Pulsedrive will be a single-player experience of high speed.You will be able to choose between three different ships, which are accelerated by the pulse of music. Because the music becomes faster and faster it will be more and more difficult to steer your ship through the courses. The longer you are able to control your ship without crashing into the wall the higher will be your score. Your ship is limited in stability. Passing gates activate a multiplicator for points, which is increased when you pass gates one after the other.

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Another ship for Pulsedrive Alpha is revealed! And some information about gates and highscores.

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This news should give you another idea about the style of Pulsedrive and how we will make you addicted to it...


>>Light Ship

Second of the three ships planned for Pulsedrive Alpha, rendered in Blender:

Light Ship


>>"Gate"

So let's come to one of the most important features of Pulsedrive. How will your highscore be calculated?

We have decided to use two different values and put them into a simple formula. Something like distance/time will be used as highscore. In addition, gates will give you a multiplier for the points you get for the distance you are covering at the moment. For each gate in the right order you multiplier is set up. But if you miss one, it is set back to one.


Pulsedrive Alpha - Light Ship



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