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We are heading to complete our Pulsedrive prototype, called Pulsedrive Alpha. Therefore we need collision and physics. This is the first demonstration of our new physics system powered by BulletPhysics!

Posted by unrealer2 on Oct 12th, 2011



We are heading to complete our Pulsedrive prototype, called Pulsedrive Alpha. Therefore we need collision and physics. This is the first demonstration of our new physics system powered by BulletPhysics:


(Please make sure to enable subtitles)

Next video will be about "per-poly-collision" and different settings for the physics!


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Captain-Arse
Captain-Arse Oct 12 2011, 10:27pm says:

cool stuff, will you eventually add support for multiple shadow shades?

+2 votes     reply to comment
[WuTz]! Creator
[WuTz]! Oct 13 2011, 7:26am replied:

You mean like colored shadows? There already is. We using an ADD-Blend when calculation our lights, which means, when a new light is calculated, the results simply get added (+) to those already computed. When a pixel lies in shadow, simply 0 will get added, leaving the former color as it is.
And if it was red, the shadow will be red, too.
I know of other engines just multiplying the shadows with the lighting afterwards, which I can imagine is what you described, but we don't do that.

+2 votes   reply to comment
[WuTz]! Creator
[WuTz]! Oct 13 2011, 9:26pm replied:

Duh! I seem to have failed at the 3rd sentence :D

+1 vote   reply to comment
Dr.Worm
Dr.Worm Oct 13 2011, 2:23am says:

I loved the music haha very soothing

+2 votes     reply to comment
dafishanator
dafishanator Oct 13 2011, 11:56am replied:

Met too! lol

+1 vote     reply to comment
Elementalist
Elementalist Oct 13 2011, 4:52am says:

This reminds me sooooo much of Pixar. And your physics looks fine to me also!

+2 votes     reply to comment
Jokerme
Jokerme Oct 13 2011, 7:31am says:

Looking good.

Basic physics are all a game engine need if you ask me. Physics never will be as important as people think in games. They just don't fit. A few basic effects and that's enough. No need to see billions of sand particles flying around. It's just unnecessary.

Excluding a few games of course, like Crazy Machine, Crayon Physics and games like that.

+2 votes     reply to comment
moci
moci Oct 13 2011, 8:50am says:

So why pick Bullet? There are lots of other high quality physic solvers, why is this one the best for you?

+2 votes     reply to comment
[WuTz]! Creator
[WuTz]! Oct 13 2011, 8:57am replied:

I like it's opensourceness. Also you are free to use it in a commercial product, which is a good thing to have if we actually get that far.
Why are you asking?

+2 votes   reply to comment
moci
moci Oct 13 2011, 10:16am replied:

When working on projects like these I figured you've taken a close look at the existing tools and for whatever reason ended up with this one. I could have learned something new, so I asked :p.

+3 votes     reply to comment
senntenial
senntenial Oct 13 2011, 9:20pm says:

Hah, thought this reminded me of blender. Bullet physics are just simly amazing, especially for being free. Awesome work here :D

+1 vote     reply to comment
blackmodeler
blackmodeler Oct 18 2011, 5:47pm says:

i understand the video was about physics but the one thing which amazed me the most was the rendering, simply beautiful, physics also look sturdy

+1 vote     reply to comment
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