For people and teams developing mods and games with Valve's Source engine.

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Cover Art Contest
Half-Life 2: Episode Two

Cover Art Contest

The Trap 2: Mindlock

You have a unique opportunity to receive soundtrack of the mod in FLAC format absolutely FREE! I suggest you take part in the contest for the best cover...

The Source Modding Community Discord Server

The Source Modding Community Discord Server

News 17 comments

An article showcasing the Source Modding Community, a community where we all come together to mod various Valve games and discuss other things!

Kreedz Climbing is now on IndieDB and Steam Greenlight!
Kreedz Climbing

Kreedz Climbing is now on IndieDB and Steam Greenlight!

Kreedz Climbing

Kreedz Climbing, a unique jumping game with an emphasis on speedrunning, is now on IndieDB and Steam Greenlight!

Tenebra Released!
Tenebra

Tenebra Released!

Tenebra 3 comments

Tenebra is a psychological horror game that takes you on a journey through a beautifully moody and often dreadful world that reveals itself as you progress...

Consuming Developers

Consuming Developers

Feature 2 comments

Here I explore the disparity between the developer and consumer.

Devblog #54
INFRA

Devblog #54

INFRA

It's been a long time since the last blog entry. You may have guessed that we've been very busy with finishing the first part of INFRA. Exterminating...

Fellow developers - We are looking for you!
Divinia Chronicles: Relics of Gan-Ti

Fellow developers - We are looking for you!

Divinia Chronicles: Relics of Gan-Ti

As we all working hard to meet our development goals for the Early Access version, we are again reaching out for all individuals on Moddb: This year we...

Act I Full Source Code Now Available
Half-Life 2

Act I Full Source Code Now Available

Estranged 15 comments

The source code for Estranged: Act I is now available in its entirety on GitHub.

Setting up a mod with the Source SDK 2013

Setting up a mod with the Source SDK 2013

Starting a mod Tutorial 14 comments

Just follow through these two videos, and you will have a mod that you are able to add custom code into. Since The new 2013 version of the SDK just recently...

The Ark teaser!
Half-Life 2

The Ark teaser!

The Ark 5 comments

Hi guys! Finally finished a teaser for the mod. Hope you like it! Make sure to watch in HD!

Source SDK now free to all

Source SDK now free to all

News 8 comments

Following the relaunch of TF2 as a free-to-play game, the Source SDK and SDK Base 2006 game have been made available to everyone on Steam.

Blender SMD Tools 1.0 released

Blender SMD Tools 1.0 released

News 19 comments

After more than 50 releases, the Blender SMD Tools have left beta. Import and export all types of SMD, compile QCs automatically and import DMX with 100...

"We’re spending a tremendous amount of time on tools"

"We’re spending a tremendous amount of time on tools"

News 18 comments

Gabe Newell: "We’re spending more time on tools development now than anything else."

Portal 2 mods will be cross-platform
Portal 2

Portal 2 mods will be cross-platform

Portal 2 9 comments

"The mod tools have to stay on PC, but the content that comes out is agnostic."

Blender 2.5 SMD Tools

Blender 2.5 SMD Tools

News 5 comments

Blender is getting one hell of an upgrade, and the new version will have support for Source's SMD format from day one.

Alien Swarm SDK is free to all
Alien Swarm

Alien Swarm SDK is free to all

Alien Swarm 44 comments

A new UDK! Valve have launched their new SDK without access restrictions, allowing TC Source mods to become totally free – no purchase necessary.

Valve announce Alien Swarm
Alien Swarm

Valve announce Alien Swarm

Alien Swarm 153 comments

A new TFC! Black Cat Games were hired by Valve two years ago and have been quietly developing AS for Monday's free release, which includes source code.

Has your mod broken?

Has your mod broken?

News 19 comments

If your mod mounts a game instead of SDK Base, it is likely to have been broken in the recent Steam updates that brought in the Mac-supporting "Source...

Visual Studio 2010 released

Visual Studio 2010 released

News 2 comments

New UI, new IntelliSense, and lots more. Yes, there's an Express edition!

Source mods can compile for Mac

Source mods can compile for Mac

News 7 comments

Code will be available for building Source SDK mods on Mac OS X "shortly after release", Alfred Reynolds has confirmed on hlcoders.

The Source SDK Windows gadget

The Source SDK Windows gadget

News 10 comments

A replacement for most functions of the Source SDK and Left 4 Dead 1 & 2 Authoring Tools, for Windows Vista or later.

TF2 Contribute: submit your hats and weapons to Valve
Team Fortress 2

TF2 Contribute: submit your hats and weapons to Valve

Team Fortress 2 6 comments

The TF2 team have opened a new web page, where you can upload your hat and weapon models for inclusion in the game as unlockables.

Hammer - Add Rain/Snow to your maps! [HD Vid. Tutorial]

Hammer - Add Rain/Snow to your maps! [HD Vid. Tutorial]

Mapping/Technical Tutorial 7 comments

A tutorial on how to add rain, snow, snowfall, or ash to your map. Works for any source game!

Hammer Editor tutorial advanced Elevator

Hammer Editor tutorial advanced Elevator

Mapping/Technical Tutorial 1 comment

Learn how to create an elevator in Valve's Hammer editor. Cabine with moving doors and buttons.

Detailing Your Maps Pt.1

Detailing Your Maps Pt.1

Mapping/Technical Tutorial 14 comments

This is a tutorial helping people to understand how to better detail their maps. Primarily for Source mappers but most things can probably be applied...

How To Add 'Realism' to your Render (3dsmax/photoshop)

How To Add 'Realism' to your Render (3dsmax/photoshop)

Other Tutorial 3 comments

In this tutorial you'll learn a technique very often used to get a realistic look to your render, using Ambient Occlusion & Zdepth ..of course it...

Importing Props from 3DS Max to Source with Phyics Properties and Textures.

Importing Props from 3DS Max to Source with Phyics Properties and Textures.

Mapping/Technical Tutorial 1 comment

A complete step-by-step tutorial in exporting props from 3DS Max into Source/Half-Life 2. Covers physics creation, model and material compilation

Controlling Breen's facial expressions with your own
Half-Life 2

Controlling Breen's facial expressions with your own

Half-Life 2 17 comments

FaceAPI can track a user's facial features via a standard webcam and immediately map them onto a virtual character.

Armor in your mod

Armor in your mod

Server Side Coding Tutorial 2 comments

Today we'll programming new item. It'll armor (analog of battarey). So, let's start now!

Hammer Deluxe Release
Half-Life 2

Hammer Deluxe Release

Hammer Deluxe 10 comments

Future updates will come but for now it'll stay this way until i can get my personal life going properly. Until then, enjoy mapping and coding Hammer...

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