C&C2: Tiberian Sun is the sequel to C&C: Tiberian Dawn. Set in the early 21st century, Tiberian Sun once again pits the GDI against the Brotherhood of Nod in a struggle for control of the planet. With an epic storyline that unfolds as play progresses, players learn the reasons behind the worldwide outbreak of Tiberium and what happened to the notorious Nod leader Kane, who was presumed dead at the end of the first C&C.
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Blog RSS Feed Report abuse Latest News: Weekly Bulletin 19/09/2014

About C&C Tiberian Odyssey with 6 comments by Orac| on Sep 19th, 2014


This has been a slow week for asset creation, so there aren't too many renders and screenshots to show off.  I started work on extending the snow structure set, part of a larger effort to complete the snow theatre.  These buildings are inspired by arctic and antarctic research bases, and I hope to build a complete set of them.  Aesthetically, I like that they blend the apocalyptic sturdiness with implications of scientific instrumentation.


Shown above are the "Crew Quarters" and "Fuel Storage".  Future structures on the docket are misc generic buildings, a liquids silo, and a drilling rig.

The snow theatre as a whole is undergoing some development.  At the moment I'm working on the cliffs, a few of which still do not have art.  We've had a partial set of cliffs for years, but a lot of the back tiles were never created.  This is an ongoing process, but it's starting to look a bit better.


This is just a quick shot from the map editor, but it shows the extent of the issue - the blue snow theatre of TS still remains in these 7 tiles.  These are some of the last unedited TS tiles existing in TO, and will soon be replaced with much better assets.  Once these cliffs are all ingame, I'll make the water and the ice versions.  After the snow cliffs are done, the urban assets such as pavement additions and pavement cliffs will be the next to be converted for the snow theatre.  This will allow for us to finally have some snow theatre content, something which has been missing for a long time!

 The largest piece of news in the past week of development is that Morpher and I got some online testing done.  TO uses the CNCNet client, something neither of us had particular experience with.  It is also a vast, sprawling codebase with thousands upon thousands of assets.  We were a little bit worried about stability and errors.  We avoided them entirely, and played a couple of uninterrupted games.  It was terrific.

The first game took place on Covalence, an asymmetrical four player map with capturable goodies in the centre.  Morpher and I played as allies against two AIs.  I played Nod, he played GDI.  The AI's destroyed me nearly immediately and I spent the remainder of the game building artillery to aid Morpher, who was cooped up in his own base facing the AI.  Eventually he got bored and my last War Factory got destroyed, so we threw in the towel.



It was good fun even without the satisfaction of having a base.  The next game was more adversarial, on a map which Morpher has spent a bunch of time reworking.  The Last Forest is a semi-symmetrical two player map, and was cut from Tiberian Odyssey a long time ago because it was too small for current monitor resolutions.  Morpher expanded the map to a more playable size and fixed a lot of issues with it.  The original player starts have been replaced with capturable construction nodes, allowing for some interesting base creeping.  Both of us played Nod.

In Tiberian Odyssey, the Nod Stealth Tank can deploy into a stealth generator.  The cloaking radius isn't as large as the less mobile equivalent, but it can hide a few units.  I hid dozens of artillery in the forest outside of Morpher's base, slowly tightening the noose.  He rallied well, using his EMP cannon to immobilise my units so that his Tick Tanks could deal with the artillery.  While moderately successful, he was never able to deal with them all, and my stealth tanks frequently escaped to set up their sneaky little artillery nests again.  Finally, I attacked with Devils Tongues, destroying his Construction Yard and crippling him for the remaining few minutes of the game.  After a few attempts at breaking out, the last remnants of Morpher's base went down.



It was a lot of fun.  In fact, I had so much fun being sneaky that I entirely forgot to screenshot any of the action.  That's why these shots are mostly trees.

 And that is what I did this week.

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This is the full version of The Dawn of the Tiberium Age v1.1290 with all files necessary to play the mod included (so the client won't have to download...

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C&C: Tiberian Sun

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This is the full version of The Dawn of the Tiberium Age v1.1282 with all files necessary to play the mod included (so the client won't have to download...

Post comment Comments  (30 - 40 of 96)
DarkStarLive
DarkStarLive Aug 16 2010, 5:26pm says:

Someone need to upgrade this game to be on par with Red Alert 2 and YR.

+3 votes     reply to comment
magicshield
magicshield Apr 11 2010, 12:16am says:

i still play this, i wonder if there is any hosted server for TS

+2 votes     reply to comment
Revolutionary
Revolutionary Nov 21 2010, 1:46pm replied:

There are the xwis servers (but unless you can get 'down with the kidz' expect to only face cheaters and n00bs, last time i graced there site the atitude was very much against any non RA2 game they hosted)

I would recomend (with some bias) CnCNet which abuses TS lan ability to host games over the intenet Cncnet.cnc-comm.com

+2 votes     reply to comment
MAX76549
MAX76549 Mar 8 2010, 11:14am says:

Dead and back, Commander...

Dead and back...

+3 votes     reply to comment
leilei
leilei Apr 10 2010, 7:11am replied:

I live... AGAIN!

I live

+2 votes     reply to comment
mrdoom4you
mrdoom4you Mar 5 2010, 10:10pm says:

i love this game

+2 votes     reply to comment
indios85
indios85 Feb 24 2010, 1:02am says:

may by you can help my i try to faund this game with the videos of the canpain in español may by some of you know were is some archive or something to make this cam true ¡PLEASE!

+1 vote     reply to comment
Aro
Aro Feb 12 2010, 9:30pm says:

Electronic Arts have made Tiberian Sun and the Firestorm Expansion package become freeware!

Commandandconquer.com

+2 votes     reply to comment
AirborneSn1p3r
AirborneSn1p3r Feb 17 2010, 3:58pm replied:

awsome maby ra2 will become freeware soon too ;)

+3 votes     reply to comment
feillyne
feillyne Feb 14 2010, 8:40am replied:

Yeah. I added a link to the game description, but it isn't clearly shown... perhaps I should change the link colour a bit. ^^

Edit: almost corrected. ;-P Any suggestions?

+1 vote     reply to comment
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C&C: Tiberian Sun
Platform
Windows
Developer
Westwood Studios
Publisher
Electronic Arts
Engine
Westwood 2D
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Official Page
Westwood.com
Release Date
Released Aug 12, 1999
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9.3

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Highest Rated (5 agree) 10/10

Men! This is the first computer game that I played! And I just love this!

Mar 24 2010, 9:37am by █Black/Brunez█

Style
Genre
Real Time Strategy
Theme
War
Players
Single & Multiplayer
Project
AAA
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Sequels
Command & Conquer: Tiberium Alliances, Released Mar 15, 2012
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C&C4: Tiberian Twilight, Released Mar 15, 2010
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C&C3: Tiberium Wars, Released Mar 27, 2007
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C&C: Tiberian Sun, Released Aug 12, 1999
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Command & Conquer, Released Aug 30, 1995
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