Contra is a freeware modification for Command and Conquer Generals: Zero Hour real-time strategy game. It's a big project started in 2004. It adds many new units as well as numerous new upgrades, new general's powers and buildings. It also adds new sounds, maps, bug fixes, enhanced graphics, and other effects, as well as three new generals.


  • Introduced Ranking system, in which that certain buildings and units can only be built when a certain general's rank is achieved. Players get awarded for their combat efficiency.
  • 3 New Generals - USA Cybernetic, China Flame and GLA Assault.
  • A.I. is greatly enhanced.
  • Introduction of "Super Units". The limit is 1 per player (like hero units). Super units require 5th rank. Each general has a unique super unit.
  • Neutral Tech Structures reappear after a while after they are destroyed.
  • Deep variety of gameplay tactics and strategies.
  • Wide choice of units, buildings, special powers and upgrades.
  • New graphics and sounds.
  • All 12 generals were made as diverse as possible. The gameplay for each general is unique.
  • Simplified micro management (since Contra 008).
  • Each faction speaks its own language (since Contra 008).
  • Increased stability in multiplayer games (since Contra 008).

Versions in development:


Available versions for download:

009 BETA - ModDB
008 FINAL - ModDB
008 BETA 2 - ModDB
008 BETA - ModDB
007 - ModDB Revora
006 - ModDB FileFront
005 - ModDB FileFront
004 - ModDB FileFront
003 - ModDB FileFront
002 - ModDB FileFront


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USA Generals:

Air Force - Malcolm "Ace" Granger

Air Force general depends on speed and precision. He requires skillful
control and is heavy on micro management. While being a powerful general
the skill and experience required makes him difficult for many
beginners to play.

Laser - "Pinpoint" Townes

Laser is a versatile general strong in call situations. He is flexible and has
units to fill every combat role. As a result he has no weaknesses other
than being a specialist at nothing.

Super Weapon - Alexis Alexander

Advantage of this general is easy micro and very simple strategy. Almost the same
vs all enemies - build up around enemy until he dies. However, you
should not ignore other abilities.

Cybernetic - Algrin "A.I." Ironhand

The generic feature of this general is his mobility, which allows to move
an entire army very fast and create numerical superiority at desired
areas of the battlefield. His basic strategy is unstoppable maneuvering
along enemy base perimeter. If he finds a weak point in defense, he
moves there instantly and destroys the most significant targets.

China Generals:

Nuke - Tsing Shi Tao

Nuke General must rely on aggression to defend his base. He has no defenses
to hide behind while you wait for your nukes to load. The absence of
defense structures forces the player to be more active and aggressive.
Use your units to carry out counterattacks for defense and support your
main attack with super weapons.

Infantry - "Anvil" Shin Fai

Infantry is a volatile general given to decisive victories or defeats in the
early game. As expected, he relies on masses of infantry in the early
game, later reinforced by more infantry. In the late game he gains
powerful artillery strikes supported by the same infantry.

Tank - Ta Hun Kwai

His strategy is easy to understand, but not as easy to implement:
build more tanks and attack. But everything has its details.

Flame - Huang Lin Bao

He has the same strategy as tank general, but another means for its
implementation and another battle tactics. His vehicles are not as
armoured as tank general's ones, so he has to use artillery and
different tactics and tricks, instead of forcing his way through.

GLA Generals:

Toxin - Dr. Thrax

Toxin General specializes in area attacks and damage over time. He is
especially effective vs mobbed units and hordes. If well played, you
will find all of your positions unapproachable for the fields of acid
and poison.

Demolition - Rodall "Demo" Juhziz

He is a versatile and powerful general with demanding micro management needs.
Since almost all units are disposable, you must use them with care,
directing almost all kamikazes manually. The more assiduously you play -
the more complex it becomes for enemy to defend from your endless flows
of kamikazes. If you play properly, you can defeat any other general.

Stealth - Prince Kassad

While at a glance his units are weak and poorly suited of combat, Stealth
General is a deceptively powerful general using infiltration and
surprise to his advantage. He has long range sniper units capable of
attacking with impunity against units lacking stealth detection. He is a
challenging general to play, but has a strong reward for the effort given.

Assault - Mahmud al Huchum

Assault is a flexible general with flexible units. He requires low micro
management and is well suited for most players. While having
no spectacular abilities he also has no weaknesses.

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RSS feed Articles

Welcome back to another Contra update.

We haven't been resting all that much since the previous update. Dce making new gameplay changes and creating new models as well as testing all new changes online with Persun, and me fixing some bugs and working on maps.

A few new models were made for Cybernetic general. We present you the "Angel" walkers:


From left to the right:

- Remiel - anti-infantry walker which will replace Crab robot at rank 3

- Uriel - anti-tank walker which will replace Spider Tank at rank 3

- Hadriel - artillery walker which will replace Dominator at rank 3

Units have kept their former units' weapons and got a secondary weapon, Advanced Scan Systems.

Advanced scan systems are purchased with Advanced Data Transmission upgrade. It gives Angels a scan beam, which lowers targeted units' armor by 20%.

We will continue with model updates.

Here comes a trailer for the much anticipated Flame challenge mission. General Bao has risen from hell. Will you be able to endure the heat, general?

As you can see, heroes got new abilities which come very handy in battle.

Burton - can swim, and attack in water. With our own animations, Burton can now pass any obstacle in any map. Come across water and plant explosives on important enemy structures.

Terminator - due to his mechanical body, he can't swim, but he can now avoid being crushed by tanks, also, he can crush infantry as well as some obstacles. His size is visually increased too.

Lotus - is able to create holographic image of herself. This hologram is controllable by the player, can distract enemy defenses and units. Giving Lotus ability to escape, or provide diversion. Hologram has life time, and great armor.

Jarmen Kell - can create sandstorm, which covers him and nearby units. Enemies cannot see units, it is great for attacking or escaping. Enemy units also fire automatically at the storm, so your units can escape very easily. On snow maps, sandstorm is displayed as a snow mist.

That's it for now. Hope you enjoyed the update. Stay tuned!

Contra 009 work in progress - Update 5

Contra 009 work in progress - Update 5

News 20 comments

In this update, we focus on some map-related content!

Contra 009 work in progress - Update 4

Contra 009 work in progress - Update 4

News 27 comments

After a small pause, we are back on track with the newest information about our progress.

Contra 009 Beta Release

Contra 009 Beta Release

News 52 comments

A long awaited 009 beta release is here. Download it, test it and help us improve gameplay, balance and fix bugs.

Contra 008 Final and 009 Beta changelogs (part 16 & 17)

Contra 008 Final and 009 Beta changelogs (part 16 & 17)

News 30 comments

Contains an unposted changelog of Contra 008 Final and the 009 Beta changelog.

RSS feed Files
Contra 009 BETA

Contra 009 BETA

Demo 326 comments

A long awaited 009 beta release is here. Download it, test it and help us improve gameplay, balance and fix bugs. !!! CLICK ON "Read more..." TO SEE THE...

Contra 008 FINAL

Contra 008 FINAL

Full Version 394 comments

Contra 008 FINAL version is here!!! Long work is finally done and now you can enjoy full 008 version. Please read the installation instructions carefully...

Contra 008 BETA 2

Contra 008 BETA 2

Demo 231 comments

Contra 008 Beta II. Happy New Year to all of you!!! We are happy to inform you that Contra 008 Beta II release is ready!

Contra 008 BETA

Contra 008 BETA

Demo 554 comments

The long, long awaited BETA is finally here! We, members of Contra Project Team, thank you for all the wait! It has been years since the last release...

Contra 007 Net Fix (007 ONLY)

Contra 007 Net Fix (007 ONLY)

Patch 40 comments

You get disconnect (or mismatch) during multiplayer games? Contra 007 Net Fix is here. This patch requires Zero Hour 1.04 Patch and Contra 007. It's not...

Contra 007 Chinese Translation (007 ONLY)

Contra 007 Chinese Translation (007 ONLY)

Patch 8 comments

Chinese translation for Contra 007 has been completed. Thanks to Oops2005. Just copy file to ZH folder.

Comments  (0 - 10 of 5,176)

Heello, I think it was an error in challenge with Alexandra because i caant create tunel in her base. Thanks

Reply Good karma Bad karma+1 vote

workaround is to get a worker into her base, the presence of the worker will allow the use of sneak attack... same goes for any of the other islands...

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ThePredatorBG Creator

Fix is coming in the next version.

Reply Good karma+1 vote

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thepredatorbg yo buddy its me agin i cant wait for general baos challenge i also love the volcanic terraien yuv added and lava yuv added to the world editor but how do i make lava blowing out of the crater and flowing lava flows like in generals baos challenge map yes iv watched general bao challenge trailer doe 1 thing coud yu make general baos base be protected bye a huge lava lake and have a lava bridge entrences to his base? oh i also have a suggestioen for a fire superwepoen the meltdown which is a rocket which is filled whit a thermobatic fuel mixture and is filled whit thermite at the bottom when it hits the enemye base it incineroetes evrything in the radiues a nuke woud and leaves a black scorched earth left

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ThePredatorBG Creator

Lava blowing out of craters is done by spawning particle effects using World Builder scripts. I may reconsider some parts of the map. The thermobaric missile launcher (King of Fire) isn't used by the AI. The way it works there is different. Each time a volcano erupts, thermobaric stuff falls from the sky on a random location of the map, doesn't matter if it's in the player base, in the AI base or in the middle of nowhere.

Reply Good karma+1 vote

Ooooh. This mod is definitely a turn on for me. All those new units. I am in love with the Flame and renewed, Airforce generals.

BUT! The best thing, aside from sending them Acolytes, F16XL and the Vortex tanks... is the music. I am IN LOVE with them.

Where do you guys get them from?

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ThePredatorBG Creator

The new music was made by Charlie Lockwood.
You can find all soundtracks here:

Reply Good karma+2 votes

oh my- Thanks! Looks I'll be having a nice day after all!

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Well here is a good question will you guys please fix laser general in any way ??? the man defeats him self even in insane :-) damn I beat this general by leating him takes supply docks . capture oil tech building and the air pad tech (the building that brings reinforcements ) and because he doesn't build enough reactors and he mass production of tanks make him always with no power for base defense or tank to move so may the team of contra enhance the AI of this general or balance him more ???
Also making him get rank 5 makes him more easy to be defeated

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ThePredatorBG Creator

Laser will be fixed in the next version.

Reply Good karma+1 vote

OK thanks

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d-ce Creator

Also, laser generals gameplay is changed. We didnt talk about it, but its different than before, and than other generals. I can say, it is unique.

Reply Good karma+1 vote
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444 votes submitted.

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Ratings closed.

Highest Rated (33 agree) 10/10

Contra is number 1!

Dec 4 2011 by Madin

Lowest Rated (18 agree) 1/10

The creators are douche-bags.

Feb 28 2012 by Nazara


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