For people and teams developing mods and games with Valve's Source engine.
FaceAPI can track a user's facial features via a standard webcam and immediately map them onto a virtual character.
Future updates will come but for now it'll stay this way until i can get my personal life going properly. Until then, enjoy mapping and coding Hammer...
ACE Team releases the SDK for their Source engine game Zeno Clash.
The new player limit was hit just hours after its arrival in a truly epic deathrun match. Video inside!
"It's as must-play as an HL2 mod gets" - Research and Development has received a glowing review from Rock, Paper, Shotgun!
Beta ends with a bonus: VMFs for Lumberyard, Ravine, Badlands, Dustbowl, Granary, Gravelpit, 2Fort, Badwater, Goldrush, and Hydro. Model sources and more...
It's not Left 4 Dead, but it's still worth trying out! Shaders, source code and tools have all been updated.
Custom maps will be discoverable from matchmaking; release to coincide with 'Survival Pack' DLC.
Help beta test the new VDC wiki. (There need to be 50 characters here.)
Creator of the Minerva: Metastasis starts Ep3 work this October.
Mike Durand has added Valve's internal documentation for Source's particle editor to the Valve Developer Community wiki.
Released, that is, but barely usable. All the same: launch with -tools to access them.
Four of the presentations given by Valve at the Game Developers Conference are now available from their publications page.
Source mods can now run from the Orange Box engine code without requiring an Orange Box game.
Access Orange Box game code and other beta updates with "-beta srcsdk0122".
Texturing, modelling and animation tutorials now available!
Valve's Orange Box puzzle game Portal now has an entry on ModDB. Upload your maps for massive damage!