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My Friend Pedro: Blood Bullets Bananas - DevLog #10
My Friend Pedro: Blood Bullets Bananas

My Friend Pedro: Blood Bullets Bananas - DevLog #10

My Friend Pedro: Blood Bullets Bananas 3 comments

Time for another PARTICULAR-y DESTRUCTIVE update. In fact, it's making my head BUZZ like a roof-mounted-ELECTRICITY-spitting-Tessla-ball. Or perhaps like...

First Alpha Download & Steam Greenlight
B-12: Brantisky Mk. 12

First Alpha Download & Steam Greenlight

B-12: Brantisky Mk. 12 0 comments

The first alpha of B-12 is now available, and the game is up for voting on Steam Greenlight.

We are looking to hire part-time coder!
Ancient Beast

We are looking to hire part-time coder!

Ancient Beast 0 comments

Project status, future plans, BlenderArt Magazine feature article and we're looking to hire a coder!

My Friend Pedro: Blood Bullets Bananas - DevLog #9
My Friend Pedro: Blood Bullets Bananas

My Friend Pedro: Blood Bullets Bananas - DevLog #9

My Friend Pedro: Blood Bullets Bananas 1 comment

Lasers! Turrets! Cool-back-flips-off-a-thug-then-shoot-him-in-mid-air-before-landing!

New Alpha Gameplay Trailer - First Release Imminent
B-12: Brantisky Mk. 12

New Alpha Gameplay Trailer - First Release Imminent

B-12: Brantisky Mk. 12 1 comment

The first release of Brantisky Mk. 12 is finished, aside from some sound effects. Here's a new gameplay trailer.

Post comment Comments  (0 - 10 of 142)
gutierrito24
gutierrito24

Hi, anyone interested in a videogame proyect? all made in blender

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Hang-Lip
Hang-Lip

No.

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GreenForest
GreenForest

Hey guys BLENDER RULS

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DigiVoodoo
DigiVoodoo

Hey guys, you can sign up for the free pre-alpha demo of our new game here!
Fpza0yjk.launchrock.co

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Steve_Yorkshire
Steve_Yorkshire

Airship Dragoon is to be released on Desura on the 14th of October 2013.
Airship Dragoon is an X-Com Style Turn-based Steampunk Squad Tactics and Global Strategy.

And it was all modeled and animated in good old Blender!

Indiedb.com

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Warner
Warner

Hey, is there anyone that can give me direction with texturing objects in Blender?
I'd like to know what's the best way to texture something for a game. I mean objects like buildings - objects that can't use UV maps (or can they?). I need repeating textures on such large objects and I'm not sure how to texture an object like that for a game engine.

Any help is appreciated.

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Guest
Guest

This comment is currently awaiting admin approval, join now to view.

rimau
rimau

Just saying Hello to everyone in the group.
If you are interested in what we are doing with Blender, here at cameleon-labs, go ahead and check our profile.
Right now we are in the process of the assets design and creation for the Rascal Rider game. We have just posted some test renders of suit "designs" achieved by messing around with the hair particles. If you have any questions, I will be happy to answer. And if you want to find out some more about the inspiration for this kind of design tricks just find Scott Robertson on youtube.

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shadowflar3
shadowflar3

After drooling at the screenshots I was disappointed to see you're using Unity :P

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rimau
rimau

oh, we are going to use it in a bit different way ;) the news are coming ;)

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