[w]tech combines next generation technologies like full dynamic lighting, voxel based terrain and bullet physics, which are brought to you via a self-explanatory user interface. We are thinking in innovative ways to combine the available technologies and ideas to an edgeless package. Visit wtechportal.com to get more information about the newest features integrated into [w]tech!

Report article RSS Feed [w]tech - Realistic Skin and Roadmap

Our approach for realistic skin as real-time shader and our Roadmap for 2012. And we decided to release [w]tech as Freeware...

Posted by unrealer2 on Jan 2nd, 2012

Realistic Skin

One of the current challenges of real-time graphics is to simulate realistic skin. If you just handle skin as it were a normal object like a stone it will look like a stone. Skin modulates the lighting, it eliminates hardness and the flesh beneath it absorps light and reflects it in a different color. We have made a practical approach, maybe you know the term "SubSurfaceScattering". We are faking this effect very expenssive effect with low need of perfomance. Everything is done in the skin shader: At first we catch the direct lighting and blur it, while the edges are saved from bluring. Then we modulate the color of the lighting and apply it to the skin.

As you can see on the third screenshot, details are still intact and can be used for the specular lighting. We only blur the lighting, not the whole shader.


Roadmap

This is our roadmap for 2012:

In addition a small timeline which should illustrate the order of our releases. Because this graphic is about releases, [w]tech 0.18 and 0.19 are not listed. These are internal milestones.

Whereas we have decided not to release the source code, we made the decision to enable you to use [w]tech for non-commercial projects as well as for commercial ones without financial charge. So in fact,

[w]tech will be released as Freeware!



Bermuda - Skin Shader
 


      

Post comment Comments
_1dt3k_
_1dt3k_ Jan 3 2012, 2:19am says:

:O NO FUNKING WAY!!!!

+6 votes     reply to comment
moci
moci Jan 3 2012, 6:14am says:

Looking good.

+1 vote     reply to comment
AVittoz
AVittoz Jan 3 2012, 8:51am says:

Very simple but effective, well done!

+1 vote     reply to comment
Jok3r098
Jok3r098 Jan 3 2012, 4:31pm says:

if its free why no source?

+1 vote     reply to comment
soile
soile Jan 3 2012, 6:47pm says:

Looks too mushy.

+3 votes     reply to comment
unrealer2
unrealer2 Jan 4 2012, 8:35am says:

Another screenshot with much more specular lighting:
Moddb.com

+1 vote     reply to comment
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