[w]tech combines next generation technologies like full dynamic lighting, voxel based terrain and bullet physics, which are brought to you via a self-explanatory user interface. We are thinking in innovative ways to combine the available technologies and ideas to an edgeless package. Visit wtechportal.com to get more information about the newest features integrated into [w]tech!

Report article RSS Feed [w]tech - Physics

A new video about physics in [w]tech. We have nearly integrated all features we need for Pulsedrive Alpha!

Posted by unrealer2 on Nov 17th, 2011

This video shows the current features of our bullet-physics implementation.

Advanced physics for soft bodies and similar will be integrated later, because we do not need it for Pulsedrive. Most important thing is to get the prototype running!

Post comment Comments
Maxen1416 Nov 18 2011, 1:23am says:

great stuff!

+2 votes     reply to comment
Flash112 Nov 18 2011, 3:52pm says:

The background, makes it look so profesional.. @_@ cool!

+2 votes     reply to comment
SinKing Nov 19 2011, 6:16am says:

Great work! I like this engine.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

[w]tech team
Send Message
Creative Commons
Release Date
Engine Watch
Track this engine
Report Abuse
Report article
Related Engines
[w]tech Creative Commons TBD
Related Groups
[w]tech team
[w]tech team Developer with 3 members