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Blog RSS Feed Report abuse Latest News: #10 Last pics of the EWOBJM-Campaign

1 comment by unrealer2 on Jun 9th, 2011


EveryWeekOneBeyondJupiterModel

Last pics of our campaign:

   
 EWOBJM (March/April)EWOBJM (March/April)

EWOBJM (March/April)EWOBJM (March/April)
EWOBJM (March/April)EWOBJM (March/April)EWOBJM (March/April)

Mesh List

We have decided to close this campaign, although many model-presentations are left. We are limited in time and preparing something big for [w]tech. But here is a list of all (or nearly all) meshes which are finished for BeyondJupiter:

BJ-Mesh-List
 
At the moment we are preparing some news for [w]tech. Stay tuned! 

For more information, more updates, or questions about our projects, visit [w]techportal:

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GameDocument

GameDocument

Mar 21, 2011 Other 0 comments

24 Pages full of information about BeyondJupiter. All our ideas, compressed in one paper.

Post comment Comments  (0 - 10 of 24)
TheUnabridgedGamer
TheUnabridgedGamer Jun 10 2011, 9:39pm says:

I'm curious about Beyond Jupiter and the engine you're creating.

However, is it possible to make characters who do not look like melted action figures? I'm not trying to cramp your style guys -- I like things like the three eyed rat and the Bioshock looking machine gun -- but a few of your "human" characters... I have trouble taking them seriously.

If it is possible to render a slightly more normal look, I may be interested in honestly trying out this engine, but I can think of only one planned project where I'd want to use such present graphics, if necessary.

+1 vote     reply to comment
unrealer2
unrealer2 Jun 11 2011, 7:42am replied:

The style of BeyondJupiter is not caused by [w]tech but by me. You can write your own HLSL shaders in [w]tech and we have planned to give your the control over the post processing. At the moment there are different parameters in the settings but later there will be a post process chain with nodes or similar. Wait for some of the next [w]tech news, where we will show some other "examples" rendered with [w]tech. Or take a look at one of our older face tests, which should give you an impression:

Moddb.com

+2 votes     reply to comment
Folgul
Folgul May 10 2011, 11:07am says:

Dude the look is really unique. I will track this game.

+2 votes     reply to comment
ConfusedMaster
ConfusedMaster Mar 23 2011, 12:31pm says:

i actually just wanna say i had to laugh once i saw your logo because it reminds me alot of the icon of "kabel eins", a german tv-station ;)
Weltweit-urlaub.de

+2 votes     reply to comment
[WuTz]!
[WuTz]! Mar 23 2011, 2:11pm replied:

Haha! Never thought of this! Our whole team is German btw ;-)

+2 votes     reply to comment
anni
anni Mar 5 2011, 2:42pm says:

Everything about this game is great even more so the very original and individual visuals. Keep up the good work and don't compromise on public demand keep it individual and inventive. It's like your making a new weird movement in video games. Revolutionary stuff.

+2 votes     reply to comment
thunderising
thunderising Feb 27 2011, 11:48pm says:

in game screens?

+1 vote     reply to comment
unrealer2
unrealer2 Feb 28 2011, 8:23am replied:

[w]tech renders are our ingame screens at the moment. We need to develop [w]tech further to be able to create a real game or worlds, so you will have to wait a litte bit till we can present you real ingame screens;)

+1 vote     reply to comment
RangerC
RangerC Feb 1 2011, 2:21pm says:

cool!

+1 vote     reply to comment
█Black/Brunez█
█Black/Brunez█ Jan 2 2011, 5:08pm says:

Men, this thing looks ******* crazy! A robot with a **** on a sexshop for robots, a medusa, dragon, a pirate...

The final result would look like you was using drugs! XD

+4 votes     reply to comment
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BeyondJupiter
Platform
Windows
Developer & Publisher
[w]tech team
Engine
[w]tech
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TBD
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Third Person Shooter
Theme
Sci-Fi
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