C&C2: Tiberian Sun is the sequel to C&C: Tiberian Dawn. Set in the early 21st century, Tiberian Sun once again pits the GDI against the Brotherhood of Nod in a struggle for control of the planet. With an epic storyline that unfolds as play progresses, players learn the reasons behind the worldwide outbreak of Tiberium and what happened to the notorious Nod leader Kane, who was presumed dead at the end of the first C&C.
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Long time no see. As is often the case, real life, game releases, and general apathy have gotten in the way of development. But as always, we've been working away in a big way on a lot of things. Most substantially is the campaign - with maps, map scripting, and mission-specific art all having a lot of time and effort put into them. We've also gone back over some of the partially complete assets and pushed them up to a final and finished status.

Years ago, a set of civilian structures were released to the public by Vef, based on his work for various iterations of his own TS and RA2 projects. They were a good addition to Tiberian Odyssey and so were quickly incorporated, and were similarly snapped up quick by numerous other mods. They had one major problem though: The artwork for the structures was incomplete, and totally lacked damage frames. This is a big issue because with more than 30 buildings in this set these civilian assets make up a large chunk of our set as a whole. Over the past couple of weeks I have made damage states for almost all of Vef's buildings. Without having the source 3D models this was a big challenge, but now that it has been overcome the set will be a lot more useful.



Mapping continues on both the GDI and Nod campaigns. My intention for a first release is to have the opening act for both sides fairly complete, which probably only clocks in at about 20 missions total, including the odd branch and divergence from the main thread of the narrative.

We recently filled an important hole in the Nod campaign, having finally worked out how to tie Nod's epilogue with the end of the Firestorm Crisis to the main thrust of their act I. Treatments for these early missions have been written and maps are early work in progress. With these two beginning missions readied, we will have an unbroken chain of finished (though not all scripted) maps from mission 1 to mission 9 with at least one of diverging path.

GDI's act I is a lot less full of choice since GDI is a reactive force in the C&C canon so choice only builds up as things to react to do, and that relies on Nod doing interesting things. Nonetheless, missions continue to be written, mapped, and scripted occasionally which is nice.

Forgotten forces bunker down in the captured ruins of an old GDI base


The rail lines leading into Algiers


A GDI Cruiser and escort anchored in the harbour, ready to help coordinate the evacuation


It is my opinion that a good campaign should also present something unexpected to the player. To follow through on this belief I have been making special assets for use in the campaign. Some of these provide the focal point of a specific mission, some are simply valuable assets to sprinkle throughout as a set-dressing and lore building exercise. There are a few things I intend not to spoil right now, but it's worth letting a little bit of it slip for interest's sake:


Here we see various units intended as command vehicles, heavy enemies, or powerful allies (among other things). Some are work-in-progress, like the Nod Command Ship on the middle right of the second image.



This is one of a number of assets designed to reflect GDI's wasteland research facilities.


That's all I can think of right now. Hopefully we'll take a little less time to get around to a news update next time, but hey - life is a complex thing. Until next time!

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Post comment Comments  (70 - 80 of 101)
tomb-world
tomb-world

looks cool

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Tore29
Tore29

Little Note to most who said ea sucks...as much as i agree, they actually owned westwood from the beginning so westwood wasnt necessarily taken overthe section was just shutdown and moved to a new department.

Wrong Westwood was NOT part of EA from the beginning EA bought Westwood in 1998. get your facts straight!

En.wikipedia.org

(Tiberiumsun.com is not dead just moved for those who are interested. Tiberiumweb.com )

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tyranid_hivemind
tyranid_hivemind

yer the new c&c was by Electronic Arts wasnt it

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bluseychris
bluseychris

or find the strategy aside from some micro economy management. Those blob thingies that moved around at random were really annoying.

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AfterFlash
AfterFlash

I miss Westwood.....:(

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dalekthey
dalekthey

any mod and tsr eqiles a mutch better mod

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rockinrichard1
rockinrichard1

ea sucks westwood rules

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-VendeTTa-
-VendeTTa-

CHECK THIS SITE OUT !!!!!!!!!!!! WWW.SWwindingo.TK a grate forum...

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SS_Nazi_Spy9
SS_Nazi_Spy9

The sceenshots here, their not for tibeian sun they are for the mod - tiberian sun retro. someone should fix this!

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-VendeTTa-
-VendeTTa-

Where Can I Get INF About TECH LVLS ???? Units, Buildings and ****............

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C&C: Tiberian Sun
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Westwood Studios
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Electronic Arts
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Westwood 2D
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Men! This is the first computer game that I played! And I just love this!

Mar 24 2010 by █Black/Brunez█

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AAA
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Command & Conquer
Command & Conquer Real Time Strategy
C&C: Tiberian Sun
C&C: Tiberian Sun Real Time Strategy
C&C3: Tiberium Wars
C&C3: Tiberium Wars Real Time Strategy
C&C4: Tiberian Twilight
C&C4: Tiberian Twilight Real Time Tactics
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