Dawn of the Tiberium Age is a stand-alone Tiberian Sun to Tiberian Dawn (C&C 95) and Red Alert total conversion which aims to allow people to both play and mod TD and RA, while having all of the benefits of the TS engine.
Since this is a stand-alone mod, you don't require anything but the mod itself to be able to play: the original game is not required.

DTA's classic mode aims to mimic Tiberian Dawn's and Red Alert's gameplay as closely as possible, while the enhanced mode adds many new features and balance improvements. The TD and RA factions are all at your disposal, so you're able to for example have matches between Nod and Soviet or mix it up however you like.

This mod is still actively being worked on, so you can expect frequent updates and if you find any bugs, please report them so that we can fix them as soon as possible.

Faction info:
GDI - Nod - Allies - Soviet


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Several updates have been released since the release of version 1.15 of DTA and we're still going strong.
Out of the large number of additions, changes and fixes, some of the most notable ones follow below.

The temperate TD/RA civilian structures were remade in higher quality by Nooze. The original versions of these structures still exist as well however, so it's up to the mappers to choose which structures they want to use.

Light posts also have a new image that was made by Lin Kuei Ominae and unlike with the civilian structures, the new image for the light posts does entirely replace the old one on all of the existing maps. And in case you're a mapper: you can no longer find the alpha light post among the structures, but it's a terrain object now instead.
This not only improves the game's performance when there's a lot of them, but just like with trees, it also allows infantry to stand on the same cell.

The Jump Jet infantry was given a new sidebar icon, made by Aro.

While the aircraft carrier has always been an interesting unit in many ways, its ability to deploy and build cheap controllable drones ended up feeling like nothing more than a gimmick. The TS engine unfortunately doesn't offer much space to improve upon this, so in the end we decided that scrapping this feature would be for the best. To compensate, the aircraft carrier was instead made able to produce all regular GDI aircraft when it's deployed, which is actually a lot more useful in comparison.

The client used to crash on systems with certain systems with non-western writing languages. This was fixed in the last update.

We have a new multiplayer map as well: Counterpoise by Rampastring.

And while we're on the subject of maps, thanks to cybermind it's now possible to do 127 undo/redo actions in the map editor.

Volkov was given a new voice set. While this didn't seem to bother anyone (or if it did, nobody brought it up), Volkov has used a voice set that actually belongs to Stavros; a Greek general of the Allies. And considering that Volkov is supposed to be Russian, his accent didn't make a whole lot of sense.
Volkov actually just uses the exact same voice as all other infantry in Red Alert Counterstrike and Aftermath and that might actually be even worse. So instead of that he has now been given the deep voice that was previously solely given to the M.A.D. Tank in DTA (while the M.A.D. Tank now instead shares Mammoth Tank's voice so that Volkov's voice remains exclusive for him alone).



Nod AI players will now also build a few power plants with the tiberium fuel upgrade, which makes them less likely to run out of power.

Interior tiles have had some additions since the release of version 1.15 of DTA as well. Aside from things like stripes and arrows that make it possible to create maps that are very similar to Red Alert's interior maps, there have also been some additions to make the interior terrain a lot more versitile than the original version in Red Alert.


An isometric version of concrete floor tiles was added as well, which can easily be combined with any kind of other terrain.


And that should cover the most interesting bits.

With that out of the way, here's a quick peek at few things to look forward to:

Dkeeton provided a hack that will allow spectators to drag a box to select units of multiple players and AlexB provided a hack that will show a unit or structure's health bar when you hover the mouse cursor over it, just like in Red Alert 2.

Meanwhile I (Bittah Commander) am collaborating with Rampastring to remake a certain 4-mission campaign.

Stay tuned.

Dawn of the Tiberium Age Version 1.15 Released!

Dawn of the Tiberium Age Version 1.15 Released!

News 8 comments

After over half a year of intense development, it's finally here! Join us on the battlefield, commanders!

DTA 1.15 Preview & Release Date

DTA 1.15 Preview & Release Date

News 15 comments

A few weeks remain until DTA 1.15's release, so have a look at some of the things you can expect.

Revealing Dawn of the Tiberium Age Version 1.15

Revealing Dawn of the Tiberium Age Version 1.15

News 37 comments

The future is closer than you'd expect! DTA 1.15 announcement and client updates.

DTA - January updates!

DTA - January updates!

News 10 comments

We've released 3 updates in the last few weeks. Let's explain the changes.

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Dawn of the Tiberium Age v1.1579

Dawn of the Tiberium Age v1.1579

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Dawn of the Tiberium Age v1.1574

Dawn of the Tiberium Age v1.1574

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This is the full version of Dawn of the Tiberium Age v1.1574: all files necessary to play are included, so you also don't need to have the original game...

Dawn of the Tiberium Age v1.1562

Dawn of the Tiberium Age v1.1562

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Dawn of the Tiberium Age v1.1555

Dawn of the Tiberium Age v1.1555

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This is the full version of Dawn of the Tiberium Age v1.1555: all files necessary to play are included, so you also don't need to have the original game...

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Dawn of the Tiberium Age v1.1550

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This is the full version of Dawn of the Tiberium Age v1.1550: all files necessary to play are included, so you also don't need to have the original game...

Comments  (0 - 10 of 1,393)
unclone
unclone

Привет, скажите мне пожалуйста, возможно ли создавать таких юнитов как: heavy artilery, hovercraft (mrls....), mamoth artilery. Где их покупать и за какую фракцию?

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Rampastring Creator
Rampastring

You can only get those units by picking them up from crates.

Reply Good karma+2 votes
unclone
unclone

Спасибо. жаль, что нельзя строить (

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Guywithawrench
Guywithawrench

I have been playing the Soviet campaign recently and every now and then the game would suddenly crash. No error or anything. Is this because it is an old 32bit application and it runs out of memory or might there be something with the campaign?

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Rampastring Creator
Rampastring

It can't really run out of memory unless your system has very low RAM and no page file set.

Does the crash happen consistently in one point of the campaign, or is it random?

Reply Good karma+1 vote
Guywithawrench
Guywithawrench

Totally at random. I play TI campaign as well and so far it has not crashed yet.

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Bittah_Commander Creator
Bittah_Commander

So this happens in multiple missions? Do you get these crashes in Skirmish as well?

Also, what graphics card and operating system are you using?

Reply Good karma+1 vote
Guywithawrench
Guywithawrench

I haven't played skirmish just Soviet Campaign. I have Wins 10 with Nvidia 970 card.

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Bittah_Commander Creator
Bittah_Commander

You could try selecting a different renderer in the client's settings to see if it makes a difference or maybe enable "Back buffer in video memory" (although that does give slower performance on most systems).

Reply Good karma+1 vote
deathreaperz
deathreaperz

Tracked, keep going on your progress, guys! ;)

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The Dawn of the Tiberium Age: ****: Look For the Dawn Dawn of the Tiberium Ages (DTA) is a Tiberian sun mod that looks to recreate the game that started it all, Tiberian Dawn. In that regard, DTA is a massive success, with the mod capturing the look, spirit and feel of the original game. It does not stop there however, as DTA takes Tiberian Dawn to the next level, including skirmish modes and online support for fans. Graphically, DTA mimics it's ancestral father perfectly, the charmingly simple…

May 20 2012 by TheReviewer

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