ontra is a freeware modification for Command and Conquer Generals: Zero Hour real-time strategy game. It's a big project started in 2004. It adds many new units as well as numerous new upgrades, new general's powers and buildings. It also adds new sounds, maps, bug fixes, enhanced graphics, and other effects, as well as three new generals.


  • Introduced Ranking system, in which that certain buildings and units can only be built when a certain general's rank is achieved. Players get awarded for their combat efficiency.
  • 3 New Generals - USA Cybernetic, China Flame and GLA Assault.
  • A.I. is greatly enhanced.
  • Introduction of "Super Units". The limit is 1 per player (like hero units). Super units require 5th rank. Each general has a unique super unit.
  • Neutral Tech Structures reappear after a while after they are destroyed.
  • Deep variety of gameplay tactics and strategies.
  • Wide choice of units, buildings, special powers and upgrades.
  • New graphics and sounds.
  • All 12 generals were made as diverse as possible. The gameplay for each general is unique.
  • Simplified micro management (since Contra 008).
  • Each faction speaks its own language (since Contra 008).
  • Increased stability in multiplayer games (since Contra 008).

Versions in development:

008 - work in progress...

Available versions for download:

008 BETA 2 - ModDB
008 BETA - ModDB Revora
007 - ModDB Revora
006 - ModDB FileFront
005 - ModDB FileFront
004 - ModDB FileFront
003 - ModDB FileFront
002 - ModDB FileFront


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USA Generals:

Cybernetic - Algrin "A.I." Ironhand

The generic feature of this general is his mobility, which allows to move
an entire army very fast and create numerical superiority at desired
areas of the battlefield. His basic strategy is unstoppable maneuvering
along enemy base perimeter. If he finds a weak point in defense, he
moves there instantly and destroys the most significant targets.

Air Force - Malcolm "Ace" Granger

Air Force general depends on speed and precision. He requires skillful
control and is heavy on micro management. While being a powerful general
the skill and experience required makes him difficult for many
beginners to play.

Laser - "Pinpoint" Townes

Laser is a versatile general strong in call situations. He is flexible and has
units to fill every combat role. As a result he has no weaknesses other
than being a specialist at nothing.

Super Weapon - Alexis Alexander

Advantage of this general is easy micro and very simple strategy. Almost the same
vs all enemies - build up around enemy until he dies. However, you
should not ignore other abilities.

China Generals:

Flame - Huang Lin Bao

He has the same strategy as tank general, but another means for its
implementation and another battle tactics. His vehicles are not as
armoured as tank general's ones, so he has to use artillery and
different tactics, and tricks, instead of forcing his way through.

Nuke - Tsing Shi Tao

Nuke General must rely on aggression to defend his base. He has no defenses
to hide behind while you wait for your nukes to load. The absence of
defense structures forces the player to be more active and aggressive.
Use your units to carry out counterattacks for defense and support your
main attack with super weapons.

Infantry - "Anvil" Shin Fai

Infantry is a volatile general given to decisive victories or defeats in the
early game. As expected, he relies on masses of infantry in the early
game, later reinforced by more infantry. In the late game he gains
powerful artillery strikes supported by the same infantry.

Tank - Ta Hun Kwai

His strategy is easy to understand, but not as easy to implement:
build more tanks and attack. But everything has its details.

GLA Generals:

Toxin - Dr. Thrax

Toxin General specializes in area attacks and damage over time. He is
especially effective vs mobbed units and hordes. If well played, you
will find all of your positions unapproachable for the fields of acid
and poison.

Demolition - Rodall "Demo" Juhziz

He is a versatile and powerful general with demanding micro management needs.
Since almost all units are disposable, you must use them with care,
directing almost all kamikazes manually. The more assiduously you play -
the more complex it becomes for enemy to defend from your endless flows
of kamikazes. If you play properly, you can defeat any other general.

Stealth - Prince Kassad

While at a glance his units are weak and poorly suited of combat, Stealth
General is a deceptively powerful general using infiltration and
surprise to his advantage. He has long range sniper units capable of
attacking with impunity against units lacking stealth detection. He is a
challenging general to play, but has a strong reward for the effort

Assault - Mahmud al Hukum

Assault is a flexible general with flexible units. He is low micro management and well suited
for most players. While having no spectacular abilities he also has no weaknesses.

Don't forget to track Contra if you like it. You will see new updates frequently.

Image RSS Feed Latest Screens
Redesigned Drones New Contra Launcher New Observer Interface 2
Blog RSS Feed Report abuse Latest News: Attention!!! Tester needed!!!

32 comments by dcesarec on Oct 6th, 2014

So 008 FINAL version testing has started and things are looking
good... and hot. Currently there are no serious problems which could
delay releasing of 008 Final version.

After some attempts to find a reliable and trusty member, willing to play and help us, we have decided to post here.

So, we are looking for a tester. Yes, a tester... What does it mean? It means you will:

- Get the latest 008 version which is found nowhere
- Play with developers in real time, chat with us and become friendlier with us
- You will also be involved in gameplay balancing
- Opportunity to get in team later, if 009 project starts

What you need to have:

- Some actual gaming skills, we are not pro players, but we are good. We
dont need a beginner or noob, we want to play balanced 2v2 or 3v3 games
- Time to play almost every day/night (1-3 games)
- English knowledge
- Trusty relationship with us, you need to know that we make final decisions about changes
- Dropbox installed
- Hamachi installed
- Basic knowledge with FinalBIG (needed so you can insert files)

If you are interested and if you have what it takes, please leave some info below:
- How long you have played Contra
- How old are you
- What's your timezone (required)

Also, we have recently updated our website, and will keep updating it. It was left behind for a long time since Creator was absent, and he was the only one with the rights to make changes. Fortunately, he showed up and gave us what we needed to make changes. Contra.cncguild.net

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Contra 008 BETA 2

Contra 008 BETA 2

Jan 1, 2014 Demo 226 comments

Contra 008 Beta II. Happy New Year to all of you!!! We are happy to inform you that Contra 008 Beta II release is ready!

Contra 008 BETA

Contra 008 BETA

Mar 31, 2013 Demo 553 comments

The long, long awaited BETA is finally here! We, members of Contra Project Team, thank you for all the wait! It has been years since the last release...

Contra 007 Net Fix

Contra 007 Net Fix

Dec 20, 2011 Patch 39 comments

You get disconnect (or mismatch) during multiplayer games? Contra 007 Net Fix is here. This patch requires Zero Hour 1.04 Patch and Contra 007. It's not...

Contra 007 Chinese Translation

Contra 007 Chinese Translation

Dec 1, 2011 Patch 8 comments

Chinese translation for Contra 007 has been completed. Thanks to Oops2005. Just copy file to ZH folder.

Contra 007 Map Fixes

Contra 007 Map Fixes

Jun 11, 2010 Patch 17 comments

When Contra 007 was released, it had new multiplayer maps. But they were locked because of an error. This fix unlocks 5 new maps. Install: Unpack it and...

Contra 007 Fixed AI

Contra 007 Fixed AI

May 22, 2010 Patch 69 comments

This is Contra 007 fixed AI. Now the game must not crash with it.

Post comment Comments  (0 - 10 of 4,229)
Guest Dec 16 2014, 3:26am says:

This comment is currently awaiting admin approval, join now to view.

Jareth26 Dec 16 2014, 4:28pm replied:

This mod is not dead, not at all.
Version 008 is actually close to release so just be patient.

+2 votes     reply to comment
Zerhfay Dec 17 2014, 5:38pm replied:

wait you mean version 008 BETA 3 ?

+1 vote     reply to comment
dcesarec Creator
dcesarec 5hours 49mins ago replied:

No, 008 FINAL...

Few more days

+2 votes   reply to comment
scarts Dec 13 2014, 12:31pm says:

ahh man I have been waiting for 008 since it was announced in the end of 09. I think it's close now, so I cant wait! LOVE how the ai (at least in old versions) was a HUGE focus.

Please have as good an ai as previous versions! 005 was hardest, but not as polished as 007, so maybe 008 be a mixture of the 2 :)???

+1 vote     reply to comment
ThePredatorBG Creator
ThePredatorBG Dec 13 2014, 3:40pm replied:

Unfortunately, AI is not in our experience. Since Creator left, there's nobody working on the AI. I opened SkirmishScripts.scb myself, but nothing seemed wrong. I hope the bad AI in 008 would serve as a stimulus for the player to search for online games. We will try to get people together after the release. However, Challenge AI is not affected - it works as supposed.

+1 vote   reply to comment
zero_blade16 Dec 14 2014, 8:13am replied:

Did you guys fix the AI of Toxin and Demo Generals in this version? They just don't build Arms Dealers.

+1 vote     reply to comment
Nuke73at9 Dec 12 2014, 8:28pm says:

How do you get that robot, you know from the main screen?

+1 vote     reply to comment
ThePredatorBG Creator
ThePredatorBG Dec 12 2014, 8:33pm replied:

It's USA Cybernetic General's super unit - Seraph. He is built at War Factory. You need to reach rank 5 and have a Particle Cannon to be able to build Seraph.

+1 vote   reply to comment
arobylance Dec 12 2014, 5:53am says:

when 008 FINAL will be released? christmas day? new year? or after mod of the year? 8 days? i dunno... can you pls tell me?

+1 vote     reply to comment
ThePredatorBG Creator
ThePredatorBG Dec 12 2014, 6:28am replied:

We don't know the exact date. It's coming, just be patient.

+3 votes   reply to comment
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C&C Generals: Zero Hour Icon
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Release Date
Released Aug 15, 2009
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373 votes submitted.

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Ratings closed.

Highest Rated (23 agree) 10/10

Contra is number 1!

Dec 4 2011, 12:38pm by Madin

Lowest Rated (14 agree) 1/10

The creators are douche-bags.

Feb 28 2012, 10:05am by Nazara

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