In the name of Kane! Return to the Tiberium universe with Kane at the center of an epic new single player campaign spanning 20 years – from the rebirth of the Brotherhood of Nod after the Second Tiberium War through the dramatic events of the Third Tiberium War and beyond. With your help, Commander, the Dark Messiah may rise again!

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Condor baby 1

The Condor need your help.

(You can skip to the "Help" part near the bottom of the page if you don't wish to read that wall)

So as some of you aware (or at least I hope you do...) the Condor plane was added to the ZOCOM faction as tier 3 supportive plane (You can thank Ahrimansiah for keep suggesting I should add it to KW in one way or another ;) ).

The Condor don't need to reload like any other GDI's planes or havocrafts, however that because of two main reasons, One it was hard to code it to act that way without bugs, and two because it was planned to be only supportive plane that can't attack, but in the last minute I decided to give it some weapon after all,

However if you thought I simply going to import it from C&C4 and just add it as another bomber, you were wrong.

After looking on the Condor's concept art and unused animation that were in both TT's final and beta version, I found out that EA probably had more rules for it than just standard bomber, but they eventually settle (?) with it just being as the firehawk replacement, the animations and art showed the plane was supposed to either manually or automatically unpack a portable ion canon when it attack some units, and the design hint it could also attack air targets using close range missiles though they both were left unused in the final version and the bones for the missile launchers were missing, leaving the launchers as unusable object that is just for show.

So my idea was to try and "resurrect" that behavior but in cool way that will fit KW and won't steal or completely replace the rule of something else.

The result was EMP havocraft that have second ability to transform midair to fighter aircraft!

The emp mod can only attack vehicles and structures while the fighter is faster and can only attack aircrafts without the need to reload, the catch however is that it's missiles are weaker from the Firehawk, so you can still see your hammerheads and firehawks as your primary planes for anti air attacks.

The Condor however is more like the Cryocopter×Megatangu from RA3, it have supportive and attacking rule that change it's behavior in unexpected way with a press of a button, but for balance sake it have 30s cooldown,

It also won't be able to gain veterancy due to me not find sane way to code it to it without getting reset upon unpacking (Rig, I'm looking at you... Oh wait, I fixed you didn't I?), I don't mind about it though because it was planned to be supportive plane anyway, and in my original plans it not was supposed to attack at all (the fighter mod was for escaping purposes.. Should I also note it the fastest plane in the GDI's fleet?),

So... please kindly ignore that issue or offer me creative way to solve it ;)

Either way I think it fine as it is now.


With that wall finish let move to the main reason this thread was made:


The Condor need to learn from you how to speak, what I mean by that? that I need your soul voice.

Since EA decided the Condor will take the firehawk's rule in C&C4, no voices for it could be found in the files, I did found some engine noises but that was all.

I could easily rename it and use other voice... but thanks to it unique behavior in KW I think a new voice will fit better.

So if you think you can voice it with good quality (and nice voice) please contact me (It can also be a female voice in case you wondered since it fit the ZOCOM's spirit... and since I'm not sexist ;) ),

I also need your help in giving it more lines or see if the ones I used fit the unit:

In EMP mod:


Condor ready!

Electromagnetic Plane ready.

In EMP mod:

Condor, standing by.
Conder here.
EMP is ready.
Hover engines functional.
Need my support?

Honor above all.

In Fighter mod:

Condor, standing by. (Reused)
Conder here. (Reused)

Missiles ready.
Need to shot some planes?
Give me a target.

The fastest!

In EMP mod:


Copy that.

We'll freeze that area!




Got it command.

On my way.


In Fighter mod:


Copy that.(Reused)

Airways clear.

I'll be there in a jiffy!




Got it command.(Reused)

On my way.(Reused)


Try to catch me!

In EMP mod:


Lets Burst them!

Silent the enemy!

Force them back to the stone age!

They all be black soon.

Paralyzation in process!

In Fighter mod:


We'll deliver.

We have a lock!

Target acquired.

Release the rockets!

Try to stop me!

The delivery arrived!

In EMP mod:

In combat:

Enemy engaged!

Enemy attack!

Any backup soon?

Permission to fight back!

May need some help here!

In Fighter mod:

In combat:

Enemy engaged!(Reused)

Enemy attack!(Reused)

Honor above all!

Firing rockets now!

Lets hit them hard!

In Both mods:

Returning to base:

Returning to base!

RTB on the go!

Home sweet home.

In Both mods:


We've been hit, RTB now!

Back to base!

Mission abort!

In Both mods:

Shot down:

Mayday! Mayday!

Condor, going down!

We're losing speed!

These are all the lines I was able to come up with (and most of them are copy-paste of other quotes with small changes), let me know if you have more/better quotes for this unit.

You can look at the TW's firehawk wiki page quotes for inspiration (it near the bottom)

Oh and of course it needless to say that the username of anyone who helped (aside anonymous users... unless you really want to stay

anonymous and being credit as one) will be added to the credit note.

Need your help with Zone Juggy~

Need your help with Zone Juggy~

Kane's Wrath Unofficial Big Bang Patch 1.04 8 comments

So, I encounter some small issue in regard to the Zone Juggernaut, don't get me wrong though, it 98% finished but I have some small esthetics/balance...

Another poll!

Another poll!

Kane's Wrath Unofficial Big Bang Patch 1.04 3 comments

So I have yet another poll for you guys (please also make sure you take a look on the old poll in your free time):

DONE Crash Site

DONE Crash Site

News 4 comments

Crash Site mission finished, moving onto the next map.

3 player

3 player


These mission are all built with 3 players, they are possible solo or with just 2 players but it's there if you want to play with 3 friends.

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Once I tried to make westwood style mod, but now just like this.

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Comments  (0 - 10 of 83)


I'm new to CNC modding, my aim is to create a mod for Kane's Wrath where the corpses of dead infantry units, vehicle wrecks and bulding wrecks would stay for some time after death, let's say for 5 minutes.

Also, I want to somehow remove team colors (you know the red, blue, etc. colors for players/AI) so all the units would be without colors, or make it possible to use the same colors by more players, for example the whole team could have the same color for their units.

Is this possible? Is anyone willing to help me and explain how to do this?

Reply Good karma Bad karma+1 vote

New SAGE Engine Modding discord server for C&C and LODR BFME games:

Reply Good karma Bad karma+1 vote

Does anyone have the no-disc patch please, I have worn my disc out completely (playing it lots).

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Is there way to add textures to from the mods from CNC3 to the CNC3KW world builder? Im wanting to use a map from Tiberium Essence but it uses textures that are in the mod. I want to use that map in Kane's Wrath.

Reply Good karma Bad karma+1 vote

I will work on this, give me some time and I will see what I got for you.

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I am working on it, not going too well so far, LOL.

Reply Good karma Bad karma+1 vote

I found a work around, it will also work for CnC3TW as well as CnC3KW. It is also going to be able to be outfitted to all MOD's.

NOTE: This is in theory, so I will be testing this as I go.

Reply Good karma Bad karma+1 vote

how to add any mod on Command & Conquer 3 Kane's Wrath please help

can any one give me the link of video that do this please

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C&C3: Kane’s Wrath
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Electronic Arts
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Highest Rated (4 agree) 10/10

Great, Great, Great Game. I love fast-paced RTS games, as they embrace their genre to the fullest... you have to use more strategy as simply deciding whether or not you should set up a base at some location requires considerable thought.

Nov 22 2010 by NoblePhoenix8310

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