C&C2: Tiberian Sun is the sequel to C&C: Tiberian Dawn. Set in the early 21st century, Tiberian Sun once again pits the GDI against the Brotherhood of Nod in a struggle for control of the planet. With an epic storyline that unfolds as play progresses, players learn the reasons behind the worldwide outbreak of Tiberium and what happened to the notorious Nod leader Kane, who was presumed dead at the end of the first C&C.
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We've jump-started the new year this month with 3 updates for DTA. We've included new features, gameplay fixes, additional maps and new toys for mappers.

Over the last 2 years we've got multiple requests for LAN multiplayer support. Thanks to CnCNet's great performance I didn't consider it important enough, but a group of donators managed to convince me otherwise and so, this often-requested feature has now been implemented. Since it was implemented only recently and it's difficult to test LAN alone, it works but is still in a somewhat beta state. So, if you spot any bugs, be sure to report them so I'll be able to fix them!

Our client's looks have also got an overhaul in the latest update, in all themes. We've ditched the standard Windows borders to make room for our own, in all windows except for the game lobby. The default theme only has a 1-pixel silver border in all windows, but the change is more significant in the Classic theme and the Soviet and Allied themes. You can enable these themes in the game options menu.

Soviet Theme Showcase Allied Theme Showcase


Classic Theme Showcase


If you've played DTA, you might've got annoyed by a certain bug. Units that automatically fired at enemies went to chase after those enemies when the enemies got out of the units' firing range. It was common to see your artillery heading into the enemy base because of this bug, even when you didn't order them to do so. This bug has been plaguing the TS engine for 16 years, but thanks to AlexB, it is now fixed. You can now rely on your long-range units staying where you ordered them to stay.

We've also fixed another bug of less importance, namely that if you capture all sides' production facilities on a naval map, DTA would crash. This is because the game engine cannot handle more than 75 icons on the sidebar, and would crash when the limit was exceeded. Now, instead of crashing, the game simply won't show more than 75 icons. This means that you can now safely have control of all 4 factions' technology on naval maps.

City scenery

I mentioned new toys for mappers. These are paved roads, pavement additions, new trains, a huge crater and more ice floes. Of these, the most significant are the pavement additions and new paved roads; as you can see above, they allow us to create much better looking cities.

And there can't be a chain of DTA update without new maps, right? During this month we've added one new Co-Op mission (Ally Under Siege) and one new standard multiplayer map (Coastal Path Revisited).

Ally Under Siege

Coastal Path Revisited

Aside from that, we've improved the smoothness of the CnCNet lobby and fixed half a dozen issues in maps, some of them more serious than others. You can view the full change log of our updates (the latest 3 and everything before them) on our change log page.
You can download the latest version from our download page if you don't already have DTA installed; if you do have it installed, the client will automatically download and install the latest update for you.

We hope these updates will give you lots of fun when you command and conquer the battlefield this year. See you there!

Bulletin 15/12/2015

Bulletin 15/12/2015

C&C Tiberian Odyssey 12 comments

A quick summary of some of the things we've been doing.

New Version 0.4.5 Released

New Version 0.4.5 Released

News 4 comments

As a taster for what is to come for Version 0.5, we have decided to release this new update while you are waiting for the release of the next complete...

Bulletin 5/12/2015

Bulletin 5/12/2015

C&C Tiberian Odyssey 19 comments

A quick summary of some of the things we've been doing.

Dawn of the Tiberium Age mission playthough videos

Dawn of the Tiberium Age mission playthough videos

The Dawn of the Tiberium Age 0 comments

It sort of became a tradition for DTA trailer videos to be posted annually, but this year we decided to do something different and instead made a few...

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The Dawn of the Tiberium Age v1.1486

The Dawn of the Tiberium Age v1.1486

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This is the full version of The Dawn of the Tiberium Age v1.1486: all files necessary to play are included, so you also don't need to have the original...

The Dawn of the Tiberium Age v1.1480

The Dawn of the Tiberium Age v1.1480

The Dawn of the Tiberium Age Full Version 9 comments

This is the full version of The Dawn of the Tiberium Age v1.1480: all files necessary to play are included, so you also don't need to have the original...

The Dawn of the Tiberium Age v1.1476

The Dawn of the Tiberium Age v1.1476

The Dawn of the Tiberium Age Full Version 0 comments

This is the full version of The Dawn of the Tiberium Age v1.1476: all files necessary to play are included, so you also don't need to have the original...

Twisted Insurrection Original Soundtrack [Vol. 5]

Twisted Insurrection Original Soundtrack [Vol. 5]

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Tiberian Sun Client Full Version 23 comments

Instructions: Download ZIP, Extract containing folder anywhere on your computer, run TI_Launcher.exe with Administrator privileges to set up and play.

The Dawn of the Tiberium Age v1.1468

The Dawn of the Tiberium Age v1.1468

The Dawn of the Tiberium Age Full Version 2 comments

This is the full version of The Dawn of the Tiberium Age v1.1468: all files necessary to play are included, so you also don't need to have the original...

Post comment Comments  (30 - 40 of 102)
Danvern
Danvern

Hey can someone help me with my mod?
A.How do you make naval units and buildings that can be only built on water? I saw a movement type vessels but never seen anything that uses it.
B.How do you create a new side?
C.How do you make buildings appear in BOTH theaters?
D.How do you make custom units/buildings?

THANX

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Danvern
Danvern

D.Solved!!! Easiest way to do this is to use a program like SE2K and then modify the unit from there on.

E.How do you make light-tower spotlights go in full circles?

F.Final Sun won't work with my modified TIBSUN.mix whats wrong?

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maugan_ra
maugan_ra

I don't know if is usefull for you Danvern but in the skirmish map of Firestorm Duelling-Island for 2 players there is a light-tower with a full circle light... maybe you can use this for you idea.

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CL4ymOr3
CL4ymOr3

SE2K F*ucks your game up...Use TibEd instead.
Look it up on google.
If you can't fine pm me so I can give you a download link.

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Bittah_Commander
Bittah_Commander

TibEd F*ucks your game up...Use Notepad instead.

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Danvern
Danvern

F.FIXED Just delete Final-Sun.ini.

D.Custom unit/structure images?

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nose-bLeed
nose-bLeed

this is my first rts game and is still play it.

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halfzombie
halfzombie

this game is cooler than red alert 2

i always play this in 2002

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renzjericho
renzjericho

Actually They have the same likes on this game and Red Alert 2
They have differences
1st Difference is that sides are different
2nd Difference is that Red Alert 2 is based on World War and this is based on idk

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PissedOffGuru
PissedOffGuru

I installed this game but every time I try to start the game up it tells me that either one or more of the DLL files are missing or damaged(that's from pressing on the exe not the shortcut). If I press on the shortcut it tells me the file location is invalid( and it is because I don't have it installed in the program files destination). So am I having problems(with the DLL files error) because I didn't install the game where the program told me to or is it another problem.(Sorry for the long message)

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PissedOffGuru
PissedOffGuru

I got it to work, I just had to extract the files to the programs folder. Silly me.

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DarkStarLive
DarkStarLive

Someone need to upgrade this game to be on par with Red Alert 2 and YR.

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magicshield
magicshield

i still play this, i wonder if there is any hosted server for TS

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Revolutionary
Revolutionary

There are the xwis servers (but unless you can get 'down with the kidz' expect to only face cheaters and n00bs, last time i graced there site the atitude was very much against any non RA2 game they hosted)

I would recomend (with some bias) CnCNet which abuses TS lan ability to host games over the intenet Cncnet.cnc-comm.com

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MAX76549
MAX76549

Dead and back, Commander...

Dead and back...

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leilei
leilei

I live... AGAIN!

I live

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C&C: Tiberian Sun
Platforms
Windows
Developer
Westwood Studios
Publisher
Electronic Arts
Engine
Westwood 2D
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Highest Rated (6 agree) 10/10

Men! This is the first computer game that I played! And I just love this!

Mar 24 2010 by █Black/Brunez█

Style
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War
Project
AAA
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Series
Command & Conquer
Command & Conquer Real Time Strategy
C&C: Tiberian Sun
C&C: Tiberian Sun Real Time Strategy
C&C3: Tiberium Wars
C&C3: Tiberium Wars Real Time Strategy
C&C4: Tiberian Twilight
C&C4: Tiberian Twilight Real Time Tactics
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