Mod Overview

The Great War mod is a total conversion modification for Napoleon: Total War. It aims to create an authentic representation of World War 1-era tactics, strategies and general warfare within the game. Watch as waves of battalions advance under the cover of massed artillery barrages and deadly poison gas, or stay and play it safe hidden behind their defenses. Machineguns will brutally mow down uncareful attackers and defenses are manned by thousands of troops, armed with rapid breech-loaded rifles. SMG Infantry, Flamethrowers, Snipers and Elite Stormtroopers are a few among the many units that attempt to break the stalemate, while the sheer industrial output of all nations in the conflict - and the density of forces along most fronts - ensure that advances are measured in metres, not in the grand distances of earlier days. Commanders must learn to control massive battles, where audacity and wit must overcome seemingly impossible odds.
Dreadnoughts rule the waves in the grand collisions between the world's mightiest navies, while cruisers and destroyers launch raids on ports and merchant shipping, gradually forcing nations into starvation and resource shortages. Battles are carried out at long ranges, with the biggest metal titans bolstering an impressive and unprecedented firepower.
The artillery barrages, huge explosions, clouds of dense poisonous gas and the sheer scale of battles help create a feeling of awe and truly exposes the capabilities and wonders of the 'Total War 3' engine. Watch battalions evaporate under withering shelling, melt away in poison gas or be turned into piles of corpses in front of enemy positions in the mods enthralling land battles.
Rule at the head of any of the many countries that watched Europe become engulfed in war, lead your nation however you want in a free sandbox campaign that set you off at the start of the war.
The Greatest war the world has ever seen is about to begin, it's time for you to take your place in it.

Modding Awards

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I got some more French goodies for you guys. First is the Hotchkiss M1914 machine gun, the main heavy machine gun of the French army in WW1. I also added the other 2 heavy machine guns in there just for good measure.

On our home forum, TWC, a friend of the mod posted this video, which goes along perfectly with this sketchfab. They cover a lot of info on the three heavy machine guns i posted above.


Next is the new Lebel Model 1886 rifle model ive made. I added all of the levels of detail for this model as well to show you guys since, in game, its almost impossible to tell the difference since Total War's LOD system works so well. I listed the poly counts of each model as well.

And here is another video perfectly explaining the history of this rifle. This video was posted in conjuction with The Great War channel, which is one of my favorite things on the interwebz these days. Its kept me motivated theres last several months and is very informative and entertaining. If you guys get a chance check them out here: The Great War Channel


P.S. All texture work done by Aanker and don_Durandal from TWC, as well as the previous article I posted.


Hope you guys enjoyed the post :)


A New Way to View Models - 5.2 Models

A New Way to View Models - 5.2 Models

News 35 comments

I havent posted here in a while but i wanted to show you guys that theres still work being done on the update and show off some new models.

TOTAL WAR Mod Award: WINNERS!

TOTAL WAR Mod Award: WINNERS!

News 12 comments

Announcing the winners for Creative Assembly's 1st Mod Awards

The Creative Assembly Mod Awards

The Creative Assembly Mod Awards

News 8 comments

The Great War mod has been nominated in the legacy category of The Creative Assembly's Total War modding awards!

Patch 5.1.4 released!

Patch 5.1.4 released!

News 21 comments

The autoresolve imbalance is fixed, along with related AI improvements in campaigns and battles. Smaller bug fixes are also included.

RSS Files
[PATCH] The Great War 5.1.4

[PATCH] The Great War 5.1.4

Patch 257 comments

Re-upload of the 5.1.4 patch, last patch was uploaded when I was drunk and so there were... problems. Many apologies. NOTICE: This includes all patches...

[OUTDATED] [PATCH] The Great War 5.1.3

[OUTDATED] [PATCH] The Great War 5.1.3

Patch 103 comments

Patch 5.1.3, [SAVEGAME COMPATIBLE] fixes campaign crash due to industrial buildings, fixes campaign problems with certain unit scales, fixes certain campaign...

[OUTDATED] [PATCH] The Great War 5.1.2

[OUTDATED] [PATCH] The Great War 5.1.2

Patch 63 comments

Patch 5.1.2, enabling multiplayer and fixing a host of bugs and crashes. Re-uploaded in a zip with a different compression so it can be opened by all...

The Great War 5.1

The Great War 5.1

Full Version 262 comments

A full version, if upgrading from 5.0, delete all old 5.0 files and install this.

[OUTDATED] The Great War 5.0

[OUTDATED] The Great War 5.0

Full Version 159 comments

Version 5.0 of The Great War mod, original release version

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turbobounce
turbobounce

question: do i have to download all the patches or just the latest one?

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KastaWave
KastaWave

2 problems with the mod. 1 I am playing as Germany and I cannot catch this damn French army im in range to attack I attack they run, and I cannot reach them again. And they will stay away for a turn then return I attack they run I cannot reach them rinse and repeat. 2 The economy seems a bit ridiculous in this mod I mean im being attacked on all sides and I cant even sustain 2 and a half armies? and every province I take from russia its like i lose money from taking provinces? really weird no money to build up no money to withstand an army, I do like the idea I seen from someone else you should have the mod start in like 1912 would be perfect for a good industry build up period. Everything else is pretty good thanks.

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silver_eagle
silver_eagle

Sorry if I ruffle some feathers (no offense intended) but I have learned from agony and headaches to ask bluntly before clicking download....

- Is this mod still supported and running?

- Are there any future updates in the works to keep the mod running?

A prompt response would be much obliged.
Cheers :)

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Tallestdavid
Tallestdavid

dead?

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turbobounce
turbobounce

guess so

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hannibal55
hannibal55

Fantastic mod! Really coming along! I noticed a few issues with certain units, that their hats dont fit the head? Like the forehead sticks through or hat looks like its floating a smidgen
Also is there any way to change the overall time/start year? Or plans to do so?
It just feels starting straight off the bat in 1914 doesn't give me enough time to get my plans and economy up and going to start pumping out units to a level that can justify a great war, maybe its my playstyle of turtling until ready to start a push anywhere, maybe start at 1910 and have at it, or have a like a locked in non aggression pact set until a certain date and a later conclusion time like 1920 or 1930, i know its not really historically accurate but thats what the games all about, rewriting history in our own way, being irish i giggle at the idea of storming dublin with ottoman troops but i dont think you get enough time to grow to that point, sure you could just sail but where's the fun in that? Why sail fron Istanbul when you can storm across Europe? xD

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reaperzz
reaperzz

i had one complaint about this mod oh wait actually 2 firstly why isn't Bulgaria free and secondly why isn't Montenegro free oh wait i have a third one why isn't Albania free actually a fourth (yeah this is escalating quickly) why isn't ******* Luxembourg free i am sorry but there is 4 factions that you have just given the middle finger Bulgaria played a large part in capitulating Serbia and held their own against Greece i am from England but i still hate the fact that you have just left out so many countries i mean you put in Switzerland who did jack **** but then forgot when it came to Bulgaria someone who actually fought in the war i know you did loads of work on this mod and i don't want to sound like an absolute wanker the mod is really great i just felt that that was annoying i mean you just shined past many countries existence

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don_durandal
don_durandal

These nations don't have a region on the campaign map where they can be placed. The campaign map in N:TW can't be edited currently.

Note that Luxembourg only had an armed force of about 200 men, half Gendarmerie and half militia volunteers; unsurprisingly they did not resist the German invasion.

Also, texts are easier to read with something called "punctuation". You might want to use it from times to times.

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Highest Rated (40 agree) 10/10

I am giving this mod a 10, not just because I know it will be amazing. But because of the hard work and determination that the developers have put into this mod. 3 Years of incredible work.

Not just that. But also with the troubles on release day they have worked all day and night trying to get it working. For this they have my utter most thanks and gratitude.

Thank you. For all your hard work.

Aug 11 2013 by Eliminator96

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