this is a sequel to the Gizmotron user-mod for Axis and Allies. featuring new types of weather & terrain. new biomes allow players to mix and match arctic, boreal, and other terrains on the same map in was never possible before.

new, larger territory maps in skirmish mode. new experience ranks and bonuses (regiments improve up to 2000 exp points). 100+ special ops, new water-based units like cruisers and submarines (with torpedo attacks). nations included are Australia, Belgium, Brazil, Bulgaria, Canada, Communist China, Croatia, Czechoslovakia, Denmark, Estonia, Finland, France, Germany, Great Britain, Greece, Hungary, India (Allied), Indian National Army (Axis), Iran, Iraq, Italy, Japan, Latvia, Lithuania, Mongolia, Nationalist China, Netherlands, Netherlands KNIL, New Zealand, Norway, Philippines, Poland, Romania, Russia, Slovak Republic (Axis), South Africa, Spain, Sweden, Thailand, Turkey, the United States, Viet Minh, Yugsolavia, and the Yugoslav Partisans

more nations and territories available for WW2 mode, see images for details.

new descriptions for rate of fire (recharge time in seconds), travel speed (numbers are used instead of generic descriptions) allow players to more accurately compare in-game performance of units. machine-guns and sub-machine-guns now affect multiple targets based on historical rate of fire (but have lower damage output compared to rifles). attack values for anti-tank weapons and tank cannons are based on historical penetration data at 500 yards.

new artillery and anti-tank gun units have been added to make sure that infantry is still competitive at later stages of the game. infantry machine guns are capable of engaging enemy aircraft and can be used to defend your base while armored and mechanized forces are on the attack.

artillery attack values based on historic shell weights (with an attack bonus against infantry based on shell diameter in millimeters). artillery attack range based on historical maximum range.

new interceptor airfields allow players to use fighters to attack enemy bombers before they can strike friendly buildings. major nations will have multiple types of aircraft and airfields to choose from. certain nations now have the option of recruiting supply drops from airfields instead of using experience points. additionally some nations will have access to unique airborne weapons like atomic bombs, chemical weapons, and napalm from airfields deployed from Aviation HQ Divisions) aircraft speeds have been increased so that infantry can run in circles to avoid bombers. some nations have the ability to deploy airborne supply drops from airfields.

most nations (but not all) will have artillery bunkers which can be packed up, moved, and unpacked at least once. (more than once causes the game to crash. still don't know why). a much more aggressive AI is featured. the World War 2 map now features 16 different sides (9 Allied, 6 Axis, 1 Neutral).

new stand-alone arrangements of historical music has been added. new songs included for China, Poland, Italy, Belgium, Greece, Norway, and Sweden. these can be played through the map editor by the use of triggers. (haven't figured out how to get the new faction music to loop back on itself. so the new nations use the original theme music for now)

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while I was working on updating the original SP campaign maps and creating new ones in early 2019 I started running into a serious problem: the game was running out of resources! by the time I had fully upgraded several SP campaigns into the mod I turned my attention to the WW2 Metagame. to my shock an dismay most of the armies were now completely invisible! I also found that when I tried loading up the skirmish maps to test out new SP maps that the game was crashing. it occurred to me that the mod had gotten so large that I had to cut things out or huge parts of the game would now be unplayable.

I had ignored the SP campaigns and WW2 games for so long that I didn't realize how little memory was left.

so, to review... I'm getting rid of the unique Waffen SS mech and armor divisions for Germany. I'm also harmonizing ALL of the Waffen SS forces across the Axis nations. so Bulgaria, Croatia, Estonia, Germany, Hungary, and Romania infantry divisions will all use the exact same building, regiments, and units.

I'm also getting rid of the RUS Guards Mech and Armor divisions. like Germany they were just getting too overpowered. I'll be giving the Soviets their own Partisan division instead. it's less overpowering and uses up a LOT less memory!

Australia, Canada, Great Britain, India, New Zealand, and South Africa will all use the same buildings. I've gotten rid of a lot of unique skins to save space.

I've harmonized all of the Netherlands Europe and KNIL buildings so that they use the same base model but only have tropical skins or temperate/desert skins to differentiate them.

since I had trouble with artillery being over-powered all artillery units will inflict damage on themselves and self destruct after sustained bombardment. this is to simulate the fact that artillery regiments would run out of ammo and have to replenish themselves. Keep in mind that the special ops and techs which increase the health of halftracks will work on artillery. this means that, after their fully upgraded, Allied artillery units will generally surpass their Axis counterparts. Eisenhower in the original game, with his Mechanized Advance and Assembly Line ops would be a good artillery general now.

every mortar and fighter unit in the game now has a built in attack bonus against artillery. AT infantry units also have their special one hit = one kill for artillery units since they are based on mech units.

since I'm getting rid of a lot of the unique SS, Guards, and desert models for the major nations I've taken the time to give a little more attention to the minor nations. countries that just copied German textures in the past will now have more historically representative unit skins. it didn't make sense to have Czech tanks roaring about the countryside in "Panzergrau". so I've tried updating them a bit.

I don't have a firm release date planned - but I definitely expect to be done before the end of the year 2020.

in the last year I've gotten rid of about 5000 files. however, in the last three months I've created 3500 as part of the building harmonization process. I'm trying to have fewer buildings with more skins of higher quality serve as the basis for a larger number of factions. right now we have about 40 unique nations represented in the mod. it didn't make sense that they would ALL have special building skins if I can just use waving flags and alpha team colors to help identify them.

thanks for waiting.

Update 4.4 delay

Update 4.4 delay

News 3 comments

I had hoped to post Uncommon Valor 4.4 by the end of 2018. but this won't be happening. most of my work has been focused on creating new maps for a future...

pending upload 4.2

pending upload 4.2

News 1 comment

will be posting a new 4.2 version of the mod by this upcoming weekend. This version of the mod has been almost exclusively dedicated to making it work...

Uncommon Valor Beta Test 2.0

Uncommon Valor Beta Test 2.0

News 5 comments

there is an updated test patch uploaded and available for testing. WW2 mode heavily modified. many bugs and glitches have been fixed.

Beta Patch 2.0 upload delay

Beta Patch 2.0 upload delay

News 3 comments

Although the mod is still not complete, I wanted to put out the current version for testing. a lot of things have transpired in the last year that has...

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Uncommon Valor 5.0 Beta

Uncommon Valor 5.0 Beta

Patch 34 comments

Size of mod greatly reduced. it was 4.03 Gigs and now it's 2.63 Gigs 17 new historical factions added. consolidated multiple nations into shared generic...

Uncommon Valor 4.3

Uncommon Valor 4.3

Patch 28 comments

I've overhauled the mod to work in Windows 10 as best as I can. thousands of buildings, units, and regiments have been updated to correct missing skin...

Uncommon Valor Beta Patch 4.1

Uncommon Valor Beta Patch 4.1

Patch 20 comments

this is a sequel to the Gizmotron user-mod for Axis and Allies. featuring new types of weather & terrain. new, larger territory maps in skirmish mode...

Uncommon Valor AI-patch (quick fix)

Uncommon Valor AI-patch (quick fix)

Patch 1 comment

this patch is designed to make the AI a bit less difficult. it will still be noticeably stronger than in the original game. I've changed the variables...

Uncommon Valor Beta 3 0

Uncommon Valor Beta 3 0

Demo 15 comments

extract this over a clean install of the Axis & Allies game. paste this into your Atari folder to over-write the original data for installation. in the...

Comments  (0 - 10 of 1,089)
cofa88
cofa88

hello!! any idea why my game minimize to icon (go to desktop) when i launch it ? i reinstalled the game and put the mod, seems to work i can ssee the loading screen but the game just minimize in quickbar ;_;

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m275500
m275500

Try windows xp service pack 2 compatibility mode. This fixed the exact same issue for me.

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NapalmSoul
NapalmSoul

Hello, I've got an issue and I'm wondering if anyone could help. I encounter a random crash usually a certain amount of time into the game. I've checked the log file and all I've noticed that it always ends with the app trying to look for process/file MSVFW32.dll, then the game just writes the log and shuts down. I am running on Win XP SP2 compatibility and I noticed that such a process MSVFW32 is not present nor running, I know that service is responsible for bitmap image compression (maybe this info will help). At this point I cannot complete any one match that s somewhat larger or longer. The lookup for this file only occurs once in the log - at the end.
By the way this mod is just legendary, thank you for your time and work Gizmotron

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NapalmSoul
NapalmSoul

Okay so I found out that I do have the file, but I can't relate the crash to spawning a certain unit, not yet at least

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m275500
m275500

Win xp sp2 and run as administrator should do the job. And tell me more about your crash because the game crashes mostly when it's out of memory. So, what are the sizes of the maps this game crash when u use them? Did u install the mod correctly in the C disk? And before all that, make sure to download direct x legact support. Because this issue used to happen in older games because modern pcs lack the materials to run them. Fortunately, u can download older dxs like 10 or 9 to solve this issue and they are not overwriting your dx11 (assuming u are using windows 10) as it only add but don't replace. And make sure to download some old visual basics versions. This worked for some games with me. One more thing, what old games are u running perfectly on your pc because if u are running games like red alert 2 or generals with no issues, then u don't need to download these programs.

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NapalmSoul
NapalmSoul

Yeah so reinstalled the game clean, applied the mod correctly and messed around with various matches and settings and I'm pretty sure the game just runs out of memory as crashing doesn't happen on when there are less players with less nation variety in a game. Let's say a 2v2 only GER vs RUS goes fine, but a 3v3v3 game, with 5 nations even on small map seems to crash the game when many units clash together

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NapalmSoul
NapalmSoul

Thanks for the answer. Win XP SP2 compatibility, running as admin, now also on C drive (wasn't before, log actually shown access violation, found where the actual error code is in the log). I am sure I installed the mod correctly, as there's not much to do besides copying the files. The map sizes are 960x, 1024x and 1088x, a 2v2v3 match, did 6 matches for testing, same nations - crashes happen anywhere between game time minutes 36 and 54. After "re-installing" the game into C drive, I get error violation C0000005, which leads to registry, likely to do with the fact that the game I have is already installed by me, I just packed it into a .zip (by that I mean it's a pre-installed game), will try re-installing from the actual ISO. I mean I run games like NFS 5 - Porsche Unleashed, Hard Truck 2, and yes Red Alert 2 & 3 - no problems... And yeah could be that the game is actually running out of memory, but sadly the game still crashes

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m275500
m275500

Sorry for not noticing lol. U should have replied to me, not making a new comment so that I get a notification lol. Ok, first u are good to go with your programs as u can run old rts like red alert 2 (I miss Tanya) and red alert 3 (I miss lt.eva ;). So u don't need any dx or visual basics installs. From your map sizes, bro u are pushing the game lol. These are really a massive maps. I thought that your issue is with smaller campaign sized maps. If u see most of the maps gizmotron made are not that big and if they are like that, then u can find half of it covered by water (it uses almost nothing) I don't really remember the number which u can use the map all out, but will figure it out for u. 1024x1024 won't work for long I think. I tried it 3 vs 3 with 2 independent sides and it lagged a bit at the end when the sides literally used the entire map. It really lagged when it was an oblivion not a map lol. However, it didn't crash maybe because my pc is a high-end one (I could run games like ac oddyssey at 50 fps max settings lol), but I am sure if I ever went further it would have crashed because of the fact that it's a 2004 game and it's 32bit which means it won't be able to use more than 4 gb of ram. No matter how much ram do u have. So, when the game requires more than 4gb, it can't optain it so it crashes. So, I will figure out the biggest map size possible to turn into oblivion. But, bear in mind that larger maps doesn't always means better games. If u are making something like the soviet invasion of Manchuria, then go for the big size. If u are making something like a city battle or more cities. It would be better logically to reduce the map size. It depends on the scale. I think u can see grizmotorn eastern front map. In the custom scenarios maps. I think it's scale is the largest possible to be used entirely. Don't underestimate the smaller sizes. They are big but it's down to personal preference. Check that map and if u need anymore info just type here and u will find me coming out of nowhere lol. And u shoud have installed the game in your c disk at the first place. Certain skins won't load unless the game is placed there. One last info. Uninstall it entirely then install it in the c disk because your system is reading it before and it won't read it if u just use a "pre installed" game. It's quite complicated. It's a must not for this game, but for most of the games and remember that I said most of the games lol. Have fun and don't forget to tell me the results 😉.

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NapalmSoul
NapalmSoul

Thanks for all the help. Yeah the computer resources definitely isn't the issue as I can run any modern game on high or maxxed out graphics at 1080 res and crank ~70 FPS out. Tried to play a vanilla game on max map size and 6 nations involved and guess what - no crashing, even if the game runs kinda laggy. So re-installed from original ISO, proper mod installation, game seems to run fine most of the time, 800x map sizes or less, some 6 nations - haven't crashed yet. Yeah the 32-bit applications using 4GB of RAM is only in theory, some older games can be capped at 1 or 2 and this game seems to crash for me when it hits exactly 1, so that probably concludes the reason why. From all the modding and gaming in general - never had this before. Usually I'm proficient at applications, but this one was a piece of work. Seems that it was just me pushing the game over it's limitations. There's a universal 4GB patcher for 32-bit apps, enabling them to use 4GB instead of 1 or 2, works with many games, sadly not this one, will keep stress testing it. I love the game and this is one of my all-time favorites, maybe I'll find some workaround so me and a couple buddies of mine can have some epic massive battles on co-op :)

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m275500
m275500

Alright mister simple. U can actually make some badass battles or scenarios using the editor and play it with your friends. I did that with my brother and guess what.. I have crushed him lol. Still I am figuring out if I can create objectives for both sides (after I learn how to create objectives first lol). It would be a ton of fun if u can ask me. However, how can u play online without lan lol. I don't think that this game servers are running. If u know how, I would appreciate if u tell me lol. I am travelling and I still want to crush my borthers lol.

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NapalmSoul
NapalmSoul

I used to make some scenarios for myself based on WWII battles, some 5-6 years ago... but never made one where objectives were separate for both sides, not even sure if the game intended to have such support, but I can barely remember the editor, let alone scripting/trigger work. And online, well obviously the services are down, but virtual LAN works just fine with just about any game. Last time we used ZeroTierOne, it's a bit harder to setup, especially if you need to explain all your buds what to do, but it's not riddled with shady ads or other stuff, quite safe. Hamatchi would probably be the easiest way. Make a Hamatchi account, create a vLAN network, get your buddies to install Hamatchi, connect to the same vLAN, create a lobby in A&A, mark it as LAN - boom, others will see if they look for lobbies in LAN. Did this with Uncommon Valor 4.1 last time I remember.

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