Mod Overview

The Great War mod is a total conversion modification for Napoleon: Total War. It aims to create an authentic representation of World War 1-era tactics, strategies and general warfare within the game. Watch as waves of battalions advance under the cover of massed artillery barrages and deadly poison gas, or stay and play it safe hidden behind their defenses. Machineguns will brutally mow down uncareful attackers and defenses are manned by thousands of troops, armed with rapid breech-loaded rifles. SMG Infantry, Flamethrowers, Snipers and Elite Stormtroopers are a few among the many units that attempt to break the stalemate, while the sheer industrial output of all nations in the conflict - and the density of forces along most fronts - ensure that advances are measured in metres, not in the grand distances of earlier days. Commanders must learn to control massive battles, where audacity and wit must overcome seemingly impossible odds.
Dreadnoughts rule the waves in the grand collisions between the world's mightiest navies, while cruisers and destroyers launch raids on ports and merchant shipping, gradually forcing nations into starvation and resource shortages. Battles are carried out at long ranges, with the biggest metal titans bolstering an impressive and unprecedented firepower.
The artillery barrages, huge explosions, clouds of dense poisonous gas and the sheer scale of battles help create a feeling of awe and truly exposes the capabilities and wonders of the 'Total War 3' engine. Watch battalions evaporate under withering shelling, melt away in poison gas or be turned into piles of corpses in front of enemy positions in the mods enthralling land battles.
Rule at the head of any of the many countries that watched Europe become engulfed in war, lead your nation however you want in a free sandbox campaign that set you off at the start of the war.
The Greatest war the world has ever seen is about to begin, it's time for you to take your place in it.

Modding Awards

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I got some more French goodies for you guys. First is the Hotchkiss M1914 machine gun, the main heavy machine gun of the French army in WW1. I also added the other 2 heavy machine guns in there just for good measure.

On our home forum, TWC, a friend of the mod posted this video, which goes along perfectly with this sketchfab. They cover a lot of info on the three heavy machine guns i posted above.


Next is the new Lebel Model 1886 rifle model ive made. I added all of the levels of detail for this model as well to show you guys since, in game, its almost impossible to tell the difference since Total War's LOD system works so well. I listed the poly counts of each model as well.

And here is another video perfectly explaining the history of this rifle. This video was posted in conjuction with The Great War channel, which is one of my favorite things on the interwebz these days. Its kept me motivated theres last several months and is very informative and entertaining. If you guys get a chance check them out here: The Great War Channel


P.S. All texture work done by Aanker and don_Durandal from TWC, as well as the previous article I posted.


Hope you guys enjoyed the post :)


A New Way to View Models - 5.2 Models

A New Way to View Models - 5.2 Models

News 30 comments

I havent posted here in a while but i wanted to show you guys that theres still work being done on the update and show off some new models.

TOTAL WAR Mod Award: WINNERS!

TOTAL WAR Mod Award: WINNERS!

News 12 comments

Announcing the winners for Creative Assembly's 1st Mod Awards

The Creative Assembly Mod Awards

The Creative Assembly Mod Awards

News 8 comments

The Great War mod has been nominated in the legacy category of The Creative Assembly's Total War modding awards!

Patch 5.1.4 released!

Patch 5.1.4 released!

News 19 comments

The autoresolve imbalance is fixed, along with related AI improvements in campaigns and battles. Smaller bug fixes are also included.

[PATCH] The Great War 5.1.4

[PATCH] The Great War 5.1.4

Patch 218 comments

Re-upload of the 5.1.4 patch, last patch was uploaded when I was drunk and so there were... problems. Many apologies. NOTICE: This includes all patches...

[OUTDATED] [PATCH] The Great War 5.1.3

[OUTDATED] [PATCH] The Great War 5.1.3

Patch 101 comments

Patch 5.1.3, [SAVEGAME COMPATIBLE] fixes campaign crash due to industrial buildings, fixes campaign problems with certain unit scales, fixes certain campaign...

[OUTDATED] [PATCH] The Great War 5.1.2

[OUTDATED] [PATCH] The Great War 5.1.2

Patch 63 comments

Patch 5.1.2, enabling multiplayer and fixing a host of bugs and crashes. Re-uploaded in a zip with a different compression so it can be opened by all...

The Great War 5.1

The Great War 5.1

Full Version 244 comments

A full version, if upgrading from 5.0, delete all old 5.0 files and install this.

[OUTDATED] The Great War 5.0

[OUTDATED] The Great War 5.0

Full Version 160 comments

Version 5.0 of The Great War mod, original release version

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MBaker24
MBaker24

I installed the mod, and after much trouble was able to get it to work. But now when I try to launch it, it says "no packs in mod folder."

When I open Vanilla, I get TGW menu but on the campaign most of the flags are replaced with that of The Ancien Regime, and the game CTDs upon starting a campaign.

Help?

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M7dragon3
M7dragon3

Do you have any intentions for adding The Dominion of Canada, The Dominion of Newfoundland, The Empire of Japan, or India as factions? Or at least playable in custom battles? All 4 of these factions played very important roles in the war. Canada had large involvement in Belgium and France. Newfoundlands most notable battle was the battle of Beaumont Hammel, where they were utterly slaughtered but still revered to this day (They gave everything for the war. They put so much into it that there wasnt much left at home and they eventually had to join Canada). India played a large role with Britain, and Japan whent on many naval missions all over the world in the pacific, south Africa, and Malta at the behest of Britain. Canadian units could consist of a mix of Aboriginal Native Canadian, French Canadian, and English Canadian units as those were Canada's main soldiers during the war. Aboriginals were renowned snipers. Newfoundland units could be made up of soldiers bearing a sort of mix between English Canadian and British. India could be made up of a mix of Sikh inspired and Indian units with a British inspiration and Japan could be heavily reliant on their Imperial Japanese Navy with many ship types and many of their land units could be based on naval soldiers with other infantry units making use of a more simple soldier design. i understand seting capitals for these factions could be difficult so could they possibly be Emergent factions? In essence in WW1 they could all be considered emergent factions anyway. Just an idea. if you do or dont decide to implement them it is alright with me i am grateful to be able to play this mod in any form.

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Madfiction
Madfiction

men there already canadian soldier in the british army

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VC24
VC24

its nice to see people still interested in this. The hardcoded limits of the map prevent the team from adding said regions. However, these nations (except Japan) can be found as recruit-able units in Great Britain's colonial recruitment roster.

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M7dragon3
M7dragon3

Yeah i knew they were in Britain's roster. I just felt that to the extent that they are present doesn't do them much justice. There were entire battles that these factions were solely responsible for and yes, while Canada, India, and Newfoundland were a part of the British empire, they were not necessarily a part of Great Britain as a country. And at least in Canada's part there were many more than one type of unit, there still are today when it comes to the reserve corps, such as Highlanders, Fusiliers, Regular infantry and artillery, Irish, and several others. Plus in world war two you could identify individuals as French, English, or Aboriginal. in the case of the Aboriginals many tended to be their own thing as snipers. i Understand they cant add new lands that is why i thought of them as acting like an emergent faction. Can they add new towns and cities though? if that were possible you could add Canada and Newfoundland somewhere in Belgium and Japan could be on Malta as that is the only part of the Napoleonic map where they were based. Not to sure about where India could go, to be honest i'm not very well educated on India, i just know they contributed. At the very least they could be factions in the Single player custom battles. Just a thought. Then again i have never modded a Total war game so i am not an expert.

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M7dragon3
M7dragon3

I also want to note that All of these factions joined earlier than the Americans and were already well recognised in the war long before the Americans even joined. No hate on America but i am always a little depressed when i hear America being called the heroes when they were not the only ones who travelled to distant lands to fight for their beliefs and loyalties. That is kinda why i felt that if America deserves a faction then the other Countries present deserve them to.

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Highest Rated (39 agree) 10/10

I am giving this mod a 10, not just because I know it will be amazing. But because of the hard work and determination that the developers have put into this mod. 3 Years of incredible work.

Not just that. But also with the troubles on release day they have worked all day and night trying to get it working. For this they have my utter most thanks and gratitude.

Thank you. For all your hard work.

Aug 11 2013 by Eliminator96

Lowest Rated (4 agree) 1/10

Launcher doesn't work. I had to look up Youtube to get the game started which required moving around of files. Game doesn't start without crashing. Probably due to a file being in the wrong place. Couldn't be bothered to fix!

Sep 23 2015 by Ruthers

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