this is a sequel to the Gizmotron user-mod for Axis and Allies. there will be new types of weather, more territory maps in skirmish mod, (larger maps in skirmish mode as well). new experience ranks and bonuses (regiments keep getting bonuses up to 2000 exp points). nearly 100 special ops, new water-based units like cruisers and submarines (with torpedo attacks). nations to be included are Australia, Bulgaria, Canada, Communist China, Croatia, Czechoslovakia, Finland, France, Germany, Great Britain, Greece, Hungary, Italy, Japan, Nationalist China, Netherlands, Philippines, Poland, Romania, Russia, Spain, Sweden, and the United States. more nations available for WW2 mode, see images for details. tentative Alpha-test release date is March 2014, the final version will hopefully be done by November 2014

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media

Moddb.com

incomplete test patch. playable nations include Australia, Belgium, Bulgaria, Canada, Communist China, Croatia, Finland, France, Germany, Great Britain, Greece, Hungary, Italy, Japan, Nationalist China, Netherlands, Norway, Philippines, Poland, Russia, Spain, Sweden, United States, Yugoslavia.

heavily modified WW2 mode includes 16 factions instead of 5. there are fifteen national factions:
Australia
Canada
China
Finland
France
Germany
Great Britain
Hungary
Italy
Japan
Netherlands
Poland
Romania
Soviet Union
United States

also included is one generic nation featuring six different types of defensive armies: (Greece, Philippines, Norway, Spain, Sweden, Yugoslavia). many glitches and bugs have been fixed since the previous test patch.

work is still in progress. MG infantry units can now engage aircraft and ground targets all mortars and artillery units revised. artillery range is the historical max range divided by 100. the attack value is determined by the shell weight. historical rates of fire used whenever known revised tank stats. bayonets are only used against infantry 100+ Special Ops many other changes

Beta Patch 2.0 upload delay

Beta Patch 2.0 upload delay

News 3 comments

Although the mod is still not complete, I wanted to put out the current version for testing. a lot of things have transpired in the last year that has...

Eras of War

Eras of War

News 4 comments

thoughts on implementing time-periods on Axis & Allies

Post comment Comments  (30 - 40 of 656)
Gizmotron Creator
Gizmotron

been taking a break from code work and trying my hand at creating some new faction music. just did a first draft of the Polish "Hymn of 1910". have already added three songs from China that were written during, or before, WW2. it's been a nice change of pace.

Reply Good karma+1 vote
Sebastianp666
Sebastianp666

Can you add sandbags to build?

Reply Good karma Bad karma+1 vote
Theharkonnen
Theharkonnen

I know I did models for this about a year ago, but I am uncertain if Gizmotron added it yet.

Reply Good karma Bad karma+1 vote
Gizmotron Creator
Gizmotron

I have the Russian airfield with sand bags... haven't added that building in just yet. I don't remember any other buildings with sand bags in them.

one of the problems with building sandbag structures is that unless they have an attack enemy units will simply ignore them. I've tried creating buildings that enhance defense and resistance of friendly units-- and the game ignores them. in order for a sandbag structure to provide some kind of protection it would need a ranged attack to distract the enemy into attacking it instead of nearby friendlies. when I tried out such structures in gameplay I found that their presence did not significantly change the behavior of enemy forces, and that friendly AI would not use them to their advantage. so I gave up on it.

Reply Good karma+1 vote
Frosty_Guy
Frosty_Guy

Have you tried making it so when a unit entrenches itself that sandbags will deploy around it? So it will still give the unit dig in bonus but will be more visibly apparent?

Reply Good karma Bad karma+2 votes
Theharkonnen
Theharkonnen

The problem with this is that regiment layouts all are different, so this would be somewhat difficult to pull off correctly.

Reply Good karma Bad karma+1 vote
Guest
Guest

Is there a page-not necessarily on this site-for feedback on this mod? You guys have done an amazing job so far, but there are, as you said, a ton of bugs and unfinished areas. I think that having a spot for user feedback would help weed out problems faster than testing it alone.

That being said--the Romanian armored artillery can't bombard.

Reply Good karma Bad karma0 votes
Gizmotron Creator
Gizmotron

in the past people have just posted it here and we respond to it as best we can. sometimes people post in response to a picture, other times it's just a general message. the Romanian TACAM R-2 doubles up as an artillery tank and a tank destroyer. I'll re-check the code. thanks for letting me know.

I've had people send me a private message with a list of 60+ bugs that needed fixing. I don't mind getting big lists. I fix what I can when I get the time.

Reply Good karma+1 vote
tastycement
tastycement

can you make WWII mode harder or add a difficulty setting? Also i feel like the allied powers in WWII seem to win way more than the axis so maybe make the allies weaker or the axis more powerful? Also is there a way to group select units on the WWII map?

Reply Good karma Bad karma+1 vote
Gizmotron Creator
Gizmotron

it's true, the Allied poowers in WW2 win more often than not. the current version has an unusually high number of Allied units because I wanted to do some WW2 map testing. later on I plan on having the United States unprepared for large-scale conflict and they'll have to build up an army. the Axis will also start off with more armies and have an initial advantage.

I don't believe it's possible to select a group of units/armies in the WW2 map. it's just moving one army at a time. I don't think the creators ever imagined that there would be so many armies concentrated into such small territories.

WW2 mode still needs a lot of work.

Reply Good karma+2 votes
tastycement
tastycement

honestly if you made the US and/or the USSR weaker that would probably be enough.

Reply Good karma Bad karma+1 vote
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Icon
Axis & Allies
Creator
Contact
Send Message
Release date
Mod watch
Start tracking
Share
Style
Theme
War
Players
Single Player
Embed Buttons
Link to Axis & Allies: Uncommon Valor by selecting a button and using the embed code provided more...
Axis & Allies:  Uncommon Valor
Statistics
Last Update
Watchers
110 members
Articles
3