I am an engineering student. I can use Maya and 3D Max. I like horror games and movies. Silent Hill 2 is my favourite game of all time.

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Silent Town Entrance Aparment - Backyard Aparment - Backyard
Blog RSS Feed Report abuse Latest Blog: Upcoming Mod: "Silent Town: A Story of Madness"

2 comments by Jokerme on Mar 4th, 2009 digg this super bookmark


At long last early development of my mod "Silent Town: A Story of Madness" has come to an end. Like I said what finished is just "early development" which means maps, models, full story, musics, and sound effects are not finished or anywhere near to finish. If you want to know what I have right now, it is concept of the maps, color concept, concept of sound effects and music, gameplay concept, and sufficient level of knowledge in Source Engine.  Let me tell you about the concept of the mod. First of all this is a horror adventure mod and most important thing you should know is this mod does not have combat (the cause is not important for now). It will be first person, not third or other (at least for now I don't plan to, but suprises may happen).  You will not be using weapons (definitly no firearms, but melee combat can be included, or not). So most Half Life fans will be dissappointed with the mod I guess, but my goal is not making another Half Life 2, my goal is creating a horror experience. I think I should make it clear this from start, I am a huge Silent Hill fan (especially SH2) and as you can guess from the name of the mod, this mod will try to create a SilentHill-like experience. I am not that arrogant, so I will not say I will be making another Silent Hill, this is not correct, but I will be creating an Silent Hill experience with my story and my imagination. There will be lots of similarities, this is unavoidable, but when you see it and find some difference, don't be shocked. This is all I can tell for now.


Mod page will be created eventually, but it is not that close. I should at least finish two or three maps before creating a mod page. According to my plans this will take three or four months. I am planning to achieve a playtime of 30 minutes to 1 hour in the end of the mod, but this is subject to change, and again  "according to my plans" mod should be finished in a year at most. I will not hasten and I will make everything one by one. I will not be depending on quantity but will try to make something high quality. Thus, a shorter mod may arrive at the end of the progress. 


Some screenshots concerning visual style of the mod will be displayed in my profile soon. 


If you are a Silent Hill fan too and eager to experience something that feels like Silent Hill, watch me, give me your support and look forward to my mod.


Some Info About Mod


About Base Game:

Half Life 2: Episode 2 (The Orange Box is needed)

About Minimum System Requirements:

Mod will require a fairly powerful DirectX 9 Video Card and at least a PIV processor. I know Half Life 2 works on most machines but this mod will need most advanced features of Source Engine and without them playing this mod will be meaningless. This is a mod that greatly depends on graphical experience. So, expect lots of props, decals, overlays, big textures, smoke, fog, dynamic lights, and shadows.

About Tools I am Using:

Hammer (obviously, map creation)
VTFEdit (vtf files creation)
XSI 6 Mod Tool (prop creation and editing)
Paint.NET (texture creation and editing)
GIMP 2 (texture creation and editing)
Audacity (sound editing)

About My Sources:

[CG]Textures (for textures) ( Cgtextures.com )
The Freesound Project (for sound effects and music) ( Freesound.org )
DaFont (for fonts) ( Dafont.com )
SDFONTS (for fonts) ( Jump.to )
And some others...

Note: 

You think you can help? Contact me. I'll be pleased to hear from you.

Groups
ASoM Development Team

ASoM Development Team

Developer & Publisher with 8 members, must apply to join

A Story of Madness developement team. A Story of Madness is a survival horror mod being developed for Half Life 2 Episode 2.

CryENGINE 2 Developers

CryENGINE 2 Developers

Fanboys & Clans group with 130 members, open to all members

The CE2Devs Group gathers teams and individuals that have chosen Crytek's next-generation engine to power their upcoming Map, MOD or Game.

Level Design Group

Level Design Group

Hobbies & Interests group with 183 members, open to all members

Are you a Level Designer? Are you looking for help/support or other level designers? Then this is the group for you! Doesn't matter what you map for...

Source Developers

Source Developers

Fanboys & Clans group with 396 members, open to all members

For people and teams developing mods and games with Valve's Source engine.

The Joker Fan Club

The Joker Fan Club

Hobbies & Interests group with 27 members, open to all members

hi this is the joker fan club made for fans of the joker each month u will get vids and pics of the joker and no bad comments as the club took ages to...

Comments  (0 - 10 of 21)
neahc
neahc Oct 21 2009, 2:13pm says:

how is it going?

+1 vote     reply to comment
Jokerme
Jokerme Oct 22 2009, 3:31am replied:

Nice. I have a problem with internet connection but I'm still working :)

+1 vote     reply to comment
neahc
neahc Oct 22 2009, 1:30pm replied:

last year in march/april i was not so far away from u.ive been on hawaii!

+1 vote     reply to comment
Jokerme
Jokerme Oct 27 2009, 5:22am replied:

Aw, nice. I want to go to Hawaii too.

+1 vote     reply to comment
Hendrix
Hendrix Oct 9 2009, 7:44am says:

thanks for the 1985 mod watch mate!

+1 vote     reply to comment
Jokerme
Jokerme Oct 10 2009, 4:45am replied:

good luck :)

+1 vote     reply to comment
Hendrix
Hendrix Oct 10 2009, 6:39pm replied:

thank you sir!

+1 vote     reply to comment
jarethenator
jarethenator Sep 7 2009, 10:03pm says:

cool, I really want to play that mod when it's ready

+1 vote     reply to comment
Jokerme
Jokerme Sep 9 2009, 8:43am replied:

Great :)

+1 vote     reply to comment
Jokerme
Jokerme Aug 5 2009, 4:21am replied:

Thanks man, I will.

+1 vote     reply to comment
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