Dawn of the Tiberium Age is a stand-alone Tiberian Sun to Tiberian Dawn (C&C 95) and Red Alert total conversion which aims to allow people to both play and mod TD and RA, while having all of the benefits of the TS engine.
Since this is a stand-alone mod, you don't require anything but the mod itself to be able to play: the original game is not required.

DTA's classic mode aims to mimic Tiberian Dawn's and Red Alert's gameplay as closely as possible, while the enhanced mode adds many new features and balance improvements. The TD and RA factions are all at your disposal, so you're able to for example have matches between Nod and Soviet or mix it up however you like.

This mod is still actively being worked on, so you can expect frequent updates and if you find any bugs, please report them so that we can fix them as soon as possible.

Faction info:
GDI - Nod - Allies - Soviet


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Several updates have been released since the release of version 1.15 of DTA and we're still going strong.
Out of the large number of additions, changes and fixes, some of the most notable ones follow below.

The temperate TD/RA civilian structures were remade in higher quality by Nooze. The original versions of these structures still exist as well however, so it's up to the mappers to choose which structures they want to use.

Light posts also have a new image that was made by Lin Kuei Ominae and unlike with the civilian structures, the new image for the light posts does entirely replace the old one on all of the existing maps. And in case you're a mapper: you can no longer find the alpha light post among the structures, but it's a terrain object now instead.
This not only improves the game's performance when there's a lot of them, but just like with trees, it also allows infantry to stand on the same cell.

The Jump Jet infantry was given a new sidebar icon, made by Aro.

While the aircraft carrier has always been an interesting unit in many ways, its ability to deploy and build cheap controllable drones ended up feeling like nothing more than a gimmick. The TS engine unfortunately doesn't offer much space to improve upon this, so in the end we decided that scrapping this feature would be for the best. To compensate, the aircraft carrier was instead made able to produce all regular GDI aircraft when it's deployed, which is actually a lot more useful in comparison.

The client used to crash on systems with certain systems with non-western writing languages. This was fixed in the last update.

We have a new multiplayer map as well: Counterpoise by Rampastring.

And while we're on the subject of maps, thanks to cybermind it's now possible to do 127 undo/redo actions in the map editor.

Volkov was given a new voice set. While this didn't seem to bother anyone (or if it did, nobody brought it up), Volkov has used a voice set that actually belongs to Stavros; a Greek general of the Allies. And considering that Volkov is supposed to be Russian, his accent didn't make a whole lot of sense.
Volkov actually just uses the exact same voice as all other infantry in Red Alert Counterstrike and Aftermath and that might actually be even worse. So instead of that he has now been given the deep voice that was previously solely given to the M.A.D. Tank in DTA (while the M.A.D. Tank now instead shares Mammoth Tank's voice so that Volkov's voice remains exclusive for him alone).



Nod AI players will now also build a few power plants with the tiberium fuel upgrade, which makes them less likely to run out of power.

Interior tiles have had some additions since the release of version 1.15 of DTA as well. Aside from things like stripes and arrows that make it possible to create maps that are very similar to Red Alert's interior maps, there have also been some additions to make the interior terrain a lot more versitile than the original version in Red Alert.


An isometric version of concrete floor tiles was added as well, which can easily be combined with any kind of other terrain.


And that should cover the most interesting bits.

With that out of the way, here's a quick peek at few things to look forward to:

Dkeeton provided a hack that will allow spectators to drag a box to select units of multiple players and AlexB provided a hack that will show a unit or structure's health bar when you hover the mouse cursor over it, just like in Red Alert 2.

Meanwhile I (Bittah Commander) am collaborating with Rampastring to remake a certain 4-mission campaign.

Stay tuned.

Dawn of the Tiberium Age Version 1.15 Released!

Dawn of the Tiberium Age Version 1.15 Released!

News 8 comments

After over half a year of intense development, it's finally here! Join us on the battlefield, commanders!

DTA 1.15 Preview & Release Date

DTA 1.15 Preview & Release Date

News 15 comments

A few weeks remain until DTA 1.15's release, so have a look at some of the things you can expect.

Revealing Dawn of the Tiberium Age Version 1.15

Revealing Dawn of the Tiberium Age Version 1.15

News 37 comments

The future is closer than you'd expect! DTA 1.15 announcement and client updates.

DTA - January updates!

DTA - January updates!

News 10 comments

We've released 3 updates in the last few weeks. Let's explain the changes.

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Dawn of the Tiberium Age v1.1579

Dawn of the Tiberium Age v1.1579

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This is the full version of Dawn of the Tiberium Age v1.1579: all files necessary to play are included, so you also don't need to have the original game...

Dawn of the Tiberium Age v1.1574

Dawn of the Tiberium Age v1.1574

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This is the full version of Dawn of the Tiberium Age v1.1574: all files necessary to play are included, so you also don't need to have the original game...

Dawn of the Tiberium Age v1.1562

Dawn of the Tiberium Age v1.1562

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This is the full version of Dawn of the Tiberium Age v1.1562: all files necessary to play are included, so you also don't need to have the original game...

Dawn of the Tiberium Age v1.1560

Dawn of the Tiberium Age v1.1560

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Dawn of the Tiberium Age v1.1555

Dawn of the Tiberium Age v1.1555

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This is the full version of Dawn of the Tiberium Age v1.1555: all files necessary to play are included, so you also don't need to have the original game...

Dawn of the Tiberium Age v1.1550

Dawn of the Tiberium Age v1.1550

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This is the full version of Dawn of the Tiberium Age v1.1550: all files necessary to play are included, so you also don't need to have the original game...

Comments  (0 - 10 of 1,412)
Guest
Guest

Have any you guys listen to Instinct by LJE Music? It's Act on Instinct mixed with Hell March witch, IMO, would fit perfectly as DTA main theme song.

The track was originally made for a C&C3; mod, C&C Renovatio. But the mod sadly died and there hasn't been any word from the dev in years.

Perhaps the track could be reused for DTA? :)

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Bittah_Commander Creator
Bittah_Commander

While it definitely sounds nice, the instruments sound different enough to make it stand out too much from the original tracks that DTA currently has (not to mention that none of the original tracks have a piano in them).

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JachAnen
JachAnen

I'm pretty sure there is one track in TD that had a piano playing a few notes slowly.

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Guest
Guest

Hello; I've got problems with saving and loading games. The game can't load a save files, got crashed and the message "serious error" appeared on the screen. The problems also occurs with the Tiberian Sun mod "Twisted Insurrection."

Is there something wrong with my system? Thanks

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Rampastring Creator
Rampastring

Does it happen always in both DTA and TI? If so, try a different renderer in the Options menu.

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Fulger100
Fulger100

Did you put DTA(or TI) on tiberiun sun folder
You know that they are standalone mods right?

And try switching the renders

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Fulger100
Fulger100

hey guys,how about chitzkoi being a hero next to volkov?(chitzkoi is volkov's dog)

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Rampastring Creator
Rampastring

Unfortunately Chitzkoi wouldn't be very interesting with the TS engine (dogs can't leap).

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Fulger100
Fulger100

And a question
Would the allies get sometthing to encounter the super defenses(obelisk,agt,tesla coil)?

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Fulger100
Fulger100

But it doesn't need to leap

It will be a (cyborg) dog with super speed,health and armour
That attacks a bit like the Mental omega version of a normal dog(no leaps at all)

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Lin_Kuei_Ominae
Lin_Kuei_Ominae

Allies defenses are cheaper and can be easier mass produced (less power consumption). Placing a few artilleries also helps and is in general a better option than those stationary (imo useless) defenses that can be easy avoided and destroyed in seconds with any artillery unit.

Chitzkoi would be a very redundant unit and not offering anything new to the soviet arsenal. It would only uselessly clutter up the sidemenu. It also was never buildable in RA1 and only available in a few missions (where they probably took the normal dog and set Name=Chitzkoi and higher Strength in the map).
If you really want one, you could create in the same way a special multiplayer map where you give the player such a unit.
Just copy the normal dog's code into the map and raise its hitpoints.
e.g.
add to the map (via text editor)
[DOG]
Name=Chitzkoi
Strength=500 ;normal is 25
Cost=1000
BuildLimit=1

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The Dawn of the Tiberium Age: ****: Look For the Dawn Dawn of the Tiberium Ages (DTA) is a Tiberian sun mod that looks to recreate the game that started it all, Tiberian Dawn. In that regard, DTA is a massive success, with the mod capturing the look, spirit and feel of the original game. It does not stop there however, as DTA takes Tiberian Dawn to the next level, including skirmish modes and online support for fans. Graphically, DTA mimics it's ancestral father perfectly, the charmingly simple…

May 20 2012 by TheReviewer

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