[w]tech combines next generation technologies like full dynamic lighting, voxel based terrain and bullet physics, which are brought to you via a self-explanatory user interface. We are thinking in innovative ways to combine the available technologies and ideas to an edgeless package. Visit wtechportal.com to get more information about the newest features integrated into [w]tech!

Posted | Game Title | Author
#1 Gameplay - Characters - Hiring
BeyondJupiter

#1 Gameplay - Characters - Hiring

Mar 21, 2010 BeyondJupiter 4 comments

The former team of the UnrealTournament 3 total conversion “TRE – Last Life” develops a completely new game with the power of our own engine called [w]tech...

#3 Clients - In Engine Renders
BeyondJupiter

#3 Clients - In Engine Renders

May 22, 2010 BeyondJupiter 11 comments

Three new clients and first renders in [w]tech with shaders to give you a impression how it will look like.

[w]browser and [w]shade (text-based)
Game

[w]browser and [w]shade (text-based)

May 30, 2010 [w]tech 1 comment

Check out the details about our new browser and the finished text-based shader editor for [w]tech!

#4 Models - More in Engine Renders!
BeyondJupiter

#4 Models - More in Engine Renders!

Sep 13, 2010 BeyondJupiter 2 comments

New in [w]tech renders of our models for BeyondJupiter:)

[w]techportal opens its gates to the world!
Game

[w]techportal opens its gates to the world!

Dec 27, 2010 [w]tech 3 comments

After a long break we are back! And we have a big present for you: wtechportal.com - a portal exlusive for [w]tech and projects using [w]tech. In addition...

#5 EWOBJM on ModDB!
BeyondJupiter

#5 EWOBJM on ModDB!

Jan 2, 2011 BeyondJupiter 3 comments

Introducing of an already started campaign of BeyondJupiter. Every week one model created for that project is presented!

#6 EWOBJM and GameDocument excerpt!
BeyondJupiter

#6 EWOBJM and GameDocument excerpt!

Jan 27, 2011 BeyondJupiter 1 comment

First excerpt of our upcoming GameDocument and EWOBJM pictures of november and december - enlarge for more information!

[w]tech - Refraction
Game

[w]tech - Refraction

Feb 10, 2011 [w]tech 1 comment

Technique for simulating glass, water and other transparent material is now available in [w]tech

IndirectLighting in [w]tech
Game

IndirectLighting in [w]tech

Feb 20, 2011 [w]tech 6 comments

New feature to create smooth indirect lighting and more about refraction!

#7 Second GameDocument Excerpt!
BeyondJupiter

#7 Second GameDocument Excerpt!

Feb 27, 2011 BeyondJupiter 0 comments

Here's the second excerpt of our GameDocument for BeyondJupiter and some new pics of the EveryWeekOneBeyondJupiterModel campaign!

#8 EWOBJM and full GameDocument Release!
BeyondJupiter

#8 EWOBJM and full GameDocument Release!

Mar 22, 2011 BeyondJupiter 2 comments

New pictures of the EWOBJM-Campaign and the official release of our GameDocument. 24 Pages full of information about BeyondJupiter. All our ideas for...

#9 February/March images of the EWOBJM-Campaign
BeyondJupiter

#9 February/March images of the EWOBJM-Campaign

Apr 22, 2011 BeyondJupiter 0 comments

Some new images of our EveryWeekOneBeyondJupiterModel campaign!

#10 Last pics of the EWOBJM-Campaign
BeyondJupiter

#10 Last pics of the EWOBJM-Campaign

Jun 9, 2011 BeyondJupiter 1 comment

The whole production of BJ will slow down, because most of the meshes which are required for a prototype are finished, but the engine has to catch up.

 [w]tech - Bermuda, Pulsedrive and a new logo!
Game

[w]tech - Bermuda, Pulsedrive and a new logo!

Jun 18, 2011 [w]tech 3 comments

Three month without news are three month of hard working. Two new projects have been started and a new [w]tech logo was designed. Furthermore we are still...

[w]tech - Antialiasing and Ambient Occlusion
Game

[w]tech - Antialiasing and Ambient Occlusion

Jul 17, 2011 [w]tech 7 comments

First news pack of two which are about post processing of [w]tech. Get short overview and see what they are good for.

[w]tech - HDR and DOF
Game

[w]tech - HDR and DOF

Jul 25, 2011 [w]tech 1 comment

Second news about post processing in [w]tech! This one is about our simple Depth-Of-Field-Effect and some improvements of our High-Dynamic-Range-Rendering...

[w]tech – Scripting Support
Game

[w]tech – Scripting Support

Aug 23, 2011 [w]tech 3 comments

Now the shooting, killing, racing, jumping and running can finally begin.

PD - First ship and the "Pulse-Drive"
Pulsedrive

PD - First ship and the "Pulse-Drive"

Sep 6, 2011 Pulsedrive 3 comments

What is Pulsedrive and why is it unique? Presentation of the first ship and some words about the "Pulse-Drive"!

[w]tech - Simple Physics
Game

[w]tech - Simple Physics

Oct 12, 2011 [w]tech 12 comments

We are heading to complete our Pulsedrive prototype, called Pulsedrive Alpha. Therefore we need collision and physics. This is the first demonstration...

PD - Alpha Environment (1/3)
Pulsedrive

PD - Alpha Environment (1/3)

Oct 19, 2011 Pulsedrive 1 comment

We need some variable environment for our alpha because we will test many different color-settings and atmospheres. Therefore we have decided to create...

PD - Light Ship and the "Gate"
Pulsedrive

PD - Light Ship and the "Gate"

Nov 2, 2011 Pulsedrive 0 comments

Another ship for Pulsedrive Alpha is revealed! And some information about gates and highscores.

[w]tech - Physics
Game

[w]tech - Physics

Nov 17, 2011 [w]tech 3 comments

A new video about physics in [w]tech. We have nearly integrated all features we need for Pulsedrive Alpha!

PD - Alpha Environment (2/3)
Pulsedrive

PD - Alpha Environment (2/3)

Nov 30, 2011 Pulsedrive 1 comment

The second “enviroment for Pulsedrive Alpha”-news is about is about the skydome. It is not just a simple half-sphere but a frame with emitting fields...

[w]tech - 2 years of development
Game

[w]tech - 2 years of development

Dec 22, 2011 [w]tech 2 comments

At 23rd December exactly two years have passed since we have started development on the current version of [w]tech. Two years described from the point...

PD - Day/Night Cycle Video
Pulsedrive

PD - Day/Night Cycle Video

Dec 29, 2011 Pulsedrive 3 comments

New scripting features in [w]tech enables us to create a dynamic day/night cycle. In addition some important information about Pulsedrive Alpha!

[w]tech - Realistic Skin and Roadmap
Game

[w]tech - Realistic Skin and Roadmap

Jan 2, 2012 [w]tech 6 comments

Our approach for realistic skin as real-time shader and our Roadmap for 2012. And we decided to release [w]tech as Freeware...

PD - Heavy Ship
Pulsedrive

PD - Heavy Ship

Jan 9, 2012 Pulsedrive 1 comment

Presentation of the last of three ships for Pulsedrive Alpha!

[w]tech - Simple Motion-Blur and "Level of Detail"
Game

[w]tech - Simple Motion-Blur and "Level of Detail"

Feb 26, 2012 [w]tech 6 comments

First feature presented in the video is a simple Motion-Blur for smoothing the camera movement. Second feature is a technique called "Level of Detail...

PD - Alpha Environment (3/3) Video
Pulsedrive

PD - Alpha Environment (3/3) Video

Mar 13, 2012 Pulsedrive 2 comments

After a long period of working we have nearly finished the environment for our prototype Pulsedrive Alpha!

PD - Physics and Flags
Pulsedrive

PD - Physics and Flags

Apr 14, 2012 Pulsedrive 0 comments

After months of bugfixing the basic ship-physics is working correctly and we have created some flags for decoration which use the new [w]tech LOD feature...