this is a sequel to the Gizmotron user-mod for Axis and Allies. featuring new types of weather & terrain. new biomes allow players to mix and match arctic, boreal, and other terrains on the same map in was never possible before.

new, larger territory maps in skirmish mode. new experience ranks and bonuses (regiments improve up to 2000 exp points). 100+ special ops, new water-based units like cruisers and submarines (with torpedo attacks). nations included are Australia, Belgium, Brazil, Bulgaria, Canada, Communist China, Croatia, Czechoslovakia, Denmark, Estonia, Finland, France, Germany, Great Britain, Greece, Hungary, India (Allied), Indian National Army (Axis), Iran, Iraq, Italy, Japan, Latvia, Lithuania, Mongolia, Nationalist China, Netherlands, Netherlands KNIL, New Zealand, Norway, Philippines, Poland, Romania, Russia, Slovak Republic (Axis), South Africa, Spain, Sweden, Thailand, Turkey, the United States, Viet Minh, Yugsolavia, and the Yugoslav Partisans

more nations and territories available for WW2 mode, see images for details.

new descriptions for rate of fire (recharge time in seconds), travel speed (numbers are used instead of generic descriptions) allow players to more accurately compare in-game performance of units. machine-guns and sub-machine-guns now affect multiple targets based on historical rate of fire (but have lower damage output compared to rifles). attack values for anti-tank weapons and tank cannons are based on historical penetration data at 500 yards.

new artillery and anti-tank gun units have been added to make sure that infantry is still competitive at later stages of the game. infantry machine guns are capable of engaging enemy aircraft and can be used to defend your base while armored and mechanized forces are on the attack.

artillery attack values based on historic shell weights (with an attack bonus against infantry based on shell diameter in millimeters). artillery attack range based on historical maximum range.

new interceptor airfields allow players to use fighters to attack enemy bombers before they can strike friendly buildings. major nations will have multiple types of aircraft and airfields to choose from. certain nations now have the option of recruiting supply drops from airfields instead of using experience points. additionally some nations will have access to unique airborne weapons like atomic bombs, chemical weapons, and napalm from airfields deployed from Aviation HQ Divisions) aircraft speeds have been increased so that infantry can run in circles to avoid bombers. some nations have the ability to deploy airborne supply drops from airfields.

most nations (but not all) will have artillery bunkers which can be packed up, moved, and unpacked at least once. (more than once causes the game to crash. still don't know why). a much more aggressive AI is featured. the World War 2 map now features 16 different sides (9 Allied, 6 Axis, 1 Neutral).

new stand-alone arrangements of historical music has been added. new songs included for China, Poland, Italy, Belgium, Greece, Norway, and Sweden. these can be played through the map editor by the use of triggers. (haven't figured out how to get the new faction music to loop back on itself. so the new nations use the original theme music for now)

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Update 4.4 delay

News

so I'm STILL ironing out details on the unit restrictions for the original SP campaign maps. I think I'm about halfway done. I've been updating the generals as I move along to make them more historically interesting/accurate. I'm about halfway done with a brand new Polish SP campaign. once the map-making is done I'll add a German and Russian version of the appropriate missions. I will be including a number of major and minor battles that lead up to the conquest of Poland. but some of the maps are large enough, and complex enough, where I will be recycling them. so the same map that I created for the Battle of Warsaw in 1939 will later get used for an 'Operation Heads' map were Polish partisans attempt to assassinate heavily guarded German officers while avoiding direct conflict with German regiments. this map will also get used for the Warsaw Uprising. I might also use it for some Polish anti-Soviet partisan activities if I can come up with enough information.

I probably could have uploaded something - but the end result doesn't feel different enough from what I posted last spring to justify it. I'm still trying to find ways to make the AI more effective, have got some missing unit icons and such I'd like to fix. additionally, I haven't solved the music glitch of things not repeating. so I might just make all of the faction music based on the original five factions and then make a separate patch for the new music.

pending upload 4.2

pending upload 4.2

News 1 comment

will be posting a new 4.2 version of the mod by this upcoming weekend. This version of the mod has been almost exclusively dedicated to making it work...

Uncommon Valor Beta Test 2.0

Uncommon Valor Beta Test 2.0

News 5 comments

there is an updated test patch uploaded and available for testing. WW2 mode heavily modified. many bugs and glitches have been fixed.

Beta Patch 2.0 upload delay

Beta Patch 2.0 upload delay

News 3 comments

Although the mod is still not complete, I wanted to put out the current version for testing. a lot of things have transpired in the last year that has...

Eras of War

Eras of War

News 4 comments

thoughts on implementing time-periods on Axis & Allies

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Uncommon Valor 4.3

Uncommon Valor 4.3

Patch 21 comments

I've overhauled the mod to work in Windows 10 as best as I can. thousands of buildings, units, and regiments have been updated to correct missing skin...

Uncommon Valor Beta Patch 4.1

Uncommon Valor Beta Patch 4.1

Patch 20 comments

this is a sequel to the Gizmotron user-mod for Axis and Allies. featuring new types of weather & terrain. new, larger territory maps in skirmish mode...

Uncommon Valor AI-patch (quick fix)

Uncommon Valor AI-patch (quick fix)

Patch 1 comment

this patch is designed to make the AI a bit less difficult. it will still be noticeably stronger than in the original game. I've changed the variables...

Uncommon Valor Beta 3 0

Uncommon Valor Beta 3 0

Demo 13 comments

extract this over a clean install of the Axis & Allies game. paste this into your Atari folder to over-write the original data for installation. in the...

Comments  (0 - 10 of 924)
heyao214
heyao214

reinforce ai!your mods is very great and wonderful!i come from china and i like playing your mods!ai too rookie when i play german or usa in battle.AI cant know develops technologies,when i uses tanks,ai usually use soilder seas.ai cant use airfiled and heavy tanks、super heavy tanks😂😂😂

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Gizmotron Creator
Gizmotron

I've made some updates to the Tengxian map I posted pictures of earlier. There are two different versions. the first version has the player taking on the role of Japan - where they have to smash through Chinese defenses. the second version is heavily influenced by the original "Bastogne" SP Campaign map. the player will take on the role of China. they'll need to fight off eight different attacks featuring infantry, artillery, tanks, and air strikes. These will come from the north, east, and south. Finally, in desperation the Japanese player will launch an all-out attack to capture the city. if the player can survive for one hour they automatically win.

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userz
userz

Hi so i tried out the mod with the french, there are color boxes for some of the units and machine gunner's gun not correctly modeled.

the game is installed in C:

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cofa88
cofa88

hello, after installing new patch im having this error at launch, any idea?
error: D:/axis and allies/data/units/CZE/slo_bomber_dive.tgi(0): ThingData name already used: sl0_dive_bomber

thanks

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Gizmotron Creator
Gizmotron

was this a clean install of the game? if so then I'll have to see what I can iron out. I did revise a bunch of the bombers last month or so. I don't have any errors connected to that on my install. and I don't remember that being an issue when i created the upload.

you could try removing the installation and any other versions of the patch. then try installing it again fresh. if there are lingering files from a previous version of the mod that will create problems.

although I've got to warn you that this mod was created to be installed on the C:/ drive. so you'll probably find a lot of missing skins. (things will be pink or rainbow colored)

there are literally thousands and thousands of files in this mod. I decided it was better to simply have the mod installed in the one drive every computer should have.

then my problem becomes... if I do everything to look right on the D:/ drive somebody will want it on C:/ or F:/ etc.

after six years I'm also getting a little bit worn out on this one.

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cofa88
cofa88

thanks now is working ! i found the mod much better than before,also the graphic... then icons audio etc.. a part that some nations like turkey still doesnt have proper skin.
im gonna change laptop soon, does the game run with window 10 and full hd resolution?

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Gizmotron Creator
Gizmotron

honestly, I don't know. I never got it to work on any of my previous laptops because they didn't have enough RAM to complete loading the mod. I can't promise anything... but in theory a 2 GHz processor and 8GB of RAM should be barely enough. I currently use 3.6 GHz 16GB because that is the current 'standard' for general high-end gameplay. I don't know anybody who's gotten this mod to work on a laptop though.

I have the mod working on Windows 10 right now... but it's glitchy and more prone to crashes than it was with Windows XP. I could play the mod for hours and hours on XP. without having made a single major change to the mod I still find that I'm lucky to make it past 90 minutes or so on Win10. there were maps I've played dozens of times over without a single snag or problem in XP that crash pretty regularly on Win10. all I can say is that you should shave your games often. I wish I had better answers for you. but that's all I've got right now.

I tried solving the red box for the French flamethrower tank... but Windows 10 has a horrible search function that doesn't really work on file content (just file names). so I have yet to find the original problem file. so I just made a new alternate version of the flamethrower tank and changed the regiment. it now shows up okay. some of these models might not be fixable... our primary modeller is not actively working on the mod anymore. I'm more of the nuts-and-bolts code worker.

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uriya
uriya

Is there a date of a new version release? And of course, will the crash problems and the color bug be fixed? I also suggest to make a balance of the naval prices, because battleships are too cheep. Other than that it's the best A&A mod I ever played!

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Gizmotron Creator
Gizmotron

as far as game crashes are concerned:
this is a really old game that wasn't written with Windows 10 in mind. I used to be able to play this mod for hours at a time on Windows XP with no problems at all.

however, once I switched over to Windows 10 the game crashes happened a lot more often - and were typically unpredictable. I think it's because the game is running out of memory resources. save your games fairly often.

typically, even after a big crash, I can go back to where I saved the game and finish the map without too much trouble.

Windows 10 doesn't print the error message at the time of the crash. it also doesn't keep error logs. this makes it extremely difficult to try and fix or prevent game crashes. I don't know how to change these settings because I'm not a programmer - I'm just an amateur who works on this part-time when I get the chance.

as far as 'the color bug'. this mod needs to be installed on a clean, unaltered install of the A&A English version of the game. it also needs to be located on drive C. if you install it on any other drive there are going to be lots and lots of missing skins. things with missing skins show up as solid pink shapes.

since I can't predict where people will install the game and mod - using the default C drive for install made the most sense. there are so many files in this mod that trying to manually update everything to look correct for a D drive install might not even solve your problem. if you have it installed on an external hard-drive then the name could change every other time you plug in your device.

fighters now have an attack bonus against artillery units - so this has given fighters some usefulness even if your adversaries don't have bombers. even biplanes with a pair of light mgs can create trouble for artillery if they're not defended by friendly machine guns or AA mechs. I'm also adding a new sub-component to fighter attacks so that when fighters are strafing ground units the enemy units being hit will suffer morale loss.

I agree that many of the boats are too cheap. they were supposed to be $500 to $800 for a battleship. but I never got around to checking out all the boats. I'll be trying to balance out the prices and increase the time between barrage volleys.

honestly, I don't have a firm date for the next upload other than... before 2019.

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Mr_Nygren
Mr_Nygren

" it also needs to be located on drive C"

Why is this?

So it is because of A&A being on drive D that the models of some factions and certain buildings are pink?

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