[w]tech combines next generation technologies like full dynamic lighting, voxel based terrain and bullet physics, which are brought to you via a self-explanatory user interface. We are thinking in innovative ways to combine the available technologies and ideas to an edgeless package. Visit wtechportal.com to get more information about the newest features integrated into [w]tech!
First feature presented in the video is a simple Motion-Blur for smoothing the camera movement. Second feature is a technique called "Level of Detail" which means that you can define different detail-levels for each mesh which are rendered at a certain distance. This enables you to save much polygons in later games.
Posted by unrealer2 on Feb 26th, 2012
New video about a simple Motion-Blur effect and the integration of a technique called "Level of Detail":
We have created a small testroom for presentation and a donut model to show the switching between different detail-levels of the mesh. Lower levels of detail were generated with MeshLab!