ontra is a freeware modification for Command and Conquer Generals: Zero Hour real-time strategy game. This mod adds over 100 new units as well as new upgrades, new general's powers, buildings and 3 new generals. New music, maps, quality graphics and sounds for normal Zero Hour units are added too. Contra also changes all existing generals in C&C Generals: Zero Hour.

Versions in development:

008 - work in progress... (don't ask for release date, we don't know when it's going to be finished).
Contra 008 will include an entirely new campaign for all factions (including a unique briefing for each mission), each faction speaks its own language (China speaks Chinese, GLA speaks Arabic), bug fixes, balance fixes, new Multiplayer maps, new Co-op maps, remade Challenge mode (including China, USA and GLA Boss generals), new units, new buildings, new upgrades, new updated models and skins, new terrain textures, new cameos, improved AI, better game stability and other minor stuff.

Available versions for download:

007 - ModDB Revora
006 - ModDB FileFront  
005 - ModDB FileFront
004 - ModDB FileFront
003 - ModDB FileFront
002 - ModDB FileFront

Links:

Main Page: Contra.cncguild.net 
International Forum: Forums.revora.net
Russian Forum: Redsys.ru

Users browsing Contra's ModDB page:

Click to see how many people are online

Contra page viewers map:

Contra Globebeta




USA Generals:

Cybernetic - Algrin "A.I." Ironhand

The generic feature of this general is his mobility, which allows to move an entire army very fast and create numerical superiority at desired areas of the battlefield. His basic strategy is unstoppable maneuvering along enemy base perimeter. If he finds a weak point in defense, he moves there instantly and destroys the most significant targets.

Air Force - Malcolm "Ace" Granger

Air Force general depends on speed and precision. He requires skillful control and is heavy on micro management. While being a powerful general the skill and experience required makes him difficult for many beginners to play.

Laser - "Pinpoint" Townes

Laser is a versatile general strong in call situations. He is flexible and has units to fill every combat role. As a result he has no weaknesses other than being a specialist at nothing.

Super Weapon - Alexis Alexander

Advantage of this general is easy micro and very simple strategy. Almost the same vs all enemies - build up around enemy until he dies. However, you should not ignore other abilities.

China Generals:

Flame - Huang Lin Bao

He has the same strategy as tank general, but another means for its implementation and another battle tactics. His vehicles are not as armoured as tank general's ones, so he has to use artillery and different tactics, and tricks, instead of forcing his way through.

Nuke - Tsing Shi Tao

Nuke General must rely on aggression to defend his base. He has no defenses to hide behind while you wait for your nukes to load. The absence of defense structures forces the player to be more active and aggressive. Use your units to carry out counterattacks for defense and support your main attack with super weapons.

Infantry - "Anvil" Shin Fai

Infantry is a volatile general given to decisive victories or defeats in the early game. As expected, he relies on masses of infantry in the early game, later reinforced by more infantry. In the late game he gains powerful artillery strikes supported by the same infantry.

Tank - Ta Hun Kwai

His strategy is easy to understand, but not as easy to implement: build more tanks and attack. But everything has its details.

GLA Generals:

Toxin - Dr. Thrax

Toxin general specializes in area attacks and damage over time. He is especially effective vs mobbed units and hordes. If well played, you will find all of your positions unapproachable for the fields of acid and poison.

Demolition - Rodall "Demo" Juhziz

He is a versatile and powerful general with demanding micro management needs. Since almost all units are disposable, you must use them with care, directing almost all kamikazes manually. The more assiduously you play - the more complex it becomes for enemy to defend from your endless flows of kamikazes. If you play properly, you can defeat any other general.

Stealth - Prince Kassad

While at a glance his units are weak and poorly suited of combat, Stealth General is a deceptively powerful general using infiltration and surprise to his advantage. He has long range sniper units capable of attacking with impunity against units lacking stealth detection. He is a challenging general to play, but has a strong reward for the effort given.

Assault - Mahmud al Huchum

Assault is a flexible general with flexible units. He is low micro management and well suited for most players. While having no spectacular abilities he also has no weaknesses.


If you like the mod, and want to watch it, click on "Track This Mod" below (you must be logged-on). You will receive update news next to your nickname (top left) when the mod is updated. If you are already tracking Contra and you press "Track This Mod" below, you will stop tracking it, so check before pressing it.

>>> Track This Mod <<<

Image RSS Feed Latest Screens
Assault Karkadann in-game screenshot Assault Rig Launcher in-game screenshot Assault Quad Cannon in-game screenshot
Blog RSS Feed Report abuse Latest News: Attention! Announcement!

7 comments by Taran.UA on Feb 5th, 2012

Attention!

If you make your mod and want to take models from Contra then you are allowed to take those models which were rejected. The latest official release for now is Contra 007. You are not allowed to take anything from it, but you are allowed to take old stuff from older versions which is not used in latest release any more. Before you take an old model, make sure that it is not used in Remix because some models were taken from there. After you take the model, you need to add a short string to your mod description (as well as to credits page in the game) which elaborates that some models were taken from Contra.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Contra 007 Net Fix

Contra 007 Net Fix

Dec 20, 2011 Patch 14 comments

You get disconnect (or mismatch) during multiplayer games? Contra 007 Net Fix is here. This patch requires Zero Hour 1.04 Patch and Contra 007. It's not...

Chinese translation for Contra 007

Chinese translation for Contra 007

Dec 1, 2011 Patch 7 comments

Chinese translation for Contra 007 has been completed. Thanks to Oops2005. Just copy file to ZH folder.

Contra 007 map fixes

Contra 007 map fixes

Jun 11, 2010 Patch 15 comments

When Contra 007 was released, it had new multiplayer maps. But they were locked because of an error. This fix unlocks 5 new maps. Install: Unpack it and...

Contra 007 fixed AI

Contra 007 fixed AI

May 22, 2010 Patch 44 comments

This is Contra 007 fixed AI. Now the game must not crash with it.

Challenge and USA missions unlock + Fixes v2

Challenge and USA missions unlock + Fixes v2

Oct 15, 2009 Patch 53 comments

Challenge and USA missions unlock version 2. !!!Use at your own risk.!!! This patch includes fixed laser general challenge map by anggara_nothing

Contra 007 (Mac version)

Contra 007 (Mac version)

Sep 18, 2009 Full Version 4 comments

This is a Mac version of Contra 007, ported & packaged by super_kev. It comes with the installer & launchers to allow the mod to be played in...

Comments  (0 - 10 of 1,581)
Arch_Enemy
Arch_Enemy May 23 2012, 8:17am says:

Did you or can you make stealth commanches with an abbility to hold fire like stealth general jihad warrior, or any other unit? It is very annoying when they start firing on their own, while trying to ambush someone :)

+2 votes     reply to comment
GeneralKhan
GeneralKhan May 23 2012, 12:53pm replied:

.......Also the Rank 1 arti of stealth general(I had forget its name).

+1 vote     reply to comment
FallenAngel-23
FallenAngel-23 May 21 2012, 1:11pm says:

I think that alot of people including me would appriciate it if there was an easier AI avaible, for a lot of people this mod is great due to the realistic but also creative unit designs. It's just really hard to get into the playing mechanic when you are being rushed all the time.

+1 vote     reply to comment
GeneralKhan
GeneralKhan May 23 2012, 12:34am replied:

I suggest.. set the starting money to 10k or 20k, the AI will take
very long time to buildup his base and attack force.

+1 vote     reply to comment
icebladefox
icebladefox May 21 2012, 2:51pm replied:

personally i think the gap from very hard and insane is to large... hard and very hard are just soo pathetically easy then insane pulls total BS.

easyer ai should have been added but with how sad hard is its not really a need. personally they should fill in the gap from insane and very hard

+1 vote     reply to comment
ThePredatorBG
ThePredatorBG May 21 2012, 2:37pm replied:

Easier AI can be expected but it depends on Creator's decision. For now just add AI to your team (example: you + Very Hard vs Insane). He will defend you from the enemy.

+1 vote     reply to comment
F117
F117 May 21 2012, 9:03am says:

English with accents is the best idea (like it was so far) so please dont change that... Many people dont know Mandarin or Arabic but English everyone knows and with all these accents it was great!(like Death Hand in Nuclear China , great pleasure to listen him)

+1 vote     reply to comment
ThePredatorBG
ThePredatorBG May 21 2012, 11:46am replied:

It took a lot of time to record and insert Chinese and Arabic voices for each unit, so they won't be removed. Creator (the leader of Contra) said he may bring back the old English replics but it will be after 008's release because we have more important things to complete.

+1 vote     reply to comment
icebladefox
icebladefox May 21 2012, 12:48pm replied:

i like the new ones in the respective language.

+1 vote     reply to comment
ThePredatorBG
ThePredatorBG May 20 2012, 5:51am replied:

Probably not. USA train is not planned.

+1 vote     reply to comment
Post a Comment

Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.

Icon
C&C Generals: Zero Hour Icon
Platforms
Windows, Mac
Developer
Contra Mod Team
Contact
Send Message
Official Page
Contra.cncguild.net
Release Date
Released Dec 31, 2005
Mod Watch
Track this mod
Share
Community Rating

Average

9.4

115 votes submitted.

You Say

-

Ratings closed.

Style
Genre
Real Time Strategy
Theme
War
Players
Single & Multiplayer
Statistics
Rank
78 of 16,798
Last Update
2 weeks ago
Watchers
1,244 members
Addons
3
Files
14
News
24
Tutorials
3
Reviews
32