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PD - Future Plans

News

We have decided to reduce our high ambitions in Pulsedrive and focus on the development of [w]tech. All assets for the alpha are finished and we work on the last points on our todo of [w]tech to make Pulsedrive possible. However there will be no further version after the alpha - so we don't call it alpha anymore. As a very small team we have to use our energy in a responsible way and should not 'waste' it in a far to big second or third project where the first one is big enough. This does not mean that we will reduce our efforts to create a great game!



>>Current Development

At the moment we are developing a controller-structure which will be firstly used in Pulsedrive. So we are developing Pulsedrive to debug and test three main aspects of [w]tech, too:
Physics
As already said we are developing a controller which uses the integrated Bullet-Physics. It depends on this controller whether there will a good gameplay.
Rendering
We are using state-of-the-art effects like Filmic Tonemapping and SMAA for Pulsedrive!
Scripting
The whole world around the track is active. Day and night cycle, glowing balloons and gameplay...scripting is the key for creating a game.
This three ascpecs are also our milestons for the internal version 0.18 of [w]tech, which will enable us to finish Pulsedrive. Here is a rough overview about future plans:

As you can see there are no big projects but [w]tech on our list. This enables us to focus on our core idea to make a great game-engine and editor.



>>First Track

Least but not last we are proud to show you a in-game shot of our first track. Still in progress!

PD - Track


PD - Physics and Flags

PD - Physics and Flags

News

After months of bugfixing the basic ship-physics is working correctly and we have created some flags for decoration which use the new [w]tech LOD feature...

PD - Alpha Environment (3/3) Video

PD - Alpha Environment (3/3) Video

News 1 comment

After a long period of working we have nearly finished the environment for our prototype Pulsedrive Alpha!

PD - Heavy Ship

PD - Heavy Ship

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Presentation of the last of three ships for Pulsedrive Alpha!

PD - Day/Night Cycle Video

PD - Day/Night Cycle Video

News 1 comment

New scripting features in [w]tech enables us to create a dynamic day/night cycle. In addition some important information about Pulsedrive Alpha!

Post comment Comments
senntenial
senntenial - - 521 comments

Voted for indie game of the year.

Reply Good karma Bad karma+3 votes
MrEmjeR
MrEmjeR - - 131 comments

hmm don't know any similar game myself. wondering whats comming out!
tracking!

Reply Good karma Bad karma+3 votes
ZeusLT
ZeusLT - - 341 comments

If it will be as good as audiosurf i'll play it :D

Reply Good karma Bad karma+6 votes
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