C&C2: Tiberian Sun is the sequel to C&C: Tiberian Dawn. Set in the early 21st century, Tiberian Sun once again pits the GDI against the Brotherhood of Nod in a struggle for control of the planet. With an epic storyline that unfolds as play progresses, players learn the reasons behind the worldwide outbreak of Tiberium and what happened to the notorious Nod leader Kane, who was presumed dead at the end of the first C&C.
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About C&C Tiberian Odyssey with 6 comments by Orac| on Apr 20th, 2015

This week Morpher has been really busy so there's not much new to report in terms of logics or content implemented. I believe he has continued to explore the AI, and that's all trucking along pretty well. Right now I believe he has become really busy with something else entirely, and I know that nobody could possibly want to keep him from that.

I have continued to devote most of my modding time to the Nod campaign, the first act for which is starting to take shape. There are about 20 missions planned for this part, which allows for a bunch of branching and stuff to go on and should add some weight to player actions and a bit of replayability to proceedings. 20 missions is a lot though, so for the first pass I'm just building the 'default' path of 10 missions. Once that's done there shouldn't be too hard a cap on the number of forks in the path we can add, so it can grow organically from these 10.

This week I wrapped up the layout on the most recent 'large' mission I've been working on, and have nearly finished another one of the smaller ones. The small ones tend to revolve around a single, simple premise or mechanic - like commando missions or the like - while the larger missions are base buildy and need to cater for multiple play types. They also tend to be larger and more complex in their layout.

The large mission is titled "Lambs to the Slaughter". You discover the fate of the civilians which have been being herded into the wilderness: A radical Nod cult intends to reawaken CABAL, and are using the local civilian population as meat for a new Cyborg army.

Layout is done and lighting is slowly getting towards the mood I want (though it looks a bit vibrantly purple against this white background, and might need to be toned down even in-game), now all it really needs is all the scripting that makes it actually function as a mission.

The second mission I've been working on is a less involved one. You receive a mysterious directive, instructing you to go to the appointed place at the appointed time and destroy GDI's communications uplink in the area.

It takes place in a clean area, one which GDI has successfully cleared of Tiberium, which is a strong contrast to the Tiberium rich wastelands of the previous seven missions. The other thing that makes the mission a little interesting is that it falls early in the campaign but gives you some high tech units - electric artillery and stealth tanks, unlike the missions before and after which give access to buggies, bikes, and some of the splinter groups' tank and howitzer tech.

And that's what we did this week!

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SoundUP - v1.0-Advanced
C&C: Tiberian Sun

SoundUP - v1.0-Advanced

Apr 12, 2015 SoundUP Full Version 0 comments

This version adds a tool for importing SoundUP into your mods.

The Dawn of the Tiberium Age v1.1408
C&C: Tiberian Sun

The Dawn of the Tiberium Age v1.1408

Apr 3, 2015 The Dawn of the Tiberium Age Full Version 2 comments

This is the full version of The Dawn of the Tiberium Age v1.1408; all files necessary to play are included, so you also don't need to have the original...

All Missions for Tiberian Sun and Firestorm

All Missions for Tiberian Sun and Firestorm

Mar 23, 2015 Other 1 comment

Simple modified battle.ini and battlefs.ini to add all missions in the campaign select screen.

Twisted Insurrection Original Soundtrack [Vol. 4]
C&C: Tiberian Sun

Twisted Insurrection Original Soundtrack [Vol. 4]

Mar 6, 2015 Twisted Insurrection Music 3 comments

The Twisted Insurrection: Original Soundtrack Version 4 is available for download. This latest version includes all Twisted Insurrection music tracks...

The Dawn of the Tiberium Age v1.1396
C&C: Tiberian Sun

The Dawn of the Tiberium Age v1.1396

Feb 28, 2015 The Dawn of the Tiberium Age Full Version 9 comments

This is the full version of The Dawn of the Tiberium Age v1.1396; all files necessary to play are included, so you also don't need to have the original...

Twisted Insurrection 0.39
C&C: Tiberian Sun

Twisted Insurrection 0.39

Feb 28, 2015 Tiberian Sun: UMP Full Version 30 comments

For installation, instructions and all other information, please read the full description or alternatively, the ReadMe.txt file provided in the download...

Post comment Comments  (10 - 20 of 97)
Nazara Mar 31 2012, 10:31am says:

Best rts games I have played
1. Earth 2140.
2. Tiberian sun
3. Supcom
4. Warcraft 3
5. Populous the beginning by RIP Bullfrog.
6. Dungeon Keeper 2.
7. Dark Reign 2.

The order does not mean rank.All of them are epic in their own ways.
Of the list,only supcom is relatively new.All the others are epic classics.

I just wanted to share this and show everybody that RTS games in the past used to be EPIC,unlike the dumbed down childified versions we get now,if any.
How quality has decreased in the pursuit of the appeal from the masses.
What a sad thing to see.

+8 votes     reply to comment
TAK02 Jan 3 2014, 1:57am replied:

In case no one's noticed, TV series these days ain't that much different.

+1 vote     reply to comment
Piemanlives Apr 2 2012, 9:36pm replied:

i would recommend the homeworld series, such fun there, plus a great game

+4 votes     reply to comment
Rampastring Apr 1 2012, 4:04pm replied:

What's slightly funny is that even though RTS series are trying to appeal to the masses, most of them are actually selling less nowadays than they did a dozen years ago. The only exception coming to my mind is Starcraft.

+3 votes     reply to comment
Danvern Mar 3 2012, 2:42pm says:

Well ok...
Is there a workaround then?

+2 votes     reply to comment
Rampastring Apr 1 2012, 4:06pm replied:

I don't know of any workarounds for new speedtypes. Knowing exactly what you're trying to do could help however.

+2 votes     reply to comment
AlexVSharp Feb 7 2012, 7:33pm says:

The pillar of my childhood...

+3 votes     reply to comment
DR][FT Feb 3 2012, 8:34pm says:

Hi there, can anybody help me out? I'm looking for a TSun/FStorm mod that simply adds more units and/or structures to make the gameplay and variety better.

Not a total-conversion with a new faction or plot and stuff. Just legit and quality looking units/structures to make the game more fun. That's the one thing that I wished they had time to do in Tsun/FStorm.


+3 votes     reply to comment
Trailhog250 Mar 21 2012, 7:24pm replied:

Your best bet is this mod, it's standalone so just download and play it from any folder: Moddb.com

+2 votes     reply to comment
Danvern Sep 28 2011, 6:30pm says:

Now that I'm a more experienced modder, SE2K screws up your files so yeah. My only question is how do you make a new speedtype?? I made one for a transport ship and named it LAND but it won't work. Any help?

+2 votes     reply to comment
Rampastring Oct 5 2011, 2:14pm replied:

You can't make new speedtypes.

+2 votes     reply to comment
FoxFort Aug 11 2011, 6:07am says:

What's the epic question in starting the new game?


+2 votes     reply to comment
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C&C: Tiberian Sun
Westwood Studios
Electronic Arts
Westwood 2D
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Released Aug 12, 1999
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186 votes submitted.

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Highest Rated (6 agree) 10/10

Men! This is the first computer game that I played! And I just love this!

Mar 24 2010, 9:37am by █Black/Brunez█

Real Time Strategy
Single & Multiplayer
Command & Conquer: Tiberium Alliances, Released Mar 15, 2012
C&C4: Tiberian Twilight, Released Mar 15, 2010
C&C3: Tiberium Wars, Released Mar 27, 2007
C&C: Tiberian Sun, Released Aug 12, 1999
Command & Conquer, Released Aug 30, 1995
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