Dawn of the Tiberium Age is a stand-alone Tiberian Sun to Tiberian Dawn (C&C 95) and Red Alert total conversion which aims to allow people to both play and mod TD and RA, while having all of the benefits of the TS engine.
Since this is a stand-alone mod, you don't require anything but the mod itself to be able to play: the original game is not required.

DTA's classic mode aims to mimic Tiberian Dawn's and Red Alert's gameplay as closely as possible, while the enhanced mode adds many new features and balance improvements. The TD and RA factions are all at your disposal, so you're able to for example have matches between Nod and Soviet or mix it up however you like.

This mod is still actively being worked on, so you can expect frequent updates and if you find any bugs, please report them so that we can fix them as soon as possible.

Faction info:
GDI - Nod - Allies - Soviet


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We haven't posted any news for 5 months. That has lead to some fans lately asking us whether we're dead or alive. But if you're a long-time follower of DTA, you probably know that our radio silence usually means that we're working on something large - something awesome that we haven't wanted to reveal yet.

This is it. This is the official announcement for our upcoming version 1.15 of Dawn of the Tiberium Age.

Soviet Main Menu Soviet Theme Skirmish Lobby


Like in our previous major releases, a star of this release is going to be the client. In fact, I've entirely re-written the client. While the previous client worked, it wasn't as smooth to use as it could've been, and especially in online play it had this tendency to crash often. I also wasn't happy with the quality of the client's graphics.

Along with the re-write, the new client has a more advanced technological base. While the previous clients used the Win95-era Windows Forms to display their graphics, the new client uses DirectX11 (OpenGL if you're on XP or Mac/Linux). This enables us to make better graphics and also special effects, like fade effects for opening and closing windows.

Allied Theme CnCNet Game Lobby Allied Theme Statistics


These changes make the client very smooth and pleasant to use compared to the old client. All sub-windows now open in less than a millisecond without any of the flickering that the old client displayed. We've also improved the UI functionally. As examples of this, the statistics window now has an improved layout, and the map preview in the Skirmish and CnCNet/LAN game lobbies can now be interacted with.

Another focus of the re-write has been stability. The goal is that the client should never crash in use. From internal testing I can say that we're pretty close to that goal.

Classic Theme Connection Options Classic Theme Private Messaging


We've always focused heavily on the CnCNet online gaming experience, and with the new client it's also getting big improvements:

  • We've added an option that makes it possible to connect to CnCNet automatically when you launch DTA, and stay connected through your session
  • Private messages don't open a separate window anymore, but are handled by a Steam-inspired overlay that informs you of new PMs and allows you to respond quickly
  • Instead of opening separate windows for the Game Lobby and CnCNet Lobby, the client now runs in one window with a top bar that allows you to switch between the lobbies (and view private messages). This setup is much more convenient and closer to RTS gaming standards than the old one where you had to manage multiple different windows
  • Support for a friend list as well as an ignore list have been added

[6] Casey's Canyon

[7] Defunct Combat Platform

Now, the client is just an interface for accessing the game. The "game" part of DTA 1.15 will be bigger and better as well; there will be new maps (with new terrain!) for regular multiplayer, co-op, as well as singleplayer. We've only revealed two of these maps so far, but there are many more to come. Like always, we've also improved the balance between our 4 factions. More of these improvements and additions will be detailed in a later news post and other future updates.

DTA 1.15 will be released at the end of the summer. Until then, stay tuned for more updates!

Screenshot with logo

DTA - January updates!

DTA - January updates!

News 10 comments

We've released 3 updates in the last few weeks. Let's explain the changes.

DTA Reaches ModDB 2015 Top 100

DTA Reaches ModDB 2015 Top 100

News 3 comments

This is the second time we've reached the Top 100. Thanks for voting!

Dawn of the Tiberium Age mission playthough videos

Dawn of the Tiberium Age mission playthough videos

News 0 comments

It sort of became a tradition for DTA trailer videos to be posted annually, but this year we decided to do something different and instead made a few...

DTA 2015

DTA 2015

News 3 comments

The Dawn of the Tiberium Age has seen a good number of additions and improvements this year and we're still going strong!

RSS feed Files
The Dawn of the Tiberium Age v1.1495

The Dawn of the Tiberium Age v1.1495

Full Version 19 comments

This is the full version of The Dawn of the Tiberium Age v1.1495: all files necessary to play are included, so you also don't need to have the original...

The Dawn of the Tiberium Age v1.1486

The Dawn of the Tiberium Age v1.1486

Full Version 22 comments

This is the full version of The Dawn of the Tiberium Age v1.1486: all files necessary to play are included, so you also don't need to have the original...

The Dawn of the Tiberium Age v1.1480

The Dawn of the Tiberium Age v1.1480

Full Version 9 comments

This is the full version of The Dawn of the Tiberium Age v1.1480: all files necessary to play are included, so you also don't need to have the original...

The Dawn of the Tiberium Age v1.1476

The Dawn of the Tiberium Age v1.1476

Full Version 0 comments

This is the full version of The Dawn of the Tiberium Age v1.1476: all files necessary to play are included, so you also don't need to have the original...

The Dawn of the Tiberium Age v1.1468

The Dawn of the Tiberium Age v1.1468

Full Version 2 comments

This is the full version of The Dawn of the Tiberium Age v1.1468: all files necessary to play are included, so you also don't need to have the original...

The Dawn of the Tiberium Age v1.1462

The Dawn of the Tiberium Age v1.1462

Full Version 24 comments

This is the full version of The Dawn of the Tiberium Age v1.1462: all files necessary to play are included, so you also don't need to have the original...

Comments  (0 - 10 of 1,216)
L00Ng_StRyKr
L00Ng_StRyKr

With this latest update I am having a problem where I can't see the options menu any more. It's not just as simple as it not being visible, because clicking where it is supposed to be doesn't make it reappear, or open any other menus. I've got Windows 10 64 bit. The FinalSun and DTA/TI/TS fixes are active. Resoloution is 1920x1200 (Not native - 3840x2860) though I don't think that's the problem since it doesn't seem to make a difference what it is set to. Tried disabling the compatability fixes and that just got rid of the sidebar. Running DTA.exe in administrative mode. Default renderer. (Refuses to run in windowed mode. Probably since resolution is way to high.) Game Will pause but not un-pause, and like I said, I can't click any buttons. Game is up-to-date (Version 1.1496).

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Rampastring Creator
Rampastring

Try changing the renderer. Try both windowed mode and full-screen mode with each renderer and check if there's one that both shows the in-game Options menu and gives good performance.

Btw, what is your graphics card? We've noticed that some of these rendering issues are graphics card vendor specific.

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L00Ng_StRyKr
L00Ng_StRyKr

Excellent call on the render-er. That fixed the problem immediately. I set it to IE-DDRAW without windowed mode and it also fixed the weird scaling issue. If it's still relevant, I've got an XFX AMD R9 280X

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Rampastring Creator
Rampastring

Strange, in most cases IE-DDRAW is the worst possible choice. TS-DDRAW works best for me with a Radeon HD 7850.

But glad to hear that it works :)

Reply Good karma+1 vote
Bittah_Commander Creator
Bittah_Commander

The problem you described usually happens when you use the default renderer in full-screen mode. Using borderless windowed mode would have been a better option, but unfortunately the game will currently crash with resolutions that have a height that's more than 1200px (this will be fixed i DTA 1.15 however).
The default renderer works works best in windowed mode if you're using a higher refresh rate than 60 Hz however.

Since you can't use windowed mode, I recommend trying other renderers from from IE-DDRAW first, considering IE-DDRAW is usually the worst option (as Rampastring already mentioned). For me DxWnd works best with a GeForce GTX 680.

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Guest
Guest

The mod is excellent but the only thing lacking is more powers like para drops etc , more special structures like iron curtain and GPS and an option to make super weapons more powerful ?

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Bittah_Commander Creator
Bittah_Commander

Unfortunately the game engine doesn't support those support powers.

Adding an option for more powerful super weapons technically isn't impossible, but it wouldn't work well for the game balance at all.
Aside from the fact that it's no fun to instantly have one or multiple structures destroyed by something you can't possibly defend against at all, how would it be fair to have a nuke destroy multiple structures at once, while an Ion Cannon can only destroy a single one?

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Guest
Guest

new map downloads?????

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Bittah_Commander Creator
Bittah_Commander

You can upload new maps you've created to Ppmforums.com

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Jamesbi
Jamesbi

Brilliant mod! There will be support of Dune 2000 factions and maps? And will be full campaigns from original games?

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Bittah_Commander Creator
Bittah_Commander

Aside from the fact that the Dune 2000 factions have no business within the C&C universe, the building, vehicle and terrain graphics don't go well together with DTA's existing graphics at all. Aside from the infantry, all of the Dune 2000 graphics have an entirely different perspective and texture resolution.

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Jamesbi
Jamesbi

This is sad, it will be fun to had dune factions and features. For me 2000 always was like ra1 and td.
>no business within the C&C universe
but I don't think td and ra1 factions had buisness with each other.

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Rampastring Creator
Rampastring

GDI, Nod, Allies and the Soviet Union are all part of the same C&C universe and Westwood C&C storyline. Dune is an entirely different universe that has no relation to the C&C RA/TD universe.

The Dune universe is pretty cool (I really enjoyed playing Emperor: Battle for Dune), but if the Dune factions were added to DTA, the game would lose its coherent classic C&C feel.

Reply Good karma+1 vote
Jamesbi
Jamesbi

>GDI, Nod, Allies and the Soviet Union are all part of the same C&C universe and Westwood C&C storyline.

I know it, but they in totaly different times and I personaly think that when you play 50-s Allies aginst 90-s GDI there are no logic, so no matter about Duna game universe, that this is has no connections with book and some connection with the movie and no connection with the game.

What about "calssic feel"? For me Dune 2000 in the same classic group of TD series, because game use same mechanics, same engine, some same sprites etc.
And who don't like Dune can disable this.

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Bittah_Commander Creator
Bittah_Commander

Like I mentioned before, the graphical style of Dune 2000 is completely different compared to TD and RA1. Yes, it shares a few of the same sprites, but those are only infantry and possibly some explosions; the terrain, the vehicles and the buildings look completely different to the point that if you'd place some of those graphics next to any of DTA's, it'd stick out like a sore thumb and would look plain wrong.

And even if we ignore the fact that it's graphically completely unfeasible, there is also game balance to consider. No faction should have a complete advantage over another in every scenario and it took us a lot of effort to get the balance as good as it is with 4 factions already. Now imagine if we had 7 factions: there's no way we'd be able to keep every single faction well balanced against every single other faction without making them all very similar and thus very boring.
In other words: more factions means less diverse factions.

Reply Good karma+1 vote
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Highest Rated (11 agree) 9/10

The Dawn of the Tiberium Age: ****: Look For the Dawn Dawn of the Tiberium Ages (DTA) is a Tiberian sun mod that looks to recreate the game that started it all, Tiberian Dawn. In that regard, DTA is a massive success, with the mod capturing the look, spirit and feel of the original game. It does not stop there however, as DTA takes Tiberian Dawn to the next level, including skirmish modes and online support for fans. Graphically, DTA mimics it's ancestral father perfectly, the charmingly simple…

May 20 2012 by TheReviewer

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