this is a sequel to the Gizmotron user-mod for Axis and Allies. there will be new types of weather, more territory maps in skirmish mod, (larger maps in skirmish mode as well). new experience ranks and bonuses (regiments keep getting bonuses up to 2000 exp points). nearly 100 special ops, new water-based units like cruisers and submarines (with torpedo attacks). nations to be included are Australia, Bulgaria, Canada, Communist China, Croatia, Czechoslovakia, Finland, France, Germany, Great Britain, Greece, Hungary, Italy, Japan, Nationalist China, Netherlands, Philippines, Poland, Romania, Russia, Spain, Sweden, and the United States. more nations available for WW2 mode, see images for details. tentative Alpha-test release date is March 2014, the final version will hopefully be done by November 2014

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5 comments by Gizmotron on Jan 10th, 2015

Moddb.com

incomplete test patch. playable nations include Australia, Belgium, Bulgaria, Canada, Communist China, Croatia, Finland, France, Germany, Great Britain, Greece, Hungary, Italy, Japan, Nationalist China, Netherlands, Norway, Philippines, Poland, Russia, Spain, Sweden, United States, Yugoslavia.

heavily modified WW2 mode includes 16 factions instead of 5. there are fifteen national factions:
Australia
Canada
China
Finland
France
Germany
Great Britain
Hungary
Italy
Japan
Netherlands
Poland
Romania
Soviet Union
United States

also included is one generic nation featuring six different types of defensive armies: (Greece, Philippines, Norway, Spain, Sweden, Yugoslavia). many glitches and bugs have been fixed since the previous test patch.

work is still in progress. MG infantry units can now engage aircraft and ground targets all mortars and artillery units revised. artillery range is the historical max range divided by 100. the attack value is determined by the shell weight. historical rates of fire used whenever known revised tank stats. bayonets are only used against infantry 100+ Special Ops many other changes

Post comment Comments  (10 - 20 of 626)
tastycement
tastycement Jun 20 2015, 2:40pm says:

can you make WWII mode harder or add a difficulty setting? Also i feel like the allied powers in WWII seem to win way more than the axis so maybe make the allies weaker or the axis more powerful? Also is there a way to group select units on the WWII map?

+1 vote     reply to comment
Gizmotron Creator
Gizmotron Jun 28 2015, 2:48pm replied:

it's true, the Allied poowers in WW2 win more often than not. the current version has an unusually high number of Allied units because I wanted to do some WW2 map testing. later on I plan on having the United States unprepared for large-scale conflict and they'll have to build up an army. the Axis will also start off with more armies and have an initial advantage.

I don't believe it's possible to select a group of units/armies in the WW2 map. it's just moving one army at a time. I don't think the creators ever imagined that there would be so many armies concentrated into such small territories.

WW2 mode still needs a lot of work.

+2 votes   reply to comment
tastycement
tastycement Jun 29 2015, 10:05pm replied:

honestly if you made the US and/or the USSR weaker that would probably be enough.

+1 vote     reply to comment
Metaltooth
Metaltooth Jun 5 2015, 8:45pm says:

Will locomotives have any impact in gameplay

+1 vote     reply to comment
Gizmotron Creator
Gizmotron Jun 28 2015, 2:44pm replied:

not unless you develop triggers for them on custom maps. this way you can set them as an objective, or require that they survive a mission.

I didn't want to add a mover component because they can't be restricted to railroad lines.

what I can do is this:
add an economic component so that box cars can add resources depending on the type of car. locomotives could generate a radius of supply. flat cars could provide a slight boost to unit health for the team that owns them (like Assembly Line tech, but weaker).

+1 vote   reply to comment
Gizmotron Creator
Gizmotron May 14 2015, 7:03pm says:

I will probably have to take a break from modding for several weeks-- got business to take care of. we still plan to release another patch in August. hopefully, by that time, our efforts to reskin certain factions will be done. just as a warning not all factions will have desert, tropical, or arctic skins. we will ONLY be doing this for those factions where we believe it has a historical or gameplay basis for doing so. Germany will not have a unique tropical skin-- but Japan will. Great Britain and Australia will have tropical green infantry units since they were both involved in the fighting in South East Asia and the Pacific. but you won't be seeing any tropical skins for the likes of ANY Northern or Eastern European nations. anyway, I wanted to toss up a few pictures before going offline on modding for awhile. plan on being back by the middle of June at the latest.

+3 votes   reply to comment
Droidekas
Droidekas May 14 2015, 9:36pm replied:

Good Luck! Thanks for all the hard work you guys! See you soon.

+2 votes     reply to comment
Guest
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tulli98
tulli98 Apr 30 2015, 11:04am says:

Does this mod work on windows 7?

+1 vote     reply to comment
Gizmotron Creator
Gizmotron May 2 2015, 12:14pm replied:

I've been told the following.

"The only things different is that the A&A folder is in 'Program Files (x86)' (Not 'Program Files')."

+1 vote   reply to comment
Bebu
Bebu Apr 23 2015, 5:59pm says:

Hello everyone! I have a problem - I'm installed a mod but he doesn't work - any suggestions ?
/ Win 7

+1 vote     reply to comment
Gizmotron Creator
Gizmotron Apr 25 2015, 1:41am replied:

I've never used Windows 7, so I honestly have no suggestions.

88nosebleed provided some advice on Windows 8. so... I'll quote it here. maybe there are some similarities.

Windows 8 can be a little tricky in finding where the A&A data folder is located which is the “Favorites/Libraries/Documents/My Documents” folder.

The best way to install this patch or any other A&A patch in Windows 8 is to go to any folder on the desk top and open it.

If there are no folders on the desk top just create a new folder.

Open that folder, on the left top just below “File” drop down you will see “Navigation Pane”.

Click on it and you open the Navigation Pane drop down.

In the drop down you will see a “Navigation Pane line item”, if it is not already checked, click on that and you will check box it.

Once you check box Navigation Pane then in the panel on the left side of the folder you will see “Favorites Folder” appear in the tree.

Open that folder and then you will see the “Libraries Folder” appear in the Favorites Folder tree.

Click on the “Libraries Folder” to open it.

In the Libraries Folder tree you will see “Documents” click on it and open it.

In the Documents folder you will see “My Documents” click on it an open it, this is where you put the A&A data folder.

If any other A&A data folder exist just rename it (A&A whatever U like)
You can switch quickly between modes this way only the folder labeled A&A with nothing added after it will be read by the game.

+1 vote   reply to comment
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