Contra is a freeware modification for Command and Conquer Generals: Zero Hour real-time strategy game. It's a big project started in 2004. It adds many new units as well as numerous new upgrades, new general's powers and buildings. It also adds new sounds, maps, bug fixes, enhanced graphics, and other effects, as well as three new generals.

Features:

  • Introduced Ranking system, in which that certain buildings and units can only be built when a certain general's rank is achieved. Players get awarded for their combat efficiency.
  • 3 New Generals - USA Cybernetic, China Flame and GLA Assault.
  • A.I. is greatly enhanced.
  • Introduction of "Super Units". The limit is 1 per player (like hero units). Super units require 5th rank. Each general has a unique super unit.
  • Neutral Tech Structures reappear after a while after they are destroyed.
  • Deep variety of gameplay tactics and strategies.
  • Wide choice of units, buildings, special powers and upgrades.
  • New graphics and sounds.
  • All 12 generals were made as diverse as possible. The gameplay for each general is unique.
  • Simplified micro management (since Contra 008).
  • Each faction speaks its own language (since Contra 008).
  • Increased stability in multiplayer games (since Contra 008).

Versions in development:

009

Available versions for download:

009 BETA 2 - ModDB
009 BETA - ModDB
008 FINAL - ModDB
008 BETA 2 - ModDB
008 BETA - ModDB
007 - ModDB Revora
006 - ModDB FileFront
005 - ModDB FileFront
004 - ModDB FileFront
003 - ModDB FileFront
002 - ModDB FileFront

Links:

Main Page
International Forum
Russian Forum

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USA Generals:

Air Force - Malcolm "Ace" Granger

Air Force general depends on speed and precision. He requires skillful
control and is heavy on micro management. While being a powerful general
the skill and experience required makes him difficult for many
beginners to play.

Laser - "Pinpoint" Townes

Laser is a versatile general strong in call situations. He is flexible and has
units to fill every combat role. As a result he has no weaknesses other
than being a specialist at nothing.

Super Weapon - Alexis Alexander

Advantage of this general is easy micro and very simple strategy. Almost the same
vs all enemies - build up around enemy until he dies. However, you
should not ignore other abilities.

Cybernetic - Algrin "A.I." Ironhand

The generic feature of this general is his mobility, which allows to move
an entire army very fast and create numerical superiority at desired
areas of the battlefield. His basic strategy is unstoppable maneuvering
along enemy base perimeter. If he finds a weak point in defense, he
moves there instantly and destroys the most significant targets.

China Generals:

Nuke - Tsing Shi Tao

Nuke General must rely on aggression to defend his base. He has no defenses
to hide behind while you wait for your nukes to load. The absence of
defense structures forces the player to be more active and aggressive.
Use your units to carry out counterattacks for defense and support your
main attack with super weapons.

Infantry - "Anvil" Shin Fai

Infantry is a volatile general given to decisive victories or defeats in the
early game. As expected, he relies on masses of infantry in the early
game, later reinforced by more infantry. In the late game he gains
powerful artillery strikes supported by the same infantry.

Tank - Ta Hun Kwai

His strategy is easy to understand, but not as easy to implement:
build more tanks and attack. But everything has its details.

Flame - Huang Lin Bao

He has the same strategy as tank general, but another means for its
implementation and another battle tactics. His vehicles are not as
armoured as tank general's ones, so he has to use artillery and
different tactics and tricks, instead of forcing his way through.

GLA Generals:

Toxin - Dr. Thrax

Toxin General specializes in area attacks and damage over time. He is
especially effective vs mobbed units and hordes. If well played, you
will find all of your positions unapproachable for the fields of acid
and poison.

Demolition - Rodall "Demo" Juhziz

He is a versatile and powerful general with demanding micro management needs.
Since almost all units are disposable, you must use them with care,
directing almost all kamikazes manually. The more assiduously you play -
the more complex it becomes for enemy to defend from your endless flows
of kamikazes. If you play properly, you can defeat any other general.

Stealth - Prince Kassad

While at a glance his units are weak and poorly suited of combat, Stealth
General is a deceptively powerful general using infiltration and
surprise to his advantage. He has long range sniper units capable of
attacking with impunity against units lacking stealth detection. He is a
challenging general to play, but has a strong reward for the effort given.

Assault - Mahmud al Huchum

Assault is a flexible general with flexible units. He requires low micro
management and is well suited for most players. While having
no spectacular abilities he also has no weaknesses.

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RSS Articles

Hi folks!

It's been two months since we released Contra 009 Beta 2 version, and we can only say that we are very happy with your feedback, and with approximately 100 downloads per day.

We are also glad to see more people being active on Tunngle and our Discord channel. We apologize for not being active there, since we are occupied with our work for Contra, but you can discuss things there with some other people, and arrange games.

As you guys play and report bugs, we fix them and improve things.
We fixed obvious Ratel II overpowered state, Centurion bonus damage and so on. Everything with purpose to make game even more balanced and enjoyable.

But we also proceeded with our scheduled work. It's important to note that this is not a patch update as some people are thinking, but a news update. Let's get to it.

This time we are more focused on GLA.

- GLA Chemical general got a new structure, Chemical Lab, which replaces both Defiler and Bunker.

lab

Chemical Lab holds important upgrades for Chemical general. This is also the only structure which can spill toxins around, on your demand. Lab can launch both toxin and acid clouds anywhere on the map. Structure is available at rank 3, but requires Palace.

- Next one is Demo Scorpion

scorp 1

It was about time to change the old model right? We are focused on Demo general, since he has serious problems dealing with other generals. Demo Scorpion has better primary damage, and his standard suicide weapon. But, new addition is the demo charge, which Scorpion leaves on the ground when destroyed (not suicided). Demo charge can deal serious damage to tanks and infantry. It is a very good addition when your forces are retreating, or when attacking. Demo charges will block enemy units from advancing forward, or from chasing your units.

- All GLA generals got one version of Technical which replaces all old variants.

tech

This means also for GLA Chemical general. Chemical general now has Wasp available from rank 1, as AA unit. And Technical is now conventional rank 1 transport unit. His weapons are fixed now and get proper bonus from salvages.

- Last but not least, is visual update for China Bunkers. Previously, their garrisoned versions just had additional housecolor blocks, which were ugly. Now, it is improved with sandbags and wires.


bunk

I suggest you to subscribe and to follow Persun's channel, you can see good testing games between us there. You can also see new updated things even before article here.

There were some awesome games lately, which you should see:



A few errors, possibly causing mismatch errors have been found. We are testing for mismatches as well.

ThePredatorBG analyzed and fixed some errors in Skirmish and Challenge AI, as well as usual bug fixes.

Here's the Granger Challenge fix: Click. The crash must now be gone forever. Simply extract the archive to your ZH folder.

Hope you enjoy, and see you next time!

Contra 009 Beta 2 Release

Contra 009 Beta 2 Release

News 71 comments

Second beta release edition of Contra mod. We bring you many new things, and fixed bad ones from earlier release.

Contra 009 Beta 2 changelog (part 18)

Contra 009 Beta 2 changelog (part 18)

News 20 comments

Contra 009 Beta 2 changelog (part 18) Fixed errors, Balance changes, Graphics, Maps, etc.

Contra 009 work in progress - Update 7

Contra 009 work in progress - Update 7

News 57 comments

Contra Summer update with new models, gameplay and much more.

Contra 009 work in progress - Update 6

Contra 009 work in progress - Update 6

News 64 comments

The sixth news update of Contra 009 is here. With some videos again.

RSS Files
Contra 009 BETA 2

Contra 009 BETA 2

Full Version 181 comments

009 Beta 2 has been released. !!! CLICK ON "Read more..." TO SEE THE INSTALLATION INSTRUCTIONS !!!

Contra 009 BETA

Contra 009 BETA

Full Version 440 comments

A long awaited 009 beta release is here. Download it, test it and help us improve gameplay, balance and fix bugs. !!! CLICK ON "Read more..." TO SEE THE...

Contra 008 FINAL

Contra 008 FINAL

Full Version 433 comments

Contra 008 FINAL version is here!!! Long work is finally done and now you can enjoy full 008 version. Please read the installation instructions carefully...

Contra 008 BETA 2

Contra 008 BETA 2

Full Version 231 comments

Contra 008 Beta II. Happy New Year to all of you!!! We are happy to inform you that Contra 008 Beta II release is ready!

Contra 008 BETA

Contra 008 BETA

Full Version 554 comments

The long, long awaited BETA is finally here! We, members of Contra Project Team, thank you for all the wait! It has been years since the last release...

Contra 007 Net Fix (007 ONLY)

Contra 007 Net Fix (007 ONLY)

Patch 41 comments

You get disconnect (or mismatch) during multiplayer games? Contra 007 Net Fix is here. This patch requires Zero Hour 1.04 Patch and Contra 007. It's not...

Comments  (0 - 10 of 5,837)
lucashitman
lucashitman

hi contra team,creator, developers, fans, supporters players, i played contra like from 003 i really like it LIKE REALLY, and i know we all have "things", school, work, wife, kids, etc life in general, but i ask of you fix the air challenge 3 different generals and the air breaks all the time... i hope there's a fix soon sorry for the long text always watching and waiting for a fix thx in advance :)
P.S. why the battleships in challenge if we cant use hem?

Reply Good karma Bad karma+1 vote
ThePredatorBG Creator
ThePredatorBG

Some errors with Granger Challenge were fixed. We hope the crash is gone. But it needs to be tested a lot before we can confirm.
Juhziz and Ironhand Challenge maps have static Battleships, but they are not meant to be used. Simply, maps look better with them.

Reply Good karma+1 vote
ronaldo.Br
ronaldo.Br

Hello mod developers, in the question of naval units, do you intend to add in the future?

Reply Good karma Bad karma+1 vote
ThePredatorBG Creator
ThePredatorBG

Sadly not. Moving naval units can not be implemented in Generals without bugs.

Reply Good karma+1 vote
Elybra19
Elybra19

Hello mod developers and I tried the new version of this mod but I did not like the changes made I prefer the version 008 that this if they continue so it is not worth following this mod.

1) limiting super weapons and super vehicles to a per player is a ridicules they took away the grace to the game.
2) What I did not like in this version like the previous one is the fact that it needs a level of rangon to unlock some buildings.
3) that the nuclear weapons general does not have any defensive structure at least add the bunker at least.

Sorry for my english

Reply Good karma Bad karma0 votes
d-ce Creator
d-ce

You do realize that all those "changes" are present in 008 version too?
For people who suggest removing super weapon limitation, level ranking and nuke general defence i can say only one thing. Please delete Contra from your PC, format your hard drive, and start fresh with another mod....and simply forget you ever "played" Contra.

Reply Good karma+1 vote
ThePredatorBG Creator
ThePredatorBG

1) We have to achieve balance between the local player and the AI in Challenge. The other method is to make AI build more super units if the player does. In Skirmish, you can uncheck Tournament Mode and you will be able to build unlimited super weapons and super units.
2) All versions since 003 use rank restrictions. It is nothing new to Contra.
3) We've achieved balance without defensive structures and an unique gameplay. If you don't like how this general plays, you have 11 other generals to choose from. All of them have defensive structures.

Reply Good karma+1 vote
qwertyuiopkl556
qwertyuiopkl556

One of my favorite mods but I've encountered a possible problem:
The cash hack (Both, Chinese general power as well as the Black Lotus ability) doesn't work on the GLA mobile supply stash.

Reply Good karma Bad karma+1 vote
ThePredatorBG Creator
ThePredatorBG

It should work on Factory.

Reply Good karma+1 vote
qwertyuiopkl556
qwertyuiopkl556

I will try that, thanks.

Reply Good karma Bad karma+1 vote
ThePredatorBG Creator
ThePredatorBG

I've added this detail to the cash steal descriptions.

Reply Good karma+2 votes
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457 votes submitted.

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Highest Rated (34 agree) 10/10

Contra is number 1!

Dec 4 2011 by Madin

Lowest Rated (18 agree) 1/10

The creators are douche-bags.

Feb 28 2012 by Nazara

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