C&C2: Tiberian Sun is the sequel to C&C: Tiberian Dawn. Set in the early 21st century, Tiberian Sun once again pits the GDI against the Brotherhood of Nod in a struggle for control of the planet. With an epic storyline that unfolds as play progresses, players learn the reasons behind the worldwide outbreak of Tiberium and what happened to the notorious Nod leader Kane, who was presumed dead at the end of the first C&C.
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Blog RSS Feed Report abuse Latest News: Weekly Bulletin 6/05/2015

About C&C Tiberian Odyssey with 6 comments by Orac| on May 6th, 2015


Last week there was no update. As always, my apologies. Things have continued to occur, but it hasn't really been stuff that looks good in screenshots or which makes for particularly worthwhile discussion.

Morpher has been doing a bit of coding, and has overhauled the day/night lighting loop which he has been adding to most maps. I've been doing campaign mapping, but it's all in either so rough that it's not worth showing or so spoilery that I don't want to show it. SG SCIPCION has been working on some interesting new plant life, which will make some areas start to look a bit more alien and mutated. They're still work in progress, but there's some pretty interesting shapes and textures already coming along here.


Apart from a bit of mapping, I've been working on terrain a lot recently. So lets talk about terrain.

Specifically, lets talk about ice. Ice is pretty cool stuff in TS; heavy units will crack it as they travel over it, or just plain fall right through it if they're heavy enough. Weapons fire with break it too. It'll grow back over time as the water re-freezes. That adds a bunch of interesting opportunities by way of tactics.

Oh look, it's vanilla TS!

The challenge is balancing it such that GDI doesn't have to invest in helipads early, taking up a lot of space and defining how they build their base for the remainder of the game. We also don't want snow maps to encourage too much hover vehicle spam, although the presence of hover vehicles in GDI's roster is a good way to offset the potential impact of ice-heavy maps. Ice should be tactically interesting to use, and Nod should be able to force GDI into having to cross it on occasion, but it shouldn't limit the toolkits of either faction in the process. All in all, it might take a bit of playtesting and iteration to get it right but it shouldn't be a big issue at all.

Oh look, it's more vanilla TS!

From a visual standpoint, the ice shores are pretty blocky. I've been working this week on making a set of ice shore tiles and this is a difficult thing to avoid. They're set up differently from the regular shore tiles at an engine level, and act more like terrain blends than shore pieces. smooth curves may be impossible, but at the very least I am rounding off the corners to make the set a little less jagged.

This is an incomplete set, and the water will eventually be replaced with ice when we work out what colour to make it.

The other terrain thing I've been doing this week is an extension of some terrain stuff I've shown in the past. I've been blending the pavement cliffs to the earth tiles, and now I have both low and high versions of most of these blends. This is important for the process of porting the pavement cliffs into the snow theatre because I can now simply replace the dirt with snow. That ought to simplify the process.


Simplifying the process is good, because I am starting to get tired of staring at all these tiles in Photoshop.

Other things I've done since the last update include continuing to remake the temperate shores and creating a new set of tiberium. Though the former is incomplete and the latter is still a pixely mess.

And that's a lot of the things we did these past two weeks!

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SoundUP - v1.0-Advanced
C&C: Tiberian Sun

SoundUP - v1.0-Advanced

Apr 12, 2015 SoundUP Full Version 0 comments

This version adds a tool for importing SoundUP into your mods.

The Dawn of the Tiberium Age v1.1408
C&C: Tiberian Sun

The Dawn of the Tiberium Age v1.1408

Apr 3, 2015 The Dawn of the Tiberium Age Full Version 2 comments

This is the full version of The Dawn of the Tiberium Age v1.1408; all files necessary to play are included, so you also don't need to have the original...

All Missions for Tiberian Sun and Firestorm
Game

All Missions for Tiberian Sun and Firestorm

Mar 23, 2015 Other 1 comment

Simple modified battle.ini and battlefs.ini to add all missions in the campaign select screen.

Twisted Insurrection Original Soundtrack [Vol. 4]
C&C: Tiberian Sun

Twisted Insurrection Original Soundtrack [Vol. 4]

Mar 6, 2015 Twisted Insurrection Music 3 comments

The Twisted Insurrection: Original Soundtrack Version 4 is available for download. This latest version includes all Twisted Insurrection music tracks...

The Dawn of the Tiberium Age v1.1396
C&C: Tiberian Sun

The Dawn of the Tiberium Age v1.1396

Feb 28, 2015 The Dawn of the Tiberium Age Full Version 11 comments

This is the full version of The Dawn of the Tiberium Age v1.1396; all files necessary to play are included, so you also don't need to have the original...

Twisted Insurrection 0.39.1
C&C: Tiberian Sun

Twisted Insurrection 0.39.1

Feb 28, 2015 Tiberian Sun: UMP Full Version 32 comments

For installation, instructions and all other information, please read the full description or alternatively, the ReadMe.txt file provided in the download...

Post comment Comments  (20 - 30 of 97)
Danvern
Danvern May 26 2011, 7:40am says:

Hey can someone help me with my mod?
A.How do you make naval units and buildings that can be only built on water? I saw a movement type vessels but never seen anything that uses it.
B.How do you create a new side?
C.How do you make buildings appear in BOTH theaters?
D.How do you make custom units/buildings?

THANX

+3 votes     reply to comment
Danvern
Danvern May 27 2011, 7:42am replied:

D.Solved!!! Easiest way to do this is to use a program like SE2K and then modify the unit from there on.

E.How do you make light-tower spotlights go in full circles?

F.Final Sun won't work with my modified TIBSUN.mix whats wrong?

+2 votes     reply to comment
maugan_ra
maugan_ra Aug 18 2011, 8:01am replied:

I don't know if is usefull for you Danvern but in the skirmish map of Firestorm Duelling-Island for 2 players there is a light-tower with a full circle light... maybe you can use this for you idea.

+2 votes     reply to comment
CL4ymOr3
CL4ymOr3 Aug 9 2011, 10:17am replied:

SE2K F*ucks your game up...Use TibEd instead.
Look it up on google.
If you can't fine pm me so I can give you a download link.

+3 votes     reply to comment
Bittah_Commander
Bittah_Commander Dec 22 2012, 11:26am replied:

TibEd F*ucks your game up...Use Notepad instead.

+1 vote     reply to comment
Danvern
Danvern May 27 2011, 6:23pm replied:

F.FIXED Just delete Final-Sun.ini.

D.Custom unit/structure images?

+2 votes     reply to comment
nose-bLeed
nose-bLeed Nov 8 2010, 9:00am says:

this is my first rts game and is still play it.

+3 votes     reply to comment
halfzombie
halfzombie Sep 6 2010, 8:31am says:

this game is cooler than red alert 2

i always play this in 2002

+2 votes     reply to comment
renzjericho
renzjericho Jun 18 2011, 5:53am replied:

Actually They have the same likes on this game and Red Alert 2
They have differences
1st Difference is that sides are different
2nd Difference is that Red Alert 2 is based on World War and this is based on idk

+1 vote     reply to comment
PissedOffGuru
PissedOffGuru Aug 25 2010, 9:29pm says:

I installed this game but every time I try to start the game up it tells me that either one or more of the DLL files are missing or damaged(that's from pressing on the exe not the shortcut). If I press on the shortcut it tells me the file location is invalid( and it is because I don't have it installed in the program files destination). So am I having problems(with the DLL files error) because I didn't install the game where the program told me to or is it another problem.(Sorry for the long message)

+2 votes     reply to comment
PissedOffGuru
PissedOffGuru Aug 26 2010, 2:57pm replied:

I got it to work, I just had to extract the files to the programs folder. Silly me.

+2 votes     reply to comment
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C&C: Tiberian Sun
Platform
Windows
Developer
Westwood Studios
Publisher
Electronic Arts
Engine
Westwood 2D
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Official Page
Westwood.com
Release Date
Released Aug 12, 1999
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9.3

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Highest Rated (6 agree) 10/10

Men! This is the first computer game that I played! And I just love this!

Mar 24 2010, 9:37am by █Black/Brunez█

Style
Genre
Real Time Strategy
Theme
War
Players
Single & Multiplayer
Project
AAA
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Sequels
Command & Conquer: Tiberium Alliances, Released Mar 15, 2012
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C&C4: Tiberian Twilight, Released Mar 15, 2010
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C&C3: Tiberium Wars, Released Mar 27, 2007
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C&C: Tiberian Sun, Released Aug 12, 1999
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Command & Conquer, Released Aug 30, 1995
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