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Using mesh particles for background effects
Mr.Hack Jack: Robot Detective

Using mesh particles for background effects

Mr.Hack Jack: Robot Detective Mapping/Technical

How we used particle emitter to animate our static backgrounds while keeping the performance impact as low as possible.

Coding realistic Smoke and Dust effects in Fusion 2.5

Coding realistic Smoke and Dust effects in Fusion 2.5

Indie Devs Other

In my mind, beside the graphic look of things, the realism is always connected as close as possible to the laws of nature. Around us things like dust...

JKedit official tutorials
Star Wars Jedi Knight: Dark Forces II

JKedit official tutorials

Star Wars Jedi Knight: Dark Forces II Mapping/Technical 4 comments

JKedit the sister editor to JED had official tutorials that were thought lost for years. They've now been found.

NeighborModKit - Starting Guide

NeighborModKit - Starting Guide

Starting a mod Tutorial 1 comment

How to Mod the Neighbour starting with my NeighborModKit. Really easy!

Bossgard - How to release your game live on stream!
BOSSGARD

Bossgard - How to release your game live on stream!

BOSSGARD PR 1 comment

Last week we released Bossgard in Early Access and we decided to organize a live release on Steam Broadcast. We learned a lot in the process and we felt...

Basic Animations of Gun
S.T.A.L.K.E.R.: Call of Pripyat

Basic Animations of Gun

Stalker Two-K Animation 2 comments

Really basic tutorial/video on how to make and save animations of gun in Blender.

How to Break the 40 dinosaur species limit
Jurassic Park: Operation Genesis

How to Break the 40 dinosaur species limit

JPOG Ai Plus Mod 2 Other 1 comment

A tutorial on something i literally just found out about, it may be a bit confusing and i dont know the full potential for it but heres a tutorial...

ZombieSoup - Tutorial #01 (Unreal Engine)
ZombieSoup

ZombieSoup - Tutorial #01 (Unreal Engine)

ZombieSoup Client Side Coding

We have encountered an issue with 3D perspective offset error for the cursor and shooting direction of our player character in the top down camera angle...

TUTORIAL - Engine Thruster Sounds
Grimmstar

TUTORIAL - Engine Thruster Sounds

Grimmstar Sound Effects

Our sound designer, Arsen, goes through his process of setting up some very important sound effects for the play ship's thrusters.

How to install UI mods on New Vegas - April 2019
Fallout: New Vegas

How to install UI mods on New Vegas - April 2019

Vanilla UI Plus UI/HUD

An updated guide on properly installing interface overhauls such as Vanilla UI Plus or Darnified UI, along with extensions such as the Mod Configuration...

Air and Para Script - Beta
Men of War: Assault Squad 2

Air and Para Script - Beta

Men of War: Assault Squad 2 Installers

A simple and easy to understand script, to return the Airplanes and Helicopters to Men of War with paratrooper function, as its really unrealistic to...

Skeletal Dance Party 💀 Procedural Level Generation
Skeletal Dance Party

Skeletal Dance Party 💀 Procedural Level Generation

Skeletal Dance Party Level Design/Theory

Skeletal Dance Party is a game about a necromancer hosting a dance party for her skeletons. It is a physically based dungeon crawler where everyone is...

Create a Draw animation (MS3D)
Half-Life

Create a Draw animation (MS3D)

Half-Life Animation

So far, you should have a basic knowledge of compiling and decompiling GoldSrc models. In reality, this is not actually a tutorial, I am just showing...

Basic of importing and exporting Stalker ogf files using Blender
S.T.A.L.K.E.R.: Call of Pripyat

Basic of importing and exporting Stalker ogf files using Blender

Stalker Two-K Weapons Modelling 5 comments

Really basic and quick made tutorial on how to i/e Stalker models using Blender and SDK.

Make a teleporter exit spawn you inside an area
Half-Life

Make a teleporter exit spawn you inside an area

Bleach:Zanpakutou Senshi Server Side Coding 2 comments

This tutorial will demonstrate how simple you can make a brush define the area where the player will spawn inside when entering a teleporter.

Level Design - from an ugly sketch, to playable level
Riven Tails: Defense

Level Design - from an ugly sketch, to playable level

Riven Tails: Defense Level Design/Theory 1 comment

Basically it is not a tutorial. However, I think it is a very valuable material :) I want to show you the process of creating a level from beginning to...

For Modders:  Overview of Ship Shader (v0.91+)
Sins of a Solar Empire: Rebellion

For Modders: Overview of Ship Shader (v0.91+)

Sins: Remastered Textures

An explanation of the new texture format required for the Sins: Remastered ship shader and explanation of some PBR mechanics.

Sound Design with an iPhone SE
Eldest Souls

Sound Design with an iPhone SE

Eldest Souls Sound Effects

How using cheaper alternatives to expensive microphones and recording equipment can still yield high quality results.

Making of complex environment for DARQ
DARQ

Making of complex environment for DARQ

DARQ Props Modelling 1 comment

Here's my workflow for upcoming horror video game DARQ. The game is set in a lucid dream and there are a lot of cool and sometimes abstract environments...

How to use Vive's trackpad for menus using SteamVR 2.0 (Part 1 of 2)
Puzzle Out VR

How to use Vive's trackpad for menus using SteamVR 2.0 (Part 1 of 2)

Puzzle Out VR Client Side Coding

In this post I demonstrate how to use the Vive trackpad in your VR applications using the new SteamVR 2.0 input system.

How to open a VR door in Unity and SteamVR
Shopkeeper Simulator VR

How to open a VR door in Unity and SteamVR

Shopkeeper Simulator VR Client Side Coding 1 comment

Opening doors is a common task in games. In this article I will show you how you can implement a door mechanic in Unity for VR.

Neon Knight Manual
Neon Knigh†: Vengeance From The Grave

Neon Knight Manual

Neon Knigh†: Vengeance From The Grave Starting a mod

This guide will explain in more detail how to start the game, as well as some of its features and gameplay mechanics.

Alma?
F.E.A.R.

Alma?

F.E.A.R. Level Design/Theory 13 comments

In this tutorial I will show you how to set up trigger system that will send command to the game and respond with Alma's appearance...

Trigger Events Between Levels
Half-Life

Trigger Events Between Levels

Half-Life: Hard Duty Level Design/Theory 5 comments

Learn how to trigger events between levels using the logic_auto and env_global entities.

Creating Complex Brushes
Half-Life

Creating Complex Brushes

Half-Life: Hard Duty Level Design/Theory 3 comments

This tutorial aims at showing advanced level designers how they can create complex brushes easily.

How to build the FlaK41 emplacements
Men of War

How to build the FlaK41 emplacements

Men of War - Global War Other 2 comments

This tutorial explains how to build FlaK41 exmplacements with the Sturmpioneer for the Axis Foreign Army. The same method is used for FlaK 38 emplacements...

Doors and Movers
POSTAL 2

Doors and Movers

POSTAL 2 Mapping/Technical

This tutorial covers how to place create, place and pathnode around a DoorMover in Postal 2.

XM03 3D Model Workflow
Infinite Fleet

XM03 3D Model Workflow

Infinite Fleet Props Modelling 2 comments

Hey! My name’s Tim Trankle and I’m a 3D Artist for Pixelmatic. My most recent task was to create the XM-03 Hornet and for it, I overhauled our 3D...

Stalker Twitch Integration Installation
S.T.A.L.K.E.R.: Call of Pripyat

Stalker Twitch Integration Installation

Stalker Twitch Integration (STI) Installers 4 comments

This article will get you through all of the steps required to make STI work.

[Tutorial] Adding Textures in Blender + Importing to Unity!
Quantonium!

[Tutorial] Adding Textures in Blender + Importing to Unity!

Quantonium! Client Side Coding

Game updates aside, perhaps I could help you through a simple tutorial on how to add textures in Blender and how to import it through Unity! I hope you...

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