this is a sequel to the Gizmotron user-mod for Axis and Allies. there will be new types of weather, more territory maps in skirmish mod, (larger maps in skirmish mode as well). new experience ranks and bonuses (regiments keep getting bonuses up to 2000 exp points). nearly 100 special ops, new water-based units like cruisers and submarines (with torpedo attacks). nations to be included are Australia, Bulgaria, Canada, Communist China, Croatia, Czechoslovakia, Finland, France, Germany, Great Britain, Greece, Hungary, Italy, Japan, Nationalist China, Netherlands, Philippines, Poland, Romania, Russia, Spain, Sweden, and the United States. more nations available for WW2 mode, see images for details. tentative Alpha-test release date is March 2014, the final version will hopefully be done by November 2014

Image RSS Feed Latest Screens
New Eastern Europe City Center Communist China vs Japan Communist China Air Power
Latest Downloads

We're sorry, but no downloads were found here.

If you would like to share files with the community, sign up and you can.

Post comment Comments  (70 - 80 of 450)
Helius.rpg Apr 15 2014, 1:08pm says:

Are you gonna add hero or leader type unit

+1 vote     reply to comment
hkoe33 Apr 14 2014, 5:37pm says:

Germans have the Rocket Truck Tech listed twice in ww2 mode

+1 vote     reply to comment
hkoe33 Apr 12 2014, 8:04pm says:

why do the french have a tech called dutch east indies? Also why do the french troops have a dutch flag symbol?

+1 vote     reply to comment
Gizmotron Apr 13 2014, 11:40am replied:

in the original Chinese mod France and the Netherlands were merged into one faction in WW2 mode. I haven't removed/updated all of the WW2 features yet. but I'll look into that. you won't be able to research the Dutch East Indies tech in RTS mode because it isn't available to France.

+1 vote     reply to comment
hkoe33 Apr 8 2014, 7:32pm says:

When I was playing today as USA I invaded Philippines held by the Japanese and because of the capital the Japanese had a bunch of American defences, is this a glitch or part of the game?

+1 vote     reply to comment
Gizmotron Apr 9 2014, 11:53pm replied:

I'd like to find out what people think of this change. if enough people dislike it I'll revert the mod back to the original version. (in the original game if you captured an enemy capital you defended it with just your own faction's equipment, tech and resources. in the current mod you can access the captured factions resources while defending the capital. of course, the reverse is also true. if an enemy captures a friendly capital you will have to fight against the occupation army and deal with both enemy and friendly units and tech when trying to take the territory.

+1 vote     reply to comment
hkoe33 Apr 10 2014, 9:29pm replied:

I don't think its a problem, its just that it makes sense if invade a major power that you will acquire vast amounts of equipment, minor powers like the Philippines, Finland, Canada, Australia there would be less military equipment on a macro scale it wouldn't make as much sense to have lots of captured equipment, I could see it giving very limited access but it gives somewhat of a major advantage to the defending army.

+1 vote     reply to comment
Gizmotron Apr 8 2014, 9:18pm replied:

this is intentional-- and it's an experiment. right now when a player captures an enemy capital they have access to all of the original units, techs, and resources that were available to the original faction. since using captured equipment was a common practice I wanted to try it out in the beta-test stage.

the Philippines, in its present form, is far too difficult to conquer, and I plan on altering this so that I will remove the USA defensive army in the future. the Philippine faction will be a reduced strength USA faction and it will be more realistic for JPN invasion forces. it also means that if JPN captures it they won't have access to all of the best late-war USA tech and units-- it will be limited to what saw service with the Philippines during the war (aka it stops with medium tanks and arty mechs, for the most part)

+1 vote     reply to comment
Theharkonnen Apr 9 2014, 9:31am replied:

Really? In my game, Japan overwhelmed the Philippines in the first turn.

+1 vote     reply to comment
hkoe33 Apr 10 2014, 9:35pm replied:

That happens most of the games I tried

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Axis & Allies Icon
Developed By
Send Message
Release Date
Mod Watch
Track this mod
Real Time Strategy
Single Player
Embed Buttons

Promote Axis & Allies: Uncommon Valor on your homepage or blog by selecting a button and using the HTML code provided (more).

Axis & Allies:  Uncommon Valor
Axis & Allies:  Uncommon Valor
1,432 of 22,006
Last Update
4 days ago
82 members