This video shows the current features of our bullet-physics implementation.
Advanced physics for soft bodies and similar will be integrated later, because we do not need it for Pulsedrive. Most important thing is to get the prototype running!
[w]tech combines next generation technologies like full dynamic lighting, voxel based terrain and bullet physics, which are brought to you via a self-explanatory user interface. We are thinking in innovative ways to combine the available technologies and ideas to an edgeless package. Visit wtechportal.com to get more information about the newest features integrated into [w]tech!
A new video about physics in [w]tech. We have nearly integrated all features we need for Pulsedrive Alpha!
Posted by unrealer2 on