In the name of Kane! Return to the Tiberium universe with Kane at the center of an epic new single player campaign spanning 20 years – from the rebirth of the Brotherhood of Nod after the Second Tiberium War through the dramatic events of the Third Tiberium War and beyond. With your help, Commander, the Dark Messiah may rise again!


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Join the discord server to get more detailed information, patch notes and unit stats, possible early testing builds, balance talks and maybe play a couple game or two with me.

discord


Link : Discord.gg

Starting off with the semi-finished Discordia Faction

Discordia

A Defense Oriented Faction with Heavy Armor, Splash and Diversity to crush any opponents that dare venture in their territory. They are extremly good at defending key points like tiberium fields and high grounds. Instead of focusing mainly on damage upgrades, they favour utility based upgrades. Their support powers however are mainly used for the offensive. There are currently some GDI Support Powers as of this writing but will be removed once i get all the support powers portaits drawn and working. We will be going in Tier Order for all units mentioned.

Upgrades

  • Rangfinder : an upgrade that increases the range and shroud clearing every unit of DSC except the MLRS

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  • APHE Ammo : Like the AP Ammo, it enhances Quads, Rangers, and Valkyries.

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  • Hidden Talents : This upgrade unlocks the ability for the Mirage and Paladin

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  • HEAT Rockets : High Explosive Anti Tank Rockets for Deceivers and Nightingales

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  • Resource Boost : Upgrades all source of income significantly

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  • Trademark : Units of DSC will gain experience faster and moves a lot faster

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Infantry

  • Rangers : Basic Infantry, lacks sandbags but has increased dps and speed

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  • Deceivers : Basic Anti-Armor Infantry that can be upgraded with HEAT Rockets

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  • Legionnares : Improved Versions of ZoneTroopers but deals 95% CANNON dmg and 5% GRENADE to deal with infantry.

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  • Suspicious Commando : This commando deals alot of GUN damage and can damage weaker vehicles. He can place C4 charges like the others.

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Vehicles

  • Quad Cannon : a IFV with 1 garrison slot that infantry can fire out of. It can be upgraded with APHE Shells and are essential to DSC when defending.

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  • Zumwalt Tank : a Medium tank when firing graudually ramps up its fire-rate with a good balance of armor and sustained damage while lacking speed. They can be improved with the Trademark Upgrade.

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  • Thresher : a Heavy tank with a slow turning turret but has good dmg per salvo which makes it somewhat of a "heavy aircraft killer", very good in defending something like a large number of Kodiaks.

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  • Nightingale : a Tank designed around ambushing or flanking and is very good at hunting harvesters or aircrafts but it does lack stealth however

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  • MLRS : a Artillery vehicle with similar range to the NOD Beam cannon, it makes up for by being cheap, does a lot of damage against buildings and infantry but is very fragile.

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  • Mirage MXI : a Tank with a built-in reflector that dishes back 0.9% CANNON dmg relative to the damage of the enemy. The harder you hit , the harder it hits you right back. While it lacks stealth, it has a ability unlockable by the Hidden Talents upgrade which allows them to deal increased dmg for 10s with a very long cooldown.

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  • Destroyer : a Heavy Tank made for taking a lot of punishments for other units to shine. Similar to the Mammoth Tank, it uses Rocket Fragments to discourage light aircrafts. Although it has no damage upgrade yet, it can be upgraded with the Trademark Upgrade

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  • Conqueror Tripod : a Superheavy Varirant of the reaper tripods, this is equipped with a sonic nullifier cannon to deal insane splash dmg at the cost of reload. Although it is a epic unit, its more of a T4 special, basiclly a failed Epic Unit.

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Aircraft

  • Black Ghost : a Assault aircraft with rocket pods and hellfires capable of putting harvesters to their knees, though the rockets and hellfires are to be upgraded but the 27mm chain cannon stays.

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  • Orca Valkyrie : a Air-Superiority Fighter capable of wiping entire infantry squads and aircrafts with its powerful vulcan minigun, it can further be upgraded with APHE ammo further assuring that the enemies mother are attracted to him

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  • Paladin : a Medium Aircraft with a built-in reflector that sends 0.7% of ROCKET dmg relative to the damage of the enemy. like the mirage, It has a ability unlockable by the Hidden Talents upgrade which allows them to deal increased dmg for 10s.

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  • Archangel : a Medium Support Aircraft designed for Healing allies with both it's burst heal and passive heal. it features a 155mm Howitzer and a rocket launcher to fend off enemy aircraft.

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  • Pathe : God forbids something like this in Kane's Wrath but here it is, a Superheavy Aircraft that sends out 12 Hammeheads to engage hostile troops in its vicinity. Althought it does not have unique gimmick (like a Leadership buff or Special Ability) its sufficient since its more of a distraction unit.

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New Addition

  • Steel Talons Mammoth MK2 : The iconic big dog has come to town, nothing special, thats about it.

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  • Sandstorm : Replaces the ZOCOM Slingshot , no ground attack.

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That is all for the news for the upcoming 0.3 Alpha Patch. the download will be released soon after im done fixing some errors and removed test units. Balance changes, Credits, Roadmap and a Notice are included via .txt file that comes with your downloaded zip. Please make sure to leave a review as i constantly check up on this page and will note suggestions or bugs sent. DMs are open.

-NozukiGuardian17 off the charts

Kane's Chill Beta Release

Kane's Chill Beta Release

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I present to you, the last stable version. Yes, guys, the mod is almost finished and you can now play it.

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The only purpose of this mod is to fill all the gaps in KW. The changes were supposed to make the game both more aesthetically pleasing and more accurate...

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Masterleaf's 4K Add-On remasters much of the game's assets, contains 1.02+ R18 visual improvements, graphical bug fixes and packs new features in the...

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The last stable version. Launch using the WrathEd Mod Launcher.

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Old Stable for the Tiberium Chaos Mod, lots of stuff i didnt mention here so you can find out with this.

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One Vision 23.9-2 Ru

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Устранена критическая ошибка.

Kane's Wrath Legacy Download Beta Version 1

Kane's Wrath Legacy Download Beta Version 1

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Command & Conquer 3: Kane's Wrath - Čeština

Language Pack

Čeština vyextrahovaná přímo z originální české verze 1.2

Post comment Comments  (0 - 10 of 92)
Guest
Guest - - 689,514 comments

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Fry_Kickstart
Fry_Kickstart - - 341 comments

Are there any cool mods for the "Kane's Wrath" campaign? Adding new, cool and interesting units? Or even rework the campaign itself? That "slow down" the game / rework the " urban combat"? Can you recommend something?

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Steamroller99
Steamroller99 - - 314 comments

Can't exactly rework the campaign with mods as the world builder is stupid.

It isn't accepting new additional units from mods, so unless someone finds a backdoor to this problem reworking the campaign won't be a problem.

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Guest
Guest - - 689,514 comments

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alirezaxc2
alirezaxc2 - - 35 comments

what this the game has encountered a serious internal eror and will now quit 11 address wen i lunch mod this eror

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Steamroller99
Steamroller99 - - 314 comments

First of all turn the model detail to high to do this launch the vanilla first after doing this you can open second install 4gb patch

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nuruddinshah52
nuruddinshah52 - - 469 comments

Scrin Rebalances
Hmmm

Disintegrators have had fairly large changes, they have a much larger range, deal more damage... but infantry now have a "damage resistance" to disintegrator lasers and the disintegrators fire slower.

So it can somewhat fight Infantry but this more Anti-Armor in general?

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Burakkuhāto
Burakkuhāto - - 433 comments

Wrong place to post, ^^ but yes. Disintegrators can no longer be used to Steamroll everything, as infantry have heavy resistance to the lasers.

However it does make them more effective versus tanks and APC / Anti-infantry type vehicles as they can fire earlier.
Its essentially a tradeoff making them similar to Rocket Soldiers of other factions, but making them very vulnerable to infantry.

Basically it gives Disint Spam a proper counter other than "just kite them".

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The_Nazgul
The_Nazgul - - 392 comments

A 9.4 rated mod focussing on balance for my beloved Kane's Wrath??!
WOW how did i missed this all these years:|

Maybe kane needs to feel my power again after all!
Downloading...

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guest257351
guest257351 - - 14 comments

does this work with version 1.09?

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m3tro
m3tro - - 128 comments

guest257351, the latest official KW version is 1.02, not a 1.09, probably U mistaken with TW version.

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