Contra is a freeware modification for Command and Conquer Generals: Zero Hour real-time strategy game. It's a big project started in 2004. It adds many new units as well as numerous new upgrades, new general's powers and buildings. It also adds new sounds, maps, bug fixes, enhanced graphics, and other effects, as well as three new generals.

Features:

  • Introduced Ranking system, in which that certain buildings and units can only be built when a certain general's rank is achieved. Players get awarded for their combat efficiency.
  • 3 New Generals - USA Cybernetic, China Flame and GLA Assault.
  • A.I. is greatly enhanced.
  • Introduction of "Super Units". The limit is 1 per player (like hero units). Super units require 5th rank. Each general has a unique super unit.
  • Neutral Tech Structures reappear after a while after they are destroyed.
  • Deep variety of gameplay tactics and strategies.
  • Wide choice of units, buildings, special powers and upgrades.
  • New graphics and sounds.
  • All 12 generals were made as diverse as possible. The gameplay for each general is unique.
  • Simplified micro management (since Contra 008).
  • Each faction speaks its own language (since Contra 008).
  • Increased stability in multiplayer games (since Contra 008).

Versions in development:

009

Available versions for download:

009 BETA - ModDB
008 FINAL - ModDB
008 BETA 2 - ModDB
008 BETA - ModDB
007 - ModDB Revora
006 - ModDB FileFront
005 - ModDB FileFront
004 - ModDB FileFront
003 - ModDB FileFront
002 - ModDB FileFront

Links:

Main Page
International Forum
Russian Forum

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USA Generals:

Air Force - Malcolm "Ace" Granger

Air Force general depends on speed and precision. He requires skillful
control and is heavy on micro management. While being a powerful general
the skill and experience required makes him difficult for many
beginners to play.

Laser - "Pinpoint" Townes

Laser is a versatile general strong in call situations. He is flexible and has
units to fill every combat role. As a result he has no weaknesses other
than being a specialist at nothing.

Super Weapon - Alexis Alexander

Advantage of this general is easy micro and very simple strategy. Almost the same
vs all enemies - build up around enemy until he dies. However, you
should not ignore other abilities.

Cybernetic - Algrin "A.I." Ironhand

The generic feature of this general is his mobility, which allows to move
an entire army very fast and create numerical superiority at desired
areas of the battlefield. His basic strategy is unstoppable maneuvering
along enemy base perimeter. If he finds a weak point in defense, he
moves there instantly and destroys the most significant targets.

China Generals:

Nuke - Tsing Shi Tao

Nuke General must rely on aggression to defend his base. He has no defenses
to hide behind while you wait for your nukes to load. The absence of
defense structures forces the player to be more active and aggressive.
Use your units to carry out counterattacks for defense and support your
main attack with super weapons.

Infantry - "Anvil" Shin Fai

Infantry is a volatile general given to decisive victories or defeats in the
early game. As expected, he relies on masses of infantry in the early
game, later reinforced by more infantry. In the late game he gains
powerful artillery strikes supported by the same infantry.

Tank - Ta Hun Kwai

His strategy is easy to understand, but not as easy to implement:
build more tanks and attack. But everything has its details.

Flame - Huang Lin Bao

He has the same strategy as tank general, but another means for its
implementation and another battle tactics. His vehicles are not as
armoured as tank general's ones, so he has to use artillery and
different tactics and tricks, instead of forcing his way through.

GLA Generals:

Toxin - Dr. Thrax

Toxin General specializes in area attacks and damage over time. He is
especially effective vs mobbed units and hordes. If well played, you
will find all of your positions unapproachable for the fields of acid
and poison.

Demolition - Rodall "Demo" Juhziz

He is a versatile and powerful general with demanding micro management needs.
Since almost all units are disposable, you must use them with care,
directing almost all kamikazes manually. The more assiduously you play -
the more complex it becomes for enemy to defend from your endless flows
of kamikazes. If you play properly, you can defeat any other general.

Stealth - Prince Kassad

While at a glance his units are weak and poorly suited of combat, Stealth
General is a deceptively powerful general using infiltration and
surprise to his advantage. He has long range sniper units capable of
attacking with impunity against units lacking stealth detection. He is a
challenging general to play, but has a strong reward for the effort given.

Assault - Mahmud al Huchum

Assault is a flexible general with flexible units. He requires low micro
management and is well suited for most players. While having
no spectacular abilities he also has no weaknesses.

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RSS feed Articles

Hello, dear Contra fans and Happy Easter to those who celebrate it today! It is ThePredatorBG this time.

As said before, Cybernetic general is under revision. This means changing and/or adding new units.

One new unit for Cybernetic general is Cyber Dog, which is anti-personnel.

Cyber Dog is fully mechanical, and produced in Barracks. It is very fast, and because of this, is mostly used as infantry hunter. With its sharp iron teeth, it rips enemy infantry into pieces with one bite. You can use it in early game to block tech structures from being captured by your enemy. It is very effective vs. GLA generals. Due to its mechanical body, machine guns cannot harm it seriously. But RPGs and all other armor-piercing weapons can kill it almost instantly. Since it is a pure robot, it is vulnerable to ECM. Can be upgraded with Exoskeletons and Advanced Data Transmission upgrades.


For the last few days, I've been busy with preparing some overview of what I've been working on lately. And I have them in video format.

Sequoia trees have a gameplay role. Destroying one sequoia tree will cause it to fall down and create a domino effect. The end result is pretty obvious - the middle area of the map is completely swept. Remember that you can always achieve a comeback when the enemy has middle control by destroying the trees.


The purpose of this video is to show that capturable trains are possible in multiplayer. Capturing the train engine transfers the entire train to that player. After being owned by a player, it starts following the railroad path, goes out of the map borders and comes back again until it's destroyed. The map is still in progress.


This is the map intro of a new challenger, USA Boss, who will be available in later versions of Contra. Also, an FPS Control button was added to all Challenge maps. Each click changes the game speed in real time. You may have seen this button in older versions, but this time it works!


We have a new member in the team - Josh Zemlinsky. He is helping with the creation of new maps, currently for Campaign. Thanks, Josh!

Yes, you read it right - Campaign. I want to remind you that our Campaign is still in progress and it will come out one day. I could have shown something in this update, but... I don't want to spoil it. You are free to speculate.

In addition, we are recruiting experienced mapmakers. This means you need to have good world building and scripting knowledge. Mapmaking background is a big plus! If you fulfill the requirements and are willing to help, contact me by PM. The more people we are, the faster we will complete and release Challenge and Campaign content!

Contra 009 work in progress - Update 4

Contra 009 work in progress - Update 4

News 27 comments

After a small pause, we are back on track with the newest information about our progress.

Contra 009 Beta Release

Contra 009 Beta Release

News 49 comments

A long awaited 009 beta release is here. Download it, test it and help us improve gameplay, balance and fix bugs.

Contra 008 Final and 009 Beta changelogs (part 16 & 17)

Contra 008 Final and 009 Beta changelogs (part 16 & 17)

News 28 comments

Contains an unposted changelog of Contra 008 Final and the 009 Beta changelog.

Contra 009 Beta gameplay videos

Contra 009 Beta gameplay videos

News 15 comments

In anticipation of Contra 009, we decided to post some in-game videos. Check some of the new features.

RSS feed Downloads
Contra 009 BETA

Contra 009 BETA

Demo 219 comments

A long awaited 009 beta release is here. Download it, test it and help us improve gameplay, balance and fix bugs. !!! CLICK ON "Read more..." TO SEE THE...

Contra 008 FINAL

Contra 008 FINAL

Full Version 382 comments

Contra 008 FINAL version is here!!! Long work is finally done and now you can enjoy full 008 version. Please read the installation instructions carefully...

Contra 008 BETA 2

Contra 008 BETA 2

Demo 232 comments

Contra 008 Beta II. Happy New Year to all of you!!! We are happy to inform you that Contra 008 Beta II release is ready!

Contra 008 BETA

Contra 008 BETA

Demo 553 comments

The long, long awaited BETA is finally here! We, members of Contra Project Team, thank you for all the wait! It has been years since the last release...

Contra 007 Net Fix (007 ONLY)

Contra 007 Net Fix (007 ONLY)

Patch 40 comments

You get disconnect (or mismatch) during multiplayer games? Contra 007 Net Fix is here. This patch requires Zero Hour 1.04 Patch and Contra 007. It's not...

Contra 007 Chinese Translation (007 ONLY)

Contra 007 Chinese Translation (007 ONLY)

Patch 8 comments

Chinese translation for Contra 007 has been completed. Thanks to Oops2005. Just copy file to ZH folder.

Post comment Comments  (0 - 10 of 5,014)
The_Zed
The_Zed

Update pls

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aylwincherian
aylwincherian

for the chemical general map challenge....playing asdemolition general...my command centre is destroyed before the intro movie ends...please fix this

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WWB
WWB

Why is the Death Hand gone??? I can't build it as nuke general
Can anyone help me??

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shaurya1983
shaurya1983

plz come out with a fix for airforce general challenge.

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AssassinSpy
AssassinSpy

the balance in this mod really needs some work, and naplam general needs to stop ****** appearing in every random game of bots i make, fuuuuuuuuuuuuuuuck. Oh and are you able to fix the fact that bots can pretty much bypass every single jam the stealth general has? he's pretty much **** without that. Anyways, the mod is pretty fun, i'd give it a 7/10, can be really frustrating sometimes, but i guess it's alright.

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d-ce Creator
d-ce

The problem is, you play too much vs AI.

Reply Good karma+1 vote
AssassinSpy
AssassinSpy

;v;, (i just like that more, playing with other people with lag and other factors? not my thing, i just play for the war type atmosphere, even if it can be bullshiieet) on a side note, here's a bug for ya, sometime's the Air General's B-3 Wyvern, when landing after a bomb run, will lag the game extremely hard, dropping the fps, etc. Until it is killed or takes off the airfield, it happens on like the second or third wyvern being built, i'm not exactly sure, but it happens after you stop limiting the super weapons.

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Highest Rated (33 agree) 10/10

Contra is number 1!

Dec 4 2011 by Madin

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The creators are douche-bags.

Feb 28 2012 by Nazara

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