Dawn of the Tiberium Age (DTA) is a stand-alone mod that combines Tiberian Dawn (C&C 95) and Red Alert using the Tiberian Sun engine. The project's aim is to allow people to both play and mod TD and RA, while having all of the benefits of the TS engine.

All 4 factions (GDI, Nod, Allies, and Soviet) of the original games are included and can simultaneously battle one another on over 100 original multiplayer maps. This can be done either in classic mode (which matches the balance of TD and RA1 as closely as possible) or enhanced mode (which adds many new features and competitive balance improvements).

DTA also features dozens of challenging, unique singleplayer missions as well as co-op missions that can be easily played over the community-driven CnCNet online service.

Since this is a stand-alone mod, you don't require anything but the mod itself to be able to play: the original game is not required.

This mod is still actively being worked on, so you can expect frequent updates and if you find any bugs, please report them so that we can fix them as soon as possible.

Faction info:
GDI - Nod - Allies - Soviet


Become an affiliate
Affiliates:Our button: .... ....
....

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Several updates have been released since the release of version 1.15 of DTA and we're still going strong.
Out of the large number of additions, changes and fixes, some of the most notable ones follow below.

The temperate TD/RA civilian structures were remade in higher quality by Nooze. The original versions of these structures still exist as well however, so it's up to the mappers to choose which structures they want to use.

Light posts also have a new image that was made by Lin Kuei Ominae and unlike with the civilian structures, the new image for the light posts does entirely replace the old one on all of the existing maps. And in case you're a mapper: you can no longer find the alpha light post among the structures, but it's a terrain object now instead.
This not only improves the game's performance when there's a lot of them, but just like with trees, it also allows infantry to stand on the same cell.

The Jump Jet infantry was given a new sidebar icon, made by Aro.

While the aircraft carrier has always been an interesting unit in many ways, its ability to deploy and build cheap controllable drones ended up feeling like nothing more than a gimmick. The TS engine unfortunately doesn't offer much space to improve upon this, so in the end we decided that scrapping this feature would be for the best. To compensate, the aircraft carrier was instead made able to produce all regular GDI aircraft when it's deployed, which is actually a lot more useful in comparison.

The client used to crash on systems with certain systems with non-western writing languages. This was fixed in the last update.

We have a new multiplayer map as well: Counterpoise by Rampastring.

And while we're on the subject of maps, thanks to cybermind it's now possible to do 127 undo/redo actions in the map editor.

Volkov was given a new voice set. While this didn't seem to bother anyone (or if it did, nobody brought it up), Volkov has used a voice set that actually belongs to Stavros; a Greek general of the Allies. And considering that Volkov is supposed to be Russian, his accent didn't make a whole lot of sense.
Volkov actually just uses the exact same voice as all other infantry in Red Alert Counterstrike and Aftermath and that might actually be even worse. So instead of that he has now been given the deep voice that was previously solely given to the M.A.D. Tank in DTA (while the M.A.D. Tank now instead shares Mammoth Tank's voice so that Volkov's voice remains exclusive for him alone).



Nod AI players will now also build a few power plants with the tiberium fuel upgrade, which makes them less likely to run out of power.

Interior tiles have had some additions since the release of version 1.15 of DTA as well. Aside from things like stripes and arrows that make it possible to create maps that are very similar to Red Alert's interior maps, there have also been some additions to make the interior terrain a lot more versitile than the original version in Red Alert.


An isometric version of concrete floor tiles was added as well, which can easily be combined with any kind of other terrain.


And that should cover the most interesting bits.

With that out of the way, here's a quick peek at few things to look forward to:

Dkeeton provided a hack that will allow spectators to drag a box to select units of multiple players and AlexB provided a hack that will show a unit or structure's health bar when you hover the mouse cursor over it, just like in Red Alert 2.

Meanwhile I (Bittah Commander) am collaborating with Rampastring to remake a certain 4-mission campaign.

Stay tuned.

Dawn of the Tiberium Age Version 1.15 Released!

Dawn of the Tiberium Age Version 1.15 Released!

News 12 comments

After over half a year of intense development, it's finally here! Join us on the battlefield, commanders!

DTA 1.15 Preview & Release Date

DTA 1.15 Preview & Release Date

News 15 comments

A few weeks remain until DTA 1.15's release, so have a look at some of the things you can expect.

Revealing Dawn of the Tiberium Age Version 1.15

Revealing Dawn of the Tiberium Age Version 1.15

News 37 comments

The future is closer than you'd expect! DTA 1.15 announcement and client updates.

DTA - January updates!

DTA - January updates!

News 10 comments

We've released 3 updates in the last few weeks. Let's explain the changes.

RSS Files
Dawn of the Tiberium Age v1.1579

Dawn of the Tiberium Age v1.1579

Full Version 19 comments

This is the full version of Dawn of the Tiberium Age v1.1579: all files necessary to play are included, so you also don't need to have the original game...

Dawn of the Tiberium Age v1.1574

Dawn of the Tiberium Age v1.1574

Full Version 7 comments

This is the full version of Dawn of the Tiberium Age v1.1574: all files necessary to play are included, so you also don't need to have the original game...

Dawn of the Tiberium Age v1.1562

Dawn of the Tiberium Age v1.1562

Full Version 2 comments

This is the full version of Dawn of the Tiberium Age v1.1562: all files necessary to play are included, so you also don't need to have the original game...

Dawn of the Tiberium Age v1.1560

Dawn of the Tiberium Age v1.1560

Full Version

This is the full version of Dawn of the Tiberium Age v1.1560: all files necessary to play are included, so you also don't need to have the original game...

Dawn of the Tiberium Age v1.1555

Dawn of the Tiberium Age v1.1555

Full Version 12 comments

This is the full version of Dawn of the Tiberium Age v1.1555: all files necessary to play are included, so you also don't need to have the original game...

Dawn of the Tiberium Age v1.1550

Dawn of the Tiberium Age v1.1550

Full Version 2 comments

This is the full version of Dawn of the Tiberium Age v1.1550: all files necessary to play are included, so you also don't need to have the original game...

Comments  (0 - 10 of 1,454)
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

darkyuri
darkyuri

Can be version for OpenRa?

Reply Good karma Bad karma+1 vote
Bittah_Commander Creator
Bittah_Commander

While we were considering to port DTA to OpenRA, OpenRA doesn't have all features we need for it to work out yet and lately the TS-spawner has been receiving a large amount of patches with features we need, which is making the port to OpenRA less and less necessary.

In other words, the pros of sticking to the TS engine now defeat the cons and the pros are still increasing.

Reply Good karma+4 votes
Guest
Guest

Hello devs and community. As much as I would like to play this game I cant get further than skirmish setup screen. Every time I push launch button my window just minimizes and nothing happens. It wont crash or freeze it just goes like I would minimize it and thats it. I can only go to task manager and shut down process and then it jumps back to skirmish screen. Ive tried all possible compabilty mods and different versions of this game and noting helps. I run windows 10...

Reply Good karma Bad karma+1 vote
Rampastring Creator
Rampastring

Try going to the client Options menu and changing the Renderer setting. You can also try (borderless) windowed mode in combination with all the different Renderer settings.

Most likely you'll find a Renderer that works properly in either fullscreen or windowed mode.

Reply Good karma+2 votes
[oO]
[oO]

As much as I love the mod, lack of updates during last... half a year(?) brings up worries to me.
But yeah, what are further plans on the mod anyway? Do you consider it done or are you looking for adding & re-balancing factions from the other eras (as in RA2, or returning TS sides). What are current plans for mod development?
Cause I tried checking forums but couldn't seem to find any kind of developers diaries or whatever... (maybe it's just me being blind, though).

Reply Good karma Bad karma+3 votes
Rampastring Creator
Rampastring

I can mostly reply from a personal viewpoint; the team might not share the same view.

DTA has pretty much always been more or less "done"; we've never really had any planned roadmaps, but we've made changes that we've liked and released bigger updates when we've accumulated enough new content or changes.

It is very unlikely for DTA to get more sides in the future. Not only is DTA already a pretty diverse and complex game with its 4 factions, we have few graphics artists that could create new graphics for new factions.

The current plan for DTA 1.16 is basically making more maps and missions, implementing core TS engine improvements, implementing as many missing Red Alert features as possible, and improving the client. We've already posted some new map and mission previews from DTA 1.16, and we'll reveal the engine improvements in detail later on when we're closer to release.

So, we'll continue adding content and refining the game, but you shouldn't expect something completely revolutionary like entirely new sides. Instead further releases will be more.. evolutionary rather than revolutionary.

Reply Good karma+3 votes
Metaltooth
Metaltooth

Will there ever be the possibility of sub factions in game

Reply Good karma Bad karma+1 vote
Rampastring Creator
Rampastring

Most likely no.

Reply Good karma+1 vote
Guest
Guest

Hey, trying to get a friend in on this, but all he has is a Mac. Does this work with macs? Do I need to do anything specific to get it to work with macs if it doesnt?

Reply Good karma Bad karma0 votes
Rampastring Creator
Rampastring

I've heard that it works on Macs through CodeWeavers Crossover or Wine, in Windows XP mode.

I don't know the details on setting it up though, I run Windows 10 myself.

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
C&C: Tiberian Sun
Contact
Send Message
Release date
Mod watch
Follow
Share
Community Rating

Average

9.5

194 votes submitted.

You Say

-

Ratings closed.

Highest Rated (11 agree) 9/10

The Dawn of the Tiberium Age: ****: Look For the Dawn Dawn of the Tiberium Ages (DTA) is a Tiberian sun mod that looks to recreate the game that started it all, Tiberian Dawn. In that regard, DTA is a massive success, with the mod capturing the look, spirit and feel of the original game. It does not stop there however, as DTA takes Tiberian Dawn to the next level, including skirmish modes and online support for fans. Graphically, DTA mimics it's ancestral father perfectly, the charmingly simple…

May 20 2012 by TheReviewer

Embed Buttons
Link to Dawn of the Tiberium Age by selecting a button and using the embed code provided more...
Dawn of the Tiberium Age
Statistics
Last Update
Watchers
663 members
Files
21
Articles
47
Reviews
47