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EveryWeekOneBeyondJupiterModel

Last pics of our campaign:

EWOBJM (March/April)EWOBJM (March/April)

EWOBJM (March/April)EWOBJM (March/April)
EWOBJM (March/April)EWOBJM (March/April)EWOBJM (March/April)

Mesh List

We have decided to close this campaign, although many model-presentations are left. We are limited in time and preparing something big for [w]tech. But here is a list of all (or nearly all) meshes which are finished for BeyondJupiter:

BJ-Mesh-List

At the moment we are preparing some news for [w]tech. Stay tuned!

For more information, more updates, or questions about our projects, visit [w]techportal:

#9 February/March images of the EWOBJM-Campaign

#9 February/March images of the EWOBJM-Campaign

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Some new images of our EveryWeekOneBeyondJupiterModel campaign!

#8 EWOBJM and full GameDocument Release!

#8 EWOBJM and full GameDocument Release!

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New pictures of the EWOBJM-Campaign and the official release of our GameDocument. 24 Pages full of information about BeyondJupiter. All our ideas for...

#7 Second GameDocument Excerpt!

#7 Second GameDocument Excerpt!

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Here's the second excerpt of our GameDocument for BeyondJupiter and some new pics of the EveryWeekOneBeyondJupiterModel campaign!

#6 EWOBJM and GameDocument excerpt!

#6 EWOBJM and GameDocument excerpt!

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First excerpt of our upcoming GameDocument and EWOBJM pictures of november and december - enlarge for more information!

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GameDocument

GameDocument

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24 Pages full of information about BeyondJupiter. All our ideas, compressed in one paper.

Post comment Comments  (0 - 10 of 24)
TheUnabridgedGamer
TheUnabridgedGamer

I'm curious about Beyond Jupiter and the engine you're creating.

However, is it possible to make characters who do not look like melted action figures? I'm not trying to cramp your style guys -- I like things like the three eyed rat and the Bioshock looking machine gun -- but a few of your "human" characters... I have trouble taking them seriously.

If it is possible to render a slightly more normal look, I may be interested in honestly trying out this engine, but I can think of only one planned project where I'd want to use such present graphics, if necessary.

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unrealer2 Creator
unrealer2

The style of BeyondJupiter is not caused by [w]tech but by me. You can write your own HLSL shaders in [w]tech and we have planned to give your the control over the post processing. At the moment there are different parameters in the settings but later there will be a post process chain with nodes or similar. Wait for some of the next [w]tech news, where we will show some other "examples" rendered with [w]tech. Or take a look at one of our older face tests, which should give you an impression:

Moddb.com

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Folgul
Folgul

Dude the look is really unique. I will track this game.

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ConfusedMaster
ConfusedMaster

i actually just wanna say i had to laugh once i saw your logo because it reminds me alot of the icon of "kabel eins", a german tv-station ;)
Weltweit-urlaub.de

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[WuTz]! Creator
[WuTz]!

Haha! Never thought of this! Our whole team is German btw ;-)

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anni
anni

Everything about this game is great even more so the very original and individual visuals. Keep up the good work and don't compromise on public demand keep it individual and inventive. It's like your making a new weird movement in video games. Revolutionary stuff.

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thunderising
thunderising

in game screens?

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unrealer2 Creator
unrealer2

[w]tech renders are our ingame screens at the moment. We need to develop [w]tech further to be able to create a real game or worlds, so you will have to wait a litte bit till we can present you real ingame screens;)

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RangerC
RangerC

cool!

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█Black/Brunez█
█Black/Brunez█

Men, this thing looks ******* crazy! A robot with a **** on a sexshop for robots, a medusa, dragon, a pirate...

The final result would look like you was using drugs! XD

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BeyondJupiter
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