this is a sequel to the Gizmotron user-mod for Axis and Allies. there will be new types of weather, more territory maps in skirmish mod, (larger maps in skirmish mode as well). new experience ranks and bonuses (regiments keep getting bonuses up to 2000 exp points). nearly 100 special ops, new water-based units like cruisers and submarines (with torpedo attacks). nations to be included are Australia, Bulgaria, Canada, Communist China, Croatia, Czechoslovakia, Finland, France, Germany, Great Britain, Greece, Hungary, Italy, Japan, Nationalist China, Netherlands, Philippines, Poland, Romania, Russia, Spain, Sweden, and the United States. more nations available for WW2 mode, see images for details. tentative Alpha-test release date is March 2014, the final version will hopefully be done by November 2014

Image RSS Feed Latest Screens
the T-60 vs the T-70 new Ambush regiment for SP maps Norwegian Infantry
Blog RSS Feed Report abuse Latest News: Beta Patch 2.0 upload delay

2 comments by Gizmotron on Nov 30th, 2014

to say again, this is not a finished mod. the WW2 map has been dramatically changed and will definitely have bugs and be prone to crashing. dozens of new territories have been added into the Metagame. I've also found a way to integrate a lot of minor countries by using generic 'star' generals. This way Yugoslavia, Sweden, Spain, Philippines, and Greece can be included in WW2 without having them controlled by a major Axis or Allied nation. all of the minor nations default in their allegiance to the Allies for the time being. In later versions of the game I will investigate the possibility of making them a third, 'neutral' team. but I'd like to change the AI first so that they don't take aggressive action against their neighbors first.

I've added Belgian defensive armies to the Netherlands faction in WW2.

I know that there are some missing skins for Finland and the Netherlands. since those two factions were donated to us by Cpt. Kramer I've been making adjustments to integrate them more readily with our new work. (he kept most of his skins in a completely separate folder and I would rather bring them in line with our coding practices than try to make the installation process even more complicated than it already is.

eventually, players should expect a completely revised US Marines. I plan on making them more like the German Infantry and Panzergrenadier divisions. having US players capable of spamming flame tanks from the get-go seemed like too much of an advantage.

we still have a lot of changes to make... and nothing has been done about the SP campaigns at this time.

I'm in the middle of cleaning up excess files and converting it into a download.

I'm expecting to have it ready by the end of this upcoming week.

Post comment Comments  (30 - 40 of 569)
Guest
Guest Dec 9 2014, 3:52pm says:

This comment is currently awaiting admin approval, join now to view.

Gizmotron Creator
Gizmotron Dec 9 2014, 10:51pm replied:

actually, I tried it four times yesterday with no luck. every time it flagged the file as uploaded it couldn't "find it" when I submitted the patch. so I'll just keep at it until it works.

+1 vote   reply to comment
Guest
Guest Dec 9 2014, 11:11pm replied:

This comment is currently awaiting admin approval, join now to view.

Gizmotron Creator
Gizmotron Dec 10 2014, 12:27am replied:

at 2.01 Gigabytes ModDB requires that it be uploaded via URL. this something that I have no familiarity with. I'm going to take a few days to 'trim the fat' and try it again with a smaller patch. I thought I got rid of most of the excess fils-- but it's worth looking at it again.

(I'll look into the URL technique later, since I imagine that this mod will eventually be over 2 Gigs when it's finally done. for now I think I can get it to just barely fit w/o using the URL method)

+1 vote   reply to comment
Theharkonnen
Theharkonnen Dec 11 2014, 7:05pm replied:

Maybe we can split it into parts?

+1 vote     reply to comment
Droidekas
Droidekas Dec 1 2014, 11:57am says:

Voted for you guys as 2014 Mod of the Year! ;)

+1 vote     reply to comment
Gizmotron Creator
Gizmotron Dec 2 2014, 8:51pm replied:

many thanks. (although I admit I would have preferred a nomination after we were done!)

+2 votes   reply to comment
Droidekas
Droidekas Dec 3 2014, 9:23am replied:

Well all the hard work you guys have put in, and all this by just two people is worthy of nomination.

+1 vote     reply to comment
Theharkonnen
Theharkonnen Dec 2 2014, 7:12pm replied:

Thanks!

+2 votes     reply to comment
tastycement
tastycement Nov 24 2014, 10:17pm says:

in your user mod, i feel like the SS armored artillery division was a tad overpowered. Are you gunna add that division in the UV mod?

+1 vote     reply to comment
Gizmotron Creator
Gizmotron Nov 25 2014, 10:50pm replied:

if you're talking about the old Heavy Mortar halftrack regiment-- that regiment has been changed. the big problem was that it did 5 morale damage and could shoot ever 20 seconds. the revised unit can inflict 2760 points of damage but may only fire once every 6 minutes. so, you better have it surrounded by some friendly tank regiments. that regiment is also extremely vulnerable to bomb special ops and AT infantry now.

+1 vote   reply to comment
tastycement
tastycement Dec 2 2014, 5:17pm replied:

Not the Heavy Mortar half tracks, the SS artillery tank regiment. The one that has the three sturmpanzers and two hummels.

+1 vote     reply to comment
Gizmotron Creator
Gizmotron Dec 2 2014, 9:02pm replied:

aha, good to know. that regiment has been altered a bit.

+1 vote   reply to comment
Guest
Guest Dec 4 2014, 12:45am replied:

This comment is currently awaiting admin approval, join now to view.

Gizmotron Creator
Gizmotron Dec 7 2014, 12:57pm replied:

there are a lot of options for countering artillery tanks. however, if you're playing the SP campaigns at the D-Day landings, the best way to take those regiments out is with air strikes or naval fire. battleships can now blast targets virtually anywhere on smaller maps.

there are a few special ops that can help
"Fog of War", reduced detection range, speed, rate of fire

"Tank Buster", destroys three tanks instantly

"Armored Ambush", kills CO, attack value -20

"Counter Battery Fire" (destroys arty units instantly)

"Smoke Barrage" reduces speed & rate of fire 50%

"Ammunition Shortage" reduces rate of fire 50%

any of the 'bomb' special ops

however, the biggest change is that artillery units should have a historical rate of fire now. the heavier guns can only fire once every 90-120 seconds or so. I felt that artillery needed longer ranges and lower rates of fire.

+1 vote   reply to comment
Guest
Guest Dec 8 2014, 2:08am replied:

This comment is currently awaiting admin approval, join now to view.

Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Axis & Allies Icon
Platform
Windows
Developed By
Gizmotron
Contact
Send Message
Release Date
TBD
Mod Watch
Track this mod
Share
Style
Genre
Real Time Strategy
Theme
War
Players
Single Player
Embed Buttons

Promote Axis & Allies: Uncommon Valor on your homepage or blog by selecting a button and using the embed code provided (more).

Axis & Allies:  Uncommon Valor
Axis & Allies:  Uncommon Valor
Statistics
Rank
850 of 22,807
Last Update
1 week ago
Watchers
85 members
News
2