C&C2: Tiberian Sun is the sequel to C&C: Tiberian Dawn. Set in the early 21st century, Tiberian Sun once again pits the GDI against the Brotherhood of Nod in a struggle for control of the planet. With an epic storyline that unfolds as play progresses, players learn the reasons behind the worldwide outbreak of Tiberium and what happened to the notorious Nod leader Kane, who was presumed dead at the end of the first C&C.
Image RSS Feed Latest Screens
TS screenshot TS screenshot TS screenshot
Blog RSS Feed Report abuse Latest News: Weekly Bulletin 19/02/2015

About C&C Tiberian Odyssey with 15 comments by Orac| on Feb 18th, 2015


Hello everybody. It's been a bit more than a week, but I have a title graphic I like and I don't want to change it. So welcome to this weekly bulletin! Motivation has been a factor in the slow update this week, but it hasn't been the only factor. The other factor has been that I've been doing a bunch of mapping, as has Morpher. So there's a bunch of mapping stuff to show off.

First though, here's a mockup of some terrain we've been working on. We've had tiles for these pieces in-game and functional for a long time, but this week I've been putting some effort into bringing them up to standard and fitting them in with the rest of the set:


These fit better with the rest of the city tiles. While on the subject of terrain I'll note that I've also been working on the interior tiles, but this week that mostly meant converting more of them into a game-readable format. There's nearly enough there to make it usable.

Mostly though, this week we've been making maps. I've been focusing on Singleplayer and Co-op stuff, and Morpher has been adding to our increasingly reasonable roster of Multiplayer maps.

(You can click on it for a full scale, 1:1 version)

This is DM: Uphill (2), a rainy, pine-clad slope littered with the ruins of past habitation. One player starts at the top of the hill, the other at the bottom. The roughness of the incline should make for some interesting sieges while also allowing for Nod's signature mobility.

He's also wrapped up work on another map, currently unnamed.

(You can click on it for a full scale, 1:1 version)

Resources at each player's starting location are slim, so rapid expansion is necessary to draw the game out. The canyons between each starting location are occasionally the sites of meteorite impacts, and ion storms sometimes roll across the entire map.

I've been doing layout for two more singleplayer focused maps. First, Lost Squad, which I've mentioned before in these bulletins, here. The mission follows a group of GDI commandos who become separated from their extraction point while in possession of some extremely sensitive information. They must hide from Nod as troops are scrambled to kill them, and must enlist the aid of the Forgotten to break through Nod's forces and reach the extraction point. Meanwhile, GDI forces are deployed to break through the very same Nod emplacements.
Previously I'd been working on the beach where GDI's forces are deployed. Now I've begun work on the ruins and wastelands into which the commando team is thrust.


This is an example of the environment behind Nod's lines. Further away from their fortifications the world becomes a lot more mutated.

And here is a small group of Nod units responding the GDI's presence on the beach:


So that's the co-op mission I've been working on. I've also been working on a small Nod mission for their main campaign. In early missions you are a lost people, alone in the desert. Much of Nod's technology has been lost as the minds behind it have died or aligned themselves to other splinters of the brotherhood.

Having evicted a group of scavengers from one of Cabal's Cores and cleared the area of berserk cyborgs, you must fortify the position and prepare for attack. The Fist of Nod, a traditionalist sect of the brotherhood, has become aware of your presence in their territory. It is unclear whether they aim to secure the core for themselves, or whether they simply want to kill you specifically. In either case, the core is of the utmost importance for reclaiming much of Nod's lost technology.


More on this one later perhaps. But as with a lot of singleplayer stuff, I don't want to give too much away.

Perhaps the most important change this week has been updates to the Tiberian Odyssey Client, which shares a lot in common with the launchers for CNCNet, Dawn of the Tiberium Age, and Twisted Insurrection. Now it shares a bunch more in common with better map previews and a dropdown box for gamemodes, eliminating the need to prefix every map with DM: or IW: or CTF: or whatever. Which is pretty sweet. The current art for this client is pretty rough so I won't show it off here (though I've started on giving it a nice new look).

Anyway, here's an image of the new map preview, which shows who is attached to which starting point and their colour. It's quite spiffy.


A massive thanks to Rampastring for making the client, and Bittah Commander for walking Morpher through its functionality. I'm going to assume most of you are already aware of their fantastic mod, DTA, but if you're not then you should definitely check it out!

And that's pretty much what we did this week.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
The Dawn of the Tiberium Age v1.1390
C&C: Tiberian Sun

The Dawn of the Tiberium Age v1.1390

Feb 22, 2015 The Dawn of the Tiberium Age Full Version 11 comments

This is the full version of The Dawn of the Tiberium Age v1.1390; all files necessary to play are included, so you also don't need to have the original...

The Dawn of the Tiberium Age v1.1388
C&C: Tiberian Sun

The Dawn of the Tiberium Age v1.1388

Feb 21, 2015 The Dawn of the Tiberium Age Full Version 20 comments

This is the full version of The Dawn of the Tiberium Age v1.1388; all files necessary to play are included, so you also don't need to have the original...

Lumix v1.3_02b Source Code
C&C: Tiberian Sun

Lumix v1.3_02b Source Code

Feb 21, 2015 Lumix - v1.2; Source Code Released. Full Version 0 comments

Lumix Source Code Download. I hope you enjoy this release as much as i did ;)

SoundUP v1.0
C&C: Tiberian Sun

SoundUP v1.0

Jan 23, 2015 SoundUP Full Version 0 comments

Version 1 - Adds voices and sounds from Tiberium Wars into Tiberian Sun.

The Dawn of the Tiberium Age v1.1356
C&C: Tiberian Sun

The Dawn of the Tiberium Age v1.1356

Dec 31, 2014 The Dawn of the Tiberium Age Full Version 36 comments

This is the full version of The Dawn of the Tiberium Age v1.1356; all files necessary to play are included, so you also don't need to have the original...

The Dawn of the Tiberium Age v1.1348
C&C: Tiberian Sun

The Dawn of the Tiberium Age v1.1348

Dec 23, 2014 The Dawn of the Tiberium Age Full Version 3 comments

This is the full version of The Dawn of the Tiberium Age v1.1348; all files necessary to play are included, so you also don't need to have the original...

Post comment Comments  (70 - 80 of 96)
dalekthey
dalekthey Nov 29 2006, 11:38am says:

any mod and tsr eqiles a mutch better mod

+1 vote     reply to comment
rockinrichard1
rockinrichard1 Oct 25 2006, 8:55am says:

ea sucks westwood rules

+2 votes     reply to comment
-VendeTTa-
-VendeTTa- Aug 19 2006, 8:26am says:

CHECK THIS SITE OUT !!!!!!!!!!!! WWW.SWwindingo.TK a grate forum...

+1 vote     reply to comment
SS_Nazi_Spy9
SS_Nazi_Spy9 Aug 16 2006, 4:02pm says:

The sceenshots here, their not for tibeian sun they are for the mod - tiberian sun retro. someone should fix this!

+1 vote     reply to comment
-VendeTTa-
-VendeTTa- Aug 5 2006, 2:02pm says:

Where Can I Get INF About TECH LVLS ???? Units, Buildings and ****............

+1 vote     reply to comment
panchoda
panchoda Jul 19 2006, 6:50pm says:

thank you:)

+1 vote     reply to comment
archaon
archaon Jul 16 2006, 4:38am says:

but tiberian wars are coming out and i have high hopes for it... maybe then u'll say in the tiberian wars section, "coolest game (for)ever"

+1 vote     reply to comment
-VendeTTa-
-VendeTTa- Aug 21 2006, 5:43am says:

---------------> Thedragonmafia.tk <----------------------
---------------> www.SWwindingo.tk <--------------------------------------

CHECK EM OUT !!!!!!!!!!!!

+1 vote     reply to comment
Alienass
Alienass May 4 2006, 10:55am says:

Coolest game forever!!!!!!!!!!!!!!!!!!!!!!!!!!!!!:garg:

+2 votes     reply to comment
Spartan_Dude117
Spartan_Dude117 Apr 22 2006, 9:04pm says:

Nice game even better with Retro Mod installed.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
C&C: Tiberian Sun
Platform
Windows
Developer
Westwood Studios
Publisher
Electronic Arts
Engine
Westwood 2D
Contact
Send Message
Official Page
Westwood.com
Release Date
Released Aug 12, 1999
Game Watch
Track this game
Share
Community Rating

Average

9.3

186 votes submitted.

You Say

-

Ratings closed.

Highest Rated (6 agree) 10/10

Men! This is the first computer game that I played! And I just love this!

Mar 24 2010, 9:37am by █Black/Brunez█

Style
Genre
Real Time Strategy
Theme
War
Players
Single & Multiplayer
Project
AAA
Boxshot
Boxshot
Sequels
Command & Conquer: Tiberium Alliances, Released Mar 15, 2012
Logo
C&C4: Tiberian Twilight, Released Mar 15, 2010
Logo
C&C3: Tiberium Wars, Released Mar 27, 2007
Logo
C&C: Tiberian Sun, Released Aug 12, 1999
Logo
Command & Conquer, Released Aug 30, 1995
Logo
Embed Buttons

Promote C&C: Tiberian Sun on your homepage or blog by selecting a button and using the embed code provided (more).

C&C: Tiberian Sun C&C: Tiberian Sun
C&C: Tiberian Sun
Statistics
Rank
221 of 28,167
Last Update
1 year ago
Watchers
200 members
Mods
29
Addons
16
Files
44
News
106
Features
11
Tutorials
3
Reviews
18