The Dawn of the Tiberium Age is a stand-alone Tiberian Sun to Tiberian Dawn (C&C 95) and Red Alert total conversion which aims to allow people to both play and mod TD and RA, while having all of the benefits of the TS engine.
Since this is a stand-alone mod, you don't require anything but the mod itself to be able to play; the original game is not required.

DTA's classic mode aims to mimic Tiberian Dawn's gameplay as closely as possible, while the enhanced mode also adds the Red Alert factions and adds many new features and balance improvements. In other words, you're able to for example have matches between Nod and Soviet or mix it up however you like.

This mod is still actively being worked on, so you can expect frequent updates and if you find any bugs, please report them so that we can fix them as soon as possible.


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Blog RSS Feed Report abuse Latest News: The Dawn of the Tiberium Age 1.1282: Soviet Campaign, a lot of improvements

4 comments by Rampastring on Jun 25th, 2014

Comrades, rejoice! The latest update for DTA includes a completely new Soviet Campaign with 8 varied and unique missions!

Previously unseen enemies have quietly launched an attack against an isolated Soviet colony some time after the Soviet Union's defeat against the Allies and the forming of the Global Defence Initiative. Are you able to investigate and eliminate the enemy using the scarce resources of the scattered Soviet Union?


Alongside the new campaign, our update also contains a large amount of bug fixes and gameplay improvements. To name a few, most AI structures are capturable again, your long-range units (like V2 Rocket Launchers and Artillery) are less enthusiastic about automatically chasing enemy units, and naval yards are now able to repair ships.

If you're a mapper, we also have some nice additions to your toolbox. Mappers are now able to add pre-placed player-owned units and structures on multiplayer maps, it is possible to place destroyable low bridges (the indestructable bridges are still there though) and we've added a new resource missed by many Red Alert fans: gems.


As usual, to read the full change log, please visit our change log page. I highly recommend that you have both the Tiberian Dawn and Red Alert music packs installed when playing the campaign - they really improve the experience! With this update we've also added some tracks to the music components which we previously missed, so once you're done downloading the update, please visit the Options dialog where you can update the music components (for most of you, the Client should prompt you to do so anyway).

We hope you enjoy clearing the missions (assuming you can beat them ;) ) as much as we've enjoyed creating them. They scale quite well with the difficulty slider, so the campaign should be enjoyable for less experienced players (on Easy) while providing challenges to the most hardcore C&C fans (on Hard). Any feedback about the campaign is appreciated - please leave your comments to our ModDB page or to our forums at Project Perfect Mod.

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The Dawn of the Tiberium Age v1.1294

The Dawn of the Tiberium Age v1.1294

Jul 9, 2014 Full Version 16 comments

This is the full version of The Dawn of the Tiberium Age v1.1292; all files necessary to play are included, so you also don't need to have the original...

The Dawn of the Tiberium Age v1.1292

The Dawn of the Tiberium Age v1.1292

Jul 4, 2014 Full Version 5 comments

This is the full version of The Dawn of the Tiberium Age v1.1292; all files necessary to play are included, so you also don't need to have the original...

The Dawn of the Tiberium Age v1.1290

The Dawn of the Tiberium Age v1.1290

Jun 28, 2014 Full Version 10 comments

This is the full version of The Dawn of the Tiberium Age v1.1290 with all files necessary to play the mod included (so the client won't have to download...

The Dawn of the Tiberium Age v1.1282

The Dawn of the Tiberium Age v1.1282

Jun 25, 2014 Full Version 4 comments

This is the full version of The Dawn of the Tiberium Age v1.1282 with all files necessary to play the mod included (so the client won't have to download...

The Dawn of the Tiberium Age v1.1268

The Dawn of the Tiberium Age v1.1268

Apr 30, 2014 Full Version 1 comment

This is the full version of The Dawn of the Tiberium Age v1.1268 with all files necessary to play the mod included (so the client won't have to download...

The Dawn of the Tiberium Age installer

The Dawn of the Tiberium Age installer

Dec 30, 2013 Installer Tool 1 comment

This installer will automatically download and install the latest version of The Dawn of the Tiberium Age for you. Mind that downloading the full package...

Post comment Comments  (0 - 10 of 703)
wolfyop
wolfyop Sep 6 2014, 12:22pm says:

Is there a way to select a mission on the campaign? I dont wat to replay them to get where I was, or at least a cheat to win the map so I can return to the mission.

+1 vote     reply to comment
Rampastring
Rampastring Sep 6 2014, 3:35pm replied:

No, there is no way to skip missions / select a mission from a campaign unless go and rename some files in the Maps\Missions directory (which isn't actually hard to do). For example, if you want to play mission 7 of the Soviet Campaign, rename rsovm1.map to something else and then rename rsovm7.map to rsovm1.map, then start the Soviet Campaign.

With The Toxic Diversion that gets more tricky since there's multiple choices to make in the campaign and the missions vary depending on those choices.

+1 vote     reply to comment
wolfyop
wolfyop Sep 6 2014, 8:34pm replied:

thanks I will do that.

+1 vote     reply to comment
Hidamari
Hidamari Aug 21 2014, 6:39am says:

I really dislike the addition of the "prototype cyborg" with godlike stats

+1 vote     reply to comment
Bittah_Commander
Bittah_Commander Aug 22 2014, 8:11am replied:

Its stats are far from godlike, considering all factions have their own "hero unit" or whatever you wanna call it: GDI has the X-O Powersuit, Allies have the Chrono Tank and Soviet has Volkov.

The Cyborg Prototype's stats still might be nerfed a little in the future if we think it's necessary, but even if we do so, it'll be only slight.

+2 votes     reply to comment
Marv242
Marv242 Aug 17 2014, 11:14am says:

it should be possible to get hover crafts for transport on the naval maps so we can get our tanks and infantry onto land instead of by air. soviet and allies can keep their transports if they still have them. Nod will also need a transport. just saying idk if its a wip or already made. tried a naval skirmish and couldnt do much when my enemy was more inland and has lots of sams.

+1 vote     reply to comment
Bittah_Commander
Bittah_Commander Aug 17 2014, 6:39pm replied:

The TS engine doesn't allow vehicles/tanks to enter other units for transport (this includes hovercrafts), but you can already transport tanks by picking them up with a Chinook. To do this, simply select the Chinook and then click on the vehicle/tank you wish to transport.

+1 vote     reply to comment
Marv242
Marv242 Aug 17 2014, 11:34pm replied:

Ahhh thanks, i did not know that. Now i wont get slaughtered when trying to attack lol

+1 vote     reply to comment
Guest
Guest Aug 9 2014, 4:24pm says:

This comment is currently awaiting admin approval, join now to view.

Rampastring
Rampastring Aug 10 2014, 7:14am replied:

This will be fixed with a big update in the autumn.

+1 vote     reply to comment
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Released Nov 2, 2007
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The Dawn of the Tiberium Age: ****: Look For the Dawn Dawn of the Tiberium Ages (DTA) is a Tiberian sun mod that looks to recreate the game that started it all, Tiberian Dawn. In that regard, DTA is a massive success, with the mod capturing the look, spirit and feel of the original game. It does not stop there however, as DTA takes Tiberian Dawn to the next level, including skirmish modes and online support for fans. Graphically, DTA mimics it's ancestral father perfectly, the charmingly simple…

May 20 2012, 2:15am by TheReviewer

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