The Dawn of the Tiberium Age is a stand-alone Tiberian Sun to Tiberian Dawn (C&C 95) and Red Alert total conversion which aims to allow people to both play and mod TD and RA, while having all of the benefits of the TS engine.
Since this is a stand-alone mod, you don't require anything but the mod itself to be able to play; the original game is not required.

DTA's classic mode aims to mimic Tiberian Dawn's and Red Alert's gameplay as closely as possible, while the enhanced mode adds many new features and balance improvements. Since you have the factions from both TD and RA available, you're able to for example have matches between Nod and Soviet or mix it up however you like.

This mod is still actively being worked on, so you can expect frequent updates and if you find any bugs, please report them so that we can fix them as soon as possible.

Become an affiliate
Affiliates:Our button: .... ....
....

Image RSS Feed Latest Screens
Coastal Battle CnCNet Lobby Activity CnCNet Lobby - 19 players!
Blog RSS Feed Report abuse Latest News: Progress since version 1.13

3 comments by Bittah_Commander on Dec 20th, 2014

It has been 2 weeks since version 1.13 was released and a decent number of changes and fixes have been made in versions 1.1327, 1.1332 and 1.1345, that have been released since then; partially thanks to the feedback you've given us.

[6] Icy Floes

"Icy Floes" (visible in the above image) is one of two maps that were added in version 1.1332.
The second map (image below) that was added is "Freezing Offensive", which is a two-player Co-Op map.

Co-Op: [2-2] Freezing Offensive

Version 1.1345, which was released earlier today, brings several more changes, fixes and additions.

For starters, it is now possible to select Allies and Soviet in classic mode again, while a couple small changes were made to the Soviet faction in enhanced mode to make it easier for Soviet to stand its ground in the early-game phase, while making it slightly weaker in the late-game phase.

To achieve this, the Tesla Tank now costs only half as much, it can already be built when you own a radar dome and its attributes were changed to be exactly like in Red Alert: this primarily means that it's a bit weaker now and no longer has a build limit.
Soviet also no longer requires a radar dome to be able to build an airfield and in addition to this, you can finally build the unit that truly makes Soviet into what it is in Red Alert: the Attack Dog.

Screenshot

Okay, that was probably a slight exaggeration, but the point stands: you can now build kennels and dogs.

Since people appeared to be eager to be able to play "It Came From DTA" on their own, it can now be played with two AI allies in Skirmish.
Unlike before, the AI is now able to deploy its MCV in this Co-Op mission and it will build a base and units to assist you. Keep in mind that the AI won't do all the work for you however, so you need to defend your allies well to keep both them and yourself alive.

The Flak Hovercraft is no longer buildable. The Allies can instead build the Mobile Flak Cannon now (you might already have spotted it in the image above), which is equally as effective against aircraft, but has a slightly longer range against ground targets.

Screenshot

Aside from the Attack Dog and Mobile Flak Cannon, the image above also displays the greater variety of craters that has been added in version 1.1332 (there used to be only 5 different craters, which has now been increased to 30 different craters) and the smoke animations for the ore refineries.
Constant faint smoke now comes from the ore refinery while it's idle (as seen on the right side of the image), which becomes thick for a few seconds after a harvester has dumped its ore (seen on the left side of the image).

Some other changes and additions that were made are that meteors that fall when the "Stormy Weather" option is enabled no longer spawn tiberium (this way base building is no longer hindered after a storm), naval yards and sub pens now have animated water around the edges, hovering the mouse over a game option will now display a description of what it does and the client will now display embedded map preview images that were generated by the map editor.
You can view the Change Log to see a full list of all changes since version 1.13's release.

CnCNet Lobby

As you can see in the image above, a decent number of people have been playing DTA online lately, so join in if you have the chance; the more the merrier.

We're far from done with working on DTA, so you can keep expecting frequent updates from now on as well and please keep reporting any bugs you find so that we can address them as quickly as possible.

A quick note to Nvidia users running Windows 7:
Several people owning Nvidia graphics cards complained about bad performance and glitching ingame menus in Tiberian Sun and thus also TS mods such as DTA.
After further investigation I found that these issues were introduced with driver version 344.48 and these issues persisted with all driver versions that were released after that as well (the latest version being beta driver 347.09 at the time of this post). The latest driver version with which DTA still runs properly is 344.11.

I already submitted a bug report to Nvidia, but until they release a new driver that fixes this, you will either have to roll back to driver version 344.11 (you can download old GeForce drivers from Nvidia.com) or you could try using the TS-DDRAW renderer setting in the options menu of DTA's client and see whether that already gives good enough performance.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
The Dawn of the Tiberium Age v1.1356

The Dawn of the Tiberium Age v1.1356

Dec 31, 2014 Full Version 33 comments

This is the full version of The Dawn of the Tiberium Age v1.1356; all files necessary to play are included, so you also don't need to have the original...

The Dawn of the Tiberium Age v1.1348

The Dawn of the Tiberium Age v1.1348

Dec 23, 2014 Full Version 3 comments

This is the full version of The Dawn of the Tiberium Age v1.1348; all files necessary to play are included, so you also don't need to have the original...

The Dawn of the Tiberium Age v1.1345

The Dawn of the Tiberium Age v1.1345

Dec 19, 2014 Full Version 9 comments

This is the full version of The Dawn of the Tiberium Age v1.1345; all files necessary to play are included, so you also don't need to have the original...

The Dawn of the Tiberium Age v1.1332

The Dawn of the Tiberium Age v1.1332

Dec 9, 2014 Full Version 6 comments

This is the full version of The Dawn of the Tiberium Age v1.1332; all files necessary to play are included, so you also don't need to have the original...

The Dawn of the Tiberium Age v1.1327

The Dawn of the Tiberium Age v1.1327

Dec 7, 2014 Full Version 1 comment

This is the full version of The Dawn of the Tiberium Age v1.1327; all files necessary to play are included, so you also don't need to have the original...

The Dawn of the Tiberium Age installer

The Dawn of the Tiberium Age installer

Dec 30, 2013 Installer Tool 2 comments

This installer will automatically download and install the latest version of The Dawn of the Tiberium Age for you. Mind that downloading the full package...

Post comment Comments  (0 - 10 of 935)
brandonvortex1
brandonvortex1 Jan 27 2015, 10:23pm says:

One problems about RA units in classic mode is that you unable to created an MCV too

+1 vote     reply to comment
Bittah_Commander Creator
Bittah_Commander Jan 28 2015, 11:53am replied:

I'm aware of this issue and already fixed it for the upcoming update.

+1 vote   reply to comment
Guest
Guest Jan 29 2015, 1:32am replied:

This comment is currently awaiting admin approval, join now to view.

Bittah_Commander Creator
Bittah_Commander Jan 29 2015, 5:32pm replied:

There's a few things that we're working on that we wanna finish before releasing the next update, so I can't say exactly when we'll be ready. It'll at the very least take another week or so.

+1 vote   reply to comment
EchoesOfTheFuture
EchoesOfTheFuture Jan 26 2015, 2:57pm says:

Why not put the red Tiberium into this game?

+1 vote     reply to comment
Rampastring Creator
Rampastring Jan 26 2015, 4:09pm replied:

We already use as many resource types as the TS engine makes us able to use.

+1 vote   reply to comment
X005
X005 Jan 25 2015, 12:28pm says:

I think the surveyor , who are in Tiberium Wars (C&C 3), would be really practical , right?

+1 vote     reply to comment
Bittah_Commander Creator
Bittah_Commander Jan 26 2015, 5:40am replied:

Even if we'd add the Surveyor, it's not possible to make it buildable from the Construction Yard like in C&C 3.

C&C 3 also only allows you to build structures within a certain radius of only the Construction Yard, while in DTA you can build next to any structure you own and this (in combination with the ability to repack the Construction Yard into an MCV) eliminates the necessity of the Surveyor.

+1 vote   reply to comment
X005
X005 Jan 26 2015, 7:05am replied:

I thought the Mobile Sensor Arry could be good. I think that would make surveyors DTA even more interesting. The Surveyors would create rapid outposts without removing the MCV. Thus Tiberium fields could beings captured in this manner.

+1 vote     reply to comment
Rampastring Creator
Rampastring Jan 26 2015, 7:30am replied:

DTA already has somewhat quick MCVs which cost only 2500, so I don't really see the need for a cheaper Surveyor which does the same with the exception of not working as a building factory.

Now, those survivors could be useful in some 1v1 situations, but otherwise I'd just build extra MCVs (or move existing ones).

+1 vote   reply to comment
X005
X005 Jan 26 2015, 11:50am replied:

The MCV has a high techlevel . Moreover it is slow. Also , why do you increase the power of migs and of Volkov ? The Soviets are strong enough !

+1 vote     reply to comment
Rampastring Creator
Rampastring Jan 26 2015, 2:51pm replied:

Migs weren't strong enough though (they often missed moving tanks and dealt very little damage), Volkov is debatable. If we ever feel that Volkov has become OP, we can nerf him again.

+1 vote   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
C&C: Tiberian Sun Icon
Platform
Windows
Contact
Send Message
Release Date
Released Nov 2, 2007
Mod Watch
Track this mod
Share
Community Rating

Average

9.6

153 votes submitted.

You Say

-

Ratings closed.

Highest Rated (7 agree) 9/10

The Dawn of the Tiberium Age: ****: Look For the Dawn Dawn of the Tiberium Ages (DTA) is a Tiberian sun mod that looks to recreate the game that started it all, Tiberian Dawn. In that regard, DTA is a massive success, with the mod capturing the look, spirit and feel of the original game. It does not stop there however, as DTA takes Tiberian Dawn to the next level, including skirmish modes and online support for fans. Graphically, DTA mimics it's ancestral father perfectly, the charmingly simple…

May 20 2012, 2:15am by TheReviewer

Style
Genre
Real Time Strategy
Theme
War
Players
Single, Multiplayer & Co-Op
Embed Buttons

Promote The Dawn of the Tiberium Age on your homepage or blog by selecting a button and using the embed code provided (more).

The Dawn of the Tiberium Age The Dawn of the Tiberium Age
The Dawn of the Tiberium Age
Statistics
Rank
92 of 23,025
Last Update
21 hours ago
Watchers
508 members
Files
6
News
27
Features
3
Tutorials
3
Reviews
19