Contra is a freeware modification for Command and Conquer Generals: Zero Hour real-time strategy game. It's a big project started in 2004. It adds many new units as well as numerous new upgrades, new general's powers and buildings. It also adds new sounds, maps, bug fixes, enhanced graphics, and other effects, as well as three new generals.
009
009 BETA 2 - ModDB
009 BETA - ModDB
008 FINAL - ModDB
008 BETA 2 - ModDB
008 BETA - ModDB
007 - ModDB Revora
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Air Force general depends on speed and precision. He requires skillful
control and is heavy on micro management. While being a powerful general
the skill and experience required makes him difficult for many
beginners to play.
Laser is a versatile general strong in call situations. He is flexible and has
units to fill every combat role. As a result he has no weaknesses other
than being a specialist at nothing.
Advantage of this general is easy micro and very simple strategy. Almost the same
vs all enemies - build up around enemy until he dies. However, you
should not ignore other abilities.
The generic feature of this general is his mobility, which allows to move
an entire army very fast and create numerical superiority at desired
areas of the battlefield. His basic strategy is unstoppable maneuvering
along enemy base perimeter. If he finds a weak point in defense, he
moves there instantly and destroys the most significant targets.
Nuke General must rely on aggression to defend his base. He has no defenses
to hide behind while you wait for your nukes to load. The absence of
defense structures forces the player to be more active and aggressive.
Use your units to carry out counterattacks for defense and support your
main attack with super weapons.
Infantry is a volatile general given to decisive victories or defeats in the
early game. As expected, he relies on masses of infantry in the early
game, later reinforced by more infantry. In the late game he gains
powerful artillery strikes supported by the same infantry.
His strategy is easy to understand, but not as easy to implement:
build more tanks and attack. But everything has its details.
He has the same strategy as tank general, but another means for its
implementation and another battle tactics. His vehicles are not as
armoured as tank general's ones, so he has to use artillery and
different tactics and tricks, instead of forcing his way through.
Toxin General specializes in area attacks and damage over time. He is
especially effective vs mobbed units and hordes. If well played, you
will find all of your positions unapproachable for the fields of acid
and poison.
He is a versatile and powerful general with demanding micro management needs.
Since almost all units are disposable, you must use them with care,
directing almost all kamikazes manually. The more assiduously you play -
the more complex it becomes for enemy to defend from your endless flows
of kamikazes. If you play properly, you can defeat any other general.
While at a glance his units are weak and poorly suited of combat, Stealth
General is a deceptively powerful general using infiltration and
surprise to his advantage. He has long range sniper units capable of
attacking with impunity against units lacking stealth detection. He is a
challenging general to play, but has a strong reward for the effort given.
Assault is a flexible general with flexible units. He requires low micro
management and is well suited for most players. While having
no spectacular abilities he also has no weaknesses.
Welcome to another Contra update and Happy Easter!
This time it took longer to release a news update, but the work never stopped since the last update. There's work behind the scenes and there's work you see in news such as new models. After all, we posted News Update 11 and 12 one week apart like never before, while keeping them detailed.
Weather Manipulation Device (or WMD) is in the spotlights again. But why this model again? A sudden game crash was preventing us from inserting the model with all the initial details. Fortunately, that was fixed and the model was successfully inserted and looks as good as planned.
Laser general's Tokamak super power plant got a texture overhaul and it glows on night maps.
Salvage Factory is a new building for Assault general. It was about time for Assault to get a special building since Stealth has Jammer Station, Toxin has Chemical Lab and Demo has Airfield. This new building is of course still being tested, but currently, it is available at rank 3 and costs $3000. Salvage Factory drops a salvage crate at the red mark each few seconds. Players have to manually place their tank on that spot in order to get the crate. In addition, "Recycling" upgrade is now available for research at this structure, thus at rank 3. We have some more ideas for this structure which may become active abilities.
The good old SDI Cannon is now a good new SDI Cannon. All stats remain unchanged.
One good screenshot follows up. Let's not forget about the standard way of showing cool stuff, hey! Infantry general's Troop Crawlers...
... but it's not over yet. Particle and sound effects have also been improved without performance cost.
Before we end this update, we want to link you to Maelstrom's twitch. He streams Contra every Saturday, showing new content while testers play online: Twitch.tv
He was very generous to record new voice lines for Angel robots, and is planning to do some more for other units.
And as usual: Link to Discord.
Hope you enjoyed!
Second December update for Contra mod, bringing you short insight in progress.
News update on improved Skirmish AI and stability fixes.
New season starts and introduces new players in game.
Latest Contra 009 mod updates, showing some new stuff.
009 Beta 2 has been released. !!! CLICK ON "Read more..." TO SEE THE INSTALLATION INSTRUCTIONS !!!
A long awaited 009 beta release is here. Download it, test it and help us improve gameplay, balance and fix bugs. !!! CLICK ON "Read more..." TO SEE THE...
Contra 008 FINAL version is here!!! Long work is finally done and now you can enjoy full 008 version. Please read the installation instructions carefully...
Contra 008 Beta II. Happy New Year to all of you!!! We are happy to inform you that Contra 008 Beta II release is ready!
The long, long awaited BETA is finally here! We, members of Contra Project Team, thank you for all the wait! It has been years since the last release...
You get disconnect (or mismatch) during multiplayer games? Contra 007 Net Fix is here. This patch requires Zero Hour 1.04 Patch and Contra 007. It's not...
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
Hi, if the Saturn can do the same function as the SDI cannon is there any advantage in building the SDI cannon? I mean does it have more range or firepower etc? Thanks
Saturn can no longer shoot down ballistic missiles.
Playing contra 008 version.
When playing as super weapon and leaser general i noticed their advance defense system does not fire enemy within range.i have to manually target enemies.
also i noticed something
1.I cant sell buildings.
2.Super weapon general doesn't have emp patriot.
3.Super weapon general doesn't have advance rod upgrade.power plant doesn't emit
blue color like vanilla game.
4.airforce epic unit needs to relode its bomb making it weak.on the other hand
cyber general have two epic unit.if you give the cyber epic air unit to
airforce than it would be great
1. It's intended.
2. EMP is granted by the "EMP Warheads" upgrade available at Blackout Missile System.
3. That's because all USA generals use the same "Control Rods" upgrade. Upgrade count is limited in this game, so we had to use one upgrade for all USA generals. Upgrade cameo is tied to the upgrade, so it's yellow everywhere.
4. Air Force's super unit is very strong if you know how to use it. We've already planned out the super units for Cyber general in 009 final.
1.Is there a future plan for selling building?its really useful option.
2.I dont think all USA generals use the same "Control Rods" upgrade. S.W general use advance power upgrade that gives 300% power output.And other generals use normal power upgrade that gives 100% power.
3.Sometimes the defense structure doesn't attack enemy within range.like laser generals advance defense.It does not attack enemy on its own but when i target enemy manually it attack.
1. SW general can sell her defenses and Air Force can disassemble his planes, but that's it.
2. That's the Solar Panels upgrade, which has no relation with power plants at all.
3. Which defense is it and which enemy type does it ignore (units, buildings)?
1.Advanced Control Rods in vanilla version.
Cnc.wikia.com
2.how do i get rid off useless building?
3.it ignore tanks and infantry.i had to manually target units
in contra 008.
Is there a complete wiki for contra?
1. I know what Control Rods are in vanilla, and I answered why we don't have the blue rods in Contra.
2. Selling buildings is a cheap way to prevent your enemy from getting experience. Contra is better suited for online play and is not very friendly to new players as they have to re-learn how to play the game. You could say Contra is a hardcore mod.
3. Which building is it? The Annihilator? We haven't noticed such a bug.
For complete info on the mod: Contra.cncguild.net
yes the Annihilator.
Also what does jarmen kells command aura do
It heals and grants firepower bonus to nearby units.