C&C2: Tiberian Sun is the sequel to C&C: Tiberian Dawn. Set in the early 21st century, Tiberian Sun once again pits the GDI against the Brotherhood of Nod in a struggle for control of the planet. With an epic storyline that unfolds as play progresses, players learn the reasons behind the worldwide outbreak of Tiberium and what happened to the notorious Nod leader Kane, who was presumed dead at the end of the first C&C.
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Blog RSS Feed Report abuse Latest News: Technical changes in DTA's next update

About The Dawn of the Tiberium Age with 2 comments by Rampastring on Apr 21st, 2014


The Launcher interface above has most likely become quite familiar for you in the last few years. In 1.11 it was used not only for checking updates and making it possible to download custom components, but it also allowed you to change some important compatibility settings needed for running DTA on some systems. In 1.12 it has so far remained necessary for checking updates. Until the next update, that is.

With the next update, DTA's client will get a huge update. You no longer have that old Launcher interface requiring an additional click before you get in-game, but instead its functionality has been moved into various other windows. One of them is the changed options menu:


As you can see, the custom components and update settings have been moved to the options menu. With the next update we're also introducing the new Renderer option, which replaces the old, hardcoded Windows 8 fix which forced on Windowed mode as well as the possibility of disabling DDraw hardware acceleration on Windows XP. This new option makes a large difference especially for those of you who use Windows 8; now you can use the TS-DDRAW renderer, which improves performance significantly compared to the old Windows 8 fix and also makes it possible to play in full-screen mode. For more information about the Renderer setting, please read the following blog post: Moddb.com

You might also notice that a few options in the Audio section have changed. The next update seperates Red Alert and Tiberian Dawn tank cannon sounds from each other, so that RA tanks use RA cannon sounds and TD tanks use TD cannon sounds. Now you can also customize which game's building crumble sound to use (the sound that is played when a building is destroyed). In testing some people found the RA cannon sounds annoying, so if you prefer the old way of Allied and Soviet tanks using the TD cannon sounds, you still have the option for that.


The next update is going to be the largest single update for DTA 1.12 yet. As such, it naturally also includes a lot of new things in addition to just technical updates. In particular, single player missions are coming back, with some new missions as a bonus. We'll detail our single player missions in a seperate news post when we actually release the update later this week.


If you played The Toxic Diversion in DTA 1.11, you already know that our missions are generally fairly challenging. Unless you're extremely skilled in classic Command & Conquer, you're going to need to save and load the missions a couple of times before you finally manage to beat them. As such, our new client naturally supports loading saved games directly from the external menu; you don't need to start a skirmish game to load a saved game anymore.


We've also changed the name of DTA_Launcher.exe to just DTA.exe. That means that your possible desktop shortcuts aren't going to work anymore; you're going to need to create new ones. We apologize for the inconvenience; we aren't planning of changing the filename again in the future.

The largest update for DTA 1.12 so far, which will be released later this week, contains a lot of other changes in addition to the improved client and single player missions, including ones requested by the community. One such change is that skirmish settings will now be saved. Some CnCNet reliability issues have also been fixed. We'll detail all the significant changes and all our single player missions in a seperate news post when the update is finally released.

Until then, have fun crushing your human and/or artificial opponents both online and in skirmish!

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Final Sun
C&C: Tiberian Sun

Final Sun

Feb 8, 2014 C&C: Tiberian Sun Mapping Tool 1 comment

this is Final Sun mapping tool.I put it just because I find it useful for who wants to create maps for Tiberian sun..... and because I didn't find it...

Tiberian Sun with Firestorm Full Game
C&C: Tiberian Sun

Tiberian Sun with Firestorm Full Game

Feb 1, 2014 C&C: Tiberian Sun Full Version 6 comments

This download is Tiberian Sun Full Version with Fire storm ,installer will automatically download and install the TSinstaller.exe.. I put this download...

The Dawn of the Tiberium Age installer
C&C: Tiberian Sun

The Dawn of the Tiberium Age installer

Dec 30, 2013 The Dawn of the Tiberium Age Full Version 0 comments

This installer will automatically download and install the latest version of The Dawn of the Tiberium Age for you. Mind that downloading the full package...

The Dawn of the Tiberium Age v1.1233 - with music
C&C: Tiberian Sun

The Dawn of the Tiberium Age v1.1233 - with music

Dec 30, 2013 The Dawn of the Tiberium Age Full Version 4 comments

This is the full version of The Dawn of the Tiberium Age v1.1233 with all files necessary to play the mod included (so the launcher won't have to download...

The Dawn of the Tiberium Age v1.1233 - no music
C&C: Tiberian Sun

The Dawn of the Tiberium Age v1.1233 - no music

Dec 30, 2013 The Dawn of the Tiberium Age Full Version 1 comment

This is the full version of The Dawn of the Tiberium Age v1.1233 with all files necessary to play the mod included (so the launcher won't have to download...

Lumix Beta v1.2
C&C: Tiberian Sun

Lumix Beta v1.2

Sep 11, 2013 C&C Lumix - v1.2 Released! Playable! Full Version 4 comments

Lumix v1.2 is finally here! Enjoy this awesome mod at its best with the latest version! This download contains the Game, Working LAN and Skirmish with...

Post comment Comments  (10 - 20 of 95)
Danvern
Danvern Mar 3 2012, 2:42pm says:

Well ok...
Is there a workaround then?

+2 votes     reply to comment
Rampastring
Rampastring Apr 1 2012, 4:06pm replied:

I don't know of any workarounds for new speedtypes. Knowing exactly what you're trying to do could help however.

+2 votes     reply to comment
AlexVSharp
AlexVSharp Feb 7 2012, 7:33pm says:

The pillar of my childhood...

+3 votes     reply to comment
DR][FT
DR][FT Feb 3 2012, 8:34pm says:

Hi there, can anybody help me out? I'm looking for a TSun/FStorm mod that simply adds more units and/or structures to make the gameplay and variety better.

Not a total-conversion with a new faction or plot and stuff. Just legit and quality looking units/structures to make the game more fun. That's the one thing that I wished they had time to do in Tsun/FStorm.

Thanks,

+3 votes     reply to comment
Trailhog250
Trailhog250 Mar 21 2012, 7:24pm replied:

Your best bet is this mod, it's standalone so just download and play it from any folder: Moddb.com

+2 votes     reply to comment
Danvern
Danvern Sep 28 2011, 6:30pm says:

Now that I'm a more experienced modder, SE2K screws up your files so yeah. My only question is how do you make a new speedtype?? I made one for a transport ship and named it LAND but it won't work. Any help?

+2 votes     reply to comment
Rampastring
Rampastring Oct 5 2011, 2:14pm replied:

You can't make new speedtypes.

+2 votes     reply to comment
FoxFort
FoxFort Aug 11 2011, 6:07am says: Online

What's the epic question in starting the new game?

GDI or NOD, GDI or NOD, GDI or NOD, GDI or NOD.... XD XD XD

+2 votes     reply to comment
maugan_ra
maugan_ra Aug 18 2011, 8:01am replied:

I don't know if is usefull for you Danvern but in the skirmish map of Firestorm Duelling-Island for 2 players there is a light-tower with a full circle light... maybe you can use this for you idea.

+2 votes     reply to comment
Bittah_Commander
Bittah_Commander Dec 22 2012, 11:26am replied:

TibEd F*ucks your game up...Use Notepad instead.

+1 vote     reply to comment
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C&C: Tiberian Sun
Platform
Windows
Developer
Westwood Studios
Publisher
Electronic Arts
Engine
Westwood 2D
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Official Page
Westwood.com
Release Date
Released Aug 12, 1999
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9.3

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Highest Rated (5 agree) 10/10

Men! This is the first computer game that I played! And I just love this!

Mar 24 2010, 9:37am by █Black/Brunez█

Style
Genre
Real Time Strategy
Theme
War
Players
Single & Multiplayer
Project
AAA
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Sequels
Command & Conquer: Tiberium Alliances, Released Mar 15, 2012
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C&C4: Tiberian Twilight, Released Mar 15, 2010
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C&C3: Tiberium Wars, Released Mar 27, 2007
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C&C: Tiberian Sun, Released Aug 12, 1999
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Command & Conquer, Released Aug 30, 1995
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Last Update
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176 members
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