C&C2: Tiberian Sun is the sequel to C&C: Tiberian Dawn. Set in the early 21st century, Tiberian Sun once again pits the GDI against the Brotherhood of Nod in a struggle for control of the planet. With an epic storyline that unfolds as play progresses, players learn the reasons behind the worldwide outbreak of Tiberium and what happened to the notorious Nod leader Kane, who was presumed dead at the end of the first C&C.
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We've jump-started the new year this month with 3 updates for DTA. We've included new features, gameplay fixes, additional maps and new toys for mappers.

Over the last 2 years we've got multiple requests for LAN multiplayer support. Thanks to CnCNet's great performance I didn't consider it important enough, but a group of donators managed to convince me otherwise and so, this often-requested feature has now been implemented. Since it was implemented only recently and it's difficult to test LAN alone, it works but is still in a somewhat beta state. So, if you spot any bugs, be sure to report them so I'll be able to fix them!

Our client's looks have also got an overhaul in the latest update, in all themes. We've ditched the standard Windows borders to make room for our own, in all windows except for the game lobby. The default theme only has a 1-pixel silver border in all windows, but the change is more significant in the Classic theme and the Soviet and Allied themes. You can enable these themes in the game options menu.

Soviet Theme Showcase Allied Theme Showcase


Classic Theme Showcase


If you've played DTA, you might've got annoyed by a certain bug. Units that automatically fired at enemies went to chase after those enemies when the enemies got out of the units' firing range. It was common to see your artillery heading into the enemy base because of this bug, even when you didn't order them to do so. This bug has been plaguing the TS engine for 16 years, but thanks to AlexB, it is now fixed. You can now rely on your long-range units staying where you ordered them to stay.

We've also fixed another bug of less importance, namely that if you capture all sides' production facilities on a naval map, DTA would crash. This is because the game engine cannot handle more than 75 icons on the sidebar, and would crash when the limit was exceeded. Now, instead of crashing, the game simply won't show more than 75 icons. This means that you can now safely have control of all 4 factions' technology on naval maps.

City scenery

I mentioned new toys for mappers. These are paved roads, pavement additions, new trains, a huge crater and more ice floes. Of these, the most significant are the pavement additions and new paved roads; as you can see above, they allow us to create much better looking cities.

And there can't be a chain of DTA update without new maps, right? During this month we've added one new Co-Op mission (Ally Under Siege) and one new standard multiplayer map (Coastal Path Revisited).

Ally Under Siege

Coastal Path Revisited

Aside from that, we've improved the smoothness of the CnCNet lobby and fixed half a dozen issues in maps, some of them more serious than others. You can view the full change log of our updates (the latest 3 and everything before them) on our change log page.
You can download the latest version from our download page if you don't already have DTA installed; if you do have it installed, the client will automatically download and install the latest update for you.

We hope these updates will give you lots of fun when you command and conquer the battlefield this year. See you there!

Bulletin 15/12/2015

Bulletin 15/12/2015

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A quick summary of some of the things we've been doing.

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As a taster for what is to come for Version 0.5, we have decided to release this new update while you are waiting for the release of the next complete...

Bulletin 5/12/2015

Bulletin 5/12/2015

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A quick summary of some of the things we've been doing.

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It sort of became a tradition for DTA trailer videos to be posted annually, but this year we decided to do something different and instead made a few...

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Post comment Comments  (60 - 70 of 102)
SplicerXp
SplicerXp

Tore29

EA hadnt owned westwood all along because the company was made in 80's or 70's

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Tore29
Tore29

@SplicerXP

That was exactly what I said....

Westwood Studios was founded in 1985 as Westwood Associates. In 1992 Westwood Associates was renamed to Westwood Studios and sold to Virgin Interactive. In 1998 Westwood was bought by Electronic Arts (EA), in 2003 (or something) WS became "defunct" and renamed to EALA. (Many former WS employees quit, some created Petroglyph games, and others did what they wanted to do after they quit working for EA.) blah blah blah.........etc. etc.

And for your information I was quoting another guy that said Westwood was a part of EA from the beginning.

Why can't we all stop this EA vs WS debate? It's stupid IMO. (EA isn't evil and WS was not a "victim".)

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willyTHERAVEGER
willyTHERAVEGER

wow... dident know that

but i think that EA ARE!!! EVIIIIIIIIIIILLLL !!!!

OH and i love WESTWOOD !!!!

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SplicerXp
SplicerXp

Fair enough i dont like argueing to much :P

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Malvado_Zombie[X]
Malvado_Zombie[X]

This game was the first "modern" C&C with good graphics and the classics enemies (Nod & GDI from the first C&C).

This is a evidence of the great work of Westwood Studios on Strategy Games

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cookiesrgood
cookiesrgood

i agree with that peron couple thigs down when i got cnc 3 i was dissapointed like i think tiberain sun is better than that and i came out like 8 years ago i think ea has destroyed all the nw cnc games and they should all be hanged ;)

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RAYMO321
RAYMO321

//W T F O_o

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Akaichi
Akaichi

Well I wouldn't say that Generals sucks. It's a good game actually, but definetly not a Command & Conquer.

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krisboss
krisboss

I really have to say that Westwood Ruled in making strategy games. I played all of them, started from Dune 2 on Amiga 500 :D, that was some nice computer :D. Then C&C and Red alert on PSX, and the rest of em on PC.

Westwood was the best, then the games with both logo of westwood and EA (Red alert 2 Yuris Revenge expansion and Renegade) wasn't so good, and the one's with only EA logo sucks (Generals). Tiberium Wars is a bit better but it dosn't have the feel and climate the older one's had.

I will never forget about Westwood and it will stay in my Hearth for EVER! I'm still playing TS, Red alert 2 and Red alert 1.

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Tore29
Tore29

"or find the strategy aside from some micro economy management. Those blob thingies that moved around at random were really annoying."

What do you mean? :S

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C&C: Tiberian Sun
Platforms
Windows
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Westwood Studios
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Electronic Arts
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Westwood 2D
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Men! This is the first computer game that I played! And I just love this!

Mar 24 2010 by █Black/Brunez█

Style
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Command & Conquer
Command & Conquer Real Time Strategy
C&C: Tiberian Sun
C&C: Tiberian Sun Real Time Strategy
C&C3: Tiberium Wars
C&C3: Tiberium Wars Real Time Strategy
C&C4: Tiberian Twilight
C&C4: Tiberian Twilight Real Time Tactics
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