, I was wondering[ even though this has nothing to do with this mod] if you knew about the starship troopers mod and if you have could you possibly pick up on it[ with permission of the author of course] I know its a lot to ask and you would probably want to finish this mod first but its just a suggestion[ plus your really talented with this kind of stuff so that's why I asked]

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Gizmotron Creator
Gizmotron

honestly, I haven't even played the Starship Troopers mod yet. I'd need to play through the game a bit, and then talk to the mod-creator about getting permission to develop it further.

I've been so busy with this project over the last five years that I haven't really played/studied other mods. (the exceptions would be the Forgotten Combatants mod, which I played before starting mod-work. the second would be the Chinese 10-nation mod, which I was allowed to incorporate into Uncommon Valor. I studied it for over a year before managing to integrate it and transform those factions into what you see here)

when the trouble-shooting and clean-up work is done for Uncommon Valor I intend to create new mission packages for some of the new nations.

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Guest
Guest

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AdaptiveSystem13
AdaptiveSystem13

Hey, I just wanted to say that the mod is looking incredible so far!

I've been playing it for a while, and I have found a few crash-inducing errors:

-Attacks from Sweden to Norway
-Denmark to the Netherlands
-France to Strasbourg
-Celebes(? northeastern part of East Indies territory) to West Australia

If there is a faster way I can send these things to you as I go along, please say so. Also, are there any things you would like me to test specifically? Anything I can do to help.

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Gizmotron Creator
Gizmotron

did these game crashes happen on the WW2 map or inside the randomly generated maps (RMC)? what nation was attacking and which nation was defending? just curious. I've successfully made attacks from the first three territories in the past. if these crashes happened inside of RMC sessions did they include a large number of water units? just trying to get more details here. I've been investigating this one. thanks.

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AdaptiveSystem13
AdaptiveSystem13

All of these were on the WW2 map.
In the first two cases, Finland was attacking the default defenders. Italy attacked the French garrison in Strasbourg, and Japan attacked the Australians.

I have noticed that sea units tend to cause crashes more frequently, though. While playing as Japan against China in a coastal province, the game only crashed if I had used the Tokyo Express to summon a battleship previously (although it never crashed at the moment of use).

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Gizmotron Creator
Gizmotron

thanks for the feedback. I've found that a high number of naval units seems cause more game crashes. so I'll try to scale back how many of those get summoned.

I'll look into Finland's WW2 campaign and see what happens.

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Gizmotron Creator
Gizmotron

thanks for the input. we don't really have a 'faster' way of doing this feedback process. but if you want to send me a PM about errors that would be good. I always try to read these conversations every couple of days. but with a PM they don't get buried by other conversations that pop up. I'll look at the WW2 stuff as soon as I can.

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Gizmotron Creator
Gizmotron

we will take corrective action on whatever specific problems are brought to our attention. unfortunately, just writing "half of the buildings look pink" doesn't help us solve anything. that simply gives us a range of several thousand unknown variables that we could look at.

if you could mention the country and the type of building, unit, regiment, or banner that helps us tremendously in solving these problems. for example, you could say that the Armored HQ for Thailand has Nationalist Chinese skins in the Arctic biome. (found that one early, and fixed it already). or you could point out that Yugsolav infantry rifles are missing their unit skins (I've tried fixing that several times, and will try again)

thanks to all of you for trying out the mod, and we do appreciate your feedback.

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andoodle
andoodle

Excuse me, Mr. Gizmotron.

How do I upload a log onto this site? I keep getting an error when starting up the latest version of this mod. If you can inform me as to where to upload a log for this mod, I would be grateful. Thank you.

andoodle

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Gizmotron Creator
Gizmotron

I don't if you can upload a data log here, to be honest. you might need special permission, and I'm not sure I can give that out. if you keep getting the same error on start-up then please copy the error message into a text document, and then paste the error message here. I'll do what I can to fix it. I'm still in the process of trying to de-bug the mod, and have found about a dozen things or so in the last week. just fixing them when I can.

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andoodle
andoodle

Here is the error from when I started it up:

An error has occurred:
ERROR:
C:\Program Files (x86)\Atari\Axis & Allies\data\Buildings\AUS\aus_hq_Artillery.TGI(0): ThingData name already used: aus_hq_Artillery

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Gizmotron Creator
Gizmotron

which version of the mod are you using? if you download the most recent patch this error shouldn't be happening. I would recommend installing the mod on a clean/new version of the original game. if you pasted it over the earlier version of the mod without deleting the older folders those ghost files will continue to exist and cause problems.

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andoodle
andoodle

I am using the Uncommon Valor Beta 3.0, with the AI Patch installed onto it.

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