For us folks who like to stay Free and use the Blender 3d program over every other costly options!
We decided to start sharing small bits of W.I.P before each milestone! This one is about Mutations!
Hello space adventurers, although I still wanted to wait more before this news article, I was advised to show any sign of life, so here I am. Lets do...
We are very excited to be supported here on IndieDB. Sketchfab lets you add a real-time interactive 3D viewer on any of your posts, just by copying and...
Unity Simple Export Script is a blender addon that allows you to export to Unity quickly and elegantly.
Hello space adventurer, I'm back, and I believe it is already time for another report for the Questverse project =)
Hi, anyone interested in a videogame proyect? all made in blender
Hey guys BLENDER RULS
Hey guys, you can sign up for the free pre-alpha demo of our new game here!
Airship Dragoon is to be released on Desura on the 14th of October 2013.
Airship Dragoon is an X-Com Style Turn-based Steampunk Squad Tactics and Global Strategy.
And it was all modeled and animated in good old Blender!
Hey, is there anyone that can give me direction with texturing objects in Blender?
I'd like to know what's the best way to texture something for a game. I mean objects like buildings - objects that can't use UV maps (or can they?). I need repeating textures on such large objects and I'm not sure how to texture an object like that for a game engine.
Any help is appreciated.
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Just saying Hello to everyone in the group.
If you are interested in what we are doing with Blender, here at cameleon-labs, go ahead and check our profile.
Right now we are in the process of the assets design and creation for the Rascal Rider game. We have just posted some test renders of suit "designs" achieved by messing around with the hair particles. If you have any questions, I will be happy to answer. And if you want to find out some more about the inspiration for this kind of design tricks just find Scott Robertson on youtube.
After drooling at the screenshots I was disappointed to see you're using Unity :P
oh, we are going to use it in a bit different way ;) the news are coming ;)
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