C&C2: Tiberian Sun is the sequel to C&C: Tiberian Dawn. Set in the early 21st century, Tiberian Sun once again pits the GDI against the Brotherhood of Nod in a struggle for control of the planet. With an epic storyline that unfolds as play progresses, players learn the reasons behind the worldwide outbreak of Tiberium and what happened to the notorious Nod leader Kane, who was presumed dead at the end of the first C&C.
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Blog RSS Feed Report abuse Latest News: Weekly Bulletin 25/1/2014

About C&C Tiberian Odyssey with 15 comments by Orac| on Jan 25th, 2015


Hello everybody and welcome to another of our weekly-ish news bulletins. With most of the staff on holiday I've been avoiding doing things which require other people's input, so this week I'm going to show you a civilian defense building I've been working on, some new maps I have in the works, and a reworked and expanded set of tiberium spawners. All of these are good things to have, but obviously not the highest of priorities. Hopefully once Morpher returns from holiday we'll be able to get cracking on some critical stuff. But I do have a lot of pictures, so there's that!

Last year, before we began these bulletins, Morpher and I brainstormed some concepts for capturable defense structures. Capturable buildings are a huge part of the skirmish dynamic in TO, so we didn't want to just duplicate the existing MG turrets and Cannons of GDI or Nod. We wanted something different and unusual. One of the ideas which stuck out was a drone launcher. A building which could deploy a small drone which would fly off to bomb enemies before eventually crashing itself.


This week I created a suitable graphic for the structure, with animations and a drone. Now it just requires Morpher's input to code and test it. Obviously, it wouldn't do that 360 degree spin in-game. That's just to show off the drone. Since it's still just graphics with no gameplay crunch behind it I can't speak for it's final uses, but I'd expect it to be pretty good against massed units and potentially could have some sort of stealth detection. We'll see.

Onwards to other things. In Firestorm, a Blue Tiberium spawner was introduced. This tall blue glowing crystal was carried over into TO and has been the stand-in, in various other colours, for the other types of Tiberium from red all the way up to purple.

This week I was working on a map which used yellow tiberium, and realised that we did not have a yellow coloured spawner. So I created a full new set of crystal spires, a pair for each colour, in red, orange, yellow, green, blue, and purple variants. Here are some mockups of them, and the plantlife with which their Tiberium is associated:

The in-game versions will very likely have quite different colours to these ones, because they all need to be matched to a very limited pallete file. But I've edited the pallete before and I'll do it again if it helps get these things looking better. There are also some sets of plantlife missing because we haven't worked out we want them to look like yet.

The reason I went on this mission to produce a bunch of new spawner graphics was that I 've bween at work on a yellow Tiberium themed map. Called DM: Great Southern Land (3), the players all begin on a small coastline at the top of the map with limited resources. The bottom of the map is a large and resource rich landmass with capturable buildings and more substantial tactical opportunities.


I've mostly completed the top shoreline, and the southern landmass for which the map is named is in progress. So watch this space.

I also wrapped up a really quick map called DM: Pincer (4). I made the map over the course of two days with the intention of fostering more naval gameplay. The map is V shaped, with two players on each arm of the island. I played a few games of it and so far it's pretty darn fun. I'd like to give it a go with some humans to see how it plays against a more intelligent opponent, but even against AI it was entertaining.


Between the two pairs of players is a natural chicane which makes movement more difficult. The players at either end of this bend can easily thin attackers ranks with artillery fire.


Once lighting is finalised I'll put together a large preview of it so that everyone can see the layout.

The other map I've been working on is a Co-Op mission.


Quote:One of our commando teams infiltrated a secure Nod facility in the early hours of this morning. They sent a mission complete signal when they downloaded the intelligence we sent them to collect, but missed the extraction rendezvous. We believe that they were forced inland, away from the extraction point at the coast, and are being hidden at a Forgotten safehouse in the region.
The data they absconded with is of the highest priority for the Global Defense Initiative, and a combat force has been dispatched to make sure the commando team can be extracted safely.

Here's another shot of the old GDI base which the rescuers bring back online for the mission:


One player plays as the commando team, the other as the rescuer force. Nod's defenses along the coast are too strong for the rescuers to punch through them alone, but with the commandos acting as a distraction and sabotaging power supplies they can hopefully make a hole big enough for successful escape. I don't want to show off too much.

It's early work in progress, but I'm aiming for a difficult mission which requires communication and planning between the two players to win.

And that's what I did this week!

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SoundUP v1.0
C&C: Tiberian Sun

SoundUP v1.0

Jan 23, 2015 SoundUP Full Version 0 comments

Version 1 - Adds voices and sounds from Tiberium Wars into Tiberian Sun.

The Dawn of the Tiberium Age v1.1356
C&C: Tiberian Sun

The Dawn of the Tiberium Age v1.1356

Dec 31, 2014 The Dawn of the Tiberium Age Full Version 33 comments

This is the full version of The Dawn of the Tiberium Age v1.1356; all files necessary to play are included, so you also don't need to have the original...

The Dawn of the Tiberium Age v1.1348
C&C: Tiberian Sun

The Dawn of the Tiberium Age v1.1348

Dec 23, 2014 The Dawn of the Tiberium Age Full Version 3 comments

This is the full version of The Dawn of the Tiberium Age v1.1348; all files necessary to play are included, so you also don't need to have the original...

The Dawn of the Tiberium Age v1.1345
C&C: Tiberian Sun

The Dawn of the Tiberium Age v1.1345

Dec 19, 2014 The Dawn of the Tiberium Age Full Version 9 comments

This is the full version of The Dawn of the Tiberium Age v1.1345; all files necessary to play are included, so you also don't need to have the original...

The Dawn of the Tiberium Age v1.1332
C&C: Tiberian Sun

The Dawn of the Tiberium Age v1.1332

Dec 9, 2014 The Dawn of the Tiberium Age Full Version 6 comments

This is the full version of The Dawn of the Tiberium Age v1.1332; all files necessary to play are included, so you also don't need to have the original...

The Dawn of the Tiberium Age v1.1327
C&C: Tiberian Sun

The Dawn of the Tiberium Age v1.1327

Dec 7, 2014 The Dawn of the Tiberium Age Full Version 1 comment

This is the full version of The Dawn of the Tiberium Age v1.1327; all files necessary to play are included, so you also don't need to have the original...

Post comment Comments  (30 - 40 of 96)
DarkStarLive
DarkStarLive Aug 16 2010, 5:26pm says:

Someone need to upgrade this game to be on par with Red Alert 2 and YR.

+3 votes     reply to comment
magicshield
magicshield Apr 11 2010, 12:16am says:

i still play this, i wonder if there is any hosted server for TS

+2 votes     reply to comment
Revolutionary
Revolutionary Nov 21 2010, 1:46pm replied:

There are the xwis servers (but unless you can get 'down with the kidz' expect to only face cheaters and n00bs, last time i graced there site the atitude was very much against any non RA2 game they hosted)

I would recomend (with some bias) CnCNet which abuses TS lan ability to host games over the intenet Cncnet.cnc-comm.com

+2 votes     reply to comment
MAX76549
MAX76549 Mar 8 2010, 11:14am says:

Dead and back, Commander...

Dead and back...

+3 votes     reply to comment
leilei
leilei Apr 10 2010, 7:11am replied:

I live... AGAIN!

I live

+2 votes     reply to comment
mrdoom4you
mrdoom4you Mar 5 2010, 10:10pm says:

i love this game

+2 votes     reply to comment
indios85
indios85 Feb 24 2010, 1:02am says:

may by you can help my i try to faund this game with the videos of the canpain in español may by some of you know were is some archive or something to make this cam true ¡PLEASE!

+1 vote     reply to comment
Aro
Aro Feb 12 2010, 9:30pm says:

Electronic Arts have made Tiberian Sun and the Firestorm Expansion package become freeware!

Commandandconquer.com

+2 votes     reply to comment
AirborneSn1p3r
AirborneSn1p3r Feb 17 2010, 3:58pm replied:

awsome maby ra2 will become freeware soon too ;)

+3 votes     reply to comment
feillyne Staff
feillyne Feb 14 2010, 8:40am replied:

Yeah. I added a link to the game description, but it isn't clearly shown... perhaps I should change the link colour a bit. ^^

Edit: almost corrected. ;-P Any suggestions?

+1 vote   reply to comment
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C&C: Tiberian Sun
Platform
Windows
Developer
Westwood Studios
Publisher
Electronic Arts
Engine
Westwood 2D
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Official Page
Westwood.com
Release Date
Released Aug 12, 1999
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9.3

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Highest Rated (6 agree) 10/10

Men! This is the first computer game that I played! And I just love this!

Mar 24 2010, 9:37am by █Black/Brunez█

Style
Genre
Real Time Strategy
Theme
War
Players
Single & Multiplayer
Project
AAA
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Sequels
Command & Conquer: Tiberium Alliances, Released Mar 15, 2012
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C&C4: Tiberian Twilight, Released Mar 15, 2010
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C&C3: Tiberium Wars, Released Mar 27, 2007
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C&C: Tiberian Sun, Released Aug 12, 1999
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Command & Conquer, Released Aug 30, 1995
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