this is a sequel to the Gizmotron user-mod for Axis and Allies. there will be new types of weather, more territory maps in skirmish mod, (larger maps in skirmish mode as well). new experience ranks and bonuses (regiments keep getting bonuses up to 2000 exp points). nearly 100 special ops, new water-based units like cruisers and submarines (with torpedo attacks). nations to be included are Australia, Bulgaria, Canada, Communist China, Croatia, Czechoslovakia, Finland, France, Germany, Great Britain, Greece, Hungary, Italy, Japan, Nationalist China, Netherlands, Philippines, Poland, Romania, Russia, Spain, Sweden, and the United States. more nations available for WW2 mode, see images for details. tentative Alpha-test release date is March 2014, the final version will hopefully be done by November 2014

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incomplete test patch. playable nations include Australia, Belgium, Bulgaria, Canada, Communist China, Croatia, Finland, France, Germany, Great Britain, Greece, Hungary, Italy, Japan, Nationalist China, Netherlands, Norway, Philippines, Poland, Russia, Spain, Sweden, United States, Yugoslavia.

heavily modified WW2 mode includes 16 factions instead of 5. there are fifteen national factions:
Great Britain
Soviet Union
United States

also included is one generic nation featuring six different types of defensive armies: (Greece, Philippines, Norway, Spain, Sweden, Yugoslavia). many glitches and bugs have been fixed since the previous test patch.

work is still in progress. MG infantry units can now engage aircraft and ground targets all mortars and artillery units revised. artillery range is the historical max range divided by 100. the attack value is determined by the shell weight. historical rates of fire used whenever known revised tank stats. bayonets are only used against infantry 100+ Special Ops many other changes

Beta Patch 2.0 upload delay

Beta Patch 2.0 upload delay

1 year ago News 3 comments

Although the mod is still not complete, I wanted to put out the current version for testing. a lot of things have transpired in the last year that has...

Eras of War

Eras of War

1 year ago News 4 comments

thoughts on implementing time-periods on Axis & Allies

Post comment Comments  (20 - 30 of 642)
Sebastianp666 Jul 3 2015 says:

Can you add sandbags to build?

+1 vote     reply to comment
Theharkonnen Jul 4 2015 replied:

I know I did models for this about a year ago, but I am uncertain if Gizmotron added it yet.

+1 vote     reply to comment
Gizmotron Creator
Gizmotron Jul 4 2015 replied:

I have the Russian airfield with sand bags... haven't added that building in just yet. I don't remember any other buildings with sand bags in them.

one of the problems with building sandbag structures is that unless they have an attack enemy units will simply ignore them. I've tried creating buildings that enhance defense and resistance of friendly units-- and the game ignores them. in order for a sandbag structure to provide some kind of protection it would need a ranged attack to distract the enemy into attacking it instead of nearby friendlies. when I tried out such structures in gameplay I found that their presence did not significantly change the behavior of enemy forces, and that friendly AI would not use them to their advantage. so I gave up on it.

+1 vote   reply to comment
Frosty_Guy Jul 17 2015 replied:

Have you tried making it so when a unit entrenches itself that sandbags will deploy around it? So it will still give the unit dig in bonus but will be more visibly apparent?

+2 votes     reply to comment
Theharkonnen Jul 20 2015 replied:

The problem with this is that regiment layouts all are different, so this would be somewhat difficult to pull off correctly.

+1 vote     reply to comment
Guest Jul 1 2015 says:

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Gizmotron Creator
Gizmotron Jul 1 2015 replied:

in the past people have just posted it here and we respond to it as best we can. sometimes people post in response to a picture, other times it's just a general message. the Romanian TACAM R-2 doubles up as an artillery tank and a tank destroyer. I'll re-check the code. thanks for letting me know.

I've had people send me a private message with a list of 60+ bugs that needed fixing. I don't mind getting big lists. I fix what I can when I get the time.

+1 vote   reply to comment
tastycement Jun 20 2015 says:

can you make WWII mode harder or add a difficulty setting? Also i feel like the allied powers in WWII seem to win way more than the axis so maybe make the allies weaker or the axis more powerful? Also is there a way to group select units on the WWII map?

+1 vote     reply to comment
Gizmotron Creator
Gizmotron Jun 28 2015 replied:

it's true, the Allied poowers in WW2 win more often than not. the current version has an unusually high number of Allied units because I wanted to do some WW2 map testing. later on I plan on having the United States unprepared for large-scale conflict and they'll have to build up an army. the Axis will also start off with more armies and have an initial advantage.

I don't believe it's possible to select a group of units/armies in the WW2 map. it's just moving one army at a time. I don't think the creators ever imagined that there would be so many armies concentrated into such small territories.

WW2 mode still needs a lot of work.

+2 votes   reply to comment
tastycement Jun 29 2015 replied:

honestly if you made the US and/or the USSR weaker that would probably be enough.

+1 vote     reply to comment
Metaltooth Jun 5 2015 says:

Will locomotives have any impact in gameplay

+1 vote     reply to comment
Gizmotron Creator
Gizmotron Jun 28 2015 replied:

not unless you develop triggers for them on custom maps. this way you can set them as an objective, or require that they survive a mission.

I didn't want to add a mover component because they can't be restricted to railroad lines.

what I can do is this:
add an economic component so that box cars can add resources depending on the type of car. locomotives could generate a radius of supply. flat cars could provide a slight boost to unit health for the team that owns them (like Assembly Line tech, but weaker).

+1 vote   reply to comment
Gizmotron Creator
Gizmotron May 14 2015 says:

I will probably have to take a break from modding for several weeks-- got business to take care of. we still plan to release another patch in August. hopefully, by that time, our efforts to reskin certain factions will be done. just as a warning not all factions will have desert, tropical, or arctic skins. we will ONLY be doing this for those factions where we believe it has a historical or gameplay basis for doing so. Germany will not have a unique tropical skin-- but Japan will. Great Britain and Australia will have tropical green infantry units since they were both involved in the fighting in South East Asia and the Pacific. but you won't be seeing any tropical skins for the likes of ANY Northern or Eastern European nations. anyway, I wanted to toss up a few pictures before going offline on modding for awhile. plan on being back by the middle of June at the latest.

+3 votes   reply to comment
Droidekas May 14 2015 replied:

Good Luck! Thanks for all the hard work you guys! See you soon.

+2 votes     reply to comment
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