Pulsedrive will be a single-player experience of high speed.You will be able to choose between three different ships, which are accelerated by the pulse of music. Because the music becomes faster and faster it will be more and more difficult to steer your ship through the courses. The longer you are able to control your ship without crashing into the wall the higher will be your score. Your ship is limited in stability. Passing gates activate a multiplicator for points, which is increased when you pass gates one after the other.
New scripting features in [w]tech enables us to create a dynamic day/night cycle. In addition some important information about Pulsedrive Alpha!
Posted by unrealer2 on Dec 29th, 2011
Some addendum to our last news - a video - and an overview about the features of and content in Pulsedrive Alpha.
We are still working on the environment for Pulsedrive Alpha. Last news we already presented our skydome, now we have created the day/night cycle.
All essential gameplay elements of the later game should be implemented and Pulsedrive Alpha will be released for free. Release will be first half of 2012!