For people and teams developing mods and games with Valve's Source engine.

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The Blank Room.
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Crypt

Well, you've got Hammer's basics down, at least.

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Kasumi Krystal Author
Kasumi Krystal

Once you know how to make cubes then you pretty much nailed everything Source has to offer.

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Description

This is a very simplistic developer textured map...

It is a room sized 256x256x256 units, using an expensive 1-unit definition for the floor lighting grid.
The 2D skybox is sky_dust, accompanied by abstract musical stingers in the background playing at random intervals.

The map was inspired by "The Beginner's Guide", my purpose for it is to place an info_text describing every map I failed to complete into this room.

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