C&C2: Tiberian Sun is the sequel to C&C: Tiberian Dawn. Set in the early 21st century, Tiberian Sun once again pits the GDI against the Brotherhood of Nod in a struggle for control of the planet. With an epic storyline that unfolds as play progresses, players learn the reasons behind the worldwide outbreak of Tiberium and what happened to the notorious Nod leader Kane, who was presumed dead at the end of the first C&C.
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About C&C Tiberian Odyssey with 6 comments by Orac| on May 6th, 2015


Last week there was no update. As always, my apologies. Things have continued to occur, but it hasn't really been stuff that looks good in screenshots or which makes for particularly worthwhile discussion.

Morpher has been doing a bit of coding, and has overhauled the day/night lighting loop which he has been adding to most maps. I've been doing campaign mapping, but it's all in either so rough that it's not worth showing or so spoilery that I don't want to show it. SG SCIPCION has been working on some interesting new plant life, which will make some areas start to look a bit more alien and mutated. They're still work in progress, but there's some pretty interesting shapes and textures already coming along here.


Apart from a bit of mapping, I've been working on terrain a lot recently. So lets talk about terrain.

Specifically, lets talk about ice. Ice is pretty cool stuff in TS; heavy units will crack it as they travel over it, or just plain fall right through it if they're heavy enough. Weapons fire with break it too. It'll grow back over time as the water re-freezes. That adds a bunch of interesting opportunities by way of tactics.

Oh look, it's vanilla TS!

The challenge is balancing it such that GDI doesn't have to invest in helipads early, taking up a lot of space and defining how they build their base for the remainder of the game. We also don't want snow maps to encourage too much hover vehicle spam, although the presence of hover vehicles in GDI's roster is a good way to offset the potential impact of ice-heavy maps. Ice should be tactically interesting to use, and Nod should be able to force GDI into having to cross it on occasion, but it shouldn't limit the toolkits of either faction in the process. All in all, it might take a bit of playtesting and iteration to get it right but it shouldn't be a big issue at all.

Oh look, it's more vanilla TS!

From a visual standpoint, the ice shores are pretty blocky. I've been working this week on making a set of ice shore tiles and this is a difficult thing to avoid. They're set up differently from the regular shore tiles at an engine level, and act more like terrain blends than shore pieces. smooth curves may be impossible, but at the very least I am rounding off the corners to make the set a little less jagged.

This is an incomplete set, and the water will eventually be replaced with ice when we work out what colour to make it.

The other terrain thing I've been doing this week is an extension of some terrain stuff I've shown in the past. I've been blending the pavement cliffs to the earth tiles, and now I have both low and high versions of most of these blends. This is important for the process of porting the pavement cliffs into the snow theatre because I can now simply replace the dirt with snow. That ought to simplify the process.


Simplifying the process is good, because I am starting to get tired of staring at all these tiles in Photoshop.

Other things I've done since the last update include continuing to remake the temperate shores and creating a new set of tiberium. Though the former is incomplete and the latter is still a pixely mess.

And that's a lot of the things we did these past two weeks!

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SoundUP - v1.0-Advanced
C&C: Tiberian Sun

SoundUP - v1.0-Advanced

Apr 12, 2015 SoundUP Full Version 0 comments

This version adds a tool for importing SoundUP into your mods.

The Dawn of the Tiberium Age v1.1408
C&C: Tiberian Sun

The Dawn of the Tiberium Age v1.1408

Apr 3, 2015 The Dawn of the Tiberium Age Full Version 2 comments

This is the full version of The Dawn of the Tiberium Age v1.1408; all files necessary to play are included, so you also don't need to have the original...

All Missions for Tiberian Sun and Firestorm
Game

All Missions for Tiberian Sun and Firestorm

Mar 23, 2015 Other 1 comment

Simple modified battle.ini and battlefs.ini to add all missions in the campaign select screen.

Twisted Insurrection Original Soundtrack [Vol. 4]
C&C: Tiberian Sun

Twisted Insurrection Original Soundtrack [Vol. 4]

Mar 6, 2015 Twisted Insurrection Music 3 comments

The Twisted Insurrection: Original Soundtrack Version 4 is available for download. This latest version includes all Twisted Insurrection music tracks...

The Dawn of the Tiberium Age v1.1396
C&C: Tiberian Sun

The Dawn of the Tiberium Age v1.1396

Feb 28, 2015 The Dawn of the Tiberium Age Full Version 11 comments

This is the full version of The Dawn of the Tiberium Age v1.1396; all files necessary to play are included, so you also don't need to have the original...

Twisted Insurrection 0.39.1
C&C: Tiberian Sun

Twisted Insurrection 0.39.1

Feb 28, 2015 Tiberian Sun: UMP Full Version 33 comments

For installation, instructions and all other information, please read the full description or alternatively, the ReadMe.txt file provided in the download...

Post comment Comments  (60 - 70 of 97)
cookiesrgood
cookiesrgood Sep 9 2007, 4:29pm says:

i agree with that peron couple thigs down when i got cnc 3 i was dissapointed like i think tiberain sun is better than that and i came out like 8 years ago i think ea has destroyed all the nw cnc games and they should all be hanged ;)

+1 vote     reply to comment
RAYMO321
RAYMO321 Aug 31 2007, 2:36pm says:

//W T F O_o

-1 votes     reply to comment
Akaichi
Akaichi Aug 14 2007, 11:18am says:

Well I wouldn't say that Generals sucks. It's a good game actually, but definetly not a Command & Conquer.

+1 vote     reply to comment
krisboss
krisboss Aug 2 2007, 9:30pm says:

I really have to say that Westwood Ruled in making strategy games. I played all of them, started from Dune 2 on Amiga 500 :D, that was some nice computer :D. Then C&C and Red alert on PSX, and the rest of em on PC.

Westwood was the best, then the games with both logo of westwood and EA (Red alert 2 Yuris Revenge expansion and Renegade) wasn't so good, and the one's with only EA logo sucks (Generals). Tiberium Wars is a bit better but it dosn't have the feel and climate the older one's had.

I will never forget about Westwood and it will stay in my Hearth for EVER! I'm still playing TS, Red alert 2 and Red alert 1.

+1 vote     reply to comment
Tore29
Tore29 Jul 22 2007, 6:06pm says:

"or find the strategy aside from some micro economy management. Those blob thingies that moved around at random were really annoying."

What do you mean? :S

+1 vote     reply to comment
Black_Eagle
Black_Eagle Jul 21 2007, 12:40am says:

One fav that will never die
Little Note to most who said ea sucks...as much as i agree, they actually owned westwood from the beginning so westwood wasnt necessarily taken overthe section was just shutdown and moved to a new department.

0 votes     reply to comment
tomb-world
tomb-world Jul 19 2007, 3:37pm says:

looks cool

+1 vote     reply to comment
Tore29
Tore29 Jul 22 2007, 6:05pm says:

Little Note to most who said ea sucks...as much as i agree, they actually owned westwood from the beginning so westwood wasnt necessarily taken overthe section was just shutdown and moved to a new department.

Wrong Westwood was NOT part of EA from the beginning EA bought Westwood in 1998. get your facts straight!

En.wikipedia.org

(Tiberiumsun.com is not dead just moved for those who are interested. Tiberiumweb.com )

+1 vote     reply to comment
tyranid_hivemind
tyranid_hivemind Jun 11 2007, 8:51am says:

yer the new c&c was by Electronic Arts wasnt it

0 votes     reply to comment
bluseychris
bluseychris May 10 2007, 6:43pm says:

or find the strategy aside from some micro economy management. Those blob thingies that moved around at random were really annoying.

+1 vote     reply to comment
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C&C: Tiberian Sun
Platform
Windows
Developer
Westwood Studios
Publisher
Electronic Arts
Engine
Westwood 2D
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Official Page
Westwood.com
Release Date
Released Aug 12, 1999
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Highest Rated (6 agree) 10/10

Men! This is the first computer game that I played! And I just love this!

Mar 24 2010, 9:37am by █Black/Brunez█

Style
Genre
Real Time Strategy
Theme
War
Players
Single & Multiplayer
Project
AAA
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Sequels
Command & Conquer: Tiberium Alliances, Released Mar 15, 2012
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C&C4: Tiberian Twilight, Released Mar 15, 2010
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C&C3: Tiberium Wars, Released Mar 27, 2007
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C&C: Tiberian Sun, Released Aug 12, 1999
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Command & Conquer, Released Aug 30, 1995
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