For us folks who like to stay Free and use the Blender 3d program over every other costly options!
Carpe Diem receives a music player so gamers can listen to their own music!
It's finally time to open the floodgates and let Shrooms grow!
The decision making process behind how InterSection ended up with it's visual style.
The mini-map sees a major revamp and much ado about mice!
cameleon-labs is happy to announce the release of the Penguin In Panic!!! game.
Hi, anyone interested in a videogame proyect? all made in blender
Hey guys BLENDER RULS
Hey guys, you can sign up for the free pre-alpha demo of our new game here!
Airship Dragoon is to be released on Desura on the 14th of October 2013.
Airship Dragoon is an X-Com Style Turn-based Steampunk Squad Tactics and Global Strategy.
And it was all modeled and animated in good old Blender!
Hey, is there anyone that can give me direction with texturing objects in Blender?
I'd like to know what's the best way to texture something for a game. I mean objects like buildings - objects that can't use UV maps (or can they?). I need repeating textures on such large objects and I'm not sure how to texture an object like that for a game engine.
Any help is appreciated.
This comment is currently awaiting admin approval, join now to view.
Just saying Hello to everyone in the group.
If you are interested in what we are doing with Blender, here at cameleon-labs, go ahead and check our profile.
Right now we are in the process of the assets design and creation for the Rascal Rider game. We have just posted some test renders of suit "designs" achieved by messing around with the hair particles. If you have any questions, I will be happy to answer. And if you want to find out some more about the inspiration for this kind of design tricks just find Scott Robertson on youtube.
After drooling at the screenshots I was disappointed to see you're using Unity :P
oh, we are going to use it in a bit different way ;) the news are coming ;)
You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.
2000 characters limit; HTML formatting and smileys are not supported - text only
Promote Blenderheads on your homepage or blog by selecting a button and using the embed code provided (more).