Dawn of the Tiberium Age (DTA) is a stand-alone mod that combines Tiberian Dawn (C&C 95) and Red Alert using the Tiberian Sun engine. The project's aim is to allow people to both play and mod TD and RA, while having all of the benefits of the TS engine.

All 4 factions (GDI, Nod, Allies, and Soviet) of the original games are included and can simultaneously battle one another on over 100 new, original multiplayer maps. This can be done either in classic mode (which matches the balance of TD and RA1 as closely as possible) or enhanced mode (which adds many new features and competitive balance improvements).

DTA also features dozens of challenging, unique singleplayer missions as well as co-op missions that can be easily played over the community-driven CnCNet online service.

Since this is a stand-alone mod, you don't require anything but the mod itself to be able to play: the original game is not required.

This mod is still actively being worked on, so you can expect frequent updates and if you find any bugs, please report them so that we can fix them as soon as possible.

Faction info:
GDI - Nod - Allies - Soviet


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Several updates have been released since the release of version 1.15 of DTA and we're still going strong.
Out of the large number of additions, changes and fixes, some of the most notable ones follow below.

The temperate TD/RA civilian structures were remade in higher quality by Nooze. The original versions of these structures still exist as well however, so it's up to the mappers to choose which structures they want to use.

Light posts also have a new image that was made by Lin Kuei Ominae and unlike with the civilian structures, the new image for the light posts does entirely replace the old one on all of the existing maps. And in case you're a mapper: you can no longer find the alpha light post among the structures, but it's a terrain object now instead.
This not only improves the game's performance when there's a lot of them, but just like with trees, it also allows infantry to stand on the same cell.

The Jump Jet infantry was given a new sidebar icon, made by Aro.

While the aircraft carrier has always been an interesting unit in many ways, its ability to deploy and build cheap controllable drones ended up feeling like nothing more than a gimmick. The TS engine unfortunately doesn't offer much space to improve upon this, so in the end we decided that scrapping this feature would be for the best. To compensate, the aircraft carrier was instead made able to produce all regular GDI aircraft when it's deployed, which is actually a lot more useful in comparison.

The client used to crash on systems with certain systems with non-western writing languages. This was fixed in the last update.

We have a new multiplayer map as well: Counterpoise by Rampastring.

And while we're on the subject of maps, thanks to cybermind it's now possible to do 127 undo/redo actions in the map editor.

Volkov was given a new voice set. While this didn't seem to bother anyone (or if it did, nobody brought it up), Volkov has used a voice set that actually belongs to Stavros; a Greek general of the Allies. And considering that Volkov is supposed to be Russian, his accent didn't make a whole lot of sense.
Volkov actually just uses the exact same voice as all other infantry in Red Alert Counterstrike and Aftermath and that might actually be even worse. So instead of that he has now been given the deep voice that was previously solely given to the M.A.D. Tank in DTA (while the M.A.D. Tank now instead shares Mammoth Tank's voice so that Volkov's voice remains exclusive for him alone).



Nod AI players will now also build a few power plants with the tiberium fuel upgrade, which makes them less likely to run out of power.

Interior tiles have had some additions since the release of version 1.15 of DTA as well. Aside from things like stripes and arrows that make it possible to create maps that are very similar to Red Alert's interior maps, there have also been some additions to make the interior terrain a lot more versitile than the original version in Red Alert.


An isometric version of concrete floor tiles was added as well, which can easily be combined with any kind of other terrain.


And that should cover the most interesting bits.

With that out of the way, here's a quick peek at few things to look forward to:

Dkeeton provided a hack that will allow spectators to drag a box to select units of multiple players and AlexB provided a hack that will show a unit or structure's health bar when you hover the mouse cursor over it, just like in Red Alert 2.

Meanwhile I (Bittah Commander) am collaborating with Rampastring to remake a certain 4-mission campaign.

Stay tuned.

Dawn of the Tiberium Age Version 1.15 Released!

Dawn of the Tiberium Age Version 1.15 Released!

News 9 comments

After over half a year of intense development, it's finally here! Join us on the battlefield, commanders!

DTA 1.15 Preview & Release Date

DTA 1.15 Preview & Release Date

News 15 comments

A few weeks remain until DTA 1.15's release, so have a look at some of the things you can expect.

Revealing Dawn of the Tiberium Age Version 1.15

Revealing Dawn of the Tiberium Age Version 1.15

News 37 comments

The future is closer than you'd expect! DTA 1.15 announcement and client updates.

DTA - January updates!

DTA - January updates!

News 10 comments

We've released 3 updates in the last few weeks. Let's explain the changes.

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Dawn of the Tiberium Age v1.1579

Dawn of the Tiberium Age v1.1579

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This is the full version of Dawn of the Tiberium Age v1.1579: all files necessary to play are included, so you also don't need to have the original game...

Dawn of the Tiberium Age v1.1574

Dawn of the Tiberium Age v1.1574

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This is the full version of Dawn of the Tiberium Age v1.1574: all files necessary to play are included, so you also don't need to have the original game...

Dawn of the Tiberium Age v1.1562

Dawn of the Tiberium Age v1.1562

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This is the full version of Dawn of the Tiberium Age v1.1562: all files necessary to play are included, so you also don't need to have the original game...

Dawn of the Tiberium Age v1.1560

Dawn of the Tiberium Age v1.1560

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This is the full version of Dawn of the Tiberium Age v1.1560: all files necessary to play are included, so you also don't need to have the original game...

Dawn of the Tiberium Age v1.1555

Dawn of the Tiberium Age v1.1555

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This is the full version of Dawn of the Tiberium Age v1.1555: all files necessary to play are included, so you also don't need to have the original game...

Dawn of the Tiberium Age v1.1550

Dawn of the Tiberium Age v1.1550

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This is the full version of Dawn of the Tiberium Age v1.1550: all files necessary to play are included, so you also don't need to have the original game...

Comments  (0 - 10 of 1,445)
Guest
Guest

Hey, trying to get a friend in on this, but all he has is a Mac. Does this work with macs? Do I need to do anything specific to get it to work with macs if it doesnt?

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Rampastring Creator
Rampastring

I've heard that it works on Macs through CodeWeavers Crossover or Wine, in Windows XP mode.

I don't know the details on setting it up though, I run Windows 10 myself.

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freredarme
freredarme

Mappack is possible ? Thanks

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Rampastring Creator
Rampastring

We're constantly adding more maps to the game, and including them with new releases when they're ready.

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Popscleman
Popscleman

its this mod discontinued ??? havent seen anything since last year

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Rampastring Creator
Rampastring

We did post a new multiplayer map preview exactly 3 weeks ago: Moddb.com

We're currently working on DTA 1.16 which will see its release later this year.

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Guest
Guest

Ive got an error updating, screenshot:
https doubledotslashslash s7.postimg.org/z5olcft1n/therror.png
Now when the client is opened menu turned into a total mess, update from cncnet shows 0 mb update available(?), cant set to get from ppm as settings is not saving. Client got broken by failed patch install.
what to do ?

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Bittah_Commander Creator
Bittah_Commander

Try downloading the latest version from here and then update again.
The problem seems to have occurred because something was keeping a file in use while the client was updating. This is most commonly caused by virus scanners, so try disabling your anti-virus before updating if this happens again.

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Guest
Guest

This comment is currently awaiting admin approval, join now to view.

思金人时代
思金人时代

The Chrono tank needs to cut, in addition to your mod if you can perfect 95 engraved version of the allies and the Soviet Union is good, no time always feel the teleporter and the iron curtain device is not perfect, and I was a fan of you, hope you can give me such a game player with great surprise,I hope you will be able to perfect the Soviet Union and the Soviet Union, even though the two super weapons may not be useful

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Rampastring Creator
Rampastring

We'll do our best to make the Allies and Soviets as close to RA1 as possible, but unfortunately the TS engine doesn't support all the features that we'd like (including the Iron Curtain, the Chronosphere and Gap Generators). Maybe in the future we'll manage to hack the game to add at least some of these features.

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The Dawn of the Tiberium Age: ****: Look For the Dawn Dawn of the Tiberium Ages (DTA) is a Tiberian sun mod that looks to recreate the game that started it all, Tiberian Dawn. In that regard, DTA is a massive success, with the mod capturing the look, spirit and feel of the original game. It does not stop there however, as DTA takes Tiberian Dawn to the next level, including skirmish modes and online support for fans. Graphically, DTA mimics it's ancestral father perfectly, the charmingly simple…

May 20 2012 by TheReviewer

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