Contra 008 BETA
Mar 31, 2013 Demo 297 commentsThe long, long awaited BETA is finally here! We, members of Contra Project Team, thank you for all the wait! It has been years since the last release...
ontra is a freeware modification for Command and Conquer Generals: Zero Hour real-time strategy game. It's a big project started in 2004. It adds many new units as well as numerous new upgrades, new general's powers, buildings and new generals. It also adds new music and sounds, maps, bug fixes, enhanced graphics, and other effects, as well as three new Generals. There are tons of people playing in multiplayer. You can start a game at any time. Many people play with Tunngle.
008 - work in progress...
Our main tasks after the Beta release are: fixing bugs; balance; inserting all completed models and cameos; polishing models and textures; inserting new trees, lighting and water; deeper AI development.
008 BETA - ModDB Revora
007 - ModDB Revora
006 - ModDB FileFront
005 - ModDB FileFront
004 - ModDB FileFront
003 - ModDB FileFront
002 - ModDB FileFront
Main Page: Contra.cncguild.net
International Forum: Forums.revora.net
Russian Forum: Redsys.ru
USA Generals:The generic feature of this general is his mobility, which allows to move
an entire army very fast and create numerical superiority at desired
areas of the battlefield. His basic strategy is unstoppable maneuvering
along enemy base perimeter. If he finds a weak point in defense, he
moves there instantly and destroys the most significant targets.
Air Force general depends on speed and precision. He requires skillful
control and is heavy on micro management. While being a powerful general
the skill and experience required makes him difficult for many
beginners to play.
Laser is a versatile general strong in call situations. He is flexible and has
units to fill every combat role. As a result he has no weaknesses other
than being a specialist at nothing.
Advantage of this general is easy micro and very simple strategy. Almost the same
vs all enemies - build up around enemy until he dies. However, you
should not ignore other abilities.
China Generals:He has the same strategy as tank general, but another means for its
implementation and another battle tactics. His vehicles are not as
armoured as tank general's ones, so he has to use artillery and
different tactics, and tricks, instead of forcing his way through.
Nuke General must rely on aggression to defend his base. He has no defenses
to hide behind while you wait for your nukes to load. The absence of
defense structures forces the player to be more active and aggressive.
Use your units to carry out counterattacks for defense and support your
main attack with super weapons.
Infantry is a volatile general given to decisive victories or defeats in the
early game. As expected, he relies on masses of infantry in the early
game, later reinforced by more infantry. In the late game he gains
powerful artillery strikes supported by the same infantry.
His strategy is easy to understand, but not as easy to implement:
build more tanks and attack. But everything has its details.
GLA Generals:Toxin General specializes in area attacks and damage over time. He is
especially effective vs mobbed units and hordes. If well played, you
will find all of your positions unapproachable for the fields of acid
and poison.
He is a versatile and powerful general with demanding micro management needs.
Since almost all units are disposable, you must use them with care,
directing almost all kamikazes manually. The more assiduously you play -
the more complex it becomes for enemy to defend from your endless flows
of kamikazes. If you play properly, you can defeat any other general.
While at a glance his units are weak and poorly suited of combat, Stealth
General is a deceptively powerful general using infiltration and
surprise to his advantage. He has long range sniper units capable of
attacking with impunity against units lacking stealth detection. He is a
challenging general to play, but has a strong reward for the effort
given.
Assault is a flexible general with flexible units. He is low micro management and well suited
for most players. While having no spectacular abilities he also has no weaknesses.
Don't forget to track Contra if you like it. You will see new updates frequently.
12 comments by ThePredatorBG on Apr 30th, 2013
- Persian or Arabic spoken language
- Good microphone
- Good intonation
- Ability to act any GLA unit in the game or/and use help from friends who can voice act
- Willing to finish the job until the end
Chinese voices by Gundamwen are a good example of how things have to be done - light units speak with "light" voices, heavy units speak with "heavy" voices; no background noise, etc.
Send a private message to Creator in Revora (click), saying that you would like to join the team as a GLA voice actor and send him voice examples, so he can decide if you are good enough. ![]()

The long, long awaited BETA is finally here! We, members of Contra Project Team, thank you for all the wait! It has been years since the last release...
You get disconnect (or mismatch) during multiplayer games? Contra 007 Net Fix is here. This patch requires Zero Hour 1.04 Patch and Contra 007. It's not...
Chinese translation for Contra 007 has been completed. Thanks to Oops2005. Just copy file to ZH folder.
When Contra 007 was released, it had new multiplayer maps. But they were locked because of an error. This fix unlocks 5 new maps. Install: Unpack it and...
This is Contra 007 fixed AI. Now the game must not crash with it.
Challenge and USA missions unlock version 2. !!!Use at your own risk.!!! This patch includes fixed laser general challenge map by anggara_nothing
for the first mission of gla how do I get across the river I saved every one and I still cant get across...
Normally, I don't give support since you will be annoyed when you understand that missions in this Beta are not finished. So, be aware of that.
There are three anti-air units throughout the mission somewhere before crossing the bridge. There is one AA Technical in one of the camps and two Wasps in the small town (near the river). Use them against the Comanches. To deal with the other enemies, just garrison the buildings close to the bridge and draw their attention with a unit. It's that simple.
also it seems like some of the soldiers in the back aint In the reaction zone so I couldn't reach them so I figured I should say somthin
nvm I figured out what the problem was apparently minimizing during the load sequence deletes the bridges my mistake
ah k and nah I wont be annoyed just was wondering how I would get across
- Why don't you make Field Engineers clear mines from inside the transport? I don't want wasting time to let it out and killed by enemy.
+ I'll discuss it with Creator.
It is same as Sentry drone, ECM tank, Propaganda TCW and similar units in transports. Will you change all those?
Toxin's demotraps built in groups still damages each other with inflammable acid upgrade.
This is why Helixes have addons.
Inflammable Acids still does damage to your own forces. It was reported, but it's not fixed yet.
Yes, they have addons. Which would be turned useless by this. It would look good with units in transport affecting the battlefield, but it would ruin what we are used to.
Well, it's a flame, it should burn any forces...
- Neutral Bunker - has seven slots. Is it suppose to be eight?
+ No, seven.
- I need Chinese dozer armor back. They can't withstand the indirect damage when enemies attack a defense structure and dozer fixes it.
+ Generals engine has a limit of upgrades. All upgrade slots have been taken. Perhaps Pneumocushion upgrade will receive little changes.
- Where's Super Red Arrow? Regular Red Arrow is really useless. Minigunner can take over its roll.
+ I'll write it down on my list. We'll discuss it with Creator.
- Bad description on AP rockets upgrade in Infantry General Tech center. It applies to ATGM operators too.
+ Good report.
- What kind of statistics can hoard bonus applies to Jammer Tropper? Is the name is Jammer or ECM trooper?
+ The name is Jammer Trooper, but he has a secondary ability - ECM.
- Why China sniper wastes its attack on tanks and why minigunners can't attack tanks?
+ China Sniper is effective versus light vehicles. Light infantry units currently do not attack armored tanks. It was just for testing and will probably become normal again.
- Why don't you make Field Engineers clear mines from inside the transport? I don't want wasting time to let it out and killed by enemy.
+ I'll discuss it with Creator.
- I saved the replay of my game. Where the file is and how do I send it to you for feedback?
+ Do it here - Forums.revora.net
It is better to report all bugs there from now on. It's hard to write about bugs in this comment section.
I don't know about Suan Ni.
I'll tell Creator about Jammer Trooper. Thanks.