Contra is a freeware modification for Command and Conquer Generals: Zero Hour real-time strategy game. It's a big project started in 2004. It adds many new units as well as numerous new upgrades, new general's powers and buildings. It also adds new sounds, maps, bug fixes, enhanced graphics, and other effects, as well as three new generals.

Features:

  • Introduced Ranking system, in which that certain buildings and units can only be built when a certain general's rank is achieved. Players get awarded for their combat efficiency.
  • 3 New Generals - USA Cybernetic, China Flame and GLA Assault.
  • A.I. is greatly enhanced.
  • Introduction of "Super Units". The limit is 1 per player (like hero units). Super units require 5th rank. Each general has a unique super unit.
  • Neutral Tech Structures reappear after a while after they are destroyed.
  • Deep variety of gameplay tactics and strategies.
  • Wide choice of units, buildings, special powers and upgrades.
  • New graphics and sounds.
  • All 12 generals were made as diverse as possible. The gameplay for each general is unique.
  • Simplified micro management (since Contra 008).
  • Each faction speaks its own language (since Contra 008).
  • Increased stability in multiplayer games (since Contra 008).

Versions in development:

009

Available versions for download:

009 BETA 2 - ModDB
009 BETA - ModDB
008 FINAL - ModDB
008 BETA 2 - ModDB
008 BETA - ModDB
007 - ModDB Revora
006 - ModDB FileFront
005 - ModDB FileFront
004 - ModDB FileFront
003 - ModDB FileFront
002 - ModDB FileFront

Links:

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International Forum
Russian Forum

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USA Generals:

Air Force - Malcolm "Ace" Granger

Air Force general depends on speed and precision. He requires skillful
control and is heavy on micro management. While being a powerful general
the skill and experience required makes him difficult for many
beginners to play.

Laser - "Pinpoint" Townes

Laser is a versatile general strong in call situations. He is flexible and has
units to fill every combat role. As a result he has no weaknesses other
than being a specialist at nothing.

Super Weapon - Alexis Alexander

Advantage of this general is easy micro and very simple strategy. Almost the same
vs all enemies - build up around enemy until he dies. However, you
should not ignore other abilities.

Cybernetic - Algrin "A.I." Ironhand

The generic feature of this general is his mobility, which allows to move
an entire army very fast and create numerical superiority at desired
areas of the battlefield. His basic strategy is unstoppable maneuvering
along enemy base perimeter. If he finds a weak point in defense, he
moves there instantly and destroys the most significant targets.

China Generals:

Nuke - Tsing Shi Tao

Nuke General must rely on aggression to defend his base. He has no defenses
to hide behind while you wait for your nukes to load. The absence of
defense structures forces the player to be more active and aggressive.
Use your units to carry out counterattacks for defense and support your
main attack with super weapons.

Infantry - "Anvil" Shin Fai

Infantry is a volatile general given to decisive victories or defeats in the
early game. As expected, he relies on masses of infantry in the early
game, later reinforced by more infantry. In the late game he gains
powerful artillery strikes supported by the same infantry.

Tank - Ta Hun Kwai

His strategy is easy to understand, but not as easy to implement:
build more tanks and attack. But everything has its details.

Flame - Huang Lin Bao

He has the same strategy as tank general, but another means for its
implementation and another battle tactics. His vehicles are not as
armoured as tank general's ones, so he has to use artillery and
different tactics and tricks, instead of forcing his way through.

GLA Generals:

Toxin - Dr. Thrax

Toxin General specializes in area attacks and damage over time. He is
especially effective vs mobbed units and hordes. If well played, you
will find all of your positions unapproachable for the fields of acid
and poison.

Demolition - Rodall "Demo" Juhziz

He is a versatile and powerful general with demanding micro management needs.
Since almost all units are disposable, you must use them with care,
directing almost all kamikazes manually. The more assiduously you play -
the more complex it becomes for enemy to defend from your endless flows
of kamikazes. If you play properly, you can defeat any other general.

Stealth - Prince Kassad

While at a glance his units are weak and poorly suited of combat, Stealth
General is a deceptively powerful general using infiltration and
surprise to his advantage. He has long range sniper units capable of
attacking with impunity against units lacking stealth detection. He is a
challenging general to play, but has a strong reward for the effort given.

Assault - Mahmud al Huchum

Assault is a flexible general with flexible units. He requires low micro
management and is well suited for most players. While having
no spectacular abilities he also has no weaknesses.

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RSS Articles

Welcome to another Contra update and Happy Easter!

This time it took longer to release a news update, but the work never stopped since the last update. There's work behind the scenes and there's work you see in news such as new models. After all, we posted News Update 11 and 12 one week apart like never before, while keeping them detailed.

WMD render

Weather Manipulation Device (or WMD) is in the spotlights again. But why this model again? A sudden game crash was preventing us from inserting the model with all the initial details. Fortunately, that was fixed and the model was successfully inserted and looks as good as planned.

Tokamak render

Laser general's Tokamak super power plant got a texture overhaul and it glows on night maps.

SalvF render

Salvage Factory is a new building for Assault general. It was about time for Assault to get a special building since Stealth has Jammer Station, Toxin has Chemical Lab and Demo has Airfield. This new building is of course still being tested, but currently, it is available at rank 3 and costs $3000. Salvage Factory drops a salvage crate at the red mark each few seconds. Players have to manually place their tank on that spot in order to get the crate. In addition, "Recycling" upgrade is now available for research at this structure, thus at rank 3. We have some more ideas for this structure which may become active abilities.

SDI render

The good old SDI Cannon is now a good new SDI Cannon. All stats remain unchanged.

One good screenshot follows up. Let's not forget about the standard way of showing cool stuff, hey! Infantry general's Troop Crawlers...

newtcs

... but it's not over yet. Particle and sound effects have also been improved without performance cost.

Before we end this update, we want to link you to Maelstrom's twitch. He streams Contra every Saturday, showing new content while testers play online: Twitch.tv
He was very generous to record new voice lines for Angel robots, and is planning to do some more for other units.

And as usual: Link to Discord.

Hope you enjoyed!

Contra 009 work in progress - News Update 12

Contra 009 work in progress - News Update 12

News 23 comments

Second December update for Contra mod, bringing you short insight in progress.

Contra 009 work in progress - News Update 11

Contra 009 work in progress - News Update 11

News 20 comments

News update on improved Skirmish AI and stability fixes.

Contra 009 work in progress - News Update 10

Contra 009 work in progress - News Update 10

News 23 comments

New season starts and introduces new players in game.

Contra 009 work in progress - News Update 9

Contra 009 work in progress - News Update 9

News 43 comments

Latest Contra 009 mod updates, showing some new stuff.

RSS Files
Contra 009 BETA 2

Contra 009 BETA 2

Full Version 367 comments

009 Beta 2 has been released. !!! CLICK ON "Read more..." TO SEE THE INSTALLATION INSTRUCTIONS !!!

Contra 009 BETA

Contra 009 BETA

Full Version 459 comments

A long awaited 009 beta release is here. Download it, test it and help us improve gameplay, balance and fix bugs. !!! CLICK ON "Read more..." TO SEE THE...

Contra 008 FINAL

Contra 008 FINAL

Full Version 449 comments

Contra 008 FINAL version is here!!! Long work is finally done and now you can enjoy full 008 version. Please read the installation instructions carefully...

Contra 008 BETA 2

Contra 008 BETA 2

Full Version 231 comments

Contra 008 Beta II. Happy New Year to all of you!!! We are happy to inform you that Contra 008 Beta II release is ready!

Contra 008 BETA

Contra 008 BETA

Full Version 550 comments

The long, long awaited BETA is finally here! We, members of Contra Project Team, thank you for all the wait! It has been years since the last release...

Contra 007 Net Fix (007 ONLY)

Contra 007 Net Fix (007 ONLY)

Patch 41 comments

You get disconnect (or mismatch) during multiplayer games? Contra 007 Net Fix is here. This patch requires Zero Hour 1.04 Patch and Contra 007. It's not...

Comments  (0 - 10 of 6,471)
VaRaMir
VaRaMir

Hi, if the Saturn can do the same function as the SDI cannon is there any advantage in building the SDI cannon? I mean does it have more range or firepower etc? Thanks

Reply Good karma Bad karma+1 vote
ThePredatorBG Creator
ThePredatorBG

Saturn can no longer shoot down ballistic missiles.

Reply Good karma+1 vote
teztez
teztez

Playing contra 008 version.
When playing as super weapon and leaser general i noticed their advance defense system does not fire enemy within range.i have to manually target enemies.
also i noticed something
1.I cant sell buildings.
2.Super weapon general doesn't have emp patriot.
3.Super weapon general doesn't have advance rod upgrade.power plant doesn't emit
blue color like vanilla game.
4.airforce epic unit needs to relode its bomb making it weak.on the other hand
cyber general have two epic unit.if you give the cyber epic air unit to
airforce than it would be great

Reply Good karma Bad karma0 votes
ThePredatorBG Creator
ThePredatorBG

1. It's intended.
2. EMP is granted by the "EMP Warheads" upgrade available at Blackout Missile System.
3. That's because all USA generals use the same "Control Rods" upgrade. Upgrade count is limited in this game, so we had to use one upgrade for all USA generals. Upgrade cameo is tied to the upgrade, so it's yellow everywhere.
4. Air Force's super unit is very strong if you know how to use it. We've already planned out the super units for Cyber general in 009 final.

Reply Good karma+2 votes
teztez
teztez

1.Is there a future plan for selling building?its really useful option.
2.I dont think all USA generals use the same "Control Rods" upgrade. S.W general use advance power upgrade that gives 300% power output.And other generals use normal power upgrade that gives 100% power.
3.Sometimes the defense structure doesn't attack enemy within range.like laser generals advance defense.It does not attack enemy on its own but when i target enemy manually it attack.

Reply Good karma Bad karma0 votes
ThePredatorBG Creator
ThePredatorBG

1. SW general can sell her defenses and Air Force can disassemble his planes, but that's it.
2. That's the Solar Panels upgrade, which has no relation with power plants at all.
3. Which defense is it and which enemy type does it ignore (units, buildings)?

Reply Good karma+1 vote
teztez
teztez

1.Advanced Control Rods in vanilla version.
Cnc.wikia.com

2.how do i get rid off useless building?
3.it ignore tanks and infantry.i had to manually target units
in contra 008.

Is there a complete wiki for contra?

Reply Good karma Bad karma0 votes
ThePredatorBG Creator
ThePredatorBG

1. I know what Control Rods are in vanilla, and I answered why we don't have the blue rods in Contra.
2. Selling buildings is a cheap way to prevent your enemy from getting experience. Contra is better suited for online play and is not very friendly to new players as they have to re-learn how to play the game. You could say Contra is a hardcore mod.
3. Which building is it? The Annihilator? We haven't noticed such a bug.

For complete info on the mod: Contra.cncguild.net

Reply Good karma+1 vote
teztez
teztez

yes the Annihilator.
Also what does jarmen kells command aura do

Reply Good karma Bad karma+1 vote
ThePredatorBG Creator
ThePredatorBG

It heals and grants firepower bonus to nearby units.

Reply Good karma+1 vote
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Dec 4 2011 by Madin

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