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Report RSS [w]tech - Simple Motion-Blur and "Level of Detail"

First feature presented in the video is a simple Motion-Blur for smoothing the camera movement. Second feature is a technique called "Level of Detail" which means that you can define different detail-levels for each mesh which are rendered at a certain distance. This enables you to save much polygons in later games.

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New video about a simple Motion-Blur effect and the integration of a technique called "Level of Detail":

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We have created a small testroom for presentation and a donut model to show the switching between different detail-levels of the mesh. Lower levels of detail were generated with MeshLab!


Comments
koburamoe
koburamoe

No comments yet ? this looks great . Keep it up ,

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Germanunkol
Germanunkol

especially the doughnuts. they look very real, well done!

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N2ader
N2ader

yummy , Can't wait to eat(try) it ! :D

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SinKing
SinKing

the real name of the engine is Waynetech and you are Batman°^!

I like this engine, the LOD is smooth enough, though it could load faster. Idk how the lag is with a lot of meshes turning lods at the same time. But the doughnut is a good example too. Round and shiny on the outside makes it easier to spot LOD shift, so the result of this rant:
Wayntech Engine is very nice, keep it up!

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[WuTz]! Creator
[WuTz]!

Waynetech lol. Well, actually there is no loading of those LOD-Meshes. They are loaded with the actual mesh, we are not streaming them ATM. This would be a nice addition for later, but currently it's just a rendering optimization.

Streaming for Levels and Content is on the list, though.

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senntenial
senntenial

This engine needs some more recognition, this is looking really good.

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