[w]tech combines next generation technologies like full dynamic lighting, voxel based terrain and bullet physics, which are brought to you via a self-explanatory user interface. We are thinking in innovative ways to combine the available technologies and ideas to an edgeless package. Visit wtechportal.com to get more information about the newest features integrated into [w]tech!

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PD - Future Plans
Pulsedrive

PD - Future Plans

Pulsedrive

Important decision about the future of Pulsedrive have been made. Read this news for more information and a glimpse of our first track!

[w]tech - HeightFog and SMAA

[w]tech - HeightFog and SMAA

News 3 comments

New antialiasing and exponential HeightFog were integrated into [w]tech to provide state-of-the-art graphics!

PD - Physics and Flags
Pulsedrive

PD - Physics and Flags

Pulsedrive

After months of bugfixing the basic ship-physics is working correctly and we have created some flags for decoration which use the new [w]tech LOD feature...

PD - Alpha Environment (3/3) Video
Pulsedrive

PD - Alpha Environment (3/3) Video

Pulsedrive 1 comment

After a long period of working we have nearly finished the environment for our prototype Pulsedrive Alpha!

[w]tech - Simple Motion-Blur and "Level of Detail"

[w]tech - Simple Motion-Blur and "Level of Detail"

News 6 comments

First feature presented in the video is a simple Motion-Blur for smoothing the camera movement. Second feature is a technique called "Level of Detail...

PD - Heavy Ship
Pulsedrive

PD - Heavy Ship

Pulsedrive 1 comment

Presentation of the last of three ships for Pulsedrive Alpha!

[w]tech - Realistic Skin and Roadmap

[w]tech - Realistic Skin and Roadmap

News 6 comments

Our approach for realistic skin as real-time shader and our Roadmap for 2012. And we decided to release [w]tech as Freeware...

PD - Day/Night Cycle Video
Pulsedrive

PD - Day/Night Cycle Video

Pulsedrive 3 comments

New scripting features in [w]tech enables us to create a dynamic day/night cycle. In addition some important information about Pulsedrive Alpha!

[w]tech - 2 years of development

[w]tech - 2 years of development

News 2 comments

At 23rd December exactly two years have passed since we have started development on the current version of [w]tech. Two years described from the point...

PD - Alpha Environment (2/3)
Pulsedrive

PD - Alpha Environment (2/3)

Pulsedrive 1 comment

The second “enviroment for Pulsedrive Alpha”-news is about is about the skydome. It is not just a simple half-sphere but a frame with emitting fields...

[w]tech - Physics

[w]tech - Physics

News 3 comments

A new video about physics in [w]tech. We have nearly integrated all features we need for Pulsedrive Alpha!

PD - Light Ship and the "Gate"
Pulsedrive

PD - Light Ship and the "Gate"

Pulsedrive

Another ship for Pulsedrive Alpha is revealed! And some information about gates and highscores.

PD - Alpha Environment (1/3)
Pulsedrive

PD - Alpha Environment (1/3)

Pulsedrive 1 comment

We need some variable environment for our alpha because we will test many different color-settings and atmospheres. Therefore we have decided to create...

[w]tech - Simple Physics

[w]tech - Simple Physics

News 12 comments

We are heading to complete our Pulsedrive prototype, called Pulsedrive Alpha. Therefore we need collision and physics. This is the first demonstration...

PD - First ship and the "Pulse-Drive"
Pulsedrive

PD - First ship and the "Pulse-Drive"

Pulsedrive 3 comments

What is Pulsedrive and why is it unique? Presentation of the first ship and some words about the "Pulse-Drive"!

[w]tech – Scripting Support

[w]tech – Scripting Support

News 3 comments

Now the shooting, killing, racing, jumping and running can finally begin.

[w]tech - HDR and DOF

[w]tech - HDR and DOF

News 1 comment

Second news about post processing in [w]tech! This one is about our simple Depth-Of-Field-Effect and some improvements of our High-Dynamic-Range-Rendering...

[w]tech - Antialiasing and Ambient Occlusion

[w]tech - Antialiasing and Ambient Occlusion

News 7 comments

First news pack of two which are about post processing of [w]tech. Get short overview and see what they are good for.

 [w]tech - Bermuda, Pulsedrive and a new logo!

[w]tech - Bermuda, Pulsedrive and a new logo!

News 3 comments

Three month without news are three month of hard working. Two new projects have been started and a new [w]tech logo was designed. Furthermore we are still...

#10 Last pics of the EWOBJM-Campaign
BeyondJupiter

#10 Last pics of the EWOBJM-Campaign

BeyondJupiter 1 comment

The whole production of BJ will slow down, because most of the meshes which are required for a prototype are finished, but the engine has to catch up.

#9 February/March images of the EWOBJM-Campaign
BeyondJupiter

#9 February/March images of the EWOBJM-Campaign

BeyondJupiter

Some new images of our EveryWeekOneBeyondJupiterModel campaign!

#8 EWOBJM and full GameDocument Release!
BeyondJupiter

#8 EWOBJM and full GameDocument Release!

BeyondJupiter 2 comments

New pictures of the EWOBJM-Campaign and the official release of our GameDocument. 24 Pages full of information about BeyondJupiter. All our ideas for...

HDR-Rendering in [w]tech

HDR-Rendering in [w]tech

News 11 comments

HDR-Rendering is one of those effects every modern engine should have built in. It the makes life for mappers easier and makes everything looking cool...

#7 Second GameDocument Excerpt!
BeyondJupiter

#7 Second GameDocument Excerpt!

BeyondJupiter

Here's the second excerpt of our GameDocument for BeyondJupiter and some new pics of the EveryWeekOneBeyondJupiterModel campaign!

IndirectLighting in [w]tech

IndirectLighting in [w]tech

News 6 comments

New feature to create smooth indirect lighting and more about refraction!

[w]tech - Refraction

[w]tech - Refraction

News 1 comment

Technique for simulating glass, water and other transparent material is now available in [w]tech

[w]tech - Demonstration of LightPrePass

[w]tech - Demonstration of LightPrePass

News 8 comments

Many people asked us which way we use to bring light into our engine.

#6 EWOBJM and GameDocument excerpt!
BeyondJupiter

#6 EWOBJM and GameDocument excerpt!

BeyondJupiter 1 comment

First excerpt of our upcoming GameDocument and EWOBJM pictures of november and december - enlarge for more information!

[w]tech – Instancing feature

[w]tech – Instancing feature

News 1 comment

The instancing-feature of Direct3D has just found its way into [w]tech. You may don’t know what it is, so let’s just say “It helps us with drawing...

#5 EWOBJM on ModDB!
BeyondJupiter

#5 EWOBJM on ModDB!

BeyondJupiter 3 comments

Introducing of an already started campaign of BeyondJupiter. Every week one model created for that project is presented!