ontra is a freeware modification for Command and Conquer Generals: Zero Hour real-time strategy game. It's a big project started in 2004. It adds many new units as well as numerous new upgrades, new general's powers, buildings and new generals. It also adds new music and sounds, maps, bug fixes, enhanced graphics, and other effects, as well as three new Generals. There are tons of people playing in multiplayer. You can start a game at any time. Many people play with Tunngle.

Features:

  • Introduced Ranking system, in which that certain buildings and units can only be built when a certain general's rank is achieved.
  • 3 New Generals - USA Cybernetic, China Flame and GLA Assault.
  • A.I. is greatly enhanced.
  • Introduction of "Super Units". The limit is 1 per player (like hero units). Super units require 5th rank.
  • Neutral Tech Structures reappear after a while after they are destroyed.
  • Deep variety of gameplay tactics and strategies.
  • Wide choice of units, buildings, special powers and upgrades.
  • New graphics and sounds.
  • All 12 generals were made as diverse as possible. The gameplay for each general is unique. 
  • Simplified micro management (since Contra 008).
  • Each faction speaks its own language (since Contra 008).
  • Increased stability in multiplayer games (since Contra 008).

Versions in development:

008 - work in progress...
Our main tasks after the Beta release are: fixing bugs; balance; inserting all completed models and cameos; polishing models and textures; inserting new trees, lighting and water; deeper AI development.

Available versions for download:

008 BETA - ModDB Revora
007 - ModDB Revora
006 - ModDB FileFront  
005 - ModDB FileFront
004 - ModDB FileFront
003 - ModDB FileFront
002 - ModDB FileFront

Links:

Main Page: Contra.cncguild.net 
International Forum: Forums.revora.net
Russian Forum: Redsys.ru

Users browsing this page:

Click to see how many people are online

Contra page viewers map:


USA Generals:

Cybernetic - Algrin "A.I." Ironhand

The generic feature of this general is his mobility, which allows to move
an entire army very fast and create numerical superiority at desired
areas of the battlefield. His basic strategy is unstoppable maneuvering
along enemy base perimeter. If he finds a weak point in defense, he
moves there instantly and destroys the most significant targets.

Air Force - Malcolm "Ace" Granger

Air Force general depends on speed and precision. He requires skillful
control and is heavy on micro management. While being a powerful general
the skill and experience required makes him difficult for many
beginners to play.

Laser - "Pinpoint" Townes

Laser is a versatile general strong in call situations. He is flexible and has
units to fill every combat role. As a result he has no weaknesses other
than being a specialist at nothing.

Super Weapon - Alexis Alexander

Advantage of this general is easy micro and very simple strategy. Almost the same
vs all enemies - build up around enemy until he dies. However, you
should not ignore other abilities.

China Generals:

Flame - Huang Lin Bao

He has the same strategy as tank general, but another means for its
implementation and another battle tactics. His vehicles are not as
armoured as tank general's ones, so he has to use artillery and
different tactics, and tricks, instead of forcing his way through.

Nuke - Tsing Shi Tao

Nuke General must rely on aggression to defend his base. He has no defenses
to hide behind while you wait for your nukes to load. The absence of
defense structures forces the player to be more active and aggressive.
Use your units to carry out counterattacks for defense and support your
main attack with super weapons.

Infantry - "Anvil" Shin Fai

Infantry is a volatile general given to decisive victories or defeats in the
early game. As expected, he relies on masses of infantry in the early
game, later reinforced by more infantry. In the late game he gains
powerful artillery strikes supported by the same infantry.

Tank - Ta Hun Kwai

His strategy is easy to understand, but not as easy to implement:
build more tanks and attack. But everything has its details.

GLA Generals:

Toxin - Dr. Thrax

Toxin General specializes in area attacks and damage over time. He is
especially effective vs mobbed units and hordes. If well played, you
will find all of your positions unapproachable for the fields of acid
and poison.

Demolition - Rodall "Demo" Juhziz

He is a versatile and powerful general with demanding micro management needs.
Since almost all units are disposable, you must use them with care,
directing almost all kamikazes manually. The more assiduously you play -
the more complex it becomes for enemy to defend from your endless flows
of kamikazes. If you play properly, you can defeat any other general.

Stealth - Prince Kassad

While at a glance his units are weak and poorly suited of combat, Stealth
General is a deceptively powerful general using infiltration and
surprise to his advantage. He has long range sniper units capable of
attacking with impunity against units lacking stealth detection. He is a
challenging general to play, but has a strong reward for the effort
given.

Assault - Mahmud al Huchum

Assault is a flexible general with flexible units. He is low micro management and well suited
for most players. While having no spectacular abilities he also has no weaknesses.


Don't forget to track Contra if you like it. You will see new updates frequently.

Image RSS Feed Latest Screens
USA Cepheus China Trolley China Banshee
Blog RSS Feed Report abuse Latest News: We are searching for GLA voice actors

12 comments by ThePredatorBG on Apr 30th, 2013

Contra Project Team is recruiting.


We are searching for GLA voice actors who are willing to help. We are not satisfied with the current GLA voices. New voices are needed for all GLA units.


Requirements:

- Persian or Arabic spoken language
- Good microphone
- Good intonation
- Ability to act any GLA unit in the game or/and use help from friends who can voice act
- Willing to finish the job until the end

Chinese voices by Gundamwen are a good example of how things have to be done - light units speak with "light" voices, heavy units speak with "heavy" voices; no background noise, etc.

How to apply:

Send a private message to Creator in Revora (click), saying that you would like to join the team as a GLA voice actor and send him voice examples, so he can decide if you are good enough.


Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Contra 008 BETA

Contra 008 BETA

Mar 31, 2013 Demo 297 comments

The long, long awaited BETA is finally here! We, members of Contra Project Team, thank you for all the wait! It has been years since the last release...

Contra 007 Net Fix

Contra 007 Net Fix

Dec 20, 2011 Patch 32 comments

You get disconnect (or mismatch) during multiplayer games? Contra 007 Net Fix is here. This patch requires Zero Hour 1.04 Patch and Contra 007. It's not...

Contra 007 Chinese Translation

Contra 007 Chinese Translation

Dec 1, 2011 Patch 8 comments

Chinese translation for Contra 007 has been completed. Thanks to Oops2005. Just copy file to ZH folder.

Contra 007 Map Fixes

Contra 007 Map Fixes

Jun 11, 2010 Patch 17 comments

When Contra 007 was released, it had new multiplayer maps. But they were locked because of an error. This fix unlocks 5 new maps. Install: Unpack it and...

Contra 007 Fixed AI

Contra 007 Fixed AI

May 22, 2010 Patch 62 comments

This is Contra 007 fixed AI. Now the game must not crash with it.

Contra 007 Challenge and USA Missions Unlock

Contra 007 Challenge and USA Missions Unlock

Oct 15, 2009 Patch 72 comments

Challenge and USA missions unlock version 2. !!!Use at your own risk.!!! This patch includes fixed laser general challenge map by anggara_nothing

Post comment Comments  (0 - 10 of 3,209)
LavstorM
LavstorM May 23 2013, 11:44am says:

for the first mission of gla how do I get across the river I saved every one and I still cant get across...

+1 vote     reply to comment
ThePredatorBG
ThePredatorBG May 23 2013, 2:03pm replied:

Normally, I don't give support since you will be annoyed when you understand that missions in this Beta are not finished. So, be aware of that.

There are three anti-air units throughout the mission somewhere before crossing the bridge. There is one AA Technical in one of the camps and two Wasps in the small town (near the river). Use them against the Comanches. To deal with the other enemies, just garrison the buildings close to the bridge and draw their attention with a unit. It's that simple.

+1 vote     reply to comment
LavstorM
LavstorM May 23 2013, 9:07pm replied:

also it seems like some of the soldiers in the back aint In the reaction zone so I couldn't reach them so I figured I should say somthin

+1 vote     reply to comment
LavstorM
LavstorM May 24 2013, 12:41pm replied:

nvm I figured out what the problem was apparently minimizing during the load sequence deletes the bridges my mistake

+1 vote     reply to comment
LavstorM
LavstorM May 23 2013, 3:12pm replied:

ah k and nah I wont be annoyed just was wondering how I would get across

+1 vote     reply to comment
CommanderDef
CommanderDef May 23 2013, 7:11am says:

- Why don't you make Field Engineers clear mines from inside the transport? I don't want wasting time to let it out and killed by enemy.
+ I'll discuss it with Creator.

It is same as Sentry drone, ECM tank, Propaganda TCW and similar units in transports. Will you change all those?

Toxin's demotraps built in groups still damages each other with inflammable acid upgrade.

+1 vote     reply to comment
ThePredatorBG
ThePredatorBG May 23 2013, 7:39am replied:

This is why Helixes have addons.

Inflammable Acids still does damage to your own forces. It was reported, but it's not fixed yet.

+1 vote     reply to comment
CommanderDef
CommanderDef May 23 2013, 7:44am replied:

Yes, they have addons. Which would be turned useless by this. It would look good with units in transport affecting the battlefield, but it would ruin what we are used to.

Well, it's a flame, it should burn any forces...

+1 vote     reply to comment
ThePredatorBG
ThePredatorBG May 23 2013, 6:53am replied:

- Neutral Bunker - has seven slots. Is it suppose to be eight?
+ No, seven.

- I need Chinese dozer armor back. They can't withstand the indirect damage when enemies attack a defense structure and dozer fixes it.
+ Generals engine has a limit of upgrades. All upgrade slots have been taken. Perhaps Pneumocushion upgrade will receive little changes.

- Where's Super Red Arrow? Regular Red Arrow is really useless. Minigunner can take over its roll.
+ I'll write it down on my list. We'll discuss it with Creator.

- Bad description on AP rockets upgrade in Infantry General Tech center. It applies to ATGM operators too.
+ Good report.

- What kind of statistics can hoard bonus applies to Jammer Tropper? Is the name is Jammer or ECM trooper?
+ The name is Jammer Trooper, but he has a secondary ability - ECM.

- Why China sniper wastes its attack on tanks and why minigunners can't attack tanks?
+ China Sniper is effective versus light vehicles. Light infantry units currently do not attack armored tanks. It was just for testing and will probably become normal again.

- Why don't you make Field Engineers clear mines from inside the transport? I don't want wasting time to let it out and killed by enemy.
+ I'll discuss it with Creator.

- I saved the replay of my game. Where the file is and how do I send it to you for feedback?
+ Do it here - Forums.revora.net
It is better to report all bugs there from now on. It's hard to write about bugs in this comment section.

+1 vote     reply to comment
ThePredatorBG
ThePredatorBG May 23 2013, 7:16pm replied:

I don't know about Suan Ni.

I'll tell Creator about Jammer Trooper. Thanks.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
C&C Generals: Zero Hour Icon
Platforms
Windows, Mac
Developer
Contra Mod Team
Contact
Send Message
Official Page
Contra.cncguild.net
Release Date
Released Aug 15, 2009
Mod Watch
Track this mod
Share
Community Rating

Average

9.3

286 votes submitted.

You Say

-

Ratings closed.

Highest Rated (15 agree) 10/10

Contra is number 1!

Dec 4 2011, 12:38pm by Madin

Lowest Rated (8 agree) 1/10

The creators are douche-bags.

Feb 28 2012, 10:05am by Nazara

Style
Genre
Real Time Strategy
Theme
War
Players
Single & Multiplayer
Statistics
Rank
101 of 19,346
Last Update
3 weeks ago
Watchers
1,603 members
Addons
4
Files
15
News
30
Tutorials
3
Reviews
85