C&C2: Tiberian Sun is the sequel to C&C: Tiberian Dawn. Set in the early 21st century, Tiberian Sun once again pits the GDI against the Brotherhood of Nod in a struggle for control of the planet. With an epic storyline that unfolds as play progresses, players learn the reasons behind the worldwide outbreak of Tiberium and what happened to the notorious Nod leader Kane, who was presumed dead at the end of the first C&C.
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About C&C Tiberian Odyssey with 19 comments by Orac| on Aug 31st, 2015

Nod Campaign. GDI Campaign. Snow Theatre. Veinhole Monster.
These are some of the big things which we've always given as excuses for delaying release. They're also all things we've been working on this month. The reason for the lack of frequent updates, beyond laziness, has been the gargantuan size of these projects.

The Nod campaign was shown off last time, and not much has changed. I've shuffled missions around to flow slightly better, and I've added small details to some of the maps. I've even finished off one or two more since last time. In the most recent build, a bunch of valuable assets have been added officially - like the Landing Craft below:

The GDI campaign has developed in leaps and bounds. We started with a bunch of old missions and broken sequences and vague ideas about progression, but we've taken into account some public opinion and we've hammered things into a shape which even vaguely looks like a campaign.

As turmoil in North Africa comes to a head, you must weather the changing times and maintain order on a continent slipping into chaos. The Mutants, spurred on by some unseen upheaval, push westwards into GDI controlled Algeria. Scavengers along the coast have begun activating CABAL Relays and an army of cyborgs is marching towards the port of Algiers. GDI has no idea what is ahead of them when the mutants arrive.

And the mutants roll over their ill equipped border posts.

We chose this opening because it allows a similar trajectory to that of the Nod story, beginning from nothing in an uncaring world, but rising to be one of the most important people on the planet. This means that when the campaign begins you cannot expect droppods to rain from the sky to bail your crappy little base out. GDI doesn't give a shit that they've lost some tiny outpost in the wastelands of Algeria. GDI hardly even cares about Europe, Asia, or the Americas, let alone Africa. Why waste the energy dropping anything back to Earth when it took so much effort to get it into space in the first place?

The actions you take as this local GDI commander will impact your credibility in the eyes of GDI High Command, the Rank-and-File of GDI, and the Forgotten (Cabal is berserk and Nod hates you by default). But everything comes at a price. GDI is slowly trying to distance itself from the Forgotten, so helping the mutants will earn some disdain from GDI. But killing mutants isn't what the average GDI soldier signed up for, so doing so will earn some distrust and disrespect from your troops and subordinates. And the Forgotten... who knows what they want.

We've also been doing stuff with the mutated environments of the temperate theatre. These developments came about as I worked on the snow theatre and realised that the current flora will not look very good in the less vivid palette of the snow. So both I and SCIPCIÓN (of Global Crisis) have been producing some additional flora and fauna. Some of them will work for snow, but we're still feeling our way towards what snow-borne Tiberium flora should actually look like.

Another Tiberium development are the Tiberium Columnae. These huge monoliths are extremely rare, although GDI has managed to artificially shape Tiberium Mortifera using resonance technology to control its growth. The science is, I'm sure, fascinating. In any case, these things are extremely volatile and prone to spontaneously shatter, coating their surroundings in deadly strains of Tiberium.

Last of all, the snow theatre got a lot of love, with replacement ice, ice shores, and ice/water cliffs. This brings almost everything into line in the snow theatre. Next is the not inconsequential task of converting the urban assets from the temperate to the snow theatre, but even that is starting to look like a less Sisyphean task.

Thanks for bearing with us, hopefully we'll have another bulletin next week!

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The Dawn of the Tiberium Age v1.1438

The Dawn of the Tiberium Age v1.1438

Aug 28, 2015 The Dawn of the Tiberium Age Full Version 1 comment

This is the full version of The Dawn of the Tiberium Age v1.1438: all files necessary to play are included, so you also don't need to have the original...

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Twisted Insurrection 0.40

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The Dawn of the Tiberium Age v1.1429

The Dawn of the Tiberium Age v1.1429

Jul 16, 2015 The Dawn of the Tiberium Age Full Version 18 comments

This is the full version of The Dawn of the Tiberium Age v1.1429; all files necessary to play are included, so you also don't need to have the original...

The Dawn of the Tiberium Age v1.1423

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Jun 20, 2015 The Dawn of the Tiberium Age Full Version 13 comments

This is the full version of The Dawn of the Tiberium Age v1.1423; all files necessary to play are included, so you also don't need to have the original...

SoundUP - v1.0-Advanced

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Apr 12, 2015 SoundUP Full Version 0 comments

This version adds a tool for importing SoundUP into your mods.

Post comment Comments  (80 - 90 of 98)
Alienass May 4 2006 says:

Coolest game forever!!!!!!!!!!!!!!!!!!!!!!!!!!!!!:garg:

+2 votes     reply to comment
Spartan_Dude117 Apr 22 2006 says:

Nice game even better with Retro Mod installed.

+1 vote     reply to comment
asfan42069 Feb 8 2006 says:

I havent updated since v 1.08 (the original) and then i went to v 2.03... does that mean that i gto all the updates inbetween? or do i have to go and download them all in order?

+1 vote     reply to comment
Spartan_Dude117 Feb 3 2006 says:

so cool my first Mod. Just Dont be Editing the Site. i Havent finsihed it Yet. LOOK BUT DONT TOUCH!

+1 vote     reply to comment
sweet666 Dec 28 2005 says:

0 votes     reply to comment
skyscraper Oct 22 2005 says:

This cool game is part of red alert 3 !!!!!!! It's really cool 8)

0 votes     reply to comment
bigbirdthetherdturd Oct 19 2005 says:

noobs go onto this website

0 votes     reply to comment
DARK_Overfiend Sep 10 2005 says:

im a full C&C fan every since Westwood Studios 1st released their games before EA Games took over.

and just like to say nice mod.

EA/Westwood should of sticked to this Graphics engine in a way. would of made some nice games with it, too bad they stuck to Tib sun and firestorm only with it.

I would of liked to of seen some nice games out with the Current Engine this game used. because at the time this looked so good as in graphics wise.

Hope you guys will/have made other mods for C&C Games Alike

+1 vote     reply to comment
YuriGagarin Aug 31 2005 says:

ive never played it.

+1 vote     reply to comment
s0l1dsnak3123 Aug 28 2005 says:

a decent game. A classic acouple of years ago... i think it's aged a bit though... :'(

+1 vote     reply to comment
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C&C: Tiberian Sun
Westwood Studios
Electronic Arts
Westwood 2D
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Released 1999
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Highest Rated (6 agree) 10/10

Men! This is the first computer game that I played! And I just love this!

Mar 24 2010 by █Black/Brunez█

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