[w]tech combines next generation technologies like full dynamic lighting, voxel based terrain and bullet physics, which are brought to you via a self-explanatory user interface. We are thinking in innovative ways to combine the available technologies and ideas to an edgeless package. Visit wtechportal.com to get more information about the newest features integrated into [w]tech!

Report content RSS feed [w]tech - Simple Physics

We are heading to complete our Pulsedrive prototype, called Pulsedrive Alpha. Therefore we need collision and physics. This is the first demonstration of our new physics system powered by BulletPhysics!

Posted by on



We are heading to complete our Pulsedrive prototype, called Pulsedrive Alpha. Therefore we need collision and physics. This is the first demonstration of our new physics system powered by BulletPhysics:


(Please make sure to enable subtitles)

Next video will be about "per-poly-collision" and different settings for the physics!


Comments
Captain-Arse
Captain-Arse

cool stuff, will you eventually add support for multiple shadow shades?

Reply Good karma Bad karma+2 votes
[WuTz]! Creator
[WuTz]!

You mean like colored shadows? There already is. We using an ADD-Blend when calculation our lights, which means, when a new light is calculated, the results simply get added (+) to those already computed. When a pixel lies in shadow, simply 0 will get added, leaving the former color as it is.
And if it was red, the shadow will be red, too.
I know of other engines just multiplying the shadows with the lighting afterwards, which I can imagine is what you described, but we don't do that.

Reply Good karma+2 votes
[WuTz]! Creator
[WuTz]!

Duh! I seem to have failed at the 3rd sentence :D

Reply Good karma+1 vote
Dr.Worm
Dr.Worm

I loved the music haha very soothing

Reply Good karma Bad karma+2 votes
dafishanator
dafishanator

Met too! lol

Reply Good karma Bad karma+1 vote
Elementalist
Elementalist

This reminds me sooooo much of Pixar. And your physics looks fine to me also!

Reply Good karma Bad karma+2 votes
Jokerme
Jokerme

Looking good.

Basic physics are all a game engine need if you ask me. Physics never will be as important as people think in games. They just don't fit. A few basic effects and that's enough. No need to see billions of sand particles flying around. It's just unnecessary.

Excluding a few games of course, like Crazy Machine, Crayon Physics and games like that.

Reply Good karma Bad karma+2 votes
moci
moci

So why pick Bullet? There are lots of other high quality physic solvers, why is this one the best for you?

Reply Good karma Bad karma+2 votes
[WuTz]! Creator
[WuTz]!

I like it's opensourceness. Also you are free to use it in a commercial product, which is a good thing to have if we actually get that far.
Why are you asking?

Reply Good karma+2 votes
moci
moci

When working on projects like these I figured you've taken a close look at the existing tools and for whatever reason ended up with this one. I could have learned something new, so I asked :p.

Reply Good karma Bad karma+3 votes
senntenial
senntenial

Hah, thought this reminded me of blender. Bullet physics are just simly amazing, especially for being free. Awesome work here :D

Reply Good karma Bad karma+1 vote
blackmodeler
blackmodeler

i understand the video was about physics but the one thing which amazed me the most was the rendering, simply beautiful, physics also look sturdy

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Platforms
Windows
Company
[w]tech team
Contact
Send Message
Release date
Engine watch
Start tracking
News
Browse
News
Share
Related Engines
[w]tech
[w]tech Creative Commons
Related Groups
[w]tech team
[w]tech team Developer