The Dawn of the Tiberium Age is a stand-alone Tiberian Sun to Tiberian Dawn (C&C 95) and Red Alert total conversion which aims to allow people to both play and mod TD and RA, while having all of the benefits of the TS engine.
Since this is a stand-alone mod, you don't require anything but the mod itself to be able to play; the original game is not required.

DTA's classic mode aims to mimic Tiberian Dawn's gameplay as closely as possible, while the enhanced mode also adds the Red Alert factions and adds many new features and balance improvements. In other words, you're able to for example have matches between Nod and Soviet or mix it up however you like.

This mod is still actively being worked on, so you can expect frequent updates and if you find any bugs, please report them so that we can fix them as soon as possible.


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Blog RSS Feed Report abuse Latest News: The Dawn of the Tiberium Age 1.1282: Soviet Campaign, a lot of improvements

4 comments by Rampastring on Jun 25th, 2014

Comrades, rejoice! The latest update for DTA includes a completely new Soviet Campaign with 8 varied and unique missions!

Previously unseen enemies have quietly launched an attack against an isolated Soviet colony some time after the Soviet Union's defeat against the Allies and the forming of the Global Defence Initiative. Are you able to investigate and eliminate the enemy using the scarce resources of the scattered Soviet Union?


Alongside the new campaign, our update also contains a large amount of bug fixes and gameplay improvements. To name a few, most AI structures are capturable again, your long-range units (like V2 Rocket Launchers and Artillery) are less enthusiastic about automatically chasing enemy units, and naval yards are now able to repair ships.

If you're a mapper, we also have some nice additions to your toolbox. Mappers are now able to add pre-placed player-owned units and structures on multiplayer maps, it is possible to place destroyable low bridges (the indestructable bridges are still there though) and we've added a new resource missed by many Red Alert fans: gems.


As usual, to read the full change log, please visit our change log page. I highly recommend that you have both the Tiberian Dawn and Red Alert music packs installed when playing the campaign - they really improve the experience! With this update we've also added some tracks to the music components which we previously missed, so once you're done downloading the update, please visit the Options dialog where you can update the music components (for most of you, the Client should prompt you to do so anyway).

We hope you enjoy clearing the missions (assuming you can beat them ;) ) as much as we've enjoyed creating them. They scale quite well with the difficulty slider, so the campaign should be enjoyable for less experienced players (on Easy) while providing challenges to the most hardcore C&C fans (on Hard). Any feedback about the campaign is appreciated - please leave your comments to our ModDB page or to our forums at Project Perfect Mod.

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The Dawn of the Tiberium Age v1.1294

The Dawn of the Tiberium Age v1.1294

Jul 9, 2014 Full Version 22 comments

This is the full version of The Dawn of the Tiberium Age v1.1292; all files necessary to play are included, so you also don't need to have the original...

The Dawn of the Tiberium Age v1.1292

The Dawn of the Tiberium Age v1.1292

Jul 4, 2014 Full Version 5 comments

This is the full version of The Dawn of the Tiberium Age v1.1292; all files necessary to play are included, so you also don't need to have the original...

The Dawn of the Tiberium Age v1.1290

The Dawn of the Tiberium Age v1.1290

Jun 28, 2014 Full Version 10 comments

This is the full version of The Dawn of the Tiberium Age v1.1290 with all files necessary to play the mod included (so the client won't have to download...

The Dawn of the Tiberium Age v1.1282

The Dawn of the Tiberium Age v1.1282

Jun 25, 2014 Full Version 4 comments

This is the full version of The Dawn of the Tiberium Age v1.1282 with all files necessary to play the mod included (so the client won't have to download...

The Dawn of the Tiberium Age v1.1268

The Dawn of the Tiberium Age v1.1268

Apr 30, 2014 Full Version 1 comment

This is the full version of The Dawn of the Tiberium Age v1.1268 with all files necessary to play the mod included (so the client won't have to download...

The Dawn of the Tiberium Age installer

The Dawn of the Tiberium Age installer

Dec 30, 2013 Installer Tool 1 comment

This installer will automatically download and install the latest version of The Dawn of the Tiberium Age for you. Mind that downloading the full package...

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Guest
Guest Oct 27 2014, 6:09pm says:

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Bittah_Commander
Bittah_Commander Oct 27 2014, 6:38pm replied:

Try replying the campaign from the start (a saved game of mission 3 _might_ also work).
Simply loading a saved game of mission 4 after updating won't help, because the bug will still be present in that saved game.

+1 vote     reply to comment
Rampastring
Rampastring Oct 28 2014, 6:35am replied:

Loading a saved game from the 4th mission and then going ESC -> Abort Mission -> Restart should be enough.

As for the bug itself, I really have no idea. It used to work correctly at some point..

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Guest
Guest Oct 29 2014, 12:14pm replied:

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Guest
Guest Oct 26 2014, 1:49pm says:

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Rampastring
Rampastring Oct 26 2014, 2:47pm replied:

Go to the INI directory inside the game directory, open Enhance.ini, search for [TTNK] and in that section, remove the line "BuildLimit=3". Note that any updates will cancel that edit.

The Tesla Tank of DTA is much stronger than the one in RA, so that's why it has a build limit of 3.

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Guest
Guest Oct 26 2014, 5:24pm replied:

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BlackKatana
BlackKatana Oct 21 2014, 5:50pm says:

Why dont you guy transfer this mod to OpenRA? Its open source?

You can add, literrally, anything there without having to bear the notorius bugs in the TS engine.

+1 vote     reply to comment
Bittah_Commander
Bittah_Commander Oct 21 2014, 9:12pm replied:

OpenRA is currently still "young" in a sense, so it's not without its own issues (and since not many TS modders have tried OpenRA out yet, many of the potential issues also haven't been discovered yet). The AI in OpenRA is currently also not very advanced yet for as far as I'm aware, but most of all, since there is no map converter, we'd lose all multiplayer and singleplayer maps/missions that we have right now.
Additionally there's also the issue that we'd require more staff for such a move to be practical.

So in short, we wouldn't benefit from porting this mod to OpenRA at all at this point.

+1 vote     reply to comment
Rampastring
Rampastring Oct 22 2014, 9:40am replied:

If I lost all my DTA maps/missions I would have zero motivation for working more on the project. So that's indeed the biggest issue, although the AI and the learning curve are also significant.

+1 vote     reply to comment
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Released Nov 2, 2007
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Highest Rated (7 agree) 9/10

The Dawn of the Tiberium Age: ****: Look For the Dawn Dawn of the Tiberium Ages (DTA) is a Tiberian sun mod that looks to recreate the game that started it all, Tiberian Dawn. In that regard, DTA is a massive success, with the mod capturing the look, spirit and feel of the original game. It does not stop there however, as DTA takes Tiberian Dawn to the next level, including skirmish modes and online support for fans. Graphically, DTA mimics it's ancestral father perfectly, the charmingly simple…

May 20 2012, 2:15am by TheReviewer

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