ontra is a freeware modification for Command and Conquer Generals: Zero Hour real-time strategy game. It's a big project started in 2004. It adds many new units as well as numerous new upgrades, new general's powers and buildings. It also adds new sounds, maps, bug fixes, enhanced graphics, and other effects, as well as three new generals.

Features:

  • Introduced Ranking system, in which that certain buildings and units can only be built when a certain general's rank is achieved. Players get awarded for their combat efficiency.
  • 3 New Generals - USA Cybernetic, China Flame and GLA Assault.
  • A.I. is greatly enhanced.
  • Introduction of "Super Units". The limit is 1 per player (like hero units). Super units require 5th rank. Each general has a unique super unit.
  • Neutral Tech Structures reappear after a while after they are destroyed.
  • Deep variety of gameplay tactics and strategies.
  • Wide choice of units, buildings, special powers and upgrades.
  • New graphics and sounds.
  • All 12 generals were made as diverse as possible. The gameplay for each general is unique. 
  • Simplified micro management (since Contra 008).
  • Each faction speaks its own language (since Contra 008).
  • Increased stability in multiplayer games (since Contra 008).

Versions in development:

008 - work in progress...

Available versions for download:

008 BETA 2 - ModDB
008 BETA - ModDB Revora
007 - ModDB Revora
006 - ModDB FileFront  
005 - ModDB FileFront
004 - ModDB FileFront
003 - ModDB FileFront
002 - ModDB FileFront

Links:

Main Page
International Forum
Russian Forum

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USA Generals:

Cybernetic - Algrin "A.I." Ironhand

The generic feature of this general is his mobility, which allows to move
an entire army very fast and create numerical superiority at desired
areas of the battlefield. His basic strategy is unstoppable maneuvering
along enemy base perimeter. If he finds a weak point in defense, he
moves there instantly and destroys the most significant targets.

Air Force - Malcolm "Ace" Granger

Air Force general depends on speed and precision. He requires skillful
control and is heavy on micro management. While being a powerful general
the skill and experience required makes him difficult for many
beginners to play.

Laser - "Pinpoint" Townes

Laser is a versatile general strong in call situations. He is flexible and has
units to fill every combat role. As a result he has no weaknesses other
than being a specialist at nothing.

Super Weapon - Alexis Alexander

Advantage of this general is easy micro and very simple strategy. Almost the same
vs all enemies - build up around enemy until he dies. However, you
should not ignore other abilities.

China Generals:

Flame - Huang Lin Bao

He has the same strategy as tank general, but another means for its
implementation and another battle tactics. His vehicles are not as
armoured as tank general's ones, so he has to use artillery and
different tactics, and tricks, instead of forcing his way through.

Nuke - Tsing Shi Tao

Nuke General must rely on aggression to defend his base. He has no defenses
to hide behind while you wait for your nukes to load. The absence of
defense structures forces the player to be more active and aggressive.
Use your units to carry out counterattacks for defense and support your
main attack with super weapons.

Infantry - "Anvil" Shin Fai

Infantry is a volatile general given to decisive victories or defeats in the
early game. As expected, he relies on masses of infantry in the early
game, later reinforced by more infantry. In the late game he gains
powerful artillery strikes supported by the same infantry.

Tank - Ta Hun Kwai

His strategy is easy to understand, but not as easy to implement:
build more tanks and attack. But everything has its details.

GLA Generals:

Toxin - Dr. Thrax

Toxin General specializes in area attacks and damage over time. He is
especially effective vs mobbed units and hordes. If well played, you
will find all of your positions unapproachable for the fields of acid
and poison.

Demolition - Rodall "Demo" Juhziz

He is a versatile and powerful general with demanding micro management needs.
Since almost all units are disposable, you must use them with care,
directing almost all kamikazes manually. The more assiduously you play -
the more complex it becomes for enemy to defend from your endless flows
of kamikazes. If you play properly, you can defeat any other general.

Stealth - Prince Kassad

While at a glance his units are weak and poorly suited of combat, Stealth
General is a deceptively powerful general using infiltration and
surprise to his advantage. He has long range sniper units capable of
attacking with impunity against units lacking stealth detection. He is a
challenging general to play, but has a strong reward for the effort
given.

Assault - Mahmud al Hukum

Assault is a flexible general with flexible units. He is low micro management and well suited
for most players. While having no spectacular abilities he also has no weaknesses.


Don't forget to track Contra if you like it. You will see new updates frequently.

Image RSS Feed Latest Screens
Redesigned Drones New Contra Launcher New Observer Interface 2
Blog RSS Feed Report abuse Latest News: Attention!!! Tester needed!!!

24 comments by dcesarec on Oct 6th, 2014


So 008 FINAL version testing has started and things are looking
good... and hot. Currently there are no serious problems which could
delay releasing of 008 Final version.


After some attempts to find a reliable and trusty member, willing to play and help us, we have decided to post here.

So, we are looking for a tester. Yes, a tester... What does it mean? It means you will:

- Get the latest 008 version which is found nowhere
- Play with developers in real time, chat with us and become friendlier with us
- You will also be involved in gameplay balancing
- Opportunity to get in team later, if 009 project starts

What you need to have:

- Some actual gaming skills, we are not pro players, but we are good. We
dont need a beginner or noob, we want to play balanced 2v2 or 3v3 games
- Time to play almost every day/night (1-3 games)
- English knowledge
- Trusty relationship with us, you need to know that we make final decisions about changes
- Dropbox installed
- Hamachi installed
- Basic knowledge with FinalBIG (needed so you can insert files)

If you are interested and if you have what it takes, please leave some info below:
- How long you have played Contra
- How old are you
- What's your timezone (required)

Also, we have recently updated our website, and will keep updating it. It was left behind for a long time since Creator was absent, and he was the only one with the rights to make changes. Fortunately, he showed up and gave us what we needed to make changes. Contra.cncguild.net

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Contra 008 BETA 2

Contra 008 BETA 2

Jan 1, 2014 Demo 200 comments

Contra 008 Beta II. Happy New Year to all of you!!! We are happy to inform you that Contra 008 Beta II release is ready!

Contra 008 BETA

Contra 008 BETA

Mar 31, 2013 Demo 554 comments

The long, long awaited BETA is finally here! We, members of Contra Project Team, thank you for all the wait! It has been years since the last release...

Contra 007 Net Fix

Contra 007 Net Fix

Dec 20, 2011 Patch 39 comments

You get disconnect (or mismatch) during multiplayer games? Contra 007 Net Fix is here. This patch requires Zero Hour 1.04 Patch and Contra 007. It's not...

Contra 007 Chinese Translation

Contra 007 Chinese Translation

Dec 1, 2011 Patch 8 comments

Chinese translation for Contra 007 has been completed. Thanks to Oops2005. Just copy file to ZH folder.

Contra 007 Map Fixes

Contra 007 Map Fixes

Jun 11, 2010 Patch 17 comments

When Contra 007 was released, it had new multiplayer maps. But they were locked because of an error. This fix unlocks 5 new maps. Install: Unpack it and...

Contra 007 Fixed AI

Contra 007 Fixed AI

May 22, 2010 Patch 69 comments

This is Contra 007 fixed AI. Now the game must not crash with it.

Post comment Comments  (0 - 10 of 4,164)
Guest
Guest 8hours 47mins ago says:

This comment is currently awaiting admin approval, join now to view.

shaurya1983
shaurya1983 Oct 17 2014, 3:05pm says:

i think the problem is in the contra beta 2.big file. plz see to it.

+1 vote     reply to comment
TeslaSkyShaymin
TeslaSkyShaymin Oct 14 2014, 10:47pm says:

Hello Contra team, I'm Joshua (you can call me Shaymin or Tesla if you'd like) and i would like to join your team, I am 16 years old, i have skype, youtube and fraps, in addition to that my rig is very powerful (GTX 760, Intel Core i7 Extreme Edition I7-5960X, (16x4) 64 GB of DDR4 Corsair Vengeance LPX RAM) I know how to fairly use Final.big, my timezone is Pacific Time Zone (UTC-08:00) And am usually always available... unless i'm attending school which is 7:00am To 3:00pm (weekdays) but if you need to contact me you can just text me via phone/skype and i should be able to respond right away. With that said even though i haven't had a Mod DB account that long i have been following the mod for 5 years now, this game as well as this mod has been a big part of my childhood and i have spent countless hours on this game. Although i'm not a great modder, i am a excellent C&C player and a veteran RTS player (RTS is where i'm at!!), with the 1-3 games every night i'll probably want to play 1-460 cause i can just keep PLAYING....AND PLAYING.... however i will need help setting up hamachi, cause lets be honest... who knows how to set up that damm thing! I don't really have that many friends cause i'm a bit of a nerd... but i still like to talk a lot especially about this game and i'd love talk to you guys too. (cause no one really talks about this game :/) It would be a GREAT honor to join the team, i have never joined any modder team or community as a matter of fact before so bear with me on it... I'm passionate about the mod and it would be great if this beautiful mod brought me there to the modding community! :D

+1 vote     reply to comment
userz
userz Oct 17 2014, 6:19pm replied:

Sorry kid, but if you want to join a mod team you need to have skills, not just playtesting cuz good at playing video game is not a skill! Besides i am sure the mod team have their real life friends play test for them already. Also knowing how to use final.big is NOTHING, I can use final.big but i don't know anything about modding.
Can you do code? Can you do 3d models? Textures? Modding is not about playing mod! There is actually a lot of works, and they are very BORING work. You need spend hours to figure out codes, making models etc.
Playing video game and making them are complete different thing.

+4 votes     reply to comment
JBHAMMER
JBHAMMER Oct 17 2014, 8:49am replied:

you can join one of my hamachi channels, so yu can play with us.

Network = jbhammercontra1 Pw = 1234
Network = jbhammercontra2 Pw = 1234
Network = jbhammercontra3 Pw = 1234

Network = jbhammercontra4 Pw = 1234

+1 vote     reply to comment
shaurya1983
shaurya1983 Oct 13 2014, 4:14pm says:

i played contra 008 beta 1 today. laser and airforce general in challenge mode worked perfectly. but in beta 2 airforce general crashed after 10 minutes. what is the reason. plz help.where is the problem.

+1 vote     reply to comment
EbolaVirus
EbolaVirus Oct 9 2014, 6:59am says:

Ok, thanks for the fast reply.

PS
Noscript causes the messages not to align.

+1 vote     reply to comment
Guest
Guest 8hours 49mins ago replied:

This comment is currently awaiting admin approval, join now to view.

colonelalhafiz
colonelalhafiz Oct 9 2014, 11:57pm replied:

why i never see people use long range defence as offence bombardment? especially superweapon general (in contra mod and remix escalation mod) and eca of rotr

0 votes     reply to comment
ThePredatorBG
ThePredatorBG Oct 10 2014, 7:33am replied:

How many noobs have you played with? :P
Because when I play, either my enemy or I use defense structures as offense. I support advance with Patriots and SSM Sites. And my enemies too. It's a very effective way to control the map as Super Weapon general. The long range defenses you mentioned are considered offensive when they are close to the enemy base as they will be attacking the buildings and units in his base. Imagine they are some deployed Nuke Cannons.

+2 votes     reply to comment
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Icon
C&C Generals: Zero Hour Icon
Platforms
Windows, Mac
Developer
Contra Mod Team
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Official Page
Contra.cncguild.net
Release Date
Released Aug 15, 2009
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9.2

374 votes submitted.

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Highest Rated (23 agree) 10/10

Contra is number 1!

Dec 4 2011, 12:38pm by Madin

Lowest Rated (14 agree) 1/10

The creators are douche-bags.

Feb 28 2012, 10:05am by Nazara

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Real Time Strategy
Theme
War
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