The Dawn of the Tiberium Age is a stand-alone Tiberian Sun to Tiberian Dawn (C&C 95) and Red Alert total conversion which aims to allow people to both play and mod TD and RA, while having all of the benefits of the TS engine.
Since this is a stand-alone mod, you don't require anything but the mod itself to be able to play; the original game is not required.

DTA's classic mode aims to mimic Tiberian Dawn's and Red Alert's gameplay as closely as possible, while the enhanced mode adds many new features and balance improvements. Since you have the factions from both TD and RA available, you're able to for example have matches between Nod and Soviet or mix it up however you like.

This mod is still actively being worked on, so you can expect frequent updates and if you find any bugs, please report them so that we can fix them as soon as possible.

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Double Team Chrono Hazard Game mode filter for Statistics
Blog RSS Feed Post news Report abuse Latest News: DTA 1.1438 Released! Summing up changes in our latest updates

0 comments by Rampastring on Aug 29th, 2015

Firstly, we have made some significant improvements to the game balance, preventing scouting with Chrono tanks, making it easier to scout early on as Soviet and improving naval unit balance.

  • Changed: The Laser Corvette now gets a 44% weapon range increase when it's deployed, its cloak-detection radius was increased by 67% and its hitpoints were increased by 17%.
  • Changed: The Project 941 now does a lot more damage.
  • Changed: The Soviet Mammoth Tank's firing range has been decreased by 11%.
  • Changed: The Attack Dog no longer receives damage from walking over tiberium.
  • Changed: The Chrono Tank's sight range has been reduced to 1 cell.

DTA Statistics

The client has also been improved, with multiple fixes and new features. The most significant one of the new features is the new Statistics window that you see above. Other changes below:

  • Added: The main menu now also uses themes (Credits: Bittah Commander, tomsons26, Rampastring).
  • Changed: The default theme's main menu's background now animates every 15 seconds (Credits: Bittah Commander).
  • Fixed: Spectators are no longer counted when checking whether the amount of players doesn't exceed a map's max players (Credits: Rampastring).
  • Fixed: The client's options menu didn't show any check marks if you were using one of the Tiberian Dawn themes (Credits: Rampastring).
  • Fixed: The checkboxes for "Borderless mode" and "Back buffer in video memory" were always cleared after re-opening the options menu, even if these options were enabled (Credits: Rampastring).

FrostbiteDivided CompositionChrono Hazard


You can never have too many Multiplayer maps, Co-Op missions and Singleplayer missions, right? Within the last 4 months we've added one new Singleplayer mission, one new Multiplayer map, and two new Co-Op missions. Click on the previews above to see them in better detail.

We've also made a massive amount of smaller bugfixes and changes, including map bugfixes (like overlapping civilian buildings), graphical bugfixes, map editor bugfixes, AI bugfixes, and the like. There's dozens of them, so I won't copy them here, but you can read them on our change log page.

If you like making custom maps for DTA, you should also be happy about these updates. We've added the Tiberium Floater and Tiberium Fiend from TS to our collection of usable mutated monsters, and we've also added a civilian light house and windmill.

Windmill


That concludes our updates for now. If you have friends to play with or want to make new ones, hop on to CnCNet to play the new Co-Op missions. There's also new the new singleplayer mission, and it's likely that you haven't completed all of DTA's other 30+ singleplayer and co-op missions yet. We also have 93 classic Default mode multiplayer maps, and more are coming. So, good luck on the battlefield!

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The Dawn of the Tiberium Age v1.1438

The Dawn of the Tiberium Age v1.1438

Aug 28, 2015 Full Version 1 comment

This is the full version of The Dawn of the Tiberium Age v1.1438: all files necessary to play are included, so you also don't need to have the original...

The Dawn of the Tiberium Age v1.1429

The Dawn of the Tiberium Age v1.1429

Jul 16, 2015 Full Version 18 comments

This is the full version of The Dawn of the Tiberium Age v1.1429; all files necessary to play are included, so you also don't need to have the original...

The Dawn of the Tiberium Age v1.1423

The Dawn of the Tiberium Age v1.1423

Jun 20, 2015 Full Version 13 comments

This is the full version of The Dawn of the Tiberium Age v1.1423; all files necessary to play are included, so you also don't need to have the original...

The Dawn of the Tiberium Age v1.1408

The Dawn of the Tiberium Age v1.1408

Apr 3, 2015 Full Version 15 comments

This is the full version of The Dawn of the Tiberium Age v1.1408; all files necessary to play are included, so you also don't need to have the original...

The Dawn of the Tiberium Age v1.1396

The Dawn of the Tiberium Age v1.1396

Feb 28, 2015 Full Version 11 comments

This is the full version of The Dawn of the Tiberium Age v1.1396; all files necessary to play are included, so you also don't need to have the original...

The Dawn of the Tiberium Age v1.1390

The Dawn of the Tiberium Age v1.1390

Feb 22, 2015 Full Version 12 comments

This is the full version of The Dawn of the Tiberium Age v1.1390; all files necessary to play are included, so you also don't need to have the original...

Post comment Comments  (0 - 10 of 1,114)
dani_madrid
dani_madrid 6hours 12mins ago says:

Hi,
Please could you tell me where I could find a unit list and features for each side? Another question is, how to repair a vessel, cruiser, carrier...in tiberian dawn?
Thanks in advance

+1 vote     reply to comment
EchoesOfTheFuture
EchoesOfTheFuture 2hours 4mins ago replied:

To answer your second question, move the ship right by the top of the shipyard.

+1 vote     reply to comment
EchoesOfTheFuture
EchoesOfTheFuture 13hours 54mins ago says:

What happened to the DTA Installer?

+1 vote     reply to comment
Rampastring Creator
Rampastring 13hours 0mins ago replied:

It got obsolete because of some client architechture updates. I'm sorry.

I will make a new installer at a later date.

+1 vote   reply to comment
EchoesOfTheFuture
EchoesOfTheFuture 12hours 13mins ago replied:

Ah okay.

+1 vote     reply to comment
Maddog100
Maddog100 Jul 30 2015 says:

Since NOD is king of stealth, would it be an idea to make the Sea Shadow invisible is some sort of cloaked fire mode? In real life this ship is also very hard to detect on radar.

And when the Laser Corvette is deployed, it should remain stealthy as it is now, BUT it can fire it's weapon when an enemy ship comes in range. Than it would be the ultimate naval stealth defense unit

+1 vote     reply to comment
Rampastring Creator
Rampastring Jul 31 2015 replied:

The Laser Corvette is able to fire when deployed. You just need to manually order it to fire. I don't think we're able to make it automatic, it's an engine limitation.

+1 vote   reply to comment
Maddog100
Maddog100 Jul 31 2015 replied:

Ah ok, didn't knew that.

The Sea Shadow is in real life also a stealth vessel. Making this unit stealthy while moving, would that be an idea?

+1 vote     reply to comment
Rampastring Creator
Rampastring Jul 31 2015 replied:

In its current state it would be overpowered if it was cloaked while moving. It would also make the Nod navy a bit too similar to the Soviet one (cloaked naval units).

+1 vote   reply to comment
Guest
Guest Aug 16 2015 replied:

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Bittah_Commander Creator
Bittah_Commander Aug 16 2015 replied:

It's unfortunately not possible to make units not appear on the minimap.
It is possible to make the unit only cloak once it becomes elite, but even then they might become overpowered once you have 2 or more elite Sea Shadows.

+1 vote   reply to comment
Guest
Guest Aug 26 2015 replied:

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Bittah_Commander Creator
Bittah_Commander Aug 26 2015 replied:

That function is not supported by the TS engine and thus can't be added to DTA.
The Mobile Radar Jammer is pretty useless anyhow, considering that most people now play with such high resolutions that they don't even need to look at the minimap.

+2 votes   reply to comment
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Released Nov 2007
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The Dawn of the Tiberium Age: ****: Look For the Dawn Dawn of the Tiberium Ages (DTA) is a Tiberian sun mod that looks to recreate the game that started it all, Tiberian Dawn. In that regard, DTA is a massive success, with the mod capturing the look, spirit and feel of the original game. It does not stop there however, as DTA takes Tiberian Dawn to the next level, including skirmish modes and online support for fans. Graphically, DTA mimics it's ancestral father perfectly, the charmingly simple…

May 20 2012 by TheReviewer

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