For people and teams developing mods and games with Valve's Source engine.

Setting up a mod with the Source SDK 2013
Game

Setting up a mod with the Source SDK 2013

Jun 29, 2013 Basic starting a mod 14 comments

Just follow through these two videos, and you will have a mod that you are able to add custom code into. Since The new 2013 version of the SDK just recently...

Hammer - Add Rain/Snow to your maps! [HD Vid. Tutorial]
Game

Hammer - Add Rain/Snow to your maps! [HD Vid. Tutorial]

Jan 3, 2010 Basic mapping/technical 7 comments

A tutorial on how to add rain, snow, snowfall, or ash to your map. Works for any source game!

Hammer Editor tutorial advanced Elevator
Game

Hammer Editor tutorial advanced Elevator

Dec 21, 2009 Intermediate mapping/technical 1 comment

Learn how to create an elevator in Valve's Hammer editor. Cabine with moving doors and buttons.

Detailing Your Maps Pt.1
Game

Detailing Your Maps Pt.1

Dec 19, 2009 Basic mapping/technical 14 comments

This is a tutorial helping people to understand how to better detail their maps. Primarily for Source mappers but most things can probably be applied...

How To Add 'Realism' to your Render (3dsmax/photoshop)
Game

How To Add 'Realism' to your Render (3dsmax/photoshop)

Dec 4, 2009 Basic other 3 comments

In this tutorial you'll learn a technique very often used to get a realistic look to your render, using Ambient Occlusion & Zdepth ..of course it...

Importing Props from 3DS Max to Source with Phyics Properties and Textures.
Game

Importing Props from 3DS Max to Source with Phyics Properties and Textures.

Oct 18, 2009 Basic mapping/technical 1 comment

A complete step-by-step tutorial in exporting props from 3DS Max into Source/Half-Life 2. Covers physics creation, model and material compilation

Armor in your mod
Game

Armor in your mod

Oct 1, 2009 Source Developers Basic server side coding 2 comments

Today we'll programming new item. It'll armor (analog of battarey). So, let's start now!

Source Dynamite Prop Integration
Half-Life 2

Source Dynamite Prop Integration

Feb 13, 2008 Half-Life 2 Basic mapping/technical 3 comments

This tutorial from Noesis Interactive shows you to take your 3D model from the Softimage/XSI Mod Tool and turn it into an active video game prop. Learn...

 Introduction to Dynamite Prop Modelling with the XSI 6 MOD Tool
Half-Life 2

Introduction to Dynamite Prop Modelling with the XSI 6 MOD Tool

Feb 13, 2008 Half-Life 2 Basic props modelling 11 comments

Introduction to modelling with the XSI 6 MOD Tool - A video training module from Noesis Interactive

Tagging a Rig in Softimage/XSI
Game

Tagging a Rig in Softimage/XSI

Jan 16, 2008 Source Basic skinning 3 comments

This short lesson from Noesis Interactive outlines the steps to “tag a rig” in Softimage/XSI. This process teaches you how to set up your rigs so that...

Introduction to the Maya 8 User Interface
Game

Introduction to the Maya 8 User Interface

Jan 16, 2008 Source Basic ui/hud 1 comment

This Noesis Interactive tutorial outlines the interface and basics of Autodesk’s Maya 8. It provides an overview of the tools, windows, and options you’ll...

Introduction to Animation with the Softimage/XSI 6 MOD Tool
Game

Introduction to Animation with the Softimage/XSI 6 MOD Tool

Jan 11, 2008 Source Basic animation 9 comments

Learn the basics of animation in the Softimage/XSI 6 Mod Tool with this tutorial from Noesis Interactive. Follow along as topics such as bone chains...

Introduction to the Softimage/XSI 6 MOD Tool
Game

Introduction to the Softimage/XSI 6 MOD Tool

Jan 11, 2008 Source Basic ui/hud 7 comments

This Noesis Interactive tutorial introduces you to the recently released Softimage/XSI 6 Mod Tool. The Mod Tool is specially designed for video game development...

Creating Custom Facemaps with Photoshop
Game

Creating Custom Facemaps with Photoshop

Jan 11, 2008 Source Basic textures 12 comments

This Noesis Interactive tutorial teaches the process of creating custom facial maps using Photoshop. Learn how to take a series of digital photos and...

Introduction to Custom Props for Source Powered Games with Maya
Game

Introduction to Custom Props for Source Powered Games with Maya

Jan 10, 2008 Source Basic props modelling 7 comments

Learn how to take your 3D model from Maya and turn it into an active video game prop. Learn the processes of exporting, compiling, and integrating your...

Intro to Manual Lip Syncing in FacePoser
Game

Intro to Manual Lip Syncing in FacePoser

Nov 11, 2007 Source Basic voice acting 7 comments

As Extraction in FacePoser does not currently work for Windows Vista users, it's useful to know how to lip sync without the use of Extraction. This tutorial...

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Tutorial Categories
 - Server Side Coding
1
 - UI/HUD
2
 - Textures
1
 - Mapping/Technical
5
 - Props Modelling
2
 - Animation
1
 - Skinning
1
 - Voice Acting
1
 - Starting a mod
1
 - Other
1