this is a sequel to the Gizmotron user-mod for Axis and Allies. featuring new types of weather & terrain. new biomes allow players to mix and match arctic, boreal, and other terrains on the same map in was never possible before.

new, larger territory maps in skirmish mode. new experience ranks and bonuses (regiments improve up to 2000 exp points). 100+ special ops, new water-based units like cruisers and submarines (with torpedo attacks). nations included are Australia, Belgium, Brazil, Bulgaria, Canada, Communist China, Croatia, Czechoslovakia, Denmark, Estonia, Finland, France, Germany, Great Britain, Greece, Hungary, India (Allied), Indian National Army (Axis), Iran, Iraq, Italy, Japan, Latvia, Lithuania, Mongolia, Nationalist China, Netherlands, Netherlands KNIL, New Zealand, Norway, Philippines, Poland, Romania, Russia, Slovak Republic (Axis), South Africa, Spain, Sweden, Thailand, Turkey, the United States, Viet Minh, Yugsolavia, and the Yugoslav Partisans

more nations and territories available for WW2 mode, see images for details.

new descriptions for rate of fire (recharge time in seconds), travel speed (numbers are used instead of generic descriptions) allow players to more accurately compare in-game performance of units. machine-guns and sub-machine-guns now affect multiple targets based on historical rate of fire (but have lower damage output compared to rifles). attack values for anti-tank weapons and tank cannons are based on historical penetration data at 500 yards.

new artillery and anti-tank gun units have been added to make sure that infantry is still competitive at later stages of the game. infantry machine guns are capable of engaging enemy aircraft and can be used to defend your base while armored and mechanized forces are on the attack.

artillery attack values based on historic shell weights (with an attack bonus against infantry based on shell diameter in millimeters). artillery attack range based on historical maximum range.

new interceptor airfields allow players to use fighters to attack enemy bombers before they can strike friendly buildings. major nations will have multiple types of aircraft and airfields to choose from. certain nations now have the option of recruiting supply drops from airfields instead of using experience points. additionally some nations will have access to unique airborne weapons like atomic bombs, chemical weapons, and napalm from airfields deployed from Aviation HQ Divisions) aircraft speeds have been increased so that infantry can run in circles to avoid bombers. some nations have the ability to deploy airborne supply drops from airfields.

most nations (but not all) will have artillery bunkers which can be packed up, moved, and unpacked at least once. (more than once causes the game to crash. still don't know why). a much more aggressive AI is featured. the World War 2 map now features 16 different sides (9 Allied, 6 Axis, 1 Neutral).

new stand-alone arrangements of historical music has been added. new songs included for China, Poland, Italy, Belgium, Greece, Norway, and Sweden. these can be played through the map editor by the use of triggers. (haven't figured out how to get the new faction music to loop back on itself. so the new nations use the original theme music for now)

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pending upload 4.2

News 1 comment

in addition to correcting thousands of unit and building skins I've updated some regiments and units.

although I had planned to not add any new material (buildings, generals, regiments, units, etc) to this upload there IS new content.

when I looked at how I would like to update certain SP Campaign maps there were some generals I wanted to include that were not in the existing game. I've included some of the worst commanders of the war, many of whom are more famous for getting defeated over and over again. the reason for this is to make possible SP campaigns somewhat more historical.

most of the new generals are for Nationalist China, Imperial Japan, Great Britain, and the Soviet Union. the original game strongly favored the European and North African theater so many of these commanders were overlooked.

although I will not be including playable SP Campaigns for this upload I have already started working on a replacement version. I've been correcting and changing the original maps to reflect new game features, generals, and enhancing the restrictions to balance out game-play. some of the original maps are nearly impossible to win with the significantly longer attack ranges for cruisers and battleships.

I don't believe I have a complete update of the 'nerfed' artillery units and battleships. that part of the mod will still be included. what I've done is included a series of range handicaps that can be used when creating new maps. I've been happy with how the new battleships and artillery work in the WW2 randomly generated maps - so I didn't feel the need to change them. but for the original SP campaign missions they're so overpowered that I had to do something.

Uncommon Valor Beta Test 2.0

Uncommon Valor Beta Test 2.0

News 5 comments

there is an updated test patch uploaded and available for testing. WW2 mode heavily modified. many bugs and glitches have been fixed.

Beta Patch 2.0 upload delay

Beta Patch 2.0 upload delay

News 3 comments

Although the mod is still not complete, I wanted to put out the current version for testing. a lot of things have transpired in the last year that has...

Eras of War

Eras of War

News 4 comments

thoughts on implementing time-periods on Axis & Allies

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Uncommon Valor 4.3

Uncommon Valor 4.3

Patch 13 comments

I've overhauled the mod to work in Windows 10 as best as I can. thousands of buildings, units, and regiments have been updated to correct missing skin...

Uncommon Valor Beta Patch 4.1

Uncommon Valor Beta Patch 4.1

Patch 20 comments

this is a sequel to the Gizmotron user-mod for Axis and Allies. featuring new types of weather & terrain. new, larger territory maps in skirmish mode...

Uncommon Valor AI-patch (quick fix)

Uncommon Valor AI-patch (quick fix)

Patch 1 comment

this patch is designed to make the AI a bit less difficult. it will still be noticeably stronger than in the original game. I've changed the variables...

Uncommon Valor Beta 3 0

Uncommon Valor Beta 3 0

Demo 13 comments

extract this over a clean install of the Axis & Allies game. paste this into your Atari folder to over-write the original data for installation. in the...

Comments  (0 - 10 of 911)
TheLastSterling
TheLastSterling

Glad to see this mod still going. I love how you've included the Chi-Ha Dynamo considering it was an april fools joke.

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Gizmotron Creator
Gizmotron

good to hear from you again.

I couldn't really get the Dynamo to do what it was supposed to do - which was to cripple communications equipment. and the attack animation never worked out the way I wanted it to.

you're right, though. for the time they spent on this crazy project they could have spent that energy and making several hundred extra mortars.

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TheLastSterling
TheLastSterling

Thanks giz. Haven't been on the A&A website since for some reason the site says I have an invalid IP and I can no longer access the site. What I meant about the dynamo tank was that it's a fake tank. A blogger posted an april fools joke as if it was a real tank. People believed it enough to post it on wikipedia XD. The tank never existed!

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Gizmotron Creator
Gizmotron

ah, that doesn't completely surprise me. if it were legit I think I would have found it in Rikugun v1 and 2 by Leland Ness. and I could only find it on forum discussions instead of the secondary and primary literature.

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Bakura2
Bakura2

Hi, i came to ask something, would it be useful to add a "Lend Lease" Technology to Mongolia? i say this, because they can get T-34 and T-34/85 extremely easy and early, it doesnt make Mongolia OP, but it still allows them to easily defeat enemies that would be a lot more powerful, for example, like as you put the lend lease to greece to get their most powerful units and anti tank units, and like communist china. It would make mongolia a little more challenging and, for me, a little more realistic and funny to play

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Gizmotron Creator
Gizmotron

good point. I was testing out the Khalkin Gol map last weekend and came to a pretty similar conclusion. even without the russians, the Mongolians could give Japan too much of a fight. I don't really want them steam-rolling over Japanese infantry and light tanks with tank destroyers they wouldn't get until 1945!

I gave Mongolia a lot of stuff they probably didn't get until the war was very nearly over. the idea was to have Mongolia participate in the Manchurian blitzkrieg in 1945... but for most of the war they are far more powerful than was historically plausible.

had a similar problem in earlier versions of the mod with Hungarian armor. it was too easy for them to get their top tier tanks out on the map and just steam-roll over countries that they historically had no business defeating.

I'll make those changes for the next upload.

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dingo15
dingo15

Is it intentional that artillery fires at units in fog of war when they were not even spotted?

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Gizmotron Creator
Gizmotron

no, it wasn't something I expected to happen. I actually don't know exactly WHY it happens, either.

that being said, I don't really mind it either. it was jarring at first, but I find that it can make games more exciting and challenging on smaller maps.

it frequently saves me the trouble of looking for my enemies on smaller maps!

if I find that my artillery bunkers are out-matched by an enemy I unpack my supply depots within range of them, and then unpack my own artillery bunkers and move them to attack the offending enemy artillery bunkers.

additionally, if you use the "Counter Battery Fire" special op you can destroy them instantly (or severely weaken them) with one hit.

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SCHWITZER1945
SCHWITZER1945

Will there be a Me 262 and HE 162, and E-100

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Gizmotron Creator
Gizmotron

the Me-262, Horten Ho-229, and Arado Ar-234 are already in the game. the He-162 is not. the E-100 will not be included in this mod.

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