C&C2: Tiberian Sun is the sequel to C&C: Tiberian Dawn. Set in the early 21st century, Tiberian Sun once again pits the GDI against the Brotherhood of Nod in a struggle for control of the planet. With an epic storyline that unfolds as play progresses, players learn the reasons behind the worldwide outbreak of Tiberium and what happened to the notorious Nod leader Kane, who was presumed dead at the end of the first C&C.
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About C&C Tiberian Odyssey with 19 comments by Orac| on Aug 31st, 2015

Nod Campaign. GDI Campaign. Snow Theatre. Veinhole Monster.
These are some of the big things which we've always given as excuses for delaying release. They're also all things we've been working on this month. The reason for the lack of frequent updates, beyond laziness, has been the gargantuan size of these projects.

The Nod campaign was shown off last time, and not much has changed. I've shuffled missions around to flow slightly better, and I've added small details to some of the maps. I've even finished off one or two more since last time. In the most recent build, a bunch of valuable assets have been added officially - like the Landing Craft below:

The GDI campaign has developed in leaps and bounds. We started with a bunch of old missions and broken sequences and vague ideas about progression, but we've taken into account some public opinion and we've hammered things into a shape which even vaguely looks like a campaign.

As turmoil in North Africa comes to a head, you must weather the changing times and maintain order on a continent slipping into chaos. The Mutants, spurred on by some unseen upheaval, push westwards into GDI controlled Algeria. Scavengers along the coast have begun activating CABAL Relays and an army of cyborgs is marching towards the port of Algiers. GDI has no idea what is ahead of them when the mutants arrive.

And the mutants roll over their ill equipped border posts.

We chose this opening because it allows a similar trajectory to that of the Nod story, beginning from nothing in an uncaring world, but rising to be one of the most important people on the planet. This means that when the campaign begins you cannot expect droppods to rain from the sky to bail your crappy little base out. GDI doesn't give a shit that they've lost some tiny outpost in the wastelands of Algeria. GDI hardly even cares about Europe, Asia, or the Americas, let alone Africa. Why waste the energy dropping anything back to Earth when it took so much effort to get it into space in the first place?

The actions you take as this local GDI commander will impact your credibility in the eyes of GDI High Command, the Rank-and-File of GDI, and the Forgotten (Cabal is berserk and Nod hates you by default). But everything comes at a price. GDI is slowly trying to distance itself from the Forgotten, so helping the mutants will earn some disdain from GDI. But killing mutants isn't what the average GDI soldier signed up for, so doing so will earn some distrust and disrespect from your troops and subordinates. And the Forgotten... who knows what they want.

We've also been doing stuff with the mutated environments of the temperate theatre. These developments came about as I worked on the snow theatre and realised that the current flora will not look very good in the less vivid palette of the snow. So both I and SCIPCIÓN (of Global Crisis) have been producing some additional flora and fauna. Some of them will work for snow, but we're still feeling our way towards what snow-borne Tiberium flora should actually look like.

Another Tiberium development are the Tiberium Columnae. These huge monoliths are extremely rare, although GDI has managed to artificially shape Tiberium Mortifera using resonance technology to control its growth. The science is, I'm sure, fascinating. In any case, these things are extremely volatile and prone to spontaneously shatter, coating their surroundings in deadly strains of Tiberium.

Last of all, the snow theatre got a lot of love, with replacement ice, ice shores, and ice/water cliffs. This brings almost everything into line in the snow theatre. Next is the not inconsequential task of converting the urban assets from the temperate to the snow theatre, but even that is starting to look like a less Sisyphean task.

Thanks for bearing with us, hopefully we'll have another bulletin next week!

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Post comment Comments  (50 - 60 of 98)
RuffeDK May 4 2009 says:

I want Tiberian Sun and Firestorm, but wont buy that damn First Decade. The game is freaking 10 years old! Will it ever be for free download?!

-4 votes     reply to comment
willyTHERAVEGER Oct 30 2009 replied:

why not joust download it !!!


AND JOUST USE Utorrent .......google it !!!

-3 votes     reply to comment
InStars Jun 20 2009 replied:

Well you can wait for Twisted Insurrection, which will be a free game based on Tiberian Sun engine.

+3 votes     reply to comment
Cjslayer16 Jul 17 2009 replied:

LMAO for you I have all the older games and I didnt buy that pack :) got them in a special thing some odd years ago for my bday :) cheap too like 20 bucks or something :)

+2 votes     reply to comment
feillyne Staff Subscriber
feillyne Nov 23 2009 replied:

Where, what pack? ^^ With 2CD editions? :-D

+1 vote   reply to comment
Rigelblast Sep 3 2008 says:

Tiberian Sun is one of my favourite RTS games. The storyline, music and maps are great. This game also has its own ambience. There is a large and versatile selection of buildings and units and the difference between the sides, GDI and NOD, is significant. So, C&C:TS is a splendid game and I give it a 10/10 rating.

+4 votes     reply to comment
willyTHERAVEGER Oct 30 2009 replied:



+2 votes     reply to comment
Hidamari Jun 15 2008 says:

Tiberium Dawn: Untouchable
Tiberian Sun: Great
Tiberian Wars: bought half a year ago but not played :S

Red Alert: Untouchable
Red Alert 2: Dross
Yuri's Revenge: More Dross

Generals: Dross
Zero Hour: Untouchable

I privatley modded Zero Hour and now I just cant stop playing it. It just rules far too much!!!

+2 votes     reply to comment
SplicerXp Mar 25 2008 says:


EA hadnt owned westwood all along because the company was made in 80's or 70's

+2 votes     reply to comment
Tore29 May 9 2008 replied:


That was exactly what I said....

Westwood Studios was founded in 1985 as Westwood Associates. In 1992 Westwood Associates was renamed to Westwood Studios and sold to Virgin Interactive. In 1998 Westwood was bought by Electronic Arts (EA), in 2003 (or something) WS became "defunct" and renamed to EALA. (Many former WS employees quit, some created Petroglyph games, and others did what they wanted to do after they quit working for EA.) blah blah blah.........etc. etc.

And for your information I was quoting another guy that said Westwood was a part of EA from the beginning.

Why can't we all stop this EA vs WS debate? It's stupid IMO. (EA isn't evil and WS was not a "victim".)

+3 votes     reply to comment
willyTHERAVEGER Oct 30 2009 replied:

wow... dident know that

but i think that EA ARE!!! EVIIIIIIIIIIILLLL !!!!

OH and i love WESTWOOD !!!!

+1 vote     reply to comment
SplicerXp Sep 23 2008 replied:

Fair enough i dont like argueing to much :P

+2 votes     reply to comment
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C&C: Tiberian Sun
Westwood Studios
Electronic Arts
Westwood 2D
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Released 1999
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Highest Rated (6 agree) 10/10

Men! This is the first computer game that I played! And I just love this!

Mar 24 2010 by █Black/Brunez█

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