In the name of Kane! Return to the Tiberium universe with Kane at the center of an epic new single player campaign spanning 20 years – from the rebirth of the Brotherhood of Nod after the Second Tiberium War through the dramatic events of the Third Tiberium War and beyond. With your help, Commander, the Dark Messiah may rise again!

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About One Vision with 6 comments by Zocker4ever on Apr 11th, 2014

Steel Talons Frontline Report


Trait: Heavy Fireweapon Support
Color: Military green/brown

Welcome Commander to the new Steel Talons forces! This briefing is supposed to keep you on track with our newest advances in the restructuration of our army. Serious steps had to be taken in order to meet increasingly dangerous combat situations throughout the planet.

Infantry

We start with an department completely revamped, our Infantry Corps. In the past, Infantry was merely used to aid mechanized forces in urban scenarios.
Since then, projects with no future have been canceled, including Riflemen Squads and Heavy Troopers. This step allowed us to have access to a smaller but much stronger infantry force.

Riflemen are now substituted by much tougher and tiberium resistant Mutant Merceneries. However, a small battalion of Riflemen has been kept for our airborne programm. Our corps has yet to adjust to our somewhat feral merceneries and might be prone to low moral.

The Heavy Trooper budget has been shifted to the R&D department, who is currently working on weaponized Firestorm technology. And to compensate for the lack of stationary medical service, every veteran is given free medical training.

With the money we had in surplus, the Falcon Commando project has been started.
Armed with portable high-tech railguns, lightweight Jetpacks and authorizations to order orbital strikes, Falcons are an addition for every combat situation.

Heavy Hammerhead Gunships


As a result of the former mentioned changes, Hammerheads are no longer needed for Infantry transports and have been shifted to to the "Heavy Fireweapon" department.

Unlike other GDI forces' Hammerheads, the Heavy Hammerhead Gunship allows claiming land where walkers can't move in. Gunships fire heavy shells, with firepower similar to Predator tanks, however this also results in a loss in speed.

The Heavy Hammerhead Gunship also became a key unit in maintaining air dominance, as they can be upgraded with Anti Aircraft Rocket Launchers.

Talon Combat Armor


Mass producing the successful Behemoths came at the cost of their armor, giving them only the same durability as a Juggernaut. However, the new generation "Talon Combat Armor" is tested right now and optimizes space for passenger, aside improving the unit's armor.

Our studies show that units with this new armor last 20% longer in combat and have space for two the infantry units. Right now, green Talon Combat Armor is being tested on Wolverines, Heavy Harvesters and Behemoths.

Regarding Behemoths, we still lack trainers for the popular Sniper program, which would allow us to spot bombard areas. However, a completely differnet approach is being tested, granting Behemoths the ability to shoot over great distances on their own, at the cost of accuracy. This gives Behemoths the possibility of long range areal bombardment.

Prototypes

Last but not least are our latest achievements in modern warfare. Those recently finished prototypes have proven very valuable in combat but due to their scarcity, only a limited amounts of prototypes may be deployed at a time.

Firestorm Troopers fire beams of ionizing gas, which is based on the old and cost ineffectively Firestorm wall technology.
Firestorm weapons beat railguns in terms of damage but require more space. This forces us to remove the initially planned jetpack from the Firestorm Trooper, as the energy generator is too heavy and requires too much space.

The second prototype, dubbed the "Grey Wolf" is a heavy combat walker and easily distinguished from Titans by its blank metal surface, looking almost like silver. It features a new generation of adaptive armor and is fully protected from EMP. An example for this can bee seen at the right picture, where multiple Microwave Shatteres attack the prototype but don't shut him down.

Similar to Firestorm Trooper, Grey Wolves fire weaponized Firestorm beams. An appearence of a Grey Wolf is rare and fighting along one is considered an honor among Steel Talon troops. This increases the combat effectiveness of all allied units around. 

While only Grey Wolf may be deployed per Commander, up to five Firestorm Troopers can be used simultaneously. But while both units are above-average in their effectiveness, it is first required to research "Weaponized Firestorm" technology in the Commander's Tank armory.

Each day, all fighting factions are becoming more dangerous and extreme in their approach, but with our restructuration we are sure to expand the GDI's influence. Remember this report Commander, you will need to use these units soon in combat.

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Kane's wrath Classic Money and Radius Edition
C&C3: Kane’s Wrath

Kane's wrath Classic Money and Radius Edition

Apr 1, 2014 Kane's Wrath Classic Demo 0 comments

I present to you the "Money and Radius Edition" this Edition only change the refineries and harvesters and the building Radius to how it was in ver 1.00...

Kane's wrath Classic Refineries and Harvesters Edi
C&C3: Kane’s Wrath

Kane's wrath Classic Refineries and Harvesters Edi

Mar 23, 2014 Kane's Wrath Classic Demo 0 comments

For now here the Refineries and Harvesters Edition which only move the cost, build time, and refund value to how they were in ver 1.00 without touching...

One Vision 2013 fixed
C&C3: Kane’s Wrath

One Vision 2013 fixed

Sep 30, 2013 One Vision Demo 8 comments

This is the Third beta release of One Vision but with a few fixed bugs that where mentioned in the forums. Attached to the content of the mod are various...

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C&C3: Kane’s Wrath

OUTDATED: One Vision 2013

Sep 25, 2013 One Vision Demo 1 comment

Third beta release of One Vision. Attached to the content of the mod are various textfiles: installation guide, changelog, faction themes and Credits...

OUTDATED: One Vision 0.55
C&C3: Kane’s Wrath

OUTDATED: One Vision 0.55

Sep 11, 2013 One Vision Demo 16 comments

Second beta release of One Vision. Attached to the content of the mod there are various textfiles: installation guide, changelog, faction themes and Credits...

WrathEd Mod Launcher 1.09
C&C3: Kane’s Wrath

WrathEd Mod Launcher 1.09

Aug 15, 2013 C&C3: Kane’s Wrath Full Version 8 comments

This is a launcher for Kane's Wrath mods and compiled maps created with WrathEd.

Post comment Comments  (0 - 10 of 65)
ren9999
ren9999 Oct 21 2013, 11:16pm says:

anybody aware of a mod that removes the epic unit limit? (so that you can build more than 1 of each epic unit. epic units like the MARV especially

link would be appreciated if possible

+1 vote     reply to comment
noumak39
noumak39 Oct 21 2013, 7:11pm says:

Wish they were more people with One vision mod for mp...

+2 votes     reply to comment
Guest
Guest Sep 19 2013, 11:37am says:

This comment is currently awaiting admin approval, join now to view.

noumak39
noumak39 Oct 21 2013, 6:18pm replied:

Unistall and reinstall it somewhere else

+1 vote     reply to comment
Alanis21
Alanis21 Jun 30 2013, 12:39pm says:

Can anyone help me please ok. heres the problem i have installed c&c tiberium wars 3 and c&c kanes wrath i can play for a while but for some reason when i give a unit an order the game crashes yet i can play c&c red alert 3 with no problem even though i play them on low graphics due to me having a windows vista home basic; Intel Celeron D CPU 3.33GHz; a 512 MB RAM; Intel 82945G Express Chipset Family; its a 2003 emachines idk if my pc cnt play the game or what need help.

+1 vote     reply to comment
DR][FT
DR][FT Feb 3 2012, 8:20pm says:

Can somebody help me out here. Are any of you aware of a mod for Kane's Wrath that adds units and structures from Tiberium Twilight? Not a total conversion, just add-ons to make it more fun?

+1 vote     reply to comment
PurpleGaga27
PurpleGaga27 May 7 2012, 3:25pm replied:

That mod would be "The End of All Things", a KW mod.

+1 vote     reply to comment
attackmike
attackmike Jan 24 2012, 12:19am says:

i have a theory ea doesnt like joe so they made an expansion for the end of kane so joe doesnt come back

+1 vote     reply to comment
asif_ridwan
asif_ridwan Jul 24 2011, 7:19am says:

Graphics are more than just super in this game, it's fantastic!

+2 votes     reply to comment
Traace
Traace Jul 17 2011, 6:51pm says:

crap. my comment was stuipid. sry bout that. {content deleted i suppose}

+1 vote     reply to comment
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C&C3: Kane’s Wrath
Platform
Windows
Developer & Publisher
Electronic Arts
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Official Page
Commandandconquer.com
Release Date
Released Mar 23, 2008
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Highest Rated (4 agree) 9/10

Kane's Wrath is a fun and overall great expansion pack. It includes 6 new sub-factions, 2 for each main faction. Lots of old and new units, including GDI Titan, Wolverine, Nod Specter, cyborg units and Scrin Ravager, and some new structures have also been added for all factions. But one thing which makes this game special, is Epic Units. They're huge customizable war machines with lots of armor and firepower. Campaign includes good bunch of missions all the way from the aftermath of Firestorm Crisis…

Jan 5 2011, 1:47pm by CnC_Fin

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