this is a sequel to the Gizmotron user-mod for Axis and Allies. there will be new types of weather, more territory maps in skirmish mod, (larger maps in skirmish mode as well). new experience ranks and bonuses (regiments keep getting bonuses up to 2000 exp points). nearly 100 special ops, new water-based units like cruisers and submarines (with torpedo attacks). nations to be included are Australia, Bulgaria, Canada, Communist China, Croatia, Czechoslovakia, Finland, France, Germany, Great Britain, Greece, Hungary, Italy, Japan, Nationalist China, Netherlands, Philippines, Poland, Romania, Russia, Spain, Sweden, and the United States. more nations available for WW2 mode, see images for details. tentative Alpha-test release date is March 2014, the final version will hopefully be done by November 2014

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work in progress:  Poland & Romania in WW2 revised score page Thai infantry and tanks
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2 comments by Gizmotron on Aug 18th, 2014

eras have been done before-- like in Stukoke's excellent World at War Mod.
 the big problem was where to put everything and how to organize it.  if we were serious about dividing things into era there could be as many as three or four times as many division tents as what we already had!  some techs weren't even available early in the war.  so we had to think about making multiple copies of each faction... even tech buildings.
 the Corps HQ special op presents another complication.  which Corps would you use?  the op will only summon one actor every time.  in Stukoke's mod he had the default special op Corps HQ limited to JUST early war tech.  I understand why this was done-- because it penalizes players for losing.  but it doesn't really make sense to be playing in the year 1944 in an RMC map and then have to revert to 1938 units because you lost your Corps.  this becomes a major disaster in SP campaign games.
 
another problem is the WW2 Metagame.  Stukoke had players spend extra money on late-war armies.  this still didn't stop players from buying late war armies as early as 1941.  I figured the only way to discourage this was to use stacking tech limitations.  one year had to be researched before players could advance to the next year.  if advancing one year in tech cost $200 players would have to think hard about whether they wanted those late war units at the risk of having fewer armies.  one late-war army could defeat numerous early war armies.
 the challenge was how do we add multiple time periods but have it work in both SP campaigns AND in WW2 mode?
 the idea I came up with was a "Universal Corps HQ".
 the Universal Corps HQ that would recruit era-based Corps HQ trucks.  this building would have a year-based techs. players would start with 1938 techs and then have to invest each year in chronological order.  it would use the same layout as heavy tanks being required before super-heavy tanks.  you couldn't use 1943 units without first researching previous years.
 the advantage is that we could leave the tech buildings largely unchanged. we could limit the units available through era-based division tents recruited from era-based Corps HQs.  it would be confusing enough to have era-based division tents let alone era-based tech buildings.
 it would also require minimal changes to the Metagame.  we wouldn't need to add dozens of new period-based armies with different price tags.  players could simply purchase the normal armies and know that they were already limited by yearly tech.  it also prevents late-war units from being used in the Metagame too far ahead of schedule.
 the Universal Corps would become the default special op building.  players could summon a new Corps but wouldn't be forced to travel back in time.  they would also still be limited to the tech they had previously researched.  if they wanted to research their way into the future that would still be an option in RMCs.
 the plan was to divide each faction into roughly three eras.  (early, middle, and late)
 all that being said... we decided that we weren't going to do eras until after we finished the basic version of the mod for the whole war.  if we tried to implement it now it would probably push the project back about 6-8 months (at best).  it's not just the major nations now.  we currently have 20+ nations in this mod.  if we do eras it would have to nearly every country.

 

Post comment Comments  (40 - 50 of 505)
TheLastSterling
TheLastSterling Aug 3 2014, 4:18am says:

Here's an idea. The reason why there can't be a unpack-able artillery unit is because both bombard and unpack takes up the same button slot. So how about replace the explore button(who even uses it anyway) with the bombard button.

+1 vote     reply to comment
Gizmotron
Gizmotron Aug 3 2014, 1:30pm replied:

heh, I use the explore button every other game. but the idea of moving the bombard button is a good one. the pack button and the unpack button occupy the same position. maybe we should look at moving the bombard button to the left or the right.

+1 vote     reply to comment
TheLastSterling
TheLastSterling Aug 4 2014, 1:58am replied:

Won't work; left is team command, and right is attach to HQ.

+1 vote     reply to comment
Droidekas
Droidekas Aug 1 2014, 9:57pm says:

I have a unit suggestion. How about the Tiger I for the Hungarians? They actually were given 12+ of them. The Hungarians called them Tigris Tanks

+1 vote     reply to comment
Gizmotron
Gizmotron Aug 1 2014, 10:45pm replied:

it's part of the Szittya regiment. they've got a mix of 4 Panthers, 2 Tigers, and a Turan III. in this case the Tigers are armed with the primary cannon and two machine gun attacks.

+2 votes     reply to comment
Droidekas
Droidekas Aug 2 2014, 8:46am replied:

Awesome!

+1 vote     reply to comment
nhinhonhinho
nhinhonhinho Aug 1 2014, 4:26am says:

I have one question. Why the mod team didn't include Belgium while they have Netherlands? Belgium did contribute more than Netherlands in WWII. They didn't surrendered, have bigger army, fought more effective, Belgium Congo was important and Belgium Colonial troops contributed significantly again East Italy. Also Belgium was the only minor nation played part in occupation of Germany after the war.

+1 vote     reply to comment
Droidekas
Droidekas Aug 1 2014, 4:41pm replied:

You are correct, but the Netherlands had forces in the Dutch East Indies till 1942, and had resistance forces and troops that fought alongside the West. But Belgium is cool too. They had some nice vehicle's.

+1 vote     reply to comment
Theharkonnen
Theharkonnen Aug 1 2014, 5:10pm replied:

Well, we have some units unique to the Dutch, but we would have no unique units for the Belgians. We also kinda lump Belgium and the Netherlands together.

+1 vote     reply to comment
hkoe33
hkoe33 Aug 18 2014, 9:06pm replied:

this broke

+1 vote     reply to comment
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