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Demon Throne Playthrough Episode 1
WGRealms Demon Throne

Demon Throne Playthrough Episode 1

WGRealms Demon Throne QA/Testing

Demon Throne Play through Episode 1 Intro level = NEXUS Level 1 = Evil awakens Level 2 = Into the earth Level 3 = Hell freezes over.

TIPS / HELP / DEMON THRONE
WGRealms Demon Throne

TIPS / HELP / DEMON THRONE

WGRealms Demon Throne Players Modelling

WGRealms Demon throne: Duke Nukems Weapon tips and Items.

How planet design/UI evolved across 4 years... AKA the importance of shaders!
Lilith Odyssey

How planet design/UI evolved across 4 years... AKA the importance of shaders!

Lilith Odyssey Textures

The 4-year evolution process of our in-game planets/moons/asteroids. AKA why color matters!

Detective Game Design Problems
Lacuna – A Sci-Fi Noir Adventure

Detective Game Design Problems

Lacuna – A Sci-Fi Noir Adventure Level Design/Theory

Detective gameplay (or "investigation gameplay") poses a number of unique challenges centered around two main problems: the struggle between story and...

Development Tech Update #1
Mount & Blade II: Bannerlord

Development Tech Update #1

Three Kingdoms Textures 1 comment

We build 2 Shader for Defensive wall in ThreeKingdoms Mod.

How to create and release a Skeleton Boomerang mod
Skeleton Boomerang

How to create and release a Skeleton Boomerang mod

Skeleton Boomerang Starting a mod

Tutorial on the basics of Skeleton Boomerang modding, as well as how to properly release your mod after completion.

WorldBuilder - Border Tool
C&C: Generals Zero Hour

WorldBuilder - Border Tool

Generals Project Raptor: War Commanders Mapping/Technical 1 comment

Video training how to operate the border. How to link timer scripts for border switching with a condition.

How Much Time and Energy Could Making an In-House Video Cost a Game Development Studio?

How Much Time and Energy Could Making an In-House Video Cost a Game Development Studio?

Other Tutorial

This article takes a close look at the potential time costs lurking behind deciding to go in-house with producing a game promo video. But be forewarned...

What is wordle?
Wordle

What is wordle?

Wordle Other

Wordle is a puzzle game. Find words by moving the mouse among the presented letters.

MMH5.5: Generate a random map
Heroes of Might and Magic V

MMH5.5: Generate a random map

Might & Magic: Heroes 5.5 Level Design/Theory

Guide will provide steps on creating random generated map with the Advanced Random Map Generator tool (ARMG) that comes with MMH55.

Designing and customizing your mod/game profiles

Designing and customizing your mod/game profiles

Website Tutorial 16 comments

Learn how to customize your mod/game profiles on ModDB and IndieDB, with your own design.

MMH5.5: Installation & upgrade
Heroes of Might and Magic V

MMH5.5: Installation & upgrade

Might & Magic: Heroes 5.5 Installers

A step by step document on how to install Might & Magic: Heroes 5.5 mod or upgrade from previous version.

Installation Video
Medieval II: Total War: Kingdoms

Installation Video

THERA: REDUX Installers

Installation video for THERA: REDUX. Thanks to Celticwarband!

S.T.A.L.K.E.R Modding basics: Create the Grey_BUMP#
S.T.A.L.K.E.R.: Call of Pripyat

S.T.A.L.K.E.R Modding basics: Create the Grey_BUMP#

S.T.A.L.K.E.R.: Call of Pripyat Textures 1 comment

In this tutorial we'll see how to create the grey bump# in the sdk actor editor.

Making the Unsexy Stuff: How We Crafted the HUD for Our Underwater Metroidvania
Depths of Sanity

Making the Unsexy Stuff: How We Crafted the HUD for Our Underwater Metroidvania

Depths of Sanity UI/HUD

It took plenty of redesigns to create a HUD that was stylish, functional, and kept with the theme of piloting a submarine. Here's how we got here, along...

Console Update
BlocksCraft2D

Console Update

BlocksCraft2D Other

Console Commands. Added new commands and changed command syntax.

S.T.A.L.K.E.R Modding basics: Import textures into the xray sdk actor editor
S.T.A.L.K.E.R.: Call of Pripyat

S.T.A.L.K.E.R Modding basics: Import textures into the xray sdk actor editor

S.T.A.L.K.E.R.: Call of Pripyat Textures

In this tutorial we'll see how to import textures into the xray sdk actor editor.

Panda3D Parabolic Trajectory

Panda3D Parabolic Trajectory

Panda3d Design/Concepts

In this video i give a demonstration on how to make an object travel in an arc using the quadratic formula.

Cyberpunk Aesthetic Level Design
Skye Revival

Cyberpunk Aesthetic Level Design

Skye Revival Level Design/Theory

Here is the level design process to Operation Grasspunk, a level in Skye Revival that is based off an abandoned subway station based of the cyberpunk...

WSE installation
Mount & Blade Warband: Napoleonic Wars

WSE installation

Red and Blue: 1936 Other

Follow these steps to install wse. This will not fix crashes but will reduce the odds of suffering them.

Illustration Workflow
Leif's Adventure: Netherworld Hero

Illustration Workflow

Leif's Adventure: Netherworld Hero Concept Art

Leif's Adventure Dev-Vlog: In today's dev-vlog I talk about how I set up and paint this illustration, give tips and tricks, and share my thoughts while...

Remaking MAPS
Battle for Middle-earth II: Rise of the Witch King

Remaking MAPS

The History of Ages 1.3.7.2 Mapping/Technical

We will not post here a description of all the cards and detailed work on them, you can find all the finished materials in our images.

Half Life Mapping Tutorials (GFYS)
Half-Life

Half Life Mapping Tutorials (GFYS)

Half-Life Mapping/Technical 4 comments

An ongoing Youtube series setting you up for mapping for Half-Life 1, in hopefully as entertaining a way as possible. Feel free to add comments for what...

Shaders for beginners (with Defold example)
Witchcrafter: Empire Legends

Shaders for beginners (with Defold example)

Witchcrafter: Empire Legends Textures

I had many problems with understanding shaders, but after getting a grasp - it is so easy, convenient and powerful! I present to you **my twisted version...

Modeling Atmospheric Realistic Scenes in GoldSrc
Half-Life

Modeling Atmospheric Realistic Scenes in GoldSrc

GoldSrc M.A.R.S. Level Design/Theory 1 comment

Larger number of 512xX textures were used and every texture is scaled down to 0.5x0.5, thus what you see is probably near the limit of what GoldSrc can...

Moving on Stairs in a 2D Side-Scroller
Lacuna – A Sci-Fi Noir Adventure

Moving on Stairs in a 2D Side-Scroller

Lacuna – A Sci-Fi Noir Adventure Client Side Coding

Stairs in side-view games are often poorly implemented slopes with no custom animations. This article lays out in detail how to design intuitive, bug-resistant...

How to Make HD 1080p Backgrounds for HL1/Goldsrc Games
Half-Life

How to Make HD 1080p Backgrounds for HL1/Goldsrc Games

Half-Life UI/HUD 3 comments

While a tad tedious, implementing HD backgrounds is actually a fairly simple task, and this guide will show you how to do it!

Creating a new Planetary Annihilation unit in Blender
Planetary Annihilation: TITANS

Creating a new Planetary Annihilation unit in Blender

Planetary Annihilation: TITANS Weapons Modelling

Creating a new Planetary Annihilation unit in Blender by killerkiwijuice.

How to Installs my mod
C&C: Yuri's Revenge

How to Installs my mod

After war time Mod Installers

This installer tutorial will teach how to installs my mod. (Next Release I going to not include normal Red Alert 2 and Yuri's Revenge because is my mistake...

How to add new Food Types in Food Dispensers
Jurassic Park: Operation Genesis

How to add new Food Types in Food Dispensers

Jurassic Park: Operation Genesis Starting a mod 2 comments

By the end of this tutorial, you will learn how to add new food sources inside of Food Dispensers in JPOG.

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MMH5.5: Installation & upgrade
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