[w]tech combines next generation technologies like full dynamic lighting, voxel based terrain and bullet physics, which are brought to you via a self-explanatory user interface. We are thinking in innovative ways to combine the available technologies and ideas to an edgeless package. Visit wtechportal.com to get more information about the newest features integrated into [w]tech!

News RSS Feed Summary List News  (30 - 45 of 45) (view official)
Posted | Game Title | Author
New Core and GUI
Game

New Core and GUI

Dec 28, 2010 [w]tech 12 comments

This time we have put our hands onto the core of the engine, bringing a lot of nice new features to [w]tech, which weren’t possible with the old one.

[w]techportal opens its gates to the world!
Game

[w]techportal opens its gates to the world!

Dec 27, 2010 [w]tech 3 comments

After a long break we are back! And we have a big present for you: wtechportal.com - a portal exlusive for [w]tech and projects using [w]tech. In addition...

#4 Models - More in Engine Renders!
BeyondJupiter

#4 Models - More in Engine Renders!

Sep 13, 2010 BeyondJupiter 2 comments

New in [w]tech renders of our models for BeyondJupiter:)

[w]tech - voxel based terrain layers via Deferred Rendering
Game

[w]tech - voxel based terrain layers via Deferred Rendering

Aug 29, 2010 [w]tech 3 comments

In our last news we introduced our new terrain, based on voxels. Now there are also various material layers possible. Different to many other engines...

[w]tech goes for DirectX11 and PolyVox!
Game

[w]tech goes for DirectX11 and PolyVox!

Jul 19, 2010 [w]tech 15 comments

Now it's done: The port to DirectX11 is completed and the integration of PolyVox has become usable.

Second techdemo released!
Game

Second techdemo released!

Jun 13, 2010 [w]tech 5 comments

We just released our second techdemo! Check it out here, it features deferred shading, blooming, parallax mapping and specular lighting.

[w]browser and [w]shade (text-based)
Game

[w]browser and [w]shade (text-based)

May 30, 2010 [w]tech 1 comment

Check out the details about our new browser and the finished text-based shader editor for [w]tech!

Deferred Shading in [w]tech
Game

Deferred Shading in [w]tech

May 25, 2010 [w]tech 12 comments

Again, a long time has passed since the last news and again we have many things to show you! So much, that we have to split it up into at least four news...

#3 Clients - In Engine Renders
BeyondJupiter

#3 Clients - In Engine Renders

May 22, 2010 BeyondJupiter 11 comments

Three new clients and first renders in [w]tech with shaders to give you a impression how it will look like.

#2 Gameplay, Characters
BeyondJupiter

#2 Gameplay, Characters

Apr 28, 2010 BeyondJupiter 10 comments

These news give a closer look on the gameplay and present three new clients

Techdemo, New GUI, New team member
Game

Techdemo, New GUI, New team member

Apr 4, 2010 [w]tech 2 comments

Released a new techdemo showing the music-shader using your own music. Rewritten, faster GUI using aero-design. New team member.

Shaders with music visualization + Coders wanted!
Game

Shaders with music visualization + Coders wanted!

Mar 25, 2010 [w]tech 2 comments

In the last weeks, our Engine took a big step forward. There are many new things now, and of course we want to let you see them! The best ways to do this...

#1 Gameplay - Characters - Hiring
BeyondJupiter

#1 Gameplay - Characters - Hiring

Mar 21, 2010 BeyondJupiter 4 comments

The former team of the UnrealTournament 3 total conversion “TRE – Last Life” develops a completely new game with the power of our own engine called [w]tech...

[w]tech - A new shader-system
Game

[w]tech - A new shader-system

Mar 8, 2010 [w]tech 1 comment

In the last months, I worked on the Shader system. See here, what is possible now!

[w]tech - Completely rewritten!
Game

[w]tech - Completely rewritten!

Feb 13, 2010 [w]tech 5 comments

I decided to throw my old engine into the bin and to write a new one. Read here, what I made!

Platform
Windows
Company
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