In the name of Kane! Return to the Tiberium universe with Kane at the center of an epic new single player campaign spanning 20 years – from the rebirth of the Brotherhood of Nod after the Second Tiberium War through the dramatic events of the Third Tiberium War and beyond. With your help, Commander, the Dark Messiah may rise again!

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About One Vision with 19 comments by Zocker4ever on Aug 22nd, 2015

Announcement: One Vision 0.8


One Vision, One Purpose

The time since the last release has not gone without One Vision making considerable progress. The next huge release is about 99% done and what still remains is testing for bugs and minor tweaks here and there.

Up until the last version, the main effort of One Vision went into creating a diverse faction framework to bring the factions to an equal power level. And while you can still expect a lot of new units and upgrades, much more effort went into balancing and reworking the game on a much grander scale.

Moreover, I want to share with you the major points present in the release of One Vision 0.8.

Infantry Forces Rework


Infantry as a valid troop choice

While Kane's Wrath never had huge balance problems, one of its definite issues are ill balanced infantry forces. While the infamous Black Hand Manspam" is an effective no-brain tactic and Traveler-59 Disintegrators can be used effectively for rushing, you hardly see any proper use of other infantry forces (let alone Riflemen!).

This is why one of the biggest improvements in 0.8 is infantry. Almost no infantry unit has been left unchanged and especially heavy infantry became a much more powerful force to use.

Partly, this is because heavy infantry (Zone Infantry, Cyborgs, Shock Trooper, Mindphaser etc.) receives less damage from GUN type damage (APCs, Raider Buggies, Gun Walker etc.) and because said units became much cheaper.
To counter heavy infantry most efficiently, it is advised to make use of units with GRENADE type damage (Grenades, Flame Throwers, Ravagers, energy blasts etc.) which makes dedicated anti infantry units such as Grenadier Squads, Ravagers or Black Hand units that much more valid as well.

Also, many units like Missile-Squads, Black Hand units or Ravagers received a complete rework to fit them better into the overall balancing framework.

While each faction utilizes infantry differently, I want to offer an alternative way to compose your army. Something that is not about armor and speed (like tanks), but instead a slow moving horde that delivers a punch but is also expendable to a certain degree.

Renegades Faction Rework


Rise, Unite, Liberate

Another main focus of this version was the "Renegade" Nod faction, which received a big deal of well-deserved polishing and new content.
Most notably are the Renegade’s focus on nuclear technologies, like:

  • Desolator Heavy Infantry (anti vehicle, anti infantry, terrible against structures)
  • Specter Nuclear Warheads
  • Vertigo Nuclear Warheads
  • Dawnbringer Nuclear Warheads (now starts with a weaker Liquid Tiberium bomb and is cheaper)

But also, "blowing up your units" with hidden explosives got an extensive rework and works now much more intuitively. Btw. if you blow up an Avatar on your own, you can prevent it from leaving a husk ;)

Other things include small changes with big impact, such as the Tiberium Infusion upgrade for Black Hand units or Laser Capacitors for Shadow Teams.

General Changes

With Renegades done, I am proud to announce that the process of bringing every faction to the same power level could finally be concluded.

Besides that, 0.8 features a more balanced veterancy system, better T1 tank defenses and balanced/more epic unit infantry slots (Firestorm Troopers in MARVs!). With those things being done, the game has never felt so fresh and never offered so many possibilities to play.

If you are interested into some/all the details, you can read the changelog for version 0.8 here:

Nonetheless, here is a small overview of what you can expect in the next version of 0.8

One Vision 0.8 - Preview


"Potency guaranteed"

  • Messenger-8: Reworked Ion Supercharge, Negative Energy upgrade for Disintegrators
  • Reaper-17: improved the Eviscerator artillery, buildable "Infested" units (formerly Keeper of Secrets)
  • Traveler-59: Mindphaser infantry unit and new visuals for some upgrades and infantry units
  • Marked of Kane: Added the Liquifier Tank and many balance tweaks (expect more in future versions)
  • Black Hand: Changed Widow Jetfighter, tweaked Purifier
  • Renegades: (already mentioned)
  • ZOCOM: Mainly tweaking and balancing (expect more in future versions)
  • Steel Talons: Many balance changes. Shatterers now function similar to Flame Tanks.
  • RRF: Bugfixes and the Sonic Propulsion upgrade for Shatterers (expect more in future versions).

This brief preview concludes the announcement of the next version. If you want to help, you can contact me and play the WIP version, as finding and fixing bugs is still in progress. But I am equally glad if you can help the mod in other ways just as well. Like contribution or just by spreading the word of Kane!

Once the new version is released I hope you will have as much fun playing it as I had developing it :)
So, be excited for a new and big release of Kane's Wrath biggest (and I hope most balanced) mod!

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Post comment Comments  (0 - 10 of 69)
marveloz
marveloz Apr 28 2015 says:

If you possess the UC, be sure to read Bibbers guide here:
Commandandconquer.com

The link no longer leads to the right page right?

+1 vote     reply to comment
dark_neo
dark_neo Feb 8 2015 says:

Hi i will like to mod the game so i can make multi epic units not one if some one tell me how it will be nice

+1 vote     reply to comment
Guest
Guest Jan 26 2015 says:

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Sn4rk
Sn4rk Dec 27 2014 says:

Is there any mod that allows me to use the same color for more than 1 player in skirmish?

Let's say that I'm red and I want 2 AIs to be red too.

+1 vote     reply to comment
MachoMan89
MachoMan89 Jun 17 2014 says:

KW needs way more mods, one thing I really wish for CnC3 and KW is that the maps were much much bigger and more of the environment was usable(more building use and other things).

CnC 2 had huge maps in comparison

+3 votes     reply to comment
ren9999
ren9999 Oct 21 2013 says:

anybody aware of a mod that removes the epic unit limit? (so that you can build more than 1 of each epic unit. epic units like the MARV especially

link would be appreciated if possible

+1 vote     reply to comment
noumak39
noumak39 Oct 21 2013 says:

Wish they were more people with One vision mod for mp...

+2 votes     reply to comment
Guest
Guest Sep 19 2013 says:

This comment is currently awaiting admin approval, join now to view.

noumak39
noumak39 Oct 21 2013 replied:

Unistall and reinstall it somewhere else

+1 vote     reply to comment
Alanis21
Alanis21 Jun 30 2013 says:

Can anyone help me please ok. heres the problem i have installed c&c tiberium wars 3 and c&c kanes wrath i can play for a while but for some reason when i give a unit an order the game crashes yet i can play c&c red alert 3 with no problem even though i play them on low graphics due to me having a windows vista home basic; Intel Celeron D CPU 3.33GHz; a 512 MB RAM; Intel 82945G Express Chipset Family; its a 2003 emachines idk if my pc cnt play the game or what need help.

+1 vote     reply to comment
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C&C3: Kane’s Wrath
Platform
Windows
Developer & Publisher
Electronic Arts
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Commandandconquer.com
Release Date
Released 2008
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Highest Rated (4 agree) 9/10

Kane's Wrath is a fun and overall great expansion pack. It includes 6 new sub-factions, 2 for each main faction. Lots of old and new units, including GDI Titan, Wolverine, Nod Specter, cyborg units and Scrin Ravager, and some new structures have also been added for all factions. But one thing which makes this game special, is Epic Units. They're huge customizable war machines with lots of armor and firepower. Campaign includes good bunch of missions all the way from the aftermath of Firestorm Crisis…

Jan 5 2011 by CnC_Fin

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Real Time Strategy
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War
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Single & Multiplayer
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AAA
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