The Dawn of the Tiberium Age is a stand-alone Tiberian Sun to Tiberian Dawn (C&C 95) and Red Alert total conversion which aims to allow people to both play and mod TD and RA, while having all of the benefits of the TS engine.

DTA's classic mode aims to mimic TD's gameplay as closely as possible, while the enhanced mode adds many new features to the TD factions, adds balance improvements and also allows you to play as the RA factions. In other words, you're able to for example have matches between Nod and Soviet or mix it up however you like.

This mod is still actively being worked on, so you can expect frequent updates and if you find any bugs, please report them so that we can fix them as soon as possible.


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Blog RSS Feed Report abuse Latest News: The Dawn of the Tiberium Age v1.1228

4 comments by Bittah_Commander on Mar 7th, 2014

The Dawn of the Tiberium Age version 1.12 has been released over just 2 months ago already and quite a few updates have been released since then, including the update to version 1.1228 that was released today.

I'll quickly summarize the most important changes after version 1.12:

  • Many performance issues have been fixed, which caused the game to slow down, crash or even not start at all.
  • Small issues on a number of maps have been fixed.
  • More changes to make DTA's classic mode match Tiberian Dawn even more closely have been made.
  • Many balance improvements have been made, which make battles between different factions more fair and enjoyable.
  • Players used to be unable to join hosted games on CnCNet, unless it was the first game in the list. This meant that if someone hosted a game after you hosted one, nobody would be able to join your game anymore (this is one reason why some players ended up waiting for hours for someone to join, with no one ever entering it).
  • Alliances wouldn't be set up properly when you'd attempt to play with more than 4 players in a single team.

Today's update to version 1.1228 includes the following changes:

  • More balance improvements have been made.
  • All Red Alert units now use voices and weapon sounds from Red Alert (the light infantry and rocket infantry still used American voices before), while the Tiberian Dawn units still use their original sounds. All tanks currently still use the firing sounds from Tiberian Dawn, although you can replace these tank firing sounds with the Red Alert variants via a checkbox in the options menu (this option will also change the sound you hear when a building is destroyed to the Red Alert variant).
  • All factions are now able to repair their aircraft on the Repair Facility (Allies and Soviet weren't able to before).
    The game engine actually only allows aircraft to be repaired on a single Repair Facility, so to get around this, all factions now build the same Repair Facility and its graphics will either look like the Tiberian Dawn or the Red Alert version depending on the faction you're playing as. As a side-effect you can now see a Red Alert Repair Facility in a GDI base for example and it was also necessary to make Nod able to build the Repair Facility as well.
  • It turns out that the King of the Hill mode wasn't properly playable because the timer only functioned when playing as Allies. This has now been fixed, so if you've tried this game mode before and it didn't work, please give it another shot.
  • Because of a small error in the launcher's code, Soviet would never be picked whenever you selected Random as your faction; this has now been fixed.
  • Capturing construction yards or refineries of other factions should no longer make unclickable grey icons appear on the sidebar.
  • You can no longer play as Allies or Soviet in Classic mode; you can still select them, but this will now make you start as either GDI or Nod with a Red Alert sidebar; the Red Alert factions have a huge unfair advantage in classic mode after all. This is a temporary solution until the option to select the Red Alert factions is completely removed whenever classic mode has been selected.
  • The multiplayer map "Perilous Islands" has been added, which can be seen in the image below. This map is unique in the sense that you purely need to rely on ships and aircraft in order to win the match and also capturing islands in order to boost your economy. The AI will be a tough opponent on this map as well.

The Change Log contains a more specific list of all changes.

As you can see, quite a few changes have been made in these past 2 months already, so if you've had issues before and you haven't updated recently, try the latest version and chances are that your issues have been solved. If not, please don't hesitate to report them (whether they're performance issues or gameplay issues) and we'll fix any issues that are within our power to fix, as soon as possible.

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The Dawn of the Tiberium Age installer

The Dawn of the Tiberium Age installer

Dec 30, 2013 Full Version 0 comments

This installer will automatically download and install the latest version of The Dawn of the Tiberium Age for you. Mind that downloading the full package...

The Dawn of the Tiberium Age v1.1233 - with music

The Dawn of the Tiberium Age v1.1233 - with music

Dec 30, 2013 Full Version 4 comments

This is the full version of The Dawn of the Tiberium Age v1.1233 with all files necessary to play the mod included (so the launcher won't have to download...

The Dawn of the Tiberium Age v1.1233 - no music

The Dawn of the Tiberium Age v1.1233 - no music

Dec 30, 2013 Full Version 1 comment

This is the full version of The Dawn of the Tiberium Age v1.1233 with all files necessary to play the mod included (so the launcher won't have to download...

The Dawn of the Tiberium Age v1.1122

The Dawn of the Tiberium Age v1.1122

Jul 26, 2012 Full Version 1 comment

This is the full version of version 1.1122 The Dawn of the Tiberium Age with all files necessary to play the mod included (so the launcher won't have...

Post comment Comments  (0 - 10 of 589)
Nagrach
Nagrach Apr 13 2014, 2:36pm says:

I get itchy for the Return of the Singleplayer Missions

+2 votes     reply to comment
Guest
Guest Apr 11 2014, 4:51pm says:

Enjoying this mod very much at the moment. Noticed two things while playing.

-Allied Medium Tanks and Gun Turrets fire the wrong projectile (They use the same one as tanks would fire in Classic Mode.)

-Rangers when elite use the same firing sound as a Nod Buggy/Humvee would.

Thank you for reading this. Looking forward to more updates and stuff. :)

+2 votes     reply to comment
Bittah_Commander
Bittah_Commander Apr 13 2014, 1:08pm replied:

Thanks for pointing out the projectile issue; it seems I messed I overlooked these when I was working on giving RA units different weapon sounds.

The firing sound of the Ranger's elite weapon has already been changed for the next update (currently it actually uses exact same elite weapon as the buggy and Humm-vee).

+1 vote     reply to comment
Bittah_Commander
Bittah_Commander Apr 9 2014, 7:58am replied:

Currently you'll either have to manually add that map to \INI\MPMaps.ini (take a look at an existing map there to see how to add yours) or if you can't figure out how to do that, replace an existing map with yours in the \Maps\Default\ directory and then look for the name of the map you replaced when you want to play your map.

In the upcoming update of DTA it will be made a lot easier to add custom maps however.

+1 vote     reply to comment
Guest
Guest Apr 9 2014, 10:17am replied:

This comment is currently awaiting admin approval, join now to view.

Bittah_Commander
Bittah_Commander Apr 9 2014, 4:42pm replied:

The functionality to load saved games directly from the main menu is what will be added in the upcoming update, but saving and loading games is already possible. To load a game, start a skirmish match, then open the options menu and select 'Load Game' from there.

+1 vote     reply to comment
Guest
Guest Apr 10 2014, 6:05am replied:

This comment is currently awaiting admin approval, join now to view.

Rampastring
Rampastring Apr 10 2014, 7:34am replied:

No. They will never be buildable (actually, I don't think DTA has a Mobile SAM Site in the first place) unless a mapper personally adds them into some map as an easter egg.

+1 vote     reply to comment
Bittah_Commander
Bittah_Commander Apr 10 2014, 9:12am replied:

There is a Mobile SAM-Site crate unit, actually.

+1 vote     reply to comment
Rampastring
Rampastring Apr 10 2014, 4:11pm replied:

Oh well, they'll still never be buildable in skirmish nor in multiplayer =P

+1 vote     reply to comment
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Released Nov 2, 2007
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The Dawn of the Tiberium Age: ****: Look For the Dawn Dawn of the Tiberium Ages (DTA) is a Tiberian sun mod that looks to recreate the game that started it all, Tiberian Dawn. In that regard, DTA is a massive success, with the mod capturing the look, spirit and feel of the original game. It does not stop there however, as DTA takes Tiberian Dawn to the next level, including skirmish modes and online support for fans. Graphically, DTA mimics it's ancestral father perfectly, the charmingly simple…

May 20 2012, 2:15am by TheReviewer

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