C&C2: Tiberian Sun is the sequel to C&C: Tiberian Dawn. Set in the early 21st century, Tiberian Sun once again pits the GDI against the Brotherhood of Nod in a struggle for control of the planet. With an epic storyline that unfolds as play progresses, players learn the reasons behind the worldwide outbreak of Tiberium and what happened to the notorious Nod leader Kane, who was presumed dead at the end of the first C&C.
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About Tiberian Sun: Asset Expansion with 8 comments by Regulus_V on Aug 17th, 2014

Tiberian Sun: Asset Expansion isn't just a mod. Hopefully one day it will also be a toolset. The entire goal of TS:AE is to remaster every asset to a replicable standard. Hopefully, in order to create any asset for TS:AE, all a modder will have to do is:

1: Own 3dsmax or a similar program
2: Have a basic understanding of how to drag objects around on the screen
3: Understand how to render objects correctly
4: Understand how to get the new custom assets into the game

Most of the TS:AE assets that have been posted have required very little photoshopping, and many have required none at all.

That being said, I'd like to take this week to showcase some of the stuff you can make with TS:AE's render environments in a very quick timeframe. All of these assets took less than a few hours to make, and are by no means the only possibilities. Generally speaking, I have expanded upon an asset already in the game so that it "fits" in the world and doesn't stick out like a sore thumb.

First, we have the Port-A-Shack and Port-A-Shack deluxe. I did doll them up a bit compared to vanilla TS, but the change is subtle.


These buildings are very common and I assume they were meant to be houses of some sort. However, I have taken the idea of them being prefabricated modular buildings and made more and larger buildings based on that idea.
 
Here are three quickly strewn together ideas that fit with these buildings.


From left to right we have an automobile garage, a coffee shop, and an middle class home, all based around the aesthetics of the Port-A-Shack.

As a second example, here are the Subterranean Dwellings that are found in the map.


To me, I thought they looked like Quonset huts, and have expanded them with that idea in mind.


Just piecing and resizing certain assets together were the only techniques used to create these buildings. As the saying goes, the only limit is your imagination.

Towards that end, I've also been working on Doodads (bits, or whatever you'd like to call them) that will be of great help in decorating the environment. Expect many many more in the future.


I couldn't let the day's post go by without showing some sort of progress for GDI and Nod, so I decided to appease both and remaster the Tiberium Harvesters



But, as always, there is a lastly leastly, but one that I am particularly excited to share with you all.

INFANTRY

I did say every asset, didn't I?

TS:AE will also include a large library of animations to...you know what? How about I just show you some very WIPPY but fully rigged and ready to animated infantry and let them do the talking.

Some people like outlines, some don't, and TS:AE can render infantry in either fashion.


 Tiny tiny I know. Here are two that are blown up to 300%.



Generic poses aside, these are still somewhat a work in progress, but are nearing completion and are worth sharing.



And finally, here are some WIP infantry accessories for GDI.


(NOTE: THIS IMAGE IS NOT TO SCALE)

So get ready to strike a pose.


Bye for now!

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Twisted Insurrection: Public Beta 5 (Full)
C&C: Tiberian Sun

Twisted Insurrection: Public Beta 5 (Full)

Jul 19, 2014 Tiberian Sun: UMP Full Version 20 comments

For installation, instructions and all other information, please read the full description or alternatively, the ReadMe.txt file provided in the download...

The Dawn of the Tiberium Age v1.1294
C&C: Tiberian Sun

The Dawn of the Tiberium Age v1.1294

Jul 9, 2014 The Dawn of the Tiberium Age Full Version 16 comments

This is the full version of The Dawn of the Tiberium Age v1.1292; all files necessary to play are included, so you also don't need to have the original...

The Second Tiberium War Patch 1.11
C&C: Tiberian Sun

The Second Tiberium War Patch 1.11

Jul 8, 2014 The Second Tiberium War Patch 2 comments

Changes the lasers to railgun effects, less flashy but prevents the game from crashing due to a Tiberian Sun graphics issue. (no other changes) Just toss...

The Dawn of the Tiberium Age v1.1292
C&C: Tiberian Sun

The Dawn of the Tiberium Age v1.1292

Jul 4, 2014 The Dawn of the Tiberium Age Full Version 5 comments

This is the full version of The Dawn of the Tiberium Age v1.1292; all files necessary to play are included, so you also don't need to have the original...

The Dawn of the Tiberium Age v1.1290
C&C: Tiberian Sun

The Dawn of the Tiberium Age v1.1290

Jun 28, 2014 The Dawn of the Tiberium Age Full Version 10 comments

This is the full version of The Dawn of the Tiberium Age v1.1290 with all files necessary to play the mod included (so the client won't have to download...

The Dawn of the Tiberium Age v1.1282
C&C: Tiberian Sun

The Dawn of the Tiberium Age v1.1282

Jun 25, 2014 The Dawn of the Tiberium Age Full Version 4 comments

This is the full version of The Dawn of the Tiberium Age v1.1282 with all files necessary to play the mod included (so the client won't have to download...

Post comment Comments  (80 - 90 of 96)
asfan42069
asfan42069 Feb 8 2006, 5:08pm says:

I havent updated since v 1.08 (the original) and then i went to v 2.03... does that mean that i gto all the updates inbetween? or do i have to go and download them all in order?

+1 vote     reply to comment
Spartan_Dude117
Spartan_Dude117 Feb 3 2006, 12:46pm says:

so cool my first Mod. Just Dont be Editing the Site. i Havent finsihed it Yet. LOOK BUT DONT TOUCH!

+1 vote     reply to comment
sweet666
sweet666 Dec 28 2005, 3:13pm says:

0 votes     reply to comment
skyscraper
skyscraper Oct 22 2005, 6:30pm says:

This cool game is part of red alert 3 !!!!!!! It's really cool 8)

0 votes     reply to comment
bigbirdthetherdturd
bigbirdthetherdturd Oct 19 2005, 2:24pm says:

noobs go onto this website
Tiberiumsun.com

0 votes     reply to comment
DARK_Overfiend
DARK_Overfiend Sep 10 2005, 7:25am says:

im a full C&C fan every since Westwood Studios 1st released their games before EA Games took over.

and just like to say nice mod.

EA/Westwood should of sticked to this Graphics engine in a way. would of made some nice games with it, too bad they stuck to Tib sun and firestorm only with it.

I would of liked to of seen some nice games out with the Current Engine this game used. because at the time this looked so good as in graphics wise.

Hope you guys will/have made other mods for C&C Games Alike

+1 vote     reply to comment
YuriGagarin
YuriGagarin Aug 31 2005, 5:59am says:

ive never played it.

+1 vote     reply to comment
s0l1dsnak3123
s0l1dsnak3123 Aug 28 2005, 8:59am says:

a decent game. A classic acouple of years ago... i think it's aged a bit though... :'(

+1 vote     reply to comment
zapshit
zapshit Jul 31 2005, 12:38pm says:

generals sucks this game is much better then

can i have some shoes

+1 vote     reply to comment
sleepy20
sleepy20 Jul 24 2005, 7:01pm says:

The last free of ea comand&conquer game. I salute you.:de: ea

+1 vote     reply to comment
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C&C: Tiberian Sun
Platform
Windows
Developer
Westwood Studios
Publisher
Electronic Arts
Engine
Westwood 2D
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Official Page
Westwood.com
Release Date
Released Aug 12, 1999
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9.3

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Highest Rated (5 agree) 10/10

Men! This is the first computer game that I played! And I just love this!

Mar 24 2010, 9:37am by █Black/Brunez█

Style
Genre
Real Time Strategy
Theme
War
Players
Single & Multiplayer
Project
AAA
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Sequels
Command & Conquer: Tiberium Alliances, Released Mar 15, 2012
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C&C4: Tiberian Twilight, Released Mar 15, 2010
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C&C3: Tiberium Wars, Released Mar 27, 2007
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C&C: Tiberian Sun, Released Aug 12, 1999
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Command & Conquer, Released Aug 30, 1995
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C&C: Tiberian Sun
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