this is a sequel to the Gizmotron user-mod for Axis and Allies. there will be new types of weather, more territory maps in skirmish mod, (larger maps in skirmish mode as well). new experience ranks and bonuses (regiments keep getting bonuses up to 2000 exp points). nearly 100 special ops, new water-based units like cruisers and submarines (with torpedo attacks). nations to be included are Australia, Bulgaria, Canada, Communist China, Croatia, Czechoslovakia, Finland, France, Germany, Great Britain, Greece, Hungary, Italy, Japan, Nationalist China, Netherlands, Philippines, Poland, Romania, Russia, Spain, Sweden, and the United States. more nations available for WW2 mode, see images for details. tentative Alpha-test release date is March 2014, the final version will hopefully be done by November 2014

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Chinese Officer with pre war peaked cap Revised Marine Units USMC shotgun model
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5 comments by Gizmotron on Jan 10th, 2015

Moddb.com

incomplete test patch. playable nations include Australia, Belgium, Bulgaria, Canada, Communist China, Croatia, Finland, France, Germany, Great Britain, Greece, Hungary, Italy, Japan, Nationalist China, Netherlands, Norway, Philippines, Poland, Russia, Spain, Sweden, United States, Yugoslavia.

heavily modified WW2 mode includes 16 factions instead of 5. there are fifteen national factions:
Australia
Canada
China
Finland
France
Germany
Great Britain
Hungary
Italy
Japan
Netherlands
Poland
Romania
Soviet Union
United States

also included is one generic nation featuring six different types of defensive armies: (Greece, Philippines, Norway, Spain, Sweden, Yugoslavia). many glitches and bugs have been fixed since the previous test patch.

work is still in progress. MG infantry units can now engage aircraft and ground targets all mortars and artillery units revised. artillery range is the historical max range divided by 100. the attack value is determined by the shell weight. historical rates of fire used whenever known revised tank stats. bayonets are only used against infantry 100+ Special Ops many other changes

Post comment Comments  (50 - 60 of 625)
Droidekas Online
Droidekas Jan 1 2015, 6:52am says:

Thanks for the suggestions, the page is up and running and I have it linked to this mod page, I have a few pics up showcasing features of the mod via editing pics posted here and having real life photos for comparison along with a short description.

+2 votes     reply to comment
Theharkonnen
Theharkonnen Jan 1 2015, 5:13pm replied:

Have a link?

+2 votes     reply to comment
Droidekas Online
Droidekas Jan 1 2015, 7:44pm replied:

Oh yeah, haha right here, Still a work in progress of course.

Facebook.com

+2 votes     reply to comment
Theharkonnen
Theharkonnen Jan 2 2015, 6:37pm replied:

Looks pretty good so far.

+3 votes     reply to comment
Droidekas Online
Droidekas Jan 3 2015, 6:17pm replied:

Thanks!

+1 vote     reply to comment
Theharkonnen
Theharkonnen Dec 31 2014, 5:56pm says:

For facebook, you do do some reports from the field type of thing, showing a pic of a unit, and detailing its history in the war. Or maybe do a side-by-side of the unit and its real-life counterpart.

+1 vote     reply to comment
Droidekas Online
Droidekas Dec 30 2014, 1:47am says:

I think I am going to start a Facebook Page for this mod, Any suggestions?

+1 vote     reply to comment
Guest
Guest Dec 30 2014, 10:36pm replied:

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Gizmotron Creator
Gizmotron Dec 30 2014, 10:21pm replied:

I'm not a big Facebook kind of guy-- so, I'm afraid I don't have anything that springs to mind. my only suggestion might be that it links to this page, and that you could update it with whatever cool historically-related posts you could find in relationship to the mod in progress

+1 vote   reply to comment
BlackeyeVuk
BlackeyeVuk Dec 17 2014, 4:31pm says:

I strike GOLD! GOLD I tell ya. Since TimeGate is kaput, kinda sad . Now how is modding Kohan 2?

Oh, tracking this mod. Yes, yes yeeeees!

+1 vote     reply to comment
Droidekas Online
Droidekas Dec 15 2014, 1:02am says:

How do we include log entries? I had another exception access violation while playing rts mode in WWII Mode and the error message as before mentions it.

+1 vote     reply to comment
Gizmotron Creator
Gizmotron Dec 15 2014, 4:45pm replied:

when the game crashes to desktop it will give you a message box with the details.

the game logs are not located in the Data folder-- but in a separate folder:
Axis & Allies\Logs

you'll want to find a log entry that ends with "error". when the game crashes copy down the error report exception in a text document. it will be something like "E0677363" when you open up the log paste that text sample into the find menu box. it'll take you straight to the error that caused the game to crash. sometimes the game will describe why the game crashed-- but many times it will not.

+1 vote   reply to comment
nhinhonhinho
nhinhonhinho Dec 14 2014, 8:58pm says:

Well I'm trying to test the new release. Maybe I will submit a long feedback later. Great update despite there're several old and new bugs. I'm just tried a game with Italy so far.

Anyway my feedback (bug report actually) will be long but I'm trying to make the mod better not criticize ok? Also my feedback will focus on units and buildings not WW2 nor campaign.

For now however I have some suggestions

- The supper tanks were rare things so it would be better if you set them as command tank (CO) and have other units as support. For example the Maus regiment would be something like: Maus as command tank, 4 King Tiger tanks in front and flanks (super tank regiment!), 1 infantry halftrack (represent the support infantry, technician...) and 1 AA halftrack (something like Maus should be well protected). That way those super tank would be more realistic, less overpower yet still pack a BIG punch.

- The Ariete regiment: The Ariete was an armored division. I think it would be better if they have Ariete infantry halftrack (new halftrack which spawn new Ariete infantry regiment) in place of the Ariete Infantry. Also it would be better to replace the Semovente 75/18 with something better like 90/53 (tank destroyer not artillery version).

+1 vote     reply to comment
Gizmotron Creator
Gizmotron Dec 15 2014, 12:08am replied:

that's fine. I got a list of about 60 things that needed correction from Colonel Carter last spring-- and I've tried to address/fix most of them.

if you know how to include log entries that would be helpful. if not, any feedback is appreciated. the mod is so big that there's no way I could properly test it by myself. I expect there will be problems.

hmm, I think I can get behind the Supertank with infantry halftracks up front and some AA halftracks in the supporting role.

I'll look into the Ariete stuff some more. I've considered making a different armored division where Italy can recruit elite troops like the Ariete or the Centauro II style regiments (the Centauro II was supposed to have used German gear against the Soviets)

the Centauro II might have a regiment of Panzer IV and V with some flanking halftracks that spawn blackshirt infantry. Italian tanks are fairly weak in the big scheme of things-- so giving them some halftrack infantry spawns as support could help even the odds a bit (this is what I had to do with Japanese heavy tanks, otherwise they would get steamrolled by everybody else)

I would like to completely overhaul how the regiments are priced out. I experimented with a standard formula based on tank weights that looked promising--- but some of the heavier tanks were costing over $400 per regiment! according to the current formula a single Maus tank would cost $376. throw in the infantry and AA mechs and the regiment would cost $598 to purchase. that would definitely keep them a rare thing to see in combat.

+1 vote   reply to comment
nhinhonhinho
nhinhonhinho Dec 15 2014, 2:55am replied:

How can I include the log entries?

For the super tank regiment, the reason why I suggest to throw in some tank support was because it would be ugly for the regiment to have only the CO (the super tank itself) left after 5 minutes fighting and the unscratched super tank route shamefully! Also It's ok for them to be expensive. Anyway it's ok if you're going to make an one tank regiment

+1 vote     reply to comment
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