Contra is a freeware modification for Command and Conquer Generals: Zero Hour real-time strategy game. It's a big project started in 2004. It adds many new units as well as numerous new upgrades, new general's powers and buildings. It also adds new sounds, maps, bug fixes, enhanced graphics, and other effects, as well as three new generals.

Features:

  • Introduced Ranking system, in which that certain buildings and units can only be built when a certain general's rank is achieved. Players get awarded for their combat efficiency.
  • 3 New Generals - USA Cybernetic, China Flame and GLA Assault.
  • A.I. is greatly enhanced.
  • Introduction of "Super Units". The limit is 1 per player (like hero units). Super units require 5th rank. Each general has a unique super unit.
  • Neutral Tech Structures reappear after a while after they are destroyed.
  • Deep variety of gameplay tactics and strategies.
  • Wide choice of units, buildings, special powers and upgrades.
  • New graphics and sounds.
  • All 12 generals were made as diverse as possible. The gameplay for each general is unique.
  • Simplified micro management (since Contra 008).
  • Each faction speaks its own language (since Contra 008).
  • Increased stability in multiplayer games (since Contra 008).

Versions in development:

009

Available versions for download:

009 BETA - ModDB
008 FINAL - ModDB
008 BETA 2 - ModDB
008 BETA - ModDB
007 - ModDB Revora
006 - ModDB FileFront
005 - ModDB FileFront
004 - ModDB FileFront
003 - ModDB FileFront
002 - ModDB FileFront

Links:

Main Page
International Forum
Russian Forum

Users browsing this page:

Click to see how many people are online

Contra page viewers map:


USA Generals:

Air Force - Malcolm "Ace" Granger

Air Force general depends on speed and precision. He requires skillful
control and is heavy on micro management. While being a powerful general
the skill and experience required makes him difficult for many
beginners to play.

Laser - "Pinpoint" Townes

Laser is a versatile general strong in call situations. He is flexible and has
units to fill every combat role. As a result he has no weaknesses other
than being a specialist at nothing.

Super Weapon - Alexis Alexander

Advantage of this general is easy micro and very simple strategy. Almost the same
vs all enemies - build up around enemy until he dies. However, you
should not ignore other abilities.

Cybernetic - Algrin "A.I." Ironhand

The generic feature of this general is his mobility, which allows to move
an entire army very fast and create numerical superiority at desired
areas of the battlefield. His basic strategy is unstoppable maneuvering
along enemy base perimeter. If he finds a weak point in defense, he
moves there instantly and destroys the most significant targets.

China Generals:

Nuke - Tsing Shi Tao

Nuke General must rely on aggression to defend his base. He has no defenses
to hide behind while you wait for your nukes to load. The absence of
defense structures forces the player to be more active and aggressive.
Use your units to carry out counterattacks for defense and support your
main attack with super weapons.

Infantry - "Anvil" Shin Fai

Infantry is a volatile general given to decisive victories or defeats in the
early game. As expected, he relies on masses of infantry in the early
game, later reinforced by more infantry. In the late game he gains
powerful artillery strikes supported by the same infantry.

Tank - Ta Hun Kwai

His strategy is easy to understand, but not as easy to implement:
build more tanks and attack. But everything has its details.

Flame - Huang Lin Bao

He has the same strategy as tank general, but another means for its
implementation and another battle tactics. His vehicles are not as
armoured as tank general's ones, so he has to use artillery and
different tactics and tricks, instead of forcing his way through.

GLA Generals:

Toxin - Dr. Thrax

Toxin General specializes in area attacks and damage over time. He is
especially effective vs mobbed units and hordes. If well played, you
will find all of your positions unapproachable for the fields of acid
and poison.

Demolition - Rodall "Demo" Juhziz

He is a versatile and powerful general with demanding micro management needs.
Since almost all units are disposable, you must use them with care,
directing almost all kamikazes manually. The more assiduously you play -
the more complex it becomes for enemy to defend from your endless flows
of kamikazes. If you play properly, you can defeat any other general.

Stealth - Prince Kassad

While at a glance his units are weak and poorly suited of combat, Stealth
General is a deceptively powerful general using infiltration and
surprise to his advantage. He has long range sniper units capable of
attacking with impunity against units lacking stealth detection. He is a
challenging general to play, but has a strong reward for the effort given.

Assault - Mahmud al Huchum

Assault is a flexible general with flexible units. He requires low micro
management and is well suited for most players. While having
no spectacular abilities he also has no weaknesses.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS feed Articles

Welcome back to another Contra update.

We haven't been resting all that much since the previous update. Dce making new gameplay changes and creating new models as well as testing all new changes online with Persun, and me fixing some bugs and working on maps.

A few new models were made for Cybernetic general. We present you the "Angel" walkers:

Angels

From left to the right:

- Remiel - anti-infantry walker which will replace Crab robot at rank 3

- Uriel - anti-tank walker which will replace Spider Tank at rank 3

- Hadriel - artillery walker which will replace Dominator at rank 3

Units have kept their former units' weapons and got a secondary weapon, Advanced Scan Systems.

Advanced scan systems are purchased with Advanced Data Transmission upgrade. It gives Angels a scan beam, which lowers targeted units' armor by 20%.

We will continue with model updates.


Here comes a trailer for the much anticipated Flame challenge mission. General Bao has risen from hell. Will you be able to endure the heat, general?


As you can see, heroes got new abilities which come very handy in battle.

Burton - can swim, and attack in water. With our own animations, Burton can now pass any obstacle in any map. Come across water and plant explosives on important enemy structures.

Terminator - due to his mechanical body, he can't swim, but he can now avoid being crushed by tanks, also, he can crush infantry as well as some obstacles. His size is visually increased too.

Lotus - is able to create holographic image of herself. This hologram is controllable by the player, can distract enemy defenses and units. Giving Lotus ability to escape, or provide diversion. Hologram has life time, and great armor.

Jarmen Kell - can create sandstorm, which covers him and nearby units. Enemies cannot see units, it is great for attacking or escaping. Enemy units also fire automatically at the storm, so your units can escape very easily. On snow maps, sandstorm is displayed as a snow mist.

That's it for now. Hope you enjoyed the update. Stay tuned!

Contra 009 work in progress - Update 5

Contra 009 work in progress - Update 5

News 18 comments

In this update, we focus on some map-related content!

Contra 009 work in progress - Update 4

Contra 009 work in progress - Update 4

News 27 comments

After a small pause, we are back on track with the newest information about our progress.

Contra 009 Beta Release

Contra 009 Beta Release

News 50 comments

A long awaited 009 beta release is here. Download it, test it and help us improve gameplay, balance and fix bugs.

Contra 008 Final and 009 Beta changelogs (part 16 & 17)

Contra 008 Final and 009 Beta changelogs (part 16 & 17)

News 29 comments

Contains an unposted changelog of Contra 008 Final and the 009 Beta changelog.

RSS feed Downloads
Contra 009 BETA

Contra 009 BETA

Demo 283 comments

A long awaited 009 beta release is here. Download it, test it and help us improve gameplay, balance and fix bugs. !!! CLICK ON "Read more..." TO SEE THE...

Contra 008 FINAL

Contra 008 FINAL

Full Version 390 comments

Contra 008 FINAL version is here!!! Long work is finally done and now you can enjoy full 008 version. Please read the installation instructions carefully...

Contra 008 BETA 2

Contra 008 BETA 2

Demo 232 comments

Contra 008 Beta II. Happy New Year to all of you!!! We are happy to inform you that Contra 008 Beta II release is ready!

Contra 008 BETA

Contra 008 BETA

Demo 553 comments

The long, long awaited BETA is finally here! We, members of Contra Project Team, thank you for all the wait! It has been years since the last release...

Contra 007 Net Fix (007 ONLY)

Contra 007 Net Fix (007 ONLY)

Patch 40 comments

You get disconnect (or mismatch) during multiplayer games? Contra 007 Net Fix is here. This patch requires Zero Hour 1.04 Patch and Contra 007. It's not...

Contra 007 Chinese Translation (007 ONLY)

Contra 007 Chinese Translation (007 ONLY)

Patch 8 comments

Chinese translation for Contra 007 has been completed. Thanks to Oops2005. Just copy file to ZH folder.

Comments  (0 - 10 of 5,094)
Raptor-JL
Raptor-JL

What should I do against ******* demolition?

Reply Good karma Bad karma+1 vote
-Grimlock-
-Grimlock-

you mean the challenge?!
assuming you ain`t skilled wich dosn`t seem far fetched.. i would tell you dont try to expand..make the best use of what you got of your arsenal depending wich (faction/general).. fortify your base for incoming attacks,just be able as soon as possible to knock out his scudstorm..
if you able to do that and have a steady income, destroy the mines with your general powers or (i think the units cant fire with ability at any location)..or alternitively another super weapon.. good luck

Reply Good karma Bad karma+2 votes
-Grimlock-
-Grimlock-

im sorry i will have to give you props again.. im such a huge fan of unit abilities,and seeing what the great mods invent gets my strategy game loving motor humming
i like the new hero abilities here the most,it makes you actually want to build and get them involved in the game more
the new abilities for them + the superweapon strike ability +vanilla ones makes them just awesome

Reply Good karma Bad karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

mohammed1181993
mohammed1181993

i can not open it i have a message of could not launch contra any help ???

Reply Good karma Bad karma+1 vote
ThePredatorBG Creator
ThePredatorBG

Read all instructions and watch the video on the Contra 009 Beta page in the Downloads section. You may need to install manually.

Reply Good karma+1 vote
ZodiacX
ZodiacX

This mod looks awesome, too bad it doesn't add new singleplayer campaigns :\

Reply Good karma Bad karma+1 vote
ThePredatorBG Creator
ThePredatorBG

As I mentioned a few posts below, Campaign is coming. Be patient, it is being worked on.

Reply Good karma+2 votes
ZodiacX
ZodiacX

Ah OK, sorry that I missed these posts.

Reply Good karma Bad karma+1 vote
-Grimlock-
-Grimlock-

come to think of it.. especially the new flame challange, but as well as the new boss challenge are presenting their respective general thematically way better than anything that was before
for vanilla zero hour i would say tigress and demo would take the first place, followed by laser,nuke,and maybe superweapon.
not to say that one could do a whole lot with all of them
but you already upgraded the tank challenge in that prespective.. was this a plan all along?

you already did infantry,cyber,and assault. out of curiosity.. are you guys thinking of reworking some of them maybe even in the distant future?
i am just imaginining how a cyber map would look, with a terminator -fallout,matrix machine city kinda battlefield..you know like broken and maybe burning buildings,cars,maybe even a desert storm kinda thing,pieces of destroyed machines..the whole michael bay thing^^

and also..counting eleven maps,two in the making, and the two boss generals that are missing.. in the end you will be able to go trough fourteen challenges?!

Reply Good karma Bad karma+1 vote
d-ce Creator
d-ce

That actually is idea...but it depends on Predator, mapping is his area of expertise...

Reply Good karma+1 vote
ThePredatorBG Creator
ThePredatorBG

Probably won't be done. I will need a lot of time in my hands to remake existing challenges. Ideas are good, but I don't have time. New challenge maps are on the way for all three bosses, plus a big Campaign...

Reply Good karma+1 vote
WARMACHINE-2000
WARMACHINE-2000

can u add the bosses to skirmish games after deafeting them in challenges please ?? i would love to get my hands on those weapons i saw the weapons in world builder they were realy cool

Reply Good karma Bad karma+1 vote
ThePredatorBG Creator
ThePredatorBG

It is not possible to add Bosses only in Skirmish and disable them in Multiplayer. These Bosses were made specifically for Challenge and are not balanced with the "normal" generals. So, enabling selection will be unfair for Multiplayer games. There is a YouTube video instructing how you can enable Bosses in Skirmish. You can do that. Watch in HD. Youtube.com

Reply Good karma+1 vote
WARMACHINE-2000
WARMACHINE-2000

thank you predator + how to build the best defense with infantry general i want to join u in online games but i know as soon as i enter i wont last 3 full minutes :D and infantry general is the only one i cant take so many hits with and still win the game vs 2 insane from same team

Reply Good karma Bad karma+1 vote
WARMACHINE-2000
WARMACHINE-2000

CAN*

Reply Good karma Bad karma+1 vote
-Grimlock-
-Grimlock-

will the bosses be selectable for the challenges also?
+ a big campaign sounds good

Reply Good karma Bad karma+1 vote
ThePredatorBG Creator
ThePredatorBG

No, they won't be selectable. However, there will be one neutral Dozer on each boss challenge map which you can take and use boss technology.

Reply Good karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Icon
C&C Generals: Zero Hour
Developer
Contact
Send Message
Release date
Mod watch
Start tracking
Share
Community Rating

Average

9.2

450 votes submitted.

You Say

-

Ratings closed.

Highest Rated (33 agree) 10/10

Contra is number 1!

Dec 4 2011 by Madin

Lowest Rated (18 agree) 1/10

The creators are douche-bags.

Feb 28 2012 by Nazara

Style
Twitter

Latest tweets from @tarantheram

DRIVECLUB - Hardcore mode: Youtu.be через @YouTube

May 21 2016

Syberia 3 - Developers Interview: Youtu.be через @YouTube

May 21 2016

Бен Аффлек и Dark Souls: Youtu.be через @YouTube

Apr 11 2016

SteamVR Dashboard - Rocket League, Dota 2 Spectator: Youtu.be через @YouTube

Apr 6 2016

Great #N7Day ! T.co

Nov 7 2015

Embed Buttons
Link to Contra by selecting a button and using the embed code provided more...
Contra
Statistics
Last Update
Watchers
2,131 members
Addons
5
Downloads
18
Articles
53
Reviews
161