The Dawn of the Tiberium Age is a stand-alone Tiberian Sun to Tiberian Dawn (C&C 95) and Red Alert total conversion which aims to allow people to both play and mod TD and RA, while having all of the benefits of the TS engine.
Since this is a stand-alone mod, you don't require anything but the mod itself to be able to play: the original game is not required.

DTA's classic mode aims to mimic Tiberian Dawn's and Red Alert's gameplay as closely as possible, while the enhanced mode adds many new features and balance improvements. The TD and RA factions are all at your disposal, so you're able to for example have matches between Nod and Soviet or mix it up however you like.

This mod is still actively being worked on, so you can expect frequent updates and if you find any bugs, please report them so that we can fix them as soon as possible.

Faction info:
GDI - Nod - Allies - Soviet


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We've jump-started the new year this month with 3 updates for DTA. We've included new features, gameplay fixes, additional maps and new toys for mappers.

Over the last 2 years we've got multiple requests for LAN multiplayer support. Thanks to CnCNet's great performance I didn't consider it important enough, but a group of donators managed to convince me otherwise and so, this often-requested feature has now been implemented. Since it was implemented only recently and it's difficult to test LAN alone, it works but is still in a somewhat beta state. So, if you spot any bugs, be sure to report them so I'll be able to fix them!

Our client's looks have also got an overhaul in the latest update, in all themes. We've ditched the standard Windows borders to make room for our own, in all windows except for the game lobby. The default theme only has a 1-pixel silver border in all windows, but the change is more significant in the Classic theme and the Soviet and Allied themes. You can enable these themes in the game options menu.

Soviet Theme Showcase Allied Theme Showcase


Classic Theme Showcase


If you've played DTA, you might've got annoyed by a certain bug. Units that automatically fired at enemies went to chase after those enemies when the enemies got out of the units' firing range. It was common to see your artillery heading into the enemy base because of this bug, even when you didn't order them to do so. This bug has been plaguing the TS engine for 16 years, but thanks to AlexB, it is now fixed. You can now rely on your long-range units staying where you ordered them to stay.

We've also fixed another bug of less importance, namely that if you capture all sides' production facilities on a naval map, DTA would crash. This is because the game engine cannot handle more than 75 icons on the sidebar, and would crash when the limit was exceeded. Now, instead of crashing, the game simply won't show more than 75 icons. This means that you can now safely have control of all 4 factions' technology on naval maps.

City scenery

I mentioned new toys for mappers. These are paved roads, pavement additions, new trains, a huge crater and more ice floes. Of these, the most significant are the pavement additions and new paved roads; as you can see above, they allow us to create much better looking cities.

And there can't be a chain of DTA update without new maps, right? During this month we've added one new Co-Op mission (Ally Under Siege) and one new standard multiplayer map (Coastal Path Revisited).

Ally Under Siege

Coastal Path Revisited

Aside from that, we've improved the smoothness of the CnCNet lobby and fixed half a dozen issues in maps, some of them more serious than others. You can view the full change log of our updates (the latest 3 and everything before them) on our change log page.
You can download the latest version from our download page if you don't already have DTA installed; if you do have it installed, the client will automatically download and install the latest update for you.

We hope these updates will give you lots of fun when you command and conquer the battlefield this year. See you there!

DTA Reaches ModDB 2015 Top 100

DTA Reaches ModDB 2015 Top 100

News 3 comments

This is the second time we've reached the Top 100. Thanks for voting!

Dawn of the Tiberium Age mission playthough videos

Dawn of the Tiberium Age mission playthough videos

News 0 comments

It sort of became a tradition for DTA trailer videos to be posted annually, but this year we decided to do something different and instead made a few...

DTA 2015

DTA 2015

News 3 comments

The Dawn of the Tiberium Age has seen a good number of additions and improvements this year and we're still going strong!

DTA 1.1454/1.1462 changes and Chrono Hazard playthrough video

DTA 1.1454/1.1462 changes and Chrono Hazard playthrough video

News 7 comments

This past month we released two updates with a good number of additions, changes and fixes.

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The Dawn of the Tiberium Age v1.1495

The Dawn of the Tiberium Age v1.1495

Full Version 17 comments

This is the full version of The Dawn of the Tiberium Age v1.1495: all files necessary to play are included, so you also don't need to have the original...

The Dawn of the Tiberium Age v1.1486

The Dawn of the Tiberium Age v1.1486

Full Version 21 comments

This is the full version of The Dawn of the Tiberium Age v1.1486: all files necessary to play are included, so you also don't need to have the original...

The Dawn of the Tiberium Age v1.1480

The Dawn of the Tiberium Age v1.1480

Full Version 9 comments

This is the full version of The Dawn of the Tiberium Age v1.1480: all files necessary to play are included, so you also don't need to have the original...

The Dawn of the Tiberium Age v1.1476

The Dawn of the Tiberium Age v1.1476

Full Version 0 comments

This is the full version of The Dawn of the Tiberium Age v1.1476: all files necessary to play are included, so you also don't need to have the original...

The Dawn of the Tiberium Age v1.1468

The Dawn of the Tiberium Age v1.1468

Full Version 2 comments

This is the full version of The Dawn of the Tiberium Age v1.1468: all files necessary to play are included, so you also don't need to have the original...

The Dawn of the Tiberium Age v1.1462

The Dawn of the Tiberium Age v1.1462

Full Version 24 comments

This is the full version of The Dawn of the Tiberium Age v1.1462: all files necessary to play are included, so you also don't need to have the original...

Comments  (0 - 10 of 1,211)
Jamesbi
Jamesbi

Brilliant mod! There will be support of Dune 2000 factions and maps? And will be full campaigns from original games?

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Bittah_Commander Creator
Bittah_Commander

Aside from the fact that the Dune 2000 factions have no business within the C&C universe, the building, vehicle and terrain graphics don't go well together with DTA's existing graphics at all. Aside from the infantry, all of the Dune 2000 graphics have an entirely different perspective and texture resolution.

Reply Good karma+2 votes
Jamesbi
Jamesbi

This is sad, it will be fun to had dune factions and features. For me 2000 always was like ra1 and td.
>no business within the C&C universe
but I don't think td and ra1 factions had buisness with each other.

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Rampastring Creator
Rampastring

GDI, Nod, Allies and the Soviet Union are all part of the same C&C universe and Westwood C&C storyline. Dune is an entirely different universe that has no relation to the C&C RA/TD universe.

The Dune universe is pretty cool (I really enjoyed playing Emperor: Battle for Dune), but if the Dune factions were added to DTA, the game would lose its coherent classic C&C feel.

Reply Good karma+1 vote
Jamesbi
Jamesbi

>GDI, Nod, Allies and the Soviet Union are all part of the same C&C universe and Westwood C&C storyline.

I know it, but they in totaly different times and I personaly think that when you play 50-s Allies aginst 90-s GDI there are no logic, so no matter about Duna game universe, that this is has no connections with book and some connection with the movie and no connection with the game.

What about "calssic feel"? For me Dune 2000 in the same classic group of TD series, because game use same mechanics, same engine, some same sprites etc.
And who don't like Dune can disable this.

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Bittah_Commander Creator
Bittah_Commander

Like I mentioned before, the graphical style of Dune 2000 is completely different compared to TD and RA1. Yes, it shares a few of the same sprites, but those are only infantry and possibly some explosions; the terrain, the vehicles and the buildings look completely different to the point that if you'd place some of those graphics next to any of DTA's, it'd stick out like a sore thumb and would look plain wrong.

And even if we ignore the fact that it's graphically completely unfeasible, there is also game balance to consider. No faction should have a complete advantage over another in every scenario and it took us a lot of effort to get the balance as good as it is with 4 factions already. Now imagine if we had 7 factions: there's no way we'd be able to keep every single faction well balanced against every single other faction without making them all very similar and thus very boring.
In other words: more factions means less diverse factions.

Reply Good karma+1 vote
MustangMCZ
MustangMCZ

Could You add F-22 Raptor jet for Nod Cnc.wikia.com(Tiberium) and mayby for GDI F-23 Black Widow counterpart Cnc.wikia.com ?

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Bittah_Commander Creator
Bittah_Commander

It wouldn't aid the balance of the factions, so I'm afraid not.

Reply Good karma+2 votes
ThatWasLeftHanded
ThatWasLeftHanded

I've got a present for ya!

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The Dawn of the Tiberium Age: ****: Look For the Dawn Dawn of the Tiberium Ages (DTA) is a Tiberian sun mod that looks to recreate the game that started it all, Tiberian Dawn. In that regard, DTA is a massive success, with the mod capturing the look, spirit and feel of the original game. It does not stop there however, as DTA takes Tiberian Dawn to the next level, including skirmish modes and online support for fans. Graphically, DTA mimics it's ancestral father perfectly, the charmingly simple…

May 20 2012 by TheReviewer

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