Contra is a freeware modification for Command and Conquer Generals: Zero Hour real-time strategy game. It's a big project started in 2004. It adds many new units as well as numerous new upgrades, new general's powers and buildings. It also adds new sounds, maps, bug fixes, enhanced graphics, and other effects, as well as three new generals.


  • Introduced Ranking system, in which that certain buildings and units can only be built when a certain general's rank is achieved. Players get awarded for their combat efficiency.
  • 3 New Generals - USA Cybernetic, China Flame and GLA Assault.
  • A.I. is greatly enhanced.
  • Introduction of "Super Units". The limit is 1 per player (like hero units). Super units require 5th rank. Each general has a unique super unit.
  • Neutral Tech Structures reappear after a while after they are destroyed.
  • Deep variety of gameplay tactics and strategies.
  • Wide choice of units, buildings, special powers and upgrades.
  • New graphics and sounds.
  • All 12 generals were made as diverse as possible. The gameplay for each general is unique.
  • Simplified micro management (since Contra 008).
  • Each faction speaks its own language (since Contra 008).
  • Increased stability in multiplayer games (since Contra 008).

Versions in development:


Available versions for download:

009 BETA 2 - ModDB
009 BETA - ModDB
008 FINAL - ModDB
008 BETA 2 - ModDB
008 BETA - ModDB
007 - ModDB Revora
006 - ModDB FileFront
005 - ModDB FileFront
004 - ModDB FileFront
003 - ModDB FileFront
002 - ModDB FileFront


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USA Generals:

Air Force - Malcolm "Ace" Granger

Air Force general depends on speed and precision. He requires skillful
control and is heavy on micro management. While being a powerful general
the skill and experience required makes him difficult for many
beginners to play.

Laser - "Pinpoint" Townes

Laser is a versatile general strong in call situations. He is flexible and has
units to fill every combat role. As a result he has no weaknesses other
than being a specialist at nothing.

Super Weapon - Alexis Alexander

Advantage of this general is easy micro and very simple strategy. Almost the same
vs all enemies - build up around enemy until he dies. However, you
should not ignore other abilities.

Cybernetic - Algrin "A.I." Ironhand

The generic feature of this general is his mobility, which allows to move
an entire army very fast and create numerical superiority at desired
areas of the battlefield. His basic strategy is unstoppable maneuvering
along enemy base perimeter. If he finds a weak point in defense, he
moves there instantly and destroys the most significant targets.

China Generals:

Nuke - Tsing Shi Tao

Nuke General must rely on aggression to defend his base. He has no defenses
to hide behind while you wait for your nukes to load. The absence of
defense structures forces the player to be more active and aggressive.
Use your units to carry out counterattacks for defense and support your
main attack with super weapons.

Infantry - "Anvil" Shin Fai

Infantry is a volatile general given to decisive victories or defeats in the
early game. As expected, he relies on masses of infantry in the early
game, later reinforced by more infantry. In the late game he gains
powerful artillery strikes supported by the same infantry.

Tank - Ta Hun Kwai

His strategy is easy to understand, but not as easy to implement:
build more tanks and attack. But everything has its details.

Flame - Huang Lin Bao

He has the same strategy as tank general, but another means for its
implementation and another battle tactics. His vehicles are not as
armoured as tank general's ones, so he has to use artillery and
different tactics and tricks, instead of forcing his way through.

GLA Generals:

Toxin - Dr. Thrax

Toxin General specializes in area attacks and damage over time. He is
especially effective vs mobbed units and hordes. If well played, you
will find all of your positions unapproachable for the fields of acid
and poison.

Demolition - Rodall "Demo" Juhziz

He is a versatile and powerful general with demanding micro management needs.
Since almost all units are disposable, you must use them with care,
directing almost all kamikazes manually. The more assiduously you play -
the more complex it becomes for enemy to defend from your endless flows
of kamikazes. If you play properly, you can defeat any other general.

Stealth - Prince Kassad

While at a glance his units are weak and poorly suited of combat, Stealth
General is a deceptively powerful general using infiltration and
surprise to his advantage. He has long range sniper units capable of
attacking with impunity against units lacking stealth detection. He is a
challenging general to play, but has a strong reward for the effort given.

Assault - Mahmud al Huchum

Assault is a flexible general with flexible units. He requires low micro
management and is well suited for most players. While having
no spectacular abilities he also has no weaknesses.

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RSS Articles

Hi people!

While feeling fresh Autumn breeze on skin, you can see that trees are changing and preparing for winter. And so is Contra too. Command Centers got a small redesign to be even more unique. Each general's Command Center now has additional 3D objects which are unique for this general. So far USA and China Command Centers are done, and maybe GLA Factories will receive unique objects too. But this is not the only change, now general's logo is not a plain picture as before. Each logo is a 3D object, and GLA flags are removed. Now you can easily recognize which general you are facing. And this is not all! USA Security System turrets are completely remodeled and they look much better than before.




- GLA generals also got some new redesigned models, like Battle Bus, Quad Cannon and Wasp:




- USA Air Force Combat Chinook unit is back, with its grenade launcher. But its model is replaced and unit is now called Puma:

- And last but not least is Laser Generals F6 Fighter. This is a unique fighter available at rank 3, which is deadly vs. fast and light units. You can use it to take down annoying artillery units, or to reduce enemy tank horde before they face your units.


There are also many other changes in balance, gameplay, and bug fixing which you will see in actual release.

We are glad to inform you that the first internal Developer Tournament has started today.
Tournament consists of 11 players, developers and beta testers, which will be last this whole October. The point of tournament is not to determinate the best player, or give a reward. Tournament will help us balance gameplay.

You can follow this tournament here:

Developer Tournament Results Tree

GGPersun will also cast highlights from each round, so we suggest to follow his channel:


And here are a few recent interesting game casts by GGPersun, with developer version, hope you enjoy them:

See you soon general!

Contra 009 work in progress - Update 9

Contra 009 work in progress - Update 9

News 41 comments

Latest Contra 009 mod updates, showing some new stuff.

Contra 009 work in progress - Update 8

Contra 009 work in progress - Update 8

News 40 comments

Afer release of Beta 009, we continued our work to another update article.

Contra 009 Beta 2 Release

Contra 009 Beta 2 Release

News 121 comments

Second beta release edition of Contra mod. We bring you many new things, and fixed bad ones from earlier release.

Contra 009 Beta 2 changelog (part 18)

Contra 009 Beta 2 changelog (part 18)

News 20 comments

Contra 009 Beta 2 changelog (part 18) Fixed errors, Balance changes, Graphics, Maps, etc.

RSS Files
Contra 009 BETA 2

Contra 009 BETA 2

Full Version 346 comments

009 Beta 2 has been released. !!! CLICK ON "Read more..." TO SEE THE INSTALLATION INSTRUCTIONS !!!

Contra 009 BETA

Contra 009 BETA

Full Version 458 comments

A long awaited 009 beta release is here. Download it, test it and help us improve gameplay, balance and fix bugs. !!! CLICK ON "Read more..." TO SEE THE...

Contra 008 FINAL

Contra 008 FINAL

Full Version 440 comments

Contra 008 FINAL version is here!!! Long work is finally done and now you can enjoy full 008 version. Please read the installation instructions carefully...

Contra 008 BETA 2

Contra 008 BETA 2

Full Version 231 comments

Contra 008 Beta II. Happy New Year to all of you!!! We are happy to inform you that Contra 008 Beta II release is ready!

Contra 008 BETA

Contra 008 BETA

Full Version 554 comments

The long, long awaited BETA is finally here! We, members of Contra Project Team, thank you for all the wait! It has been years since the last release...

Contra 007 Net Fix (007 ONLY)

Contra 007 Net Fix (007 ONLY)

Patch 41 comments

You get disconnect (or mismatch) during multiplayer games? Contra 007 Net Fix is here. This patch requires Zero Hour 1.04 Patch and Contra 007. It's not...

Comments  (0 - 10 of 6,254)

i like to have i3 8350k or i7 8700k processor after OC to play so now better 8 AI ?
Do you think that pentium g3258 after oc should suffice?

Reply Good karma Bad karma+1 vote
ThePredatorBG Creator

The game does not utilize the power of modern hardware, so it will always run slow with 8 AI players.

Reply Good karma+1 vote

I have a general question about multiplayer with this modification? will be made some server? is there any party site wherever people play in this modification together?

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ThePredatorBG Creator

We have a community chat on Discord:
And yes, a test version of ContraVPN is already available. You can get more info on Discord.

Reply Good karma+1 vote

Hello, is there any contact with the creators of this modification, I would help in testing this modification

In the current version of this modification is terribly unfinished artificial intelligence does not use at all the potential of this modification so very easy to play against AI damage. This would require refinement.

And one more thing I noticed is that the game was able to slow down considerably with a large number of units until finally the game was shut down with a critical error.

I would be happy to test it because it is a very good modification.

I hope it will be developed this mod as long as this game is worth it :)

Maybe someone has email though to the creators please?

Reply Good karma Bad karma+1 vote
ThePredatorBG Creator

I'm a creator and I check ModDB, Revora and Discord daily. Contacting us is easy and convenient. We are aware of AI problems and we don't need AI testers. I recently learned a lot more about AI scripting and it's in progress of refinement. I even have a news update planned where I'll show what's been done to the AI so far. It's been my priority after the 009 Beta 2 where the AI was in a very bad state. The game slowing down by the amount of units is not possible to fix. I advise not playing on 8-player maps with AI. It's where this game always struggles at because it utilizes only one of your CPU cores.

Reply Good karma+1 vote

You know the creator of this modification maybe there is some contact with him or maybe somehow you can resist this mod and use it?

And you do not need a tester for anything else? I understand that you do not share this mod publicly, you could send it privately, I would help with nice willingness to find errors :) Regards and thank you for doing a good job :)

Reply Good karma Bad karma+1 vote
ThePredatorBG Creator

I know AEI. He's very busy and he's not willing to go back to ZH AI development. I've studied his improved AI mod, understood it, and I don't feel I need to bother him.

We only recruit two types of members:
- People with good skill familiar with Contra, willing to spare time and play online a few days per week.
- People with experience in modding Zero Hour.

Reply Good karma+1 vote

Hi there, great mod, playing since 2009, laser generals long range defense wont fire, by itself or when ordered

Reply Good karma Bad karma0 votes
ThePredatorBG Creator

This can happen only when your base is out of power. If you think it was a bug, describe the situation or show us a screenshot/video of it. I've never seen or heard about this bug before.

Reply Good karma+1 vote
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Highest Rated (35 agree) 10/10

Contra is number 1!

Dec 4 2011 by Madin


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