C&C2: Tiberian Sun is the sequel to C&C: Tiberian Dawn. Set in the early 21st century, Tiberian Sun once again pits the GDI against the Brotherhood of Nod in a struggle for control of the planet. With an epic storyline that unfolds as play progresses, players learn the reasons behind the worldwide outbreak of Tiberium and what happened to the notorious Nod leader Kane, who was presumed dead at the end of the first C&C.
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Long time no see. As is often the case, real life, game releases, and general apathy have gotten in the way of development. But as always, we've been working away in a big way on a lot of things. Most substantially is the campaign - with maps, map scripting, and mission-specific art all having a lot of time and effort put into them. We've also gone back over some of the partially complete assets and pushed them up to a final and finished status.

Years ago, a set of civilian structures were released to the public by Vef, based on his work for various iterations of his own TS and RA2 projects. They were a good addition to Tiberian Odyssey and so were quickly incorporated, and were similarly snapped up quick by numerous other mods. They had one major problem though: The artwork for the structures was incomplete, and totally lacked damage frames. This is a big issue because with more than 30 buildings in this set these civilian assets make up a large chunk of our set as a whole. Over the past couple of weeks I have made damage states for almost all of Vef's buildings. Without having the source 3D models this was a big challenge, but now that it has been overcome the set will be a lot more useful.



Mapping continues on both the GDI and Nod campaigns. My intention for a first release is to have the opening act for both sides fairly complete, which probably only clocks in at about 20 missions total, including the odd branch and divergence from the main thread of the narrative.

We recently filled an important hole in the Nod campaign, having finally worked out how to tie Nod's epilogue with the end of the Firestorm Crisis to the main thrust of their act I. Treatments for these early missions have been written and maps are early work in progress. With these two beginning missions readied, we will have an unbroken chain of finished (though not all scripted) maps from mission 1 to mission 9 with at least one of diverging path.

GDI's act I is a lot less full of choice since GDI is a reactive force in the C&C canon so choice only builds up as things to react to do, and that relies on Nod doing interesting things. Nonetheless, missions continue to be written, mapped, and scripted occasionally which is nice.

Forgotten forces bunker down in the captured ruins of an old GDI base


The rail lines leading into Algiers


A GDI Cruiser and escort anchored in the harbour, ready to help coordinate the evacuation


It is my opinion that a good campaign should also present something unexpected to the player. To follow through on this belief I have been making special assets for use in the campaign. Some of these provide the focal point of a specific mission, some are simply valuable assets to sprinkle throughout as a set-dressing and lore building exercise. There are a few things I intend not to spoil right now, but it's worth letting a little bit of it slip for interest's sake:


Here we see various units intended as command vehicles, heavy enemies, or powerful allies (among other things). Some are work-in-progress, like the Nod Command Ship on the middle right of the second image.



This is one of a number of assets designed to reflect GDI's wasteland research facilities.


That's all I can think of right now. Hopefully we'll take a little less time to get around to a news update next time, but hey - life is a complex thing. Until next time!

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Post comment Comments  (20 - 30 of 101)
DR][FT
DR][FT

Hi there, can anybody help me out? I'm looking for a TSun/FStorm mod that simply adds more units and/or structures to make the gameplay and variety better.

Not a total-conversion with a new faction or plot and stuff. Just legit and quality looking units/structures to make the game more fun. That's the one thing that I wished they had time to do in Tsun/FStorm.

Thanks,

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Trailhog250
Trailhog250

Your best bet is this mod, it's standalone so just download and play it from any folder: Moddb.com

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Danvern
Danvern

Now that I'm a more experienced modder, SE2K screws up your files so yeah. My only question is how do you make a new speedtype?? I made one for a transport ship and named it LAND but it won't work. Any help?

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Rampastring
Rampastring

You can't make new speedtypes.

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FoxFort
FoxFort

What's the epic question in starting the new game?

GDI or NOD, GDI or NOD, GDI or NOD, GDI or NOD.... XD XD XD

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Danvern
Danvern

Hey can someone help me with my mod?
A.How do you make naval units and buildings that can be only built on water? I saw a movement type vessels but never seen anything that uses it.
B.How do you create a new side?
C.How do you make buildings appear in BOTH theaters?
D.How do you make custom units/buildings?

THANX

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Danvern
Danvern

D.Solved!!! Easiest way to do this is to use a program like SE2K and then modify the unit from there on.

E.How do you make light-tower spotlights go in full circles?

F.Final Sun won't work with my modified TIBSUN.mix whats wrong?

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maugan_ra
maugan_ra

I don't know if is usefull for you Danvern but in the skirmish map of Firestorm Duelling-Island for 2 players there is a light-tower with a full circle light... maybe you can use this for you idea.

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CL4ymOr3
CL4ymOr3

SE2K F*ucks your game up...Use TibEd instead.
Look it up on google.
If you can't fine pm me so I can give you a download link.

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Bittah_Commander
Bittah_Commander

TibEd F*ucks your game up...Use Notepad instead.

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Danvern
Danvern

F.FIXED Just delete Final-Sun.ini.

D.Custom unit/structure images?

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C&C: Tiberian Sun
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Westwood Studios
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Men! This is the first computer game that I played! And I just love this!

Mar 24 2010 by █Black/Brunez█

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Command & Conquer
Command & Conquer Real Time Strategy
C&C: Tiberian Sun
C&C: Tiberian Sun Real Time Strategy
C&C3: Tiberium Wars
C&C3: Tiberium Wars Real Time Strategy
C&C4: Tiberian Twilight
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