This is the full version of Dawn of the Tiberium Age v11.2: all files necessary to play are included, so you also don't need to have the original game installed. To install, simply extract all files and then run DTA.exe to play. Videos for missions are not included, but they can be downloaded from the "Components" tab of the client's options menu.
Version 11.2.0:
Released: Dec 22, 2023
- Added: New multiplayer map: "The Hideout" (Credits: Rampastring).
- Added: Transitions to allow the "Platform LAT" terrain to be placed on grass (Credits: Bittah Commander).
- Added: A Platform-on-platform tile-set, including bridge-over-platform and bridge-over-bridge tiles (Credits: Bittah Commander).
- Added: Wider variants of the winter theater's fords (Credits: Bittah Commander).
- Added: Christmas props.
- Changed: When your primary war factory is busy and a new vehicle is produced, the vehicle will now spawn from the nearest non-busy factory instead of the first factory that you built (Credits: Rampastring).
- Changed: Bases with low power no longer receive tiny amounts of damage over time in Enhanced mode.
- Changed: Minigunners that are promoted to elite now increase their DPS by 51% instead of 156% and their range increases by half a cell instead of a full cell.
- Changed: The Laser Fence Post's HP has been decreased by 40%.
- Changed: After capturing and toggling the power of the Missile Silo on the "Heart Attack" multiplayer map, the first missile launch will be delayed by about 10 seconds to give players time to pick a target (Credits: Bittah Commander).
- Changed: The Sea Shadow's missiles now fly in an arc and split up above the target (Credits: Bittah Commander).
- Changed: The Soviet Flamethrower Infantry now do 34% less damage against infantry, which makes them require 2 fireballs to kill most infantry instead of 1.
- Fixed: Naval Yards can now use rally points (Credits: Rampastring).
- Fixed: The "Type Select" hotkey will now select all TD or RA harvesters, regardless of whether they came with a refinery or were built separately (Credits: Rampastring, Bittah Commander).
- Fixed: The spawn locations of the Chrono Tank's missiles didn't fully match the positions of the missile launchers (Credits: Bittah Commander).
- Fixed: Nod wasn't able to build the Rocket Launcher in classic mode when Ships were enabled.
- Fixed: Units were able to move over one of the rivers on the "Cool Down" multiplayer map (Credits: Rampastring).
- Fixed: The Soviet War Factory no longer overlaps trees that are positioned in front of it (Credits: Bittah Commander).
Fantastic work...🤖