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We have decided to reduce our high ambitions in Pulsedrive and focus on the development of [w]tech. All assets for the alpha are finished and we work on the last points on our todo of [w]tech to make Pulsedrive possible. However there will be no further version after the alpha - so we don't call it alpha anymore. As a very small team we have to use our energy in a responsible way and should not 'waste' it in a far to big second or third project where the first one is big enough. This does not mean that we will reduce our efforts to create a great game!

>>Current Development

At the moment we are developing a controller-structure which will be firstly used in Pulsedrive. So we are developing Pulsedrive to debug and test three main aspects of [w]tech, too:
As already said we are developing a controller which uses the integrated Bullet-Physics. It depends on this controller whether there will a good gameplay.
We are using state-of-the-art effects like Filmic Tonemapping and SMAA for Pulsedrive!
The whole world around the track is active. Day and night cycle, glowing balloons and gameplay...scripting is the key for creating a game.
This three ascpecs are also our milestons for the internal version 0.18 of [w]tech, which will enable us to finish Pulsedrive. Here is a rough overview about future plans:

As you can see there are no big projects but [w]tech on our list. This enables us to focus on our core idea to make a great game-engine and editor.

>>First Track

Least but not last we are proud to show you a in-game shot of our first track. Still in progress!

PD - Track

[w]tech - HeightFog and SMAA

[w]tech - HeightFog and SMAA

3 years ago News 3 comments

New antialiasing and exponential HeightFog were integrated into [w]tech to provide state-of-the-art graphics!

PD - Physics and Flags

PD - Physics and Flags

3 years ago Pulsedrive 0 comments

After months of bugfixing the basic ship-physics is working correctly and we have created some flags for decoration which use the new [w]tech LOD feature...

PD - Alpha Environment (3/3) Video

PD - Alpha Environment (3/3) Video

3 years ago Pulsedrive 1 comment

After a long period of working we have nearly finished the environment for our prototype Pulsedrive Alpha!

[w]tech - Simple Motion-Blur and "Level of Detail"

[w]tech - Simple Motion-Blur and "Level of Detail"

3 years ago News 6 comments

First feature presented in the video is a simple Motion-Blur for smoothing the camera movement. Second feature is a technique called "Level of Detail...

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2 years ago TBD Racing

Pulsedrive will be a single-player experience of high speed.You will be able to choose between three different ships, which are accelerated by the pulse...



4 years ago TBD Third Person Shooter

First project which will use the power of [w]tech. Gameplay of BeyondJupiter is a mix between Third-Person-Shooter from the perspective of a Hack'n'Slay...

Post comment Comments  (0 - 10 of 16)
HeadClot May 14 2012 says:

Hey, quick comment - I love what you guys are doing with this engine. Cannot wait to use it :D

+3 votes     reply to comment
CostarGamerZ May 13 2012 says:

That engine is really good.

Questions: Will it be available to download ?
Can we create FPS with it ?

+3 votes     reply to comment
[WuTz]! Creator
[WuTz]! May 13 2012 replied:

Thanks! We do not have an releasedate for the engine yet, but of course you can create FPS with it.

+3 votes   reply to comment
[WuTz]! Creator
[WuTz]! May 13 2012 replied:

*when we released it :D

+3 votes   reply to comment
CostarGamerZ May 14 2012 replied:

Thanks I'll download when it'll be ready

+2 votes     reply to comment
CostarGamerZ May 14 2012 replied:

I forgot to say something : I'M TRACKING

+3 votes     reply to comment
koburamoe Feb 26 2012 says:

Looks good but what will really "sell" the engine will be the UI and great modern features . Look at UDK , it has even a particle editor , cinematic editor , and a limited visual scripting system .

Keep it up because it really looks great until now .

+3 votes     reply to comment
[A]Doppler Jan 3 2012 says:

This all looks very promising, however I have a question. How are you guys planning on working with UI? Do you have plans to make a detailed UI editor that allows users to place let's say, hud elements with screen ratio with a click of a button? That would be something interesting to see.

+2 votes     reply to comment
[WuTz]! Creator
[WuTz]! Jan 3 2012 replied:

At first UIs will be done in code only, but an UI-Editor is already planed. If you take a look at our roadmap you can see it below version 0.19.

+2 votes   reply to comment
DeathTheKnight Oct 26 2011 says:

what did u guys use to make this engine?this u use any graphics library or something?this enngine is interesting im tracking!!!!!!!!!!!!

+2 votes     reply to comment
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