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Making sound effects for video games #2
Eldest Souls

Making sound effects for video games #2

Eldest Souls Sound Effects

Sergio Ronchetti - basics in sound designing for video games! My video diary of my journey as a sound designer (and composer) for the game "Eldest Souls...

Replacing weapon models
F.E.A.R.

Replacing weapon models

F.E.A.R. Weapons Modelling 3 comments

Finally after 13 years a tutorial on how to replace weapon models is written. This was written for my own reference but I hope I can inspire others to...

A guide to installing the mod
Mount & Blade: Warband

A guide to installing the mod

Middle World Other

Features of the installation mode. And also step-by-step training on the choice of race.

In-game mod browser examples

In-game mod browser examples

mod.io UI/HUD

Adding mods to your game? Take a look at the mod UI's designed by popular games for ideas about how to proceed.

Visualising building efficiency
Atmocity

Visualising building efficiency

Atmocity Client Side Coding

A tutorial on how I've resolved the issue of visualizing problem areas in the city. C# and shader code.

Hammer Editor Beginner Tutorial series
Half-Life

Hammer Editor Beginner Tutorial series

Half-Life Mapping/Technical 8 comments

A series of short tutorials for beginners to get you into the world of mapping.

Sprites from 3D to 2D
Command: Sparrow

Sprites from 3D to 2D

Command: Sparrow Textures 1 comment

I wasn't really going to post this until later, however I have had a change of heart. With that said this tutorial is to show each step and give a general...

Making sound effects for video games

Making sound effects for video games

Sound Design Group Sound Effects 3 comments

Sergio Ronchetti - basics in sound designing for video games! My video diary of my journey as a sound designer (and composer) for the game "Eldest Souls...

Installing Hyrule Conquest
0 A.D. Empires Ascendant

Installing Hyrule Conquest

Hyrule Conquest Installers 2 comments

A tutorial by Exodarion explaining how to Install Hyrule Conquest.

Creating your first mod [A.0.0.+]
ASTRONAUTICS

Creating your first mod [A.0.0.+]

ASTRONAUTICS Starting a mod

In this article we will teach how to create a basic mod, that will include nothing

Workshop - Animated Pictures
Yume RPG Toolkit

Workshop - Animated Pictures

Yume RPG Toolkit UI/HUD

Workshop/Tutorial - Handling Animated Pictures with Y-Frame and Event Management.

Animation tutorial
Star Wars: Jedi Academy

Animation tutorial

Star Wars: Movie Duels Animation

This is a tutorial about new interesting and useful animations, which you can use in the Movie Duels!

How to Make new Weapons with MW4 Mod Tools
Mechwarrior 4: Mercenaries

How to Make new Weapons with MW4 Mod Tools

Mechwarrior 4: Mercenaries Other 3 comments

DISCLAIMER! This tutorial might be incomplete and may not work as intended. MAKE BACKUPS! This guide will help you create your own weapons for MW4. This...

Texture Basics and Entering Them Into Unity
Timeforce: Operation Robo-Hitler

Texture Basics and Entering Them Into Unity

Timeforce: Operation Robo-Hitler Textures

We'll teach you the difference between a normal and an alpha and tell you how to import textures into Unity!

Doing Out of Line Press-Kit
Out of Line

Doing Out of Line Press-Kit

Out of Line PR

A tutorial for a indie press kit within a small budget. Our solution for digital and physical formats.

Out of Line - Brushes art power!
Out of Line

Out of Line - Brushes art power!

Out of Line Concept Art

A few techniques used in Out of Line abstract art style.

Day/Night cycle
Atmocity

Day/Night cycle

Atmocity Other

An in-depth description of the day/night cycle in Atmocity.

Unity Tutorial / Explanation: Using masks and colors to improve the detection of object surfaces
Brave Battle: World War II

Unity Tutorial / Explanation: Using masks and colors to improve the detection of object surfaces

Brave Battle: World War II Other

There are several tutorials in Unity for how to recognize the surface of an object using a trigger collider or using raycasts, some techniques will even...

How I Created the Unlock Display System for Subsideria
Subsideria

How I Created the Unlock Display System for Subsideria

Subsideria Client Side Coding

In this tutorial I will be outlining and explaining how I created the unlock management system that is used for all of the power ups, abilities and game...

Vehicles (Statistical Objects) Skinning
Men of War: Assault Squad 2

Vehicles (Statistical Objects) Skinning

Men of War: Assault Squad 2 Skinning 1 comment

Its an easy way to create CLOTH / PHYSIC effects not just over Vehicles but over armors and weapons as well.

Real-Time Dynamic Cover System for Unreal Engine 4
HORU

Real-Time Dynamic Cover System for Unreal Engine 4

HORU Client Side Coding 9 comments

Create a robust cover system in Unreal Engine 4 (UE4) that updates itself at real-time, responds to dynamic changes in the environment, uses multi-threading...

How I Created the Attack Management System for the Final Boss of Subsideria
Subsideria

How I Created the Attack Management System for the Final Boss of Subsideria

Subsideria Client Side Coding

In this tutorial I will be outlining an explaining how I created the attack management system that is used for all of the attacks in the final boss fight...

Let's Design a Dungeon Dweller!
Skelattack

Let's Design a Dungeon Dweller!

Skelattack Design/Concepts

From start to finish, my thoughts and techniques for creating a brand new Skelattack NPC!

How to play XIII online multiplayer now that Ubi's master server has been shut down (updated 2018)
XIII

How to play XIII online multiplayer now that Ubi's master server has been shut down (updated 2018)

XIII QA/Testing 4 comments

XIII's online community is not dead yet. Follow this tutorial to play the game through unofficial infrastructure, without Ubisoft's master server that's...

Cannon, Helicopter and Additional Details Tutorial
Men of War: Assault Squad 2

Cannon, Helicopter and Additional Details Tutorial

Men of War: Assault Squad 2 Weapons Modelling 2 comments

In continuation of previous tutorials, this tutorial is kind a conclusive, as by that and from all previous tutorials, almost all basic porting method...

Vehicle Model Porting Tutorial (Advance)
Men of War: Assault Squad 2

Vehicle Model Porting Tutorial (Advance)

Men of War: Assault Squad 2 Players Modelling 2 comments

In reference of previous vehicle model porting tutorial (Basic), this tutorial is to take vehicle model porting to advance steps.

How to make space invaders (Classic Arcade) game in BGE. and python programming

How to make space invaders (Classic Arcade) game in BGE. and python programming

Blender Game Engine Server Side Coding 1 comment

How to make space invaders (Classic Arcade) game in Blender Game Engine and python programming. Basic modelling like 3D pixel art.

Vehicle Model Porting Tutorial (Basic)
Men of War: Assault Squad 2

Vehicle Model Porting Tutorial (Basic)

Men of War: Assault Squad 2 Players Modelling 6 comments

After character model porting tutorial, now its time to move towards vehicle porting, as this tutorial will provide basic insight to have main functions...

Unreal Engine custom tire mark, tread mark, ground mark tutorial
Tank Brawl 2

Unreal Engine custom tire mark, tread mark, ground mark tutorial

Tank Brawl 2 Client Side Coding

In Tank Brawl 2, we want tanks to leave track marks, jeeps leave tire marks on the ground. We looked at using the particle system ( include the ribbon...

Updated Character Model Porting Tutorial
Men of War: Assault Squad 2

Updated Character Model Porting Tutorial

Men of War: Assault Squad 2 Players Modelling 1 comment

After going through on previous tutorials and by trials and errors, I upgraded sample file and modding pattern to have more accurate and easy porting...

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