Pulsedrive will be a single-player experience of high speed.You will be able to choose between three different ships, which are accelerated by the pulse of music. Because the music becomes faster and faster it will be more and more difficult to steer your ship through the courses. The longer you are able to control your ship without crashing into the wall the higher will be your score. Your ship is limited in stability. Passing gates activate a multiplicator for points, which is increased when you pass gates one after the other.
After a long period of working we have nearly finished the environment for our prototype Pulsedrive Alpha!
Posted by unrealer2 on Mar 13th, 2012
You had to wait some time since the last news but it required much work to create a homogeneous enviroment which provides all effects we have planned.
This video was taken in a large test-map and with activated sunlight shadows:
[w]tech enables us to controll every value like day/night duration or colors with a simple script. So we only need to run a special script at startup with our parameters and all shaders and other scripts adjust their behaviour. This will be very useful for the later game where we will build many environments with completely different color palettes. Next video will show the whole environment shaders using the music spectrum!