this is a sequel to the Gizmotron user-mod for Axis and Allies. featuring new types of weather & terrain. new, larger territory maps in skirmish mode. new experience ranks and bonuses (regiments improve up to 2000 exp points). 100+ special ops, new water-based units like cruisers and submarines (with torpedo attacks). nations included are Australia, Belgium, Bulgaria, Brazil, Canada, Communist China, Croatia, Czechoslovakia, Denmark, Finland, France, Germany, Great Britain, Greece, Hungary, India (Allied), Indian National Army (Axis), Iran, Iraq, Italy, Japan, Mongolia, Nationalist China, Netherlands, New Zealand, Philippines, Poland, Romania, Russia, Slovak Republic (Axis), South Africa, Spain, Sweden, Thailand, Turkey, the United States, Yugsolavia, and the Yugoslav Partisans

more nations and territories available for WW2 mode, see images for details.

new descriptions for rate of fire (recharge time in seconds), travel speed (numbers are used instead of generic descriptions) allow players to more accurately compare in-game performance of units. machine-guns and sub-machine-guns now affect multiple targets based on historical rate of fire (but have lower damage output compared to rifles). attack values for anti-tank weapons and tank cannons are based on historical penetration data at 500 yards.

artillery attack values based on historic shell weights (with an attack bonus against infantry based on shell diameter in millimeters). artillery attack range based on historical maximum range.

new interceptor airfields allow players to use fighters to attack enemy bombers before they can strike friendly buildings. major nations will have multiple types of aircraft and airfields to choose from. certain nations now have the option of recruiting supply drops from airfields instead of using experience points. additionally some nations will have access to unique airborne weapons like atomic bombs, chemical weapons, and napalm from airfields deployed from Aviation HQ Divisions)

most nations will have artillery bunkers which can be packed up, moved, and unpacked at least once. (more than once causes the game to crash. still don't know why). a much more aggressive AI is featured.

the World War 2 map now features 16 different sides (9 Allied, 6 Axis, 1 Neutral).

new stand-alone arrangements of historical music has been added. new songs included for China, Poland, Italy, Belgium, Greece, Norway, and Sweden. these can be played through the map editor by the use of triggers. (haven't figured out how to get the new faction music to loop back on itself. so the new nations use the original theme music for now)

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Moddb.com

incomplete test patch. playable nations include Australia, Belgium, Bulgaria, Canada, Communist China, Croatia, Finland, France, Germany, Great Britain, Greece, Hungary, Italy, Japan, Nationalist China, Netherlands, Norway, Philippines, Poland, Russia, Spain, Sweden, United States, Yugoslavia.

heavily modified WW2 mode includes 16 factions instead of 5. there are fifteen national factions:
Australia
Canada
China
Finland
France
Germany
Great Britain
Hungary
Italy
Japan
Netherlands
Poland
Romania
Soviet Union
United States

also included is one generic nation featuring six different types of defensive armies: (Greece, Philippines, Norway, Spain, Sweden, Yugoslavia). many glitches and bugs have been fixed since the previous test patch.

work is still in progress. MG infantry units can now engage aircraft and ground targets all mortars and artillery units revised. artillery range is the historical max range divided by 100. the attack value is determined by the shell weight. historical rates of fire used whenever known revised tank stats. bayonets are only used against infantry 100+ Special Ops many other changes

Beta Patch 2.0 upload delay

Beta Patch 2.0 upload delay

News 3 comments

Although the mod is still not complete, I wanted to put out the current version for testing. a lot of things have transpired in the last year that has...

Eras of War

Eras of War

News 4 comments

thoughts on implementing time-periods on Axis & Allies

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Uncommon Valor AI-patch (quick fix)

Uncommon Valor AI-patch (quick fix)

Patch 1 comment

this patch is designed to make the AI a bit less difficult. it will still be noticeably stronger than in the original game. I've changed the variables...

Uncommon Valor Beta 3 0

Uncommon Valor Beta 3 0

Demo 13 comments

extract this over a clean install of the Axis & Allies game. paste this into your Atari folder to over-write the original data for installation. in the...

Comments  (0 - 10 of 780)
Sekratorius
Sekratorius

It is a perfect mod. Thanks for creating it. Keep up the good work!

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Gizmotron Creator
Gizmotron

thanks for the compliment. I'm still in the process of testing and looking for bugs, missing skins, etc. with real-life imposing, as it so often does, I might be able to post another update with fixes in the next five months.

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Guest
Guest

hey gizmo, I was wondering[ even though this has nothing to do with this mod] if you knew about the starship troopers mod and if you have could you possibly pick up on it[ with permission of the author of course] I know its a lot to ask and you would probably want to finish this mod first but its just a suggestion[ plus your really talented with this kind of stuff so that's why I asked]

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Gizmotron Creator
Gizmotron

honestly, I haven't even played the Starship Troopers mod yet. I'd need to play through the game a bit, and then talk to the mod-creator about getting permission to develop it further.

I've been so busy with this project over the last five years that I haven't really played/studied other mods. (the exceptions would be the Forgotten Combatants mod, which I played before starting mod-work. the second would be the Chinese 10-nation mod, which I was allowed to incorporate into Uncommon Valor. I studied it for over a year before managing to integrate it and transform those factions into what you see here)

when the trouble-shooting and clean-up work is done for Uncommon Valor I intend to create new mission packages for some of the new nations.

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SCHWITZER1945
SCHWITZER1945

I noticed that when Maus fires it's cannon, the cannon shrinks please check it yourself

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Gizmotron Creator
Gizmotron

thanks for catching that. I've fixed that problem and this change will be reflected in the next upload. feel free to let me know about any other glitches and I'll do what I can.

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SCHWITZER1945
SCHWITZER1945

Just may I ask I want you to change the model of the Panther tank it's a mid version Do you a place where I can show you images?

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Gizmotron Creator
Gizmotron

I'm pretty sure we've finalized all of our models and are only going to make a handful of changes and corrections. however, if you want to address the Panther please let me know the specific country (Germany, Hungary, Romania, etc) and the model name (Ausf.A, Ausf.D, etc). then I can take a closer look. thank you.

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SCHWITZER1945
SCHWITZER1945

Panther G w/steel Road Wheels Pz.Div. Munchenberg Berlin 1945

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Gizmotron Creator
Gizmotron

ah, I see. so this is a unit skin request.

honestly, I'm going to say "no" to this because I don't want to spend time doing hundreds of reskinned units to facilitate specific maps. it could start off as one or two, and then they would keep adding more and more.

this division, and it's commanding officers, are not even included in the mod at this time. the division wasn't established until the spring of 1945, so it doesn't make sense to reskin all of the other Panthers to reflect this one late-war division.

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SCHWITZER1945
SCHWITZER1945

No it is not I really wish I could send you pics for it
and Explain

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Guest
Guest

oh well its just a suggestion because your one of the people who possibly can do it just saying

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