Pulsedrive will be a single-player experience of high speed.You will be able to choose between three different ships, which are accelerated by the pulse of music. Because the music becomes faster and faster it will be more and more difficult to steer your ship through the courses. The longer you are able to control your ship without crashing into the wall the higher will be your score. Your ship is limited in stability. Passing gates activate a multiplicator for points, which is increased when you pass gates one after the other.

Post news Report RSS PD - Future Plans

Important decision about the future of Pulsedrive have been made. Read this news for more information and a glimpse of our first track!

Posted by on

We have decided to reduce our high ambitions in Pulsedrive and focus on the development of [w]tech. All assets for the alpha are finished and we work on the last points on our todo of [w]tech to make Pulsedrive possible. However there will be no further version after the alpha - so we don't call it alpha anymore. As a very small team we have to use our energy in a responsible way and should not 'waste' it in a far to big second or third project where the first one is big enough. This does not mean that we will reduce our efforts to create a great game!



>>Current Development

At the moment we are developing a controller-structure which will be firstly used in Pulsedrive. So we are developing Pulsedrive to debug and test three main aspects of [w]tech, too:
Physics
As already said we are developing a controller which uses the integrated Bullet-Physics. It depends on this controller whether there will a good gameplay.
Rendering
We are using state-of-the-art effects like Filmic Tonemapping and SMAA for Pulsedrive!
Scripting
The whole world around the track is active. Day and night cycle, glowing balloons and gameplay...scripting is the key for creating a game.
This three ascpecs are also our milestons for the internal version 0.18 of [w]tech, which will enable us to finish Pulsedrive. Here is a rough overview about future plans:

As you can see there are no big projects but [w]tech on our list. This enables us to focus on our core idea to make a great game-engine and editor.



>>First Track

Least but not last we are proud to show you a in-game shot of our first track. Still in progress!

PD - Track


Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: