C&C2: Tiberian Sun is the sequel to C&C: Tiberian Dawn. Set in the early 21st century, Tiberian Sun once again pits the GDI against the Brotherhood of Nod in a struggle for control of the planet. With an epic storyline that unfolds as play progresses, players learn the reasons behind the worldwide outbreak of Tiberium and what happened to the notorious Nod leader Kane, who was presumed dead at the end of the first C&C.
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Blog RSS Feed Report abuse Latest News: Weekly Bulletin 3/06/2015

About C&C Tiberian Odyssey with 4 comments by Orac| on Jun 3rd, 2015

Hello everybody, and welcome back to the increasingly unwisely named weekly bulletin. Between attending a funeral in another city and a bunch of work related stuff, I haven't been able to write up a news post since about this time last month. On the bright side, we've got a bunch of work to show off. Morpher and I have both been making maps and we've had a bunch of multiplayer playtests. I've reworked the art assets for the Nod Obelisk of Light and the GDI Autocannon, and added a bunch of extra remap to some of our voxels, based on feedback from these tests. Morpher has been tracking down bugs and working on balance and I've continued to work on finalising a large number of terrain tiles. Morpher also uncovered some unfinished music files while going through our FTP, and has been working on finalising the AI. So far I believe the easy and medium GDI AIs have been completed.

We have four finished maps to show: Pit Stop, Island of Insanity, Murderous Atoll, and Woodlands. Pit Stop is a small 2 player map which is being used to test two cool bits of scripting. The centre of the map contains four geysers which seed Tiberium around them. This effect currently lacks dedicated graphics, but it works fine even without them and provides the central pit with large volumes of Tiberium reasonably frequently. The second thing which currently makes this map unique is the occasional localised ion storm over the pit. Aircraft entering the area fall out of the sky and ion bolts can strike any harvesters and hapless troops. Pit Stop is mostly a test map, but it's still kinda cool.

Island of Insanity is an 8 player map which gives each player a small section of beach around the edge of the island. The raised area in the centre of the island is impassable, leading to brutal skirmishes in the tiny areas between bases. Played as a free-for-all the map is totally bonkers, and even with teammates it still remains moderately insane. When playing it in multiplayer with Morpher it reminded me a lot of the tempo of the original Red Alert.

Murderous Atoll is built on the same formula as Island of Insanity, and was directly inspired by it. The circle allows for naval warfare in the middle though, and forces players to remain on their toes about cross-map APC attacks. Each player has access to two blue Tiberium fields, ensuring enough funds to respond to the frequent and urgent threats upon their base. Much like Island of Insanity it is a mess of a free-for-all and can punish even a momentary slip in concentration.

Woodlands is a more subdued map. the 4 players sit in a wooded and watery area with yellow and red Tiberium. The lower funds make for slightly slower play and make harvester harrassment a more important tactic. The rough, but nominally flat layout gives Nod player plenty of places to put strategic artillery and the numerous lakes compound GDI's hover-vehicle advantages.

That's it for maps. The multiplayer tests have been uncovering a few issues with the way some units are designed. The biggest offender was the GDI autocannon. Despite being the lowest tier defence structure and having a pretty small damage output it was one of the largest in the game. So I reworked the turret entirely and shortened the base to bring it more into line with the rest of the GDI buildings. Hopefully this art change will help to better represent the building's role.

While I was at it, I also remade the Nod Obelisk. This was one of the first models I ever made, so it wasn't actually very good. The remake has added detail where there wasn't any and has better defined the building's shape and scale. I also finally got around to a good construction animation, damage state, and charging/firing animation; all of which were sorely needed.

I've also been adding extra remap to a few voxels. In our playtests we noticed a distinct lack of remap on a bunch of the GDI voxels, so I've gone and added a bit of extra to some of them. It was a big issue because when there are 8 players all vying for control of the map it becomes pretty dificult to tell who is who without some nice, quickly recogniseable remap. A good example of this is the original Tiberian Sun's harvesters. The whole cab was brightly teamcoloured, so you could immediately tell who was harvesting from which field.

I've added remap to the GDI harvester's cab, the Orca Fighter's missile pods, and the Orca Bomber's fuselage. It's a mixed bag in some ways, because some of these units looked better with minimal remap. But in Morpher's words "I'll take that over not being able to tell what the hell is going on", and I suppose I have to agree.

And that's what we did this week/fortnight/month!
Take care everybody!

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SoundUP - v1.0-Advanced
C&C: Tiberian Sun

SoundUP - v1.0-Advanced

Apr 12, 2015 SoundUP Full Version 0 comments

This version adds a tool for importing SoundUP into your mods.

The Dawn of the Tiberium Age v1.1408
C&C: Tiberian Sun

The Dawn of the Tiberium Age v1.1408

Apr 3, 2015 The Dawn of the Tiberium Age Full Version 2 comments

This is the full version of The Dawn of the Tiberium Age v1.1408; all files necessary to play are included, so you also don't need to have the original...

All Missions for Tiberian Sun and Firestorm

All Missions for Tiberian Sun and Firestorm

Mar 23, 2015 Other 1 comment

Simple modified battle.ini and battlefs.ini to add all missions in the campaign select screen.

Twisted Insurrection Original Soundtrack [Vol. 4]
C&C: Tiberian Sun

Twisted Insurrection Original Soundtrack [Vol. 4]

Mar 6, 2015 Twisted Insurrection Music 3 comments

The Twisted Insurrection: Original Soundtrack Version 4 is available for download. This latest version includes all Twisted Insurrection music tracks...

The Dawn of the Tiberium Age v1.1396
C&C: Tiberian Sun

The Dawn of the Tiberium Age v1.1396

Feb 28, 2015 The Dawn of the Tiberium Age Full Version 11 comments

This is the full version of The Dawn of the Tiberium Age v1.1396; all files necessary to play are included, so you also don't need to have the original...

Twisted Insurrection 0.39.1
C&C: Tiberian Sun

Twisted Insurrection 0.39.1

Feb 28, 2015 Tiberian Sun: UMP Full Version 35 comments

For installation, instructions and all other information, please read the full description or alternatively, the ReadMe.txt file provided in the download...

Post comment Comments  (10 - 20 of 96)
Nazara Mar 31 2012, 10:31am says:

Best rts games I have played
1. Earth 2140.
2. Tiberian sun
3. Supcom
4. Warcraft 3
5. Populous the beginning by RIP Bullfrog.
6. Dungeon Keeper 2.
7. Dark Reign 2.

The order does not mean rank.All of them are epic in their own ways.
Of the list,only supcom is relatively new.All the others are epic classics.

I just wanted to share this and show everybody that RTS games in the past used to be EPIC,unlike the dumbed down childified versions we get now,if any.
How quality has decreased in the pursuit of the appeal from the masses.
What a sad thing to see.

+8 votes     reply to comment
TAK02 Jan 3 2014, 1:57am replied:

In case no one's noticed, TV series these days ain't that much different.

+1 vote     reply to comment
Piemanlives Apr 2 2012, 9:36pm replied:

i would recommend the homeworld series, such fun there, plus a great game

+4 votes     reply to comment
Rampastring Apr 1 2012, 4:04pm replied:

What's slightly funny is that even though RTS series are trying to appeal to the masses, most of them are actually selling less nowadays than they did a dozen years ago. The only exception coming to my mind is Starcraft.

+3 votes     reply to comment
Danvern Mar 3 2012, 2:42pm says:

Well ok...
Is there a workaround then?

+2 votes     reply to comment
Rampastring Apr 1 2012, 4:06pm replied:

I don't know of any workarounds for new speedtypes. Knowing exactly what you're trying to do could help however.

+2 votes     reply to comment
AlexVSharp Feb 7 2012, 7:33pm says:

The pillar of my childhood...

+3 votes     reply to comment
DR][FT Feb 3 2012, 8:34pm says:

Hi there, can anybody help me out? I'm looking for a TSun/FStorm mod that simply adds more units and/or structures to make the gameplay and variety better.

Not a total-conversion with a new faction or plot and stuff. Just legit and quality looking units/structures to make the game more fun. That's the one thing that I wished they had time to do in Tsun/FStorm.


+3 votes     reply to comment
Trailhog250 Mar 21 2012, 7:24pm replied:

Your best bet is this mod, it's standalone so just download and play it from any folder: Moddb.com

+2 votes     reply to comment
Danvern Sep 28 2011, 6:30pm says:

Now that I'm a more experienced modder, SE2K screws up your files so yeah. My only question is how do you make a new speedtype?? I made one for a transport ship and named it LAND but it won't work. Any help?

+2 votes     reply to comment
Rampastring Oct 5 2011, 2:14pm replied:

You can't make new speedtypes.

+2 votes     reply to comment
FoxFort Aug 11 2011, 6:07am says:

What's the epic question in starting the new game?


+2 votes     reply to comment
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C&C: Tiberian Sun
Westwood Studios
Electronic Arts
Westwood 2D
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Released Aug 12, 1999
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188 votes submitted.

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Highest Rated (6 agree) 10/10

Men! This is the first computer game that I played! And I just love this!

Mar 24 2010, 9:37am by █Black/Brunez█

Real Time Strategy
Single & Multiplayer
Command & Conquer: Tiberium Alliances, Released Mar 15, 2012
C&C4: Tiberian Twilight, Released Mar 15, 2010
C&C3: Tiberium Wars, Released Mar 27, 2007
C&C: Tiberian Sun, Released Aug 12, 1999
Command & Conquer, Released Aug 30, 1995
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