Dawn of the Tiberium Age (DTA) is a stand-alone mod that combines Tiberian Dawn (C&C 95) and Red Alert using the Tiberian Sun engine. The project's aim is to allow people to both play and mod TD and RA, while having all of the benefits of the TS engine.

All 4 factions (GDI, Nod, Allies, and Soviet) of the original games are included and can simultaneously battle one another on over 100 original multiplayer maps. This can be done either in classic mode (which matches the balance of TD and RA1 as closely as possible) or enhanced mode (which adds many new features and competitive balance improvements).

DTA also features dozens of challenging, unique singleplayer missions as well as co-op missions that can be easily played over the community-driven CnCNet online service.

Since this is a stand-alone mod, you don't require anything but the mod itself to be able to play: the original game is not required.

This mod is still actively being worked on, so you can expect frequent updates and if you find any bugs, please report them so that we can fix them as soon as possible.

Faction info:
GDI - Nod - Allies - Soviet


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Several updates have been released since the release of version 1.15 of DTA and we're still going strong.
Out of the large number of additions, changes and fixes, some of the most notable ones follow below.

The temperate TD/RA civilian structures were remade in higher quality by Nooze. The original versions of these structures still exist as well however, so it's up to the mappers to choose which structures they want to use.

Light posts also have a new image that was made by Lin Kuei Ominae and unlike with the civilian structures, the new image for the light posts does entirely replace the old one on all of the existing maps. And in case you're a mapper: you can no longer find the alpha light post among the structures, but it's a terrain object now instead.
This not only improves the game's performance when there's a lot of them, but just like with trees, it also allows infantry to stand on the same cell.

The Jump Jet infantry was given a new sidebar icon, made by Aro.

While the aircraft carrier has always been an interesting unit in many ways, its ability to deploy and build cheap controllable drones ended up feeling like nothing more than a gimmick. The TS engine unfortunately doesn't offer much space to improve upon this, so in the end we decided that scrapping this feature would be for the best. To compensate, the aircraft carrier was instead made able to produce all regular GDI aircraft when it's deployed, which is actually a lot more useful in comparison.

The client used to crash on systems with certain systems with non-western writing languages. This was fixed in the last update.

We have a new multiplayer map as well: Counterpoise by Rampastring.

And while we're on the subject of maps, thanks to cybermind it's now possible to do 127 undo/redo actions in the map editor.

Volkov was given a new voice set. While this didn't seem to bother anyone (or if it did, nobody brought it up), Volkov has used a voice set that actually belongs to Stavros; a Greek general of the Allies. And considering that Volkov is supposed to be Russian, his accent didn't make a whole lot of sense.
Volkov actually just uses the exact same voice as all other infantry in Red Alert Counterstrike and Aftermath and that might actually be even worse. So instead of that he has now been given the deep voice that was previously solely given to the M.A.D. Tank in DTA (while the M.A.D. Tank now instead shares Mammoth Tank's voice so that Volkov's voice remains exclusive for him alone).



Nod AI players will now also build a few power plants with the tiberium fuel upgrade, which makes them less likely to run out of power.

Interior tiles have had some additions since the release of version 1.15 of DTA as well. Aside from things like stripes and arrows that make it possible to create maps that are very similar to Red Alert's interior maps, there have also been some additions to make the interior terrain a lot more versitile than the original version in Red Alert.


An isometric version of concrete floor tiles was added as well, which can easily be combined with any kind of other terrain.


And that should cover the most interesting bits.

With that out of the way, here's a quick peek at few things to look forward to:

Dkeeton provided a hack that will allow spectators to drag a box to select units of multiple players and AlexB provided a hack that will show a unit or structure's health bar when you hover the mouse cursor over it, just like in Red Alert 2.

Meanwhile I (Bittah Commander) am collaborating with Rampastring to remake a certain 4-mission campaign.

Stay tuned.

Dawn of the Tiberium Age Version 1.15 Released!

Dawn of the Tiberium Age Version 1.15 Released!

News 12 comments

After over half a year of intense development, it's finally here! Join us on the battlefield, commanders!

DTA 1.15 Preview & Release Date

DTA 1.15 Preview & Release Date

News 15 comments

A few weeks remain until DTA 1.15's release, so have a look at some of the things you can expect.

Revealing Dawn of the Tiberium Age Version 1.15

Revealing Dawn of the Tiberium Age Version 1.15

News 37 comments

The future is closer than you'd expect! DTA 1.15 announcement and client updates.

DTA - January updates!

DTA - January updates!

News 10 comments

We've released 3 updates in the last few weeks. Let's explain the changes.

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Dawn of the Tiberium Age v1.1579

Dawn of the Tiberium Age v1.1579

Full Version 24 comments

This is the full version of Dawn of the Tiberium Age v1.1579: all files necessary to play are included, so you also don't need to have the original game...

Dawn of the Tiberium Age v1.1574

Dawn of the Tiberium Age v1.1574

Full Version 7 comments

This is the full version of Dawn of the Tiberium Age v1.1574: all files necessary to play are included, so you also don't need to have the original game...

Dawn of the Tiberium Age v1.1562

Dawn of the Tiberium Age v1.1562

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This is the full version of Dawn of the Tiberium Age v1.1562: all files necessary to play are included, so you also don't need to have the original game...

Dawn of the Tiberium Age v1.1560

Dawn of the Tiberium Age v1.1560

Full Version

This is the full version of Dawn of the Tiberium Age v1.1560: all files necessary to play are included, so you also don't need to have the original game...

Dawn of the Tiberium Age v1.1555

Dawn of the Tiberium Age v1.1555

Full Version 13 comments

This is the full version of Dawn of the Tiberium Age v1.1555: all files necessary to play are included, so you also don't need to have the original game...

Dawn of the Tiberium Age v1.1550

Dawn of the Tiberium Age v1.1550

Full Version 2 comments

This is the full version of Dawn of the Tiberium Age v1.1550: all files necessary to play are included, so you also don't need to have the original game...

Comments  (0 - 10 of 1,465)
freredarme
freredarme

patch and new version for soon? :)

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Rampastring Creator
Rampastring

Soon™

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Hiramaky
Hiramaky

Alright there lads. So my laptop lets the game play rather well, with just one issue. The performance degrades throughout, and I have to have IE-DDRAW enabled if I wanted to use the ESC menu at any point throughout - otherwise the game just freezes without input. While IE-DDRAW does allow interaction with the menu, it also have the failing of FPS degradation, as well as an input delay with the ESC menu.

Any ideas?
I'm using a Windows 10 laptop, with HD Integrated Graphics and a (usually over-riding) GTX 760M driver. My inkling is that the GTX driver might be interfering with the graphics settings, or that the Integrated Graphics are somehow over-riding the NVidia graphics drive.

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Rampastring Creator
Rampastring

You should be able to change the GPU that is used for the game in Nvidia's control panel, you can try forcing it to use either the discrete GTX 760M or the integrated Intel graphics.

Try different renderers with both GPUs. You can also try borderless windowed mode with the different renderers if you play at your monitor's native resolution.

Enabling / disabling the compatibility fix is another variable you can try, if changing other things doesn't help.

Btw, when you open the ESC menu with that issue, the game doesn't usually freeze - instead the menu is actually there, but invisible. You can still hit the buttons by clicking on their locations on the screen (I know it's a pain to memorize them though).

Hopefully you'll find a combination of GPU, renderer, fullscreen/windowed mode and compatibility fix settings that work.

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Hiramaky
Hiramaky

Thanks for the reply, mate. I've just forced it to run on NVIDIA, and I've found that the best one is to simply stick with IEDDRAW. I might not get the smoothest performance, but at least I could use the ESC menu and save - something which is a blessing for someone like me who needs to savescum just to survive some of the singleplayer missions.

I've tried the compatibility fix and it unfortunately changed nothing from my perspective. But hopefully forcing the NVIDIA drive should improve the FPS rate.

Thanks for your help, eh.

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Bittah_Commander Creator
Bittah_Commander

Try disabling the compatibility fix and then changing the renderer to DxWnd; I personally get the best performance this way (using an Nvidia GTX 680 graphics card). Also enable borderless windowed mode if DxWnd gives you a black screen without.
Mind that while the ESC menu might initially be invisible, it becomes visible as soon as you hover the mouse cursor over its location in the center of the screen (without having to click on anything).

After DxWnd I'd say that TS-DDRAW with the compatibility fix enabled and windowed mode disabled gives the best performance, while IE-DDRAW gives the worst performance overall.
Also, from my experience only the Default renderer with Windowed mode disabled has permanently invisible menu that won't even become visible when you successfully manage to click on its buttons (and only recently some driver update seems to have fixed this issue for me with the Default renderer in Windowed mode, as I just discovered).

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A_New_World_Record
A_New_World_Record

Can't wait to see what comes out in Q4.

Heres to hoping for hacks/workarounds for things like Parabombs, Spies, and GAP.

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Bittah_Commander Creator
Bittah_Commander

I'm afraid those are still far off (if they'll happen at all), except for the one we revealed already: Moddb.com

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PUOjACKz
PUOjACKz

It is possible to play a co-op mission but with an AI companion, instead of a LAN/CnCNet player?

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Rampastring Creator
Rampastring

Yes, although it's not recommended because often the AI won't understand what it should do so it usually won't be a very helpful team player.

To play "co-op" with an AI player, you need to host a LAN game. Then just add AI players and start the game.

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Highest Rated (12 agree) 9/10

The Dawn of the Tiberium Age: ****: Look For the Dawn Dawn of the Tiberium Ages (DTA) is a Tiberian sun mod that looks to recreate the game that started it all, Tiberian Dawn. In that regard, DTA is a massive success, with the mod capturing the look, spirit and feel of the original game. It does not stop there however, as DTA takes Tiberian Dawn to the next level, including skirmish modes and online support for fans. Graphically, DTA mimics it's ancestral father perfectly, the charmingly simple…

May 20 2012 by TheReviewer

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