this is a sequel to the Gizmotron user-mod for Axis and Allies. there will be new types of weather, more territory maps in skirmish mod, (larger maps in skirmish mode as well). new experience ranks and bonuses (regiments keep getting bonuses up to 2000 exp points). nearly 100 special ops, new water-based units like cruisers and submarines (with torpedo attacks). nations to be included are Australia, Bulgaria, Canada, Communist China, Croatia, Czechoslovakia, Finland, France, Germany, Great Britain, Greece, Hungary, Italy, Japan, Nationalist China, Netherlands, Philippines, Poland, Romania, Russia, Spain, Sweden, and the United States. more nations available for WW2 mode, see images for details. tentative Alpha-test release date is March 2014, the final version will hopefully be done by November 2014

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Post comment Comments  (30 - 40 of 388)
hkoe33 Apr 2 2014, 1:30am says:

I found that the Chinese engineer fail to build mines, also the partisan camps and provincial have no empty attachment slot. Also the polish Mechanized Calvary division seems kinda useless and not very fun. It would be nice to have a all Calvary unit. I found some errors while playing polish, the engineers build English bunkers instead of you're beautiful polish bunkers, will the polish have some sort of antitank gun emplacement or artillery bunker it is difficult to play the polish without one. Game is pretty good so far.

+2 votes     reply to comment
Gizmotron Apr 3 2014, 8:08pm replied:

a full-strength cavalry regiment with 9 units was too broken. each cavalry lancer gets a baseline attack of 10 pierce damage points and an additionaly 100 point bonus against infantry. cavalry could rush into melee range and wipe out SAS and Snipers. since cavalry can move across the map with the same speed as halftracks they were really hard to defeat. moreover, with a health of 325, it would require fully-upgraded and experienced snipers to take them out with a single shot.

I've added the artillery bunker and a new anti-tank bunker to the Polish roster. (although their AT bunker, like the JPN AT bunker, is only good if you build it in large numbers)

+2 votes     reply to comment
Theharkonnen Mar 31 2014, 4:24pm says:

Here's the link to the beta, which is now available.

+4 votes     reply to comment
andoodle Mar 23 2014, 4:49pm says:

I have one question regarding this mod. Will it have new campaign missions? I would like to know. Thanks.

+2 votes     reply to comment
hkoe33 Mar 23 2014, 6:10pm replied:

GizmotronGizmotron Feb 14 2014, 11:00am replied:
by "rewriting of the campaign" you mean the Single-Player Campaigns as opposed to the WW2 campaign?

the plan is to create an expanded set of Single-Player campaigns after the alpha release. rather than force everybody to wait an additional 5-10 months for new SP campaigns we decided to release an alpha with just the new nations and a WW2 mode instead.

the alpha patch should be thought of as an "Open Beta Test" instead of the final product. the play has always been to have new SP campaigns for all of the revised nations.

+2 votes     reply to comment
andoodle Mar 24 2014, 2:59pm replied:

All right. Sorry I asked. I was probably referring to the final version when I asked that question. Once again, I apologize.

+3 votes     reply to comment
hkoe33 Mar 24 2014, 9:52pm replied:

no need to apologize

+2 votes     reply to comment
hkoe33 Mar 23 2014, 2:05am says:

The suspense of when this is going to be released is killing me

+4 votes     reply to comment
Theharkonnen Mar 23 2014, 3:33pm replied:


Giz is fixing up some final code bugs and I am adding team colors to unit models.

+2 votes     reply to comment
Gizmotron Mar 25 2014, 10:33pm replied:

I'm planning on this weekend-- it will be kinda gruesome. there will be a lot of missing icons, and some incomplete features-- but I've already had to postpone the beta test patch four months later than I had planned. besides, I'm convinced the mod has reached a stage where we need a larger testing pool in order to achieve better results.

+2 votes     reply to comment
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