Post tutorial RSS Tutorials  (0 - 30 of 1,206)
Unity to Unreal Tutorials
Spookville: Cabin Escape

Unity to Unreal Tutorials

Spookville: Cabin Escape Other 1 comment

šŸŽ®šŸ“š Exciting news for Unity developers switching to Unreal! šŸš€ Join me as I create tutorials to bridge the gap between the engines. šŸ¤#UnityToUnreal...

Pickups tutorial
Mirror's Edge

Pickups tutorial

Mirror's Edge Mapping/Technical

This is a tutorial on how to place pickups into your level. Such as weapons or items.

Make A Simple Snake Game

Make A Simple Snake Game

HTML5 Other

Building a Simple Snake Game with HTML, CSS, and JavaScript.

Editing Terrain
C&C: Generals Zero Hour

Editing Terrain

C&C: Generals Zero Hour Mapping/Technical 1 comment

Learn how to make terrain on your map. This tutorial covers textures, mountains, water, and cliffs.

Fakk2 Basic Skinning Tutorial
Heavy Metal: F.A.K.K. 2

Fakk2 Basic Skinning Tutorial

Heavy Metal: F.A.K.K. 2 Skinning

This is a tutorial on how to make a custom skin for Julie.

3d modeling tutorials for the Half-Life modding community
Half-Life

3d modeling tutorials for the Half-Life modding community

Half-Life Players Modelling 1 comment

...in these videos I show the most basic in modeling for Half-Life...

M1 tutorial
Grand Theft Auto

M1 tutorial

Grand Theft Auto Level Design/Theory

This is a tutorial on how to use the first GTA level editor; M1.

Playing Combat+ with Custom Maps
Quake

Playing Combat+ with Custom Maps

Quake Combat+ Mapping/Technical 9 comments

Hello patient fans. In anticipation for project release (soon!), the following is a tutorial for playing user maps from Quaddicted.com, and compiled list...

SoF1 rotation/scale bug fix for Trenchbroom
Soldier of Fortune

SoF1 rotation/scale bug fix for Trenchbroom

Soldier of Fortune Mapping/Technical

There is a bug with Trenchbroom currently when mapping for SoF1 that causes the build process to freak out when you rotate or scale brushes. There's a...

DMod Installation Guide
Arena Unlimited

DMod Installation Guide

Danil's Mod Starting a mod

This article explains the situation with the game, and talks about how to install it.

How To Test Replacement Textures In DarkPlaces
Quake

How To Test Replacement Textures In DarkPlaces

Zircon Engine - a "DarkPlaces Mark V" project Textures

This shows how to test a replacement texture in DarkPlaces and how to clear it to normal.

Creating roq video files using ffmpeg

Creating roq video files using ffmpeg

Other Tutorial

Tutorial about how to create ROQ.-Video files with ffmpeg and video editing software.

How to extract and convert levels from Motocross Madness 1
Motocross Madness

How to extract and convert levels from Motocross Madness 1

Motocross Madness Level Design/Theory

After 25 years, it is now possible to extract and convert Motocross Madness 1 levels, here's how to do it.

Curved Path Train (Func_Train / Misc_Mdl_Train)
Quake

Curved Path Train (Func_Train / Misc_Mdl_Train)

Quake3_Quake1 Mapping Resources Mapping/Technical

Shows how to make a curved path func_train in Quake3_Quake1 with path_corner entities by setting flag "[2] Train Turn To Face" on any path_corner destination...

Visual Guide To Engine Changes
Quake

Visual Guide To Engine Changes

Zircon Engine - a "DarkPlaces Mark V" project Design/Concepts

Here is a visual guide of Zircon modifications. Zircon engine is DarkPlaces with user-interface changes (mouse driven menu, ..). Perhaps some/many/all...

Instructions
Doom II

Instructions

HX's Allies Pack Starting a mod

Since the files aren't actually going to be updated on ModDB itself for ease of frequent updates, this is a simple tutorial and link to the drive where...

Switchable Lights In Quake3_Quake1
Quake

Switchable Lights In Quake3_Quake1

Quake3_Quake1 Mapping Resources Mapping/Technical

An examination of the switchable lights in Quake3_Quake1, how they work and how to get the best results.

Gentrification: The Code, Not Clicking Past UI
Gentrification: The Game

Gentrification: The Code, Not Clicking Past UI

Gentrification: The Game Client Side Coding

A simple tutorial on how to stop the objects behind the UI from reacting to clicking when the player interacts with the UI.

Fence Textures, Glass Textures
Quake

Fence Textures, Glass Textures

Quake3_Quake1 Mapping Resources Mapping/Technical

An examination of how "fence" textures, transparent textures and alpha transparent entities work using the Quake 3 map format.

Eight Ways to Improve Your Pixel Art Characters
Innkeep

Eight Ways to Improve Your Pixel Art Characters

Innkeep Textures 4 comments

Presumably you, dear reader, are interested in learning a thing or two about it. Well, good news. I’m going to share 8 tangible lessons you can take...

Common Issues and Fixes
Medieval II: Total War: Kingdoms

Common Issues and Fixes

Steam & Steel: Total War QA/Testing 2 comments

A guide to fixing commonly encountered issues in Steam & Steel.

Spells as Code
Raiding.Zone

Spells as Code

Raiding.Zone Server Side Coding 1 comment

How to implement a type-safe spell-system in code.

Animated and Scrolling Textures (animap, tcmod scroll)
Quake

Animated and Scrolling Textures (animap, tcmod scroll)

Quake3_Quake1 Mapping Resources Mapping/Technical 4 comments

This is an examination of how animated and scrolling textures work in Quake3_Quake1, which targets primarily the Quake 3 map format for use with DarkPlaces...

Worldspawn, Sky, Fog, Map Title, Worldhints
Quake

Worldspawn, Sky, Fog, Map Title, Worldhints

Quake3_Quake1 Mapping Resources Mapping/Technical

Quake3_Quake1: Examining the properties of the world entity (worldspawn) which includes the map title, the sky -- which in Q3 format often emits light...

Reflections, Mirrors, Flowing Water
Quake

Reflections, Mirrors, Flowing Water

Quake3_Quake1 Mapping Resources Mapping/Technical

DarkPlaces (and therefore Zircon engine) supports reflections, mirrors and various liquid effects. An examination of these follows.

How to change clans, part 1
Vampire: The Masquerade – Bloodlines

How to change clans, part 1

Vampire: The Masquerade – Bloodlines Starting a mod

I've been asked several times how to do this, so here's a guide....

Compiling Models Into a Map (misc_model)
Quake

Compiling Models Into a Map (misc_model)

Quake3_Quake1 Mapping Resources Mapping/Technical

The Quake 3 map tools support compiling models (misc_model) into a map and they become part of the .bsp. These models collide and light according to their...

Rotating Doors / Cabinets / Ramps / Drawbridges
Quake

Rotating Doors / Cabinets / Ramps / Drawbridges

Quake3_Quake1 Mapping Resources Mapping/Technical

How to construct rotating doors, cabinets, ramps, drawbridges with a map editor.

Books With Markup, Images, Multiple Pages
Quake

Books With Markup, Images, Multiple Pages

Quake3_Quake1 Mapping Resources Mapping/Technical

Books tutorial in the form of item_readable. This tutorial covers how they work. They can have pictures and markup.

Designing a multiplayer Spell-System
Raiding.Zone

Designing a multiplayer Spell-System

Raiding.Zone Server Side Coding

I will describe how I build the spell system of Raiding.Zone.