[w]tech combines next generation technologies like full dynamic lighting, voxel based terrain and bullet physics, which are brought to you via a self-explanatory user interface. We are thinking in innovative ways to combine the available technologies and ideas to an edgeless package. Visit wtechportal.com to get more information about the newest features integrated into [w]tech!

Posted | Game Title | Author
 [w]tech - Bermuda, Pulsedrive and a new logo!
Game

[w]tech - Bermuda, Pulsedrive and a new logo!

Jun 18, 2011 [w]tech 3 comments

Three month without news are three month of hard working. Two new projects have been started and a new [w]tech logo was designed. Furthermore we are still...

#1 Gameplay - Characters - Hiring
BeyondJupiter

#1 Gameplay - Characters - Hiring

Mar 21, 2010 BeyondJupiter 4 comments

The former team of the UnrealTournament 3 total conversion “TRE – Last Life” develops a completely new game with the power of our own engine called [w]tech...

#10 Last pics of the EWOBJM-Campaign
BeyondJupiter

#10 Last pics of the EWOBJM-Campaign

Jun 9, 2011 BeyondJupiter 1 comment

The whole production of BJ will slow down, because most of the meshes which are required for a prototype are finished, but the engine has to catch up.

#2 Gameplay, Characters
BeyondJupiter

#2 Gameplay, Characters

Apr 28, 2010 BeyondJupiter 10 comments

These news give a closer look on the gameplay and present three new clients

#3 Clients - In Engine Renders
BeyondJupiter

#3 Clients - In Engine Renders

May 22, 2010 BeyondJupiter 11 comments

Three new clients and first renders in [w]tech with shaders to give you a impression how it will look like.

#4 Models - More in Engine Renders!
BeyondJupiter

#4 Models - More in Engine Renders!

Sep 13, 2010 BeyondJupiter 2 comments

New in [w]tech renders of our models for BeyondJupiter:)

#5 EWOBJM on ModDB!
BeyondJupiter

#5 EWOBJM on ModDB!

Jan 2, 2011 BeyondJupiter 3 comments

Introducing of an already started campaign of BeyondJupiter. Every week one model created for that project is presented!

#6 EWOBJM and GameDocument excerpt!
BeyondJupiter

#6 EWOBJM and GameDocument excerpt!

Jan 27, 2011 BeyondJupiter 1 comment

First excerpt of our upcoming GameDocument and EWOBJM pictures of november and december - enlarge for more information!

#7 Second GameDocument Excerpt!
BeyondJupiter

#7 Second GameDocument Excerpt!

Feb 27, 2011 BeyondJupiter 0 comments

Here's the second excerpt of our GameDocument for BeyondJupiter and some new pics of the EveryWeekOneBeyondJupiterModel campaign!

#8 EWOBJM and full GameDocument Release!
BeyondJupiter

#8 EWOBJM and full GameDocument Release!

Mar 22, 2011 BeyondJupiter 2 comments

New pictures of the EWOBJM-Campaign and the official release of our GameDocument. 24 Pages full of information about BeyondJupiter. All our ideas for...

#9 February/March images of the EWOBJM-Campaign
BeyondJupiter

#9 February/March images of the EWOBJM-Campaign

Apr 22, 2011 BeyondJupiter 0 comments

Some new images of our EveryWeekOneBeyondJupiterModel campaign!

Deferred Shading in [w]tech
Game

Deferred Shading in [w]tech

May 25, 2010 [w]tech 12 comments

Again, a long time has passed since the last news and again we have many things to show you! So much, that we have to split it up into at least four news...

HDR-Rendering in [w]tech
Game

HDR-Rendering in [w]tech

Mar 15, 2011 [w]tech 11 comments

HDR-Rendering is one of those effects every modern engine should have built in. It the makes life for mappers easier and makes everything looking cool...

IndirectLighting in [w]tech
Game

IndirectLighting in [w]tech

Feb 20, 2011 [w]tech 6 comments

New feature to create smooth indirect lighting and more about refraction!

New Core and GUI
Game

New Core and GUI

Dec 28, 2010 [w]tech 12 comments

This time we have put our hands onto the core of the engine, bringing a lot of nice new features to [w]tech, which weren’t possible with the old one.

PD - Alpha Environment (1/3)
Pulsedrive

PD - Alpha Environment (1/3)

Oct 19, 2011 Pulsedrive 1 comment

We need some variable environment for our alpha because we will test many different color-settings and atmospheres. Therefore we have decided to create...

PD - Alpha Environment (2/3)
Pulsedrive

PD - Alpha Environment (2/3)

Nov 30, 2011 Pulsedrive 1 comment

The second “enviroment for Pulsedrive Alpha”-news is about is about the skydome. It is not just a simple half-sphere but a frame with emitting fields...

PD - Alpha Environment (3/3) Video
Pulsedrive

PD - Alpha Environment (3/3) Video

Mar 13, 2012 Pulsedrive 2 comments

After a long period of working we have nearly finished the environment for our prototype Pulsedrive Alpha!

PD - Day/Night Cycle Video
Pulsedrive

PD - Day/Night Cycle Video

Dec 29, 2011 Pulsedrive 3 comments

New scripting features in [w]tech enables us to create a dynamic day/night cycle. In addition some important information about Pulsedrive Alpha!

PD - First ship and the "Pulse-Drive"
Pulsedrive

PD - First ship and the "Pulse-Drive"

Sep 6, 2011 Pulsedrive 3 comments

What is Pulsedrive and why is it unique? Presentation of the first ship and some words about the "Pulse-Drive"!

PD - Future Plans
Pulsedrive

PD - Future Plans

Jul 22, 2012 Pulsedrive 0 comments

Important decision about the future of Pulsedrive have been made. Read this news for more information and a glimpse of our first track!

PD - Heavy Ship
Pulsedrive

PD - Heavy Ship

Jan 9, 2012 Pulsedrive 1 comment

Presentation of the last of three ships for Pulsedrive Alpha!

PD - Light Ship and the "Gate"
Pulsedrive

PD - Light Ship and the "Gate"

Nov 2, 2011 Pulsedrive 0 comments

Another ship for Pulsedrive Alpha is revealed! And some information about gates and highscores.

PD - Physics and Flags
Pulsedrive

PD - Physics and Flags

Apr 14, 2012 Pulsedrive 0 comments

After months of bugfixing the basic ship-physics is working correctly and we have created some flags for decoration which use the new [w]tech LOD feature...

Second techdemo released!
Game

Second techdemo released!

Jun 13, 2010 [w]tech 5 comments

We just released our second techdemo! Check it out here, it features deferred shading, blooming, parallax mapping and specular lighting.

Shaders with music visualization + Coders wanted!
Game

Shaders with music visualization + Coders wanted!

Mar 25, 2010 [w]tech 2 comments

In the last weeks, our Engine took a big step forward. There are many new things now, and of course we want to let you see them! The best ways to do this...

Techdemo, New GUI, New team member
Game

Techdemo, New GUI, New team member

Apr 4, 2010 [w]tech 2 comments

Released a new techdemo showing the music-shader using your own music. Rewritten, faster GUI using aero-design. New team member.

[w]browser and [w]shade (text-based)
Game

[w]browser and [w]shade (text-based)

May 30, 2010 [w]tech 1 comment

Check out the details about our new browser and the finished text-based shader editor for [w]tech!

[w]tech - 2 years of development
Game

[w]tech - 2 years of development

Dec 22, 2011 [w]tech 2 comments

At 23rd December exactly two years have passed since we have started development on the current version of [w]tech. Two years described from the point...

[w]tech - A new shader-system
Game

[w]tech - A new shader-system

Mar 8, 2010 [w]tech 1 comment

In the last months, I worked on the Shader system. See here, what is possible now!