The 4-year evolution process of our in-game planets/moons/asteroids. AKA why color matters!
Tutorial on the basics of Skeleton Boomerang modding, as well as how to properly release your mod after completion.
This article takes a close look at the potential time costs lurking behind deciding to go in-house with producing a game promo video. But be forewarned...
In this tutorial we'll see how to create the grey bump# in the sdk actor editor.
It took plenty of redesigns to create a HUD that was stylish, functional, and kept with the theme of piloting a submarine. Here's how we got here, along...
In this tutorial we'll see how to import textures into the xray sdk actor editor.
While a tad tedious, implementing HD backgrounds is actually a fairly simple task, and this guide will show you how to do it!
Creating a new Planetary Annihilation unit in Blender by killerkiwijuice.
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