So, I encounter some small issue in regard to the Zone Juggernaut, don't get me wrong though, it 98% finished but I have some small esthetics/balance issue here:
If you played my mod you probably notice I love to make things less broken as possible almost as if they were part of the game to begin with.
With little Zone Juggy however I found myself hit some wall...
The Zone Juggernaut design is a bit different from the other juggers and thanks to it's "Horns" It keep look funny when it come out of the way factory when it in Sane Juggernaut's size (Note all pics here are undated!):
This size however have the perfect height for the Juggy
Making it smaller in one centimeter will make it look a bit better from the war factory but the Bigger cannon on the left will still pop up and I don't have skills to animate it to move down when the juggy come out from the war factory.
Here how the juggy look with less one centimeter (Note all pics here are undated!):
Not that bad actually but may look a bit off for walker lovers and the cannon in the left still pop up from the WF.
However it look alright with any size if it come out from the MARV facility, which lead me to the question:
Would you want the Zone juggy to be trainable only from the Marv facility?
Looking on it from balance prospective it actually sound alright as it something that orignally not was supposed to be at the ZOCOM's arsenal, making it costlier, weaker, and limited from being spammed, sound alright, but on the other hand There's No any other unit in the entire KW's expension that needed the Epic's units facilities (aside the epic units dah) in order to be build, it look a bit uncanon and unofficial and may be just uneeded idea that came from smaller esthetics issue that we can live with (The smaller size not that bad after all).
Since I have hard time decide on it I thought I will ask the community to see what they will prefer:
You can also answer it here:
These mission are all built with 3 players, they are possible solo or with just 2 players but it's there if you want to play with 3 friends.
Almost 3 years of work now in a single download link.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
The nod emissary and the stealth tower have been updated. The emissary now spawns repair drones, and is stealthed, also it is faster and cheaper. Also...
Scripts for Kanes Wrath Worldbuilder. Feel free to use these scripts as you please :)
Collection of fan-made mods and maps for Command & Conquer 3: Kane's Wrath from the old GameFront.
No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Add file and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Highest Rated (4 agree) 10/10
Great, Great, Great Game. I love fast-paced RTS games, as they embrace their genre to the fullest... you have to use more strategy as simply deciding whether or not you should set up a base at some location requires considerable thought.
Nov 22 2010 by NoblePhoenix8310