this is a sequel to the Gizmotron user-mod for Axis and Allies. there will be new types of weather, more territory maps in skirmish mod, (larger maps in skirmish mode as well). new experience ranks and bonuses (regiments keep getting bonuses up to 2000 exp points). nearly 100 special ops, new water-based units like cruisers and submarines (with torpedo attacks). nations to be included are Australia, Bulgaria, Canada, Communist China, Croatia, Czechoslovakia, Finland, France, Germany, Great Britain, Greece, Hungary, Italy, Japan, Nationalist China, Netherlands, Philippines, Poland, Romania, Russia, Spain, Sweden, and the United States. more nations available for WW2 mode, see images for details. tentative Alpha-test release date is March 2014, the final version will hopefully be done by November 2014

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Guest Mar 10 2014, 6:01pm says:

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hkoe33 Mar 10 2014, 1:05am says:

Can you make the sniper rifles tech cost less considering that it is kinda a known technology? Even make it a tech that improves sniper rifles rather than just enabling them.

+1 vote     reply to comment
Gizmotron Mar 11 2014, 1:48am replied:

it's worth pointing out that infantry with full upgrades and a lot of experience can now actually survive getting shot by a sniper. if the infantry is elite enough it simply ALMOST kills them with a single shot. so some sniper upgrades in the future are probably a good idea.

your post has given me some ideas pertaining to snipers-- but I don't think I'll have time to implement them before the beta test patch.

1. adding a new 'sniper' property. this allows for the development of special upgrades, new terrain bonuses, and new special ops. it could also make snipers harder to kill in urban and forest scenarios by giving them a big defensive boost.

2. Advanced Sniper techniques would grant a 50 point bonus to attack value. naturally it would require "Sniper Rifles" to be researched first. this would make snipers more effective against all types of units (including buildings and tanks).

3. by creating a new sniper property we could give mortars a special attack bonus against snipers.

4. Improved Optics: 5 point increase in attack range. (this already exists for tanks, and I meant to add it for snipers, but never got around to it)

5. Seek and Destroy: a new special op that would kill all targeted sniper units instantly.

as much as I like all five of these idea-- I don't have time to implement them before March is over-- but I'll try to add them in before the final version of the game. you're one post triggered five new ideas.

I'll look into adding those some time after March.

+3 votes     reply to comment
hkoe33 Mar 12 2014, 6:04pm replied:

rather than a advanced sniper tech increasing damage, for countries like Germany, Ussr, Usa you should add a semi auto rifle

+1 vote     reply to comment
Gizmotron Mar 12 2014, 9:43pm replied:

don't know if I want to increase their rate of fire just yet. but if that's all you want then there's no need for a new tech. adding the garand_semi-automatic_rifle property to snipers would accomplish the same goal without any sort of new tech.

at any rate, I would prefer to post-pone any major sniper changes. it would probably have to wait until April or May at the earliest.

+1 vote     reply to comment
hkoe33 Mar 9 2014, 11:31am says:

Did you change the ww2 mode so it starts in 1939?

+1 vote     reply to comment
Gizmotron Mar 9 2014, 1:13pm replied:

right now it's October 1940: just before the fall of France and the Low Countries

+3 votes     reply to comment
Guest Mar 7 2014, 10:14am says:

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Gizmotron Mar 8 2014, 5:12pm replied:

this mod will have an open beta test patch released by the end of the month. the countries available in WW2 mode are Australia, Canada, China, Finland, France, Germany, Great Britain, Hungary, Italy, Japan, Netherlands, Philippines, Russia, and the United States. the WW2 mode is still being tested.

+1 vote     reply to comment
Wordsarecool Mar 5 2014, 12:15am replied: should work, yes.

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