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Running the debugger with bf2_r.exe
Battlefield 2

Running the debugger with bf2_r.exe

Battlefield 2 Other 4 comments

Running the debugger to find the reasons for the crashes that make us lose patience.

How to import custom models
Dragon Age: Origins

How to import custom models

Dragon Age: Origins Props Modelling

Dragon Age Origins allows you to import custom meshes for new characters and items. Here's how to do it.

GoldSrc Origin Outside +-4096 Error [EN]
Half-Life

GoldSrc Origin Outside +-4096 Error [EN]

Half-Life Mapping/Technical

Origin Outside +-4096 is an error that you may encounter when compiling a map for Half-Life, Counter-Strike or another GoldSrc game.

Working With Map For THOA Mod
Battle for Middle-earth II: Rise of the Witch King

Working With Map For THOA Mod

[The History of Ages] 2022 [History Of Middle-Earth] Mapping/Technical

A continuous journey through the world of Middle-earth opens up new lands for players, various creatures, unforgettable magic and many other mysterious...

[SPOILERS] Achievement Guide for Half-Life: Induction
Half-Life

[SPOILERS] Achievement Guide for Half-Life: Induction

Half-Life: Induction Other 1 comment

This is an achievement guide to help those who struggle to get a certain achievement in Half-Life: Induction. Obviously the article contains spoilers...

DOCUMENTATION - Ammo-Switch Patching Guide
Fallout 4

DOCUMENTATION - Ammo-Switch Patching Guide

Weapons Overhaul Redux Other

´╗┐Ammo Type and Sub-Type is integral to the experience of Weapons Overhaul Redux, but this means that other weapons -- the standalone weapons would feel...

Converting SWRC to UE4
Star Wars: Republic Commando

Converting SWRC to UE4

Star Wars: Republic Commando Mapping/Technical 1 comment

This is a roughly written guide that I will slowly continue to update for converting and importing the contents of Star Wars Republic Commando to UE4.

Reflective surfaces
F.E.A.R.

Reflective surfaces

F.E.A.R. Level Design/Theory 1 comment

How to create a reflective puddle in your level, and how to make your own reflective textures.

Recreating a real-life city environment in Unity - an indie approach
Petrol Blood

Recreating a real-life city environment in Unity - an indie approach

Petrol Blood Mapping/Technical 1 comment

A look on the process of how we recreated our home city for a stealth action driving game. We share the planning, lessons learned and code for the tools...

Gameplay Guide
S.T.A.L.K.E.R.: Call of Pripyat

Gameplay Guide

S.T.A.L.K.E.R. - Dark Signal Other 3 comments

A guide to understand the fundamental differences between the two profiles of Dark Signal, and how to come out on top in the Zone.

What Goes in to Making an AVP Map Conversion
Aliens versus Predator - Classic

What Goes in to Making an AVP Map Conversion

Aliens versus Predator - Classic Mapping/Technical 2 comments

Here I describe the process and many (if not most) of the details of what goes in to making map conversions for this game, using AvP2-Compound (released...

Upscaling LithTech 1.0 Engine games

Upscaling LithTech 1.0 Engine games

Textures Tutorial 2 comments

This is the second part of upscaling LithTech engine games. This time mostly for 1.0 version of it, on which Shogo: Mobile Armor Division and Blood 2...

Left 4 Dead 2 Mapping Tutorials

Left 4 Dead 2 Mapping Tutorials

Mapping/Technical Tutorial

Left 4 Dead 2 Mapping Tutorial series. Also compatible with Left 4 Dead 1. In this series I will teach how to make maps for campaigns initially and later...

So... what's MyNation?
Rise of Nations: Thrones and Patriots

So... what's MyNation?

Minimal Strategy Level Design/Theory

A little tutorial about how to include your custom nation.

II) How to mod the items and NPCs in Deus Ex Human Revolution
Deus Ex: Human Revolution

II) How to mod the items and NPCs in Deus Ex Human Revolution

Deus Ex Human Revolution: MOD Hardcore Revival Starting a mod

The video tutorials in this section show how to modify the items (weapons stats, items size and stacking, merchant stocks, Replacement of some items in...

I) How to install mods and manage files in Deus Ex Human Revolution
Deus Ex: Human Revolution

I) How to install mods and manage files in Deus Ex Human Revolution

Deus Ex Human Revolution: MOD Hardcore Revival Starting a mod

Theses video tutorials for Deus Ex Human Revolution will show you how it's done. NB : the tutorials and hex values used in theses tutorials work with...

Missing Textures / Stamp Fix
Soldiers: Heroes of World War II

Missing Textures / Stamp Fix

Soldiers: Heroes of World War II Textures 2 comments

This tutorial aims to solve the issue related to certain textures not being visible. Notable examples are the spots/rings from the UK mission "Rescue...

How to Optimize your Steam Page

How to Optimize your Steam Page

Indie Devs Other 1 comment

Your Steam Page is a strategic place to promote and sell your video game! Find a good title for your game, a catchy short description named hook, an explicit...

How to edit the skybox textures in Max Payne 1
Max Payne

How to edit the skybox textures in Max Payne 1

Noir York City Mod Textures 1 comment

Theses tutorials will explain you how to extract the skybox from the game Max Payne 1, edit them with an images editor (like Photofiltre, Gimp, Photoshop...

HellStrike Tips & Tricks 2
Counter-Strike

HellStrike Tips & Tricks 2

HellStrike - Modified Combat Other

2nd short video tutorial presented by Papaschlange with some additional text information below...

Behind the scenes writing music for an indie game
Eldest Souls

Behind the scenes writing music for an indie game

Eldest Souls Music

A brief outline of how i wrote the music for the Eldest Souls: Depths of the Forgotten DLC release.

Temporary Download Link
Empire: Total War

Temporary Download Link

Empire Realism & Absolutum Dominium Installers 1 comment

The temporary download link for Empire Realism with Absolutum Dominium.

Prism3D editor tutorial for Duke Nukem Manhattan Project
Duke Nukem: Manhattan Project

Prism3D editor tutorial for Duke Nukem Manhattan Project

Duke Nukem: Manhattan Project Mapping/Technical

This is a tutorial for Duke Nukem Manhattan Project's level editor. Created by SCS Soft.

Upscaling LithTech Engine games
No One Lives Forever

Upscaling LithTech Engine games

No One Lives Forever ESRGAN Upscale Pack Starting a mod

Tutorial on making upscale mods for LithTech engine based games, such as No One Lives Forever or Aliens versus Predator 2.

Bad sequence of path_tracks - Double loop workaround
Half-Life

Bad sequence of path_tracks - Double loop workaround

Half-Life: Enriched Mapping/Technical 3 comments

Here's the workaround I found to a crash rare issue with func_tracktrain, path_track and func_trackchange.

HellStrike Tips & Tricks 1
Counter-Strike

HellStrike Tips & Tricks 1

HellStrike - Modified Combat Other

A short video tutorial presented by Papaschlange with some additional text information below...

Better MIDI Music
Duke Nukem 3D

Better MIDI Music

Duke Nukem 3D Music

I'm going to teach you a super basic lesson on how to activate a custom MIDI soundfont on Duke Nukem 3D with eDuke32. By doing so, this will allow you...

Field Intensity Enemies
Half-Life

Field Intensity Enemies

Half-Life: Field Intensity Design/Concepts 4 comments

Discussing variety of enemies and their abilities in Field Intensity. Beware of spoilers!

Finally a tutorial for you all
Halo: Combat Evolved

Finally a tutorial for you all

The Flood: Virulence Installers

A comprehensive tutorial on how to install the mod.

Field Intensity Arsenal
Half-Life

Field Intensity Arsenal

Half-Life: Field Intensity Design/Concepts 2 comments

Discussing variety and expediency of Field Intensity weapons.