The Dawn of the Tiberium Age is a stand-alone Tiberian Sun to Tiberian Dawn (C&C 95) and Red Alert total conversion which aims to allow people to both play and mod TD and RA, while having all of the benefits of the TS engine.

DTA's classic mode aims to mimic TD's gameplay as closely as possible, while the enhanced mode adds many new features to the TD factions, adds balance improvements and also allows you to play as the RA factions. In other words, you're able to for example have matches between Nod and Soviet or mix it up however you like.

This mod is still actively being worked on, so you can expect frequent updates and if you find any bugs, please report them so that we can fix them as soon as possible.


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2 comments by Rampastring on Apr 21st, 2014


The Launcher interface above has most likely become quite familiar for you in the last few years. In 1.11 it was used not only for checking updates and making it possible to download custom components, but it also allowed you to change some important compatibility settings needed for running DTA on some systems. In 1.12 it has so far remained necessary for checking updates. Until the next update, that is.

With the next update, DTA's client will get a huge update. You no longer have that old Launcher interface requiring an additional click before you get in-game, but instead its functionality has been moved into various other windows. One of them is the changed options menu:


As you can see, the custom components and update settings have been moved to the options menu. With the next update we're also introducing the new Renderer option, which replaces the old, hardcoded Windows 8 fix which forced on Windowed mode as well as the possibility of disabling DDraw hardware acceleration on Windows XP. This new option makes a large difference especially for those of you who use Windows 8; now you can use the TS-DDRAW renderer, which improves performance significantly compared to the old Windows 8 fix and also makes it possible to play in full-screen mode. For more information about the Renderer setting, please read the following blog post: Moddb.com

You might also notice that a few options in the Audio section have changed. The next update seperates Red Alert and Tiberian Dawn tank cannon sounds from each other, so that RA tanks use RA cannon sounds and TD tanks use TD cannon sounds. Now you can also customize which game's building crumble sound to use (the sound that is played when a building is destroyed). In testing some people found the RA cannon sounds annoying, so if you prefer the old way of Allied and Soviet tanks using the TD cannon sounds, you still have the option for that.


The next update is going to be the largest single update for DTA 1.12 yet. As such, it naturally also includes a lot of new things in addition to just technical updates. In particular, single player missions are coming back, with some new missions as a bonus. We'll detail our single player missions in a seperate news post when we actually release the update later this week.


If you played The Toxic Diversion in DTA 1.11, you already know that our missions are generally fairly challenging. Unless you're extremely skilled in classic Command & Conquer, you're going to need to save and load the missions a couple of times before you finally manage to beat them. As such, our new client naturally supports loading saved games directly from the external menu; you don't need to start a skirmish game to load a saved game anymore.


We've also changed the name of DTA_Launcher.exe to just DTA.exe. That means that your possible desktop shortcuts aren't going to work anymore; you're going to need to create new ones. We apologize for the inconvenience; we aren't planning of changing the filename again in the future.

The largest update for DTA 1.12 so far, which will be released later this week, contains a lot of other changes in addition to the improved client and single player missions, including ones requested by the community. One such change is that skirmish settings will now be saved. Some CnCNet reliability issues have also been fixed. We'll detail all the significant changes and all our single player missions in a seperate news post when the update is finally released.

Until then, have fun crushing your human and/or artificial opponents both online and in skirmish!

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The Dawn of the Tiberium Age installer

The Dawn of the Tiberium Age installer

Dec 30, 2013 Full Version 0 comments

This installer will automatically download and install the latest version of The Dawn of the Tiberium Age for you. Mind that downloading the full package...

The Dawn of the Tiberium Age v1.1233 - with music

The Dawn of the Tiberium Age v1.1233 - with music

Dec 30, 2013 Full Version 4 comments

This is the full version of The Dawn of the Tiberium Age v1.1233 with all files necessary to play the mod included (so the launcher won't have to download...

The Dawn of the Tiberium Age v1.1233 - no music

The Dawn of the Tiberium Age v1.1233 - no music

Dec 30, 2013 Full Version 1 comment

This is the full version of The Dawn of the Tiberium Age v1.1233 with all files necessary to play the mod included (so the launcher won't have to download...

The Dawn of the Tiberium Age v1.1122

The Dawn of the Tiberium Age v1.1122

Jul 26, 2012 Full Version 1 comment

This is the full version of version 1.1122 The Dawn of the Tiberium Age with all files necessary to play the mod included (so the launcher won't have...

Post comment Comments  (0 - 10 of 589)
Nagrach
Nagrach Apr 13 2014, 2:36pm says:

I get itchy for the Return of the Singleplayer Missions

+2 votes     reply to comment
Guest
Guest Apr 11 2014, 4:51pm says:

Enjoying this mod very much at the moment. Noticed two things while playing.

-Allied Medium Tanks and Gun Turrets fire the wrong projectile (They use the same one as tanks would fire in Classic Mode.)

-Rangers when elite use the same firing sound as a Nod Buggy/Humvee would.

Thank you for reading this. Looking forward to more updates and stuff. :)

+2 votes     reply to comment
Bittah_Commander
Bittah_Commander Apr 13 2014, 1:08pm replied:

Thanks for pointing out the projectile issue; it seems I messed I overlooked these when I was working on giving RA units different weapon sounds.

The firing sound of the Ranger's elite weapon has already been changed for the next update (currently it actually uses exact same elite weapon as the buggy and Humm-vee).

+1 vote     reply to comment
Bittah_Commander
Bittah_Commander Apr 9 2014, 7:58am replied:

Currently you'll either have to manually add that map to \INI\MPMaps.ini (take a look at an existing map there to see how to add yours) or if you can't figure out how to do that, replace an existing map with yours in the \Maps\Default\ directory and then look for the name of the map you replaced when you want to play your map.

In the upcoming update of DTA it will be made a lot easier to add custom maps however.

+1 vote     reply to comment
Guest
Guest Apr 9 2014, 10:17am replied:

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Bittah_Commander
Bittah_Commander Apr 9 2014, 4:42pm replied:

The functionality to load saved games directly from the main menu is what will be added in the upcoming update, but saving and loading games is already possible. To load a game, start a skirmish match, then open the options menu and select 'Load Game' from there.

+1 vote     reply to comment
Guest
Guest Apr 10 2014, 6:05am replied:

This comment is currently awaiting admin approval, join now to view.

Rampastring
Rampastring Apr 10 2014, 7:34am replied:

No. They will never be buildable (actually, I don't think DTA has a Mobile SAM Site in the first place) unless a mapper personally adds them into some map as an easter egg.

+1 vote     reply to comment
Bittah_Commander
Bittah_Commander Apr 10 2014, 9:12am replied:

There is a Mobile SAM-Site crate unit, actually.

+1 vote     reply to comment
Rampastring
Rampastring Apr 10 2014, 4:11pm replied:

Oh well, they'll still never be buildable in skirmish nor in multiplayer =P

+1 vote     reply to comment
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Released Nov 2, 2007
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The Dawn of the Tiberium Age: ****: Look For the Dawn Dawn of the Tiberium Ages (DTA) is a Tiberian sun mod that looks to recreate the game that started it all, Tiberian Dawn. In that regard, DTA is a massive success, with the mod capturing the look, spirit and feel of the original game. It does not stop there however, as DTA takes Tiberian Dawn to the next level, including skirmish modes and online support for fans. Graphically, DTA mimics it's ancestral father perfectly, the charmingly simple…

May 20 2012, 2:15am by TheReviewer

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