C&C2: Tiberian Sun is the sequel to C&C: Tiberian Dawn. Set in the early 21st century, Tiberian Sun once again pits the GDI against the Brotherhood of Nod in a struggle for control of the planet. With an epic storyline that unfolds as play progresses, players learn the reasons behind the worldwide outbreak of Tiberium and what happened to the notorious Nod leader Kane, who was presumed dead at the end of the first C&C.
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About C&C Tiberian Odyssey with 6 comments by Orac| on Sep 19th, 2014


This has been a slow week for asset creation, so there aren't too many renders and screenshots to show off.  I started work on extending the snow structure set, part of a larger effort to complete the snow theatre.  These buildings are inspired by arctic and antarctic research bases, and I hope to build a complete set of them.  Aesthetically, I like that they blend the apocalyptic sturdiness with implications of scientific instrumentation.


Shown above are the "Crew Quarters" and "Fuel Storage".  Future structures on the docket are misc generic buildings, a liquids silo, and a drilling rig.

The snow theatre as a whole is undergoing some development.  At the moment I'm working on the cliffs, a few of which still do not have art.  We've had a partial set of cliffs for years, but a lot of the back tiles were never created.  This is an ongoing process, but it's starting to look a bit better.


This is just a quick shot from the map editor, but it shows the extent of the issue - the blue snow theatre of TS still remains in these 7 tiles.  These are some of the last unedited TS tiles existing in TO, and will soon be replaced with much better assets.  Once these cliffs are all ingame, I'll make the water and the ice versions.  After the snow cliffs are done, the urban assets such as pavement additions and pavement cliffs will be the next to be converted for the snow theatre.  This will allow for us to finally have some snow theatre content, something which has been missing for a long time!

 The largest piece of news in the past week of development is that Morpher and I got some online testing done.  TO uses the CNCNet client, something neither of us had particular experience with.  It is also a vast, sprawling codebase with thousands upon thousands of assets.  We were a little bit worried about stability and errors.  We avoided them entirely, and played a couple of uninterrupted games.  It was terrific.

The first game took place on Covalence, an asymmetrical four player map with capturable goodies in the centre.  Morpher and I played as allies against two AIs.  I played Nod, he played GDI.  The AI's destroyed me nearly immediately and I spent the remainder of the game building artillery to aid Morpher, who was cooped up in his own base facing the AI.  Eventually he got bored and my last War Factory got destroyed, so we threw in the towel.



It was good fun even without the satisfaction of having a base.  The next game was more adversarial, on a map which Morpher has spent a bunch of time reworking.  The Last Forest is a semi-symmetrical two player map, and was cut from Tiberian Odyssey a long time ago because it was too small for current monitor resolutions.  Morpher expanded the map to a more playable size and fixed a lot of issues with it.  The original player starts have been replaced with capturable construction nodes, allowing for some interesting base creeping.  Both of us played Nod.

In Tiberian Odyssey, the Nod Stealth Tank can deploy into a stealth generator.  The cloaking radius isn't as large as the less mobile equivalent, but it can hide a few units.  I hid dozens of artillery in the forest outside of Morpher's base, slowly tightening the noose.  He rallied well, using his EMP cannon to immobilise my units so that his Tick Tanks could deal with the artillery.  While moderately successful, he was never able to deal with them all, and my stealth tanks frequently escaped to set up their sneaky little artillery nests again.  Finally, I attacked with Devils Tongues, destroying his Construction Yard and crippling him for the remaining few minutes of the game.  After a few attempts at breaking out, the last remnants of Morpher's base went down.



It was a lot of fun.  In fact, I had so much fun being sneaky that I entirely forgot to screenshot any of the action.  That's why these shots are mostly trees.

 And that is what I did this week.

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Post comment Comments  (50 - 60 of 96)
killybilly
killybilly Oct 7 2008, 4:21pm says:

sun is my favourite game(and star wars:empire at war too!).

+2 votes     reply to comment
Rigelblast
Rigelblast Sep 3 2008, 3:49pm says:

Tiberian Sun is one of my favourite RTS games. The storyline, music and maps are great. This game also has its own ambience. There is a large and versatile selection of buildings and units and the difference between the sides, GDI and NOD, is significant. So, C&C:TS is a splendid game and I give it a 10/10 rating.

+4 votes     reply to comment
willyTHERAVEGER
willyTHERAVEGER Oct 30 2009, 8:20am replied:

YOUR ABSOLUTLY RIGT !!!!!!!

CGC TIBERIAN SUN FOREVER !!!!!!

+2 votes     reply to comment
Hidamari
Hidamari Jun 15 2008, 6:47am says:

Tiberium Dawn: Untouchable
Tiberian Sun: Great
Tiberian Wars: bought half a year ago but not played :S

Red Alert: Untouchable
Red Alert 2: Dross
Yuri's Revenge: More Dross

Generals: Dross
Zero Hour: Untouchable

I privatley modded Zero Hour and now I just cant stop playing it. It just rules far too much!!!

+2 votes     reply to comment
SplicerXp
SplicerXp Mar 25 2008, 7:22pm says:

Tore29

EA hadnt owned westwood all along because the company was made in 80's or 70's

+2 votes     reply to comment
Tore29
Tore29 May 9 2008, 6:02pm replied:

@SplicerXP

That was exactly what I said....

Westwood Studios was founded in 1985 as Westwood Associates. In 1992 Westwood Associates was renamed to Westwood Studios and sold to Virgin Interactive. In 1998 Westwood was bought by Electronic Arts (EA), in 2003 (or something) WS became "defunct" and renamed to EALA. (Many former WS employees quit, some created Petroglyph games, and others did what they wanted to do after they quit working for EA.) blah blah blah.........etc. etc.

And for your information I was quoting another guy that said Westwood was a part of EA from the beginning.

Why can't we all stop this EA vs WS debate? It's stupid IMO. (EA isn't evil and WS was not a "victim".)

+3 votes     reply to comment
willyTHERAVEGER
willyTHERAVEGER Oct 30 2009, 8:19am replied:

wow... dident know that

but i think that EA ARE!!! EVIIIIIIIIIIILLLL !!!!

OH and i love WESTWOOD !!!!

+1 vote     reply to comment
SplicerXp
SplicerXp Sep 23 2008, 8:54pm replied:

Fair enough i dont like argueing to much :P

+2 votes     reply to comment
Malvado_Zombie[X]
Malvado_Zombie[X] Jan 27 2008, 3:40pm says:

This game was the first "modern" C&C with good graphics and the classics enemies (Nod & GDI from the first C&C).

This is a evidence of the great work of Westwood Studios on Strategy Games

+2 votes     reply to comment
cookiesrgood
cookiesrgood Sep 9 2007, 4:29pm says:

i agree with that peron couple thigs down when i got cnc 3 i was dissapointed like i think tiberain sun is better than that and i came out like 8 years ago i think ea has destroyed all the nw cnc games and they should all be hanged ;)

+1 vote     reply to comment
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C&C: Tiberian Sun
Platform
Windows
Developer
Westwood Studios
Publisher
Electronic Arts
Engine
Westwood 2D
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Official Page
Westwood.com
Release Date
Released Aug 12, 1999
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Highest Rated (5 agree) 10/10

Men! This is the first computer game that I played! And I just love this!

Mar 24 2010, 9:37am by █Black/Brunez█

Style
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Real Time Strategy
Theme
War
Players
Single & Multiplayer
Project
AAA
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Sequels
Command & Conquer: Tiberium Alliances, Released Mar 15, 2012
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C&C4: Tiberian Twilight, Released Mar 15, 2010
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C&C3: Tiberium Wars, Released Mar 27, 2007
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C&C: Tiberian Sun, Released Aug 12, 1999
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Command & Conquer, Released Aug 30, 1995
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