We released many news about assets and the style of Pulsedrive. Now we are ready to start with the core of our game: Gameplay
First one is the only one rendered in the later game. Second is a simplified collision hull, which is used for standard physics. The third object is a special surface for the ship to keep a certain distance and the right orientation. At first we tried to use the collision hull for this purpose too but the we ended up flying at the wall and drifting into infinity. This three objects are combined in one 'MeshSet', which can be handled in the editor as if it were one object.
Again a presentation of something visual for Pulsedrive. Today many games use cloth physics for flags to create a realistic look. But this would be an overkill for our use, so we decided to use a combination of normal map and vertex shader to animate our flags.