this is a sequel to the Gizmotron user-mod for Axis and Allies. featuring new types of weather & terrain. new biomes allow players to mix and match arctic, boreal, and other terrains on the same map in was never possible before.
new, larger territory maps in skirmish mode. new experience ranks and bonuses (regiments improve up to 2000 exp points). 100+ special ops, new water-based units like cruisers and submarines (with torpedo attacks). nations included are Australia, Belgium, Brazil, Bulgaria, Canada, Communist China, Croatia, Czechoslovakia, Denmark, Estonia, Finland, France, Germany, Great Britain, Greece, Hungary, India (Allied), Indian National Army (Axis), Iran, Iraq, Italy, Japan, Latvia, Lithuania, Mongolia, Nationalist China, Netherlands, Netherlands KNIL, New Zealand, Norway, Philippines, Poland, Romania, Russia, Slovak Republic (Axis), South Africa, Spain, Sweden, Thailand, Turkey, the United States, Viet Minh, Yugsolavia, and the Yugoslav Partisans
more nations and territories available for WW2 mode, see images for details.
new descriptions for rate of fire (recharge time in seconds), travel speed (numbers are used instead of generic descriptions) allow players to more accurately compare in-game performance of units. machine-guns and sub-machine-guns now affect multiple targets based on historical rate of fire (but have lower damage output compared to rifles). attack values for anti-tank weapons and tank cannons are based on historical penetration data at 500 yards.
new artillery and anti-tank gun units have been added to make sure that infantry is still competitive at later stages of the game. infantry machine guns are capable of engaging enemy aircraft and can be used to defend your base while armored and mechanized forces are on the attack.
artillery attack values based on historic shell weights (with an attack bonus against infantry based on shell diameter in millimeters). artillery attack range based on historical maximum range.
new interceptor airfields allow players to use fighters to attack enemy bombers before they can strike friendly buildings. major nations will have multiple types of aircraft and airfields to choose from. certain nations now have the option of recruiting supply drops from airfields instead of using experience points. additionally some nations will have access to unique airborne weapons like atomic bombs, chemical weapons, and napalm from airfields deployed from Aviation HQ Divisions) aircraft speeds have been increased so that infantry can run in circles to avoid bombers. some nations have the ability to deploy airborne supply drops from airfields.
most nations (but not all) will have artillery bunkers which can be packed up, moved, and unpacked at least once. (more than once causes the game to crash. still don't know why). a much more aggressive AI is featured. the World War 2 map now features 16 different sides (9 Allied, 6 Axis, 1 Neutral).
new stand-alone arrangements of historical music has been added. new songs included for China, Poland, Italy, Belgium, Greece, Norway, and Sweden. these can be played through the map editor by the use of triggers. (haven't figured out how to get the new faction music to loop back on itself. so the new nations use the original theme music for now)
I've added a few subjects to get things started. just as a warning - there are times where I will be spending a LOT of time at work. I won't always be able to participate on the forum and respond to people quickly. but I will try to make a point of visiting at least a couple of times a month. Although I am aware of things taking place on Discord, I find the format a bit disorienting and unappealing. (it reminds me too much of a Facebook discussion, and I loathe the Facebook discussion format)
if everything goes well, I'm hoping to release an update in August. if things don't go well, an update will be ready no later than September.
*** things have obviously not gone well. life, work, and death have all conspired to thwart posting an upload for the time being. the mod is still being worked on... but I don't have a clear upload date in mind anymore. probably won't be until next spring ***
as usual, work and life get in the way of modding a lot. but fear not! I'm still working on it. a lot of changes have been needed to make things work...
I had hoped to post Uncommon Valor 4.4 by the end of 2018. but this won't be happening. most of my work has been focused on creating new maps for a future...
will be posting a new 4.2 version of the mod by this upcoming weekend. This version of the mod has been almost exclusively dedicated to making it work...
there is an updated test patch uploaded and available for testing. WW2 mode heavily modified. many bugs and glitches have been fixed.
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Size of mod greatly reduced. it was 4.03 Gigs and now it's 2.63 Gigs 17 new historical factions added. consolidated multiple nations into shared generic...
I've overhauled the mod to work in Windows 10 as best as I can. thousands of buildings, units, and regiments have been updated to correct missing skin...
this is a sequel to the Gizmotron user-mod for Axis and Allies. featuring new types of weather & terrain. new, larger territory maps in skirmish mode...
this patch is designed to make the AI a bit less difficult. it will still be noticeably stronger than in the original game. I've changed the variables...
extract this over a clean install of the Axis & Allies game. paste this into your Atari folder to over-write the original data for installation. in the...
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Just a Suggestion
You should've make all the shipyards deploy their ship like Airborne Infantry using either unkillable narrow visioned fast moving aircraft object because deploying ship in this mod is near impossible unless you're really lucky to get just the right spot when unpackking the shipyard
this idea has a lot of merit. however, I don't have enough time to use the concept before August of 2023. I have the longest work hours of the year at my job in front of me... and I already have a lot of other things planned that still need to be finished.
the concept is solid. and I'll definitely code-test it later this year.
for the next upload I intend to revise a number of the WW2 Metagame RMC maps. if I can make them larger and add in more regions of water, I think this MIGHT dramatically reduce the problem of the Shipyard HQ - if not solve it completely.
Uncommon Valor uses 88nosebleed's excellent WW2 map revisions. this set of maps was created before our shipyards were a practical aspect of the game. so, many of the maps are too small to allow the successful use of shipyard HQs.
I added a forum post here for further discussion
Hello, could you say what will the next update release, it's since nearly 2 years since the last update.
yes, it's been quite awhile. I only do mod-work when I have spare time. my job and a death of a family member have certainly put me behind schedule. I do plan to release another upload by this summer. (August)
condogliances :/ ok
Dude, thank you for all the work on this mod, know that we silent ones oogling from the shadows appreciate it.
Hey Gizmotron, I was told that you know all about map editor limitations for Axis & Allies with mods. What is the maximum map size (beyond 640x640) that I may create for the purpose of multiplayer 4 vs 4 gameplay with or without some bots filling some player slots, before the game will become unstable and flip its cookies, please?
if you're talking about a bare bones computer without a good graphics card... I would say 768x768 is the largest you could go. there could still be lag issues, though.
if you have a solid graphics card the biggest maps, I find 896x896 to be a very reliable size for larger maps.
the largest map I have always managed to complete in offline play would be 1024x1024 (1,048,576 ground surface units)
if you know that a large portion of the map is going to be covered in water 1152x1152 is the largest map I've managed to consistently finish during offline play.
For some reason the Norther Burma map is really slow, the other maps have no problem? When I load a save, the Burma map takes like 30 min plus.
I'm getting rid of the Burma maps. these were created on my old XP tower. I believe those files have been corrupted. I've tried updating them... and it's just not working.