Post tutorial RSS Tutorials  (0 - 30 of 844)
Basic of Bumping Bumps and Remaking Remakes
S.T.A.L.K.E.R.: Call of Pripyat

Basic of Bumping Bumps and Remaking Remakes

Stalker Two-K Textures 2 comments

Not long and not to short basic tutorial of remaking and creating bump textures for Stalker with all necessary steps to make it work in game...

Creating an orchestral score from a guitar riff
Eldest Souls

Creating an orchestral score from a guitar riff

Eldest Souls Music

Creating an orchestral score from a guitar riff. How to begin writing for a large number of instruments from a single initial idea.

Geometry in Abbyss: Fixing Alamo engine - Rigging edition
Star Wars: Empire at War: Forces of Corruption

Geometry in Abbyss: Fixing Alamo engine - Rigging edition

Vong Invaders Expansion Skinning

Step by step fix and explanation for broken geometry caused by too many BONES!

Making sound effects for video games #4
Eldest Souls

Making sound effects for video games #4

Eldest Souls Sound Effects

Using trial and error to discover the best sound during recording. I'll also briefly go into how layering can add depth and thickness to simple sounds.

How to play at World War II in Generals On-Line
C&C: Generals Zero Hour

How to play at World War II in Generals On-Line

C&C World War II Website 2 comments

In this tutotial we tell you, how to play at World War II in Generals On-Line server. This instruction will actual only for version of mode 0.23 or later...

Making sound effects for video games #3
Eldest Souls

Making sound effects for video games #3

Eldest Souls Sound Effects

Creating wind sounds using a FREE synthesiser, plus some extra ambiences using old fashioned foley techniques!

How to Change weapons textures
Half-Life

How to Change weapons textures

Half-Life Modding Tutorials Textures

On this tutorial, we will teach you how to change weapon textures.

Making sound effects for video games #2
Eldest Souls

Making sound effects for video games #2

Eldest Souls Sound Effects

Sergio Ronchetti - basics in sound designing for video games! My video diary of my journey as a sound designer (and composer) for the game "Eldest Souls...

Replacing weapon models
F.E.A.R.

Replacing weapon models

F.E.A.R. Weapons Modelling 8 comments

Finally after 13 years a tutorial on how to replace weapon models is written. This was written for my own reference but I hope I can inspire others to...

In-game mod browser examples

In-game mod browser examples

mod.io UI/HUD

Adding mods to your game? Take a look at the mod UI's designed by popular games for ideas about how to proceed.

Visualising building efficiency
Atmocity

Visualising building efficiency

Atmocity Client Side Coding

A tutorial on how I've resolved the issue of visualizing problem areas in the city. C# and shader code.

Hammer Editor Mapping Tutorial series
Half-Life

Hammer Editor Mapping Tutorial series

Half-Life Mapping/Technical 13 comments

A series of short tutorials for beginners to get you into the world of mapping.

Sprites from 3D to 2D
Command: Sparrow

Sprites from 3D to 2D

Command: Sparrow Textures 1 comment

I wasn't really going to post this until later, however I have had a change of heart. With that said this tutorial is to show each step and give a general...

Making sound effects for video games

Making sound effects for video games

Sound Design Group Sound Effects 3 comments

Sergio Ronchetti - basics in sound designing for video games! My video diary of my journey as a sound designer (and composer) for the game "Eldest Souls...

Installing Hyrule Conquest
0 A.D. Empires Ascendant

Installing Hyrule Conquest

Hyrule Conquest Installers 3 comments

A tutorial by Exodarion explaining how to Install Hyrule Conquest.

Creating your first mod [A.0.0.+]
ASTRONAUTICS

Creating your first mod [A.0.0.+]

ASTRONAUTICS Starting a mod

In this article we will teach how to create a basic mod, that will include nothing

Workshop - Animated Pictures
Yume RPG Toolkit

Workshop - Animated Pictures

Yume RPG Toolkit UI/HUD

Workshop/Tutorial - Handling Animated Pictures with Y-Frame and Event Management.

Animation tutorial
Star Wars: Jedi Academy

Animation tutorial

Star Wars: Movie Duels Animation

This is a tutorial about new interesting and useful animations, which you can use in the Movie Duels!

How to Make new Weapons with MW4 Mod Tools
Mechwarrior 4: Mercenaries

How to Make new Weapons with MW4 Mod Tools

Mechwarrior 4: Mercenaries Other 3 comments

DISCLAIMER! This tutorial might be incomplete and may not work as intended. MAKE BACKUPS! This guide will help you create your own weapons for MW4. This...

Texture Basics and Entering Them Into Unity
Timeforce: Operation Robo-Hitler

Texture Basics and Entering Them Into Unity

Timeforce: Operation Robo-Hitler Textures

We'll teach you the difference between a normal and an alpha and tell you how to import textures into Unity!

Doing Out of Line Press-Kit
Out of Line

Doing Out of Line Press-Kit

Out of Line PR

A tutorial for a indie press kit within a small budget. Our solution for digital and physical formats.

Out of Line - Brushes art power!
Out of Line

Out of Line - Brushes art power!

Out of Line Concept Art

A few techniques used in Out of Line abstract art style.

Day/Night cycle
Atmocity

Day/Night cycle

Atmocity Other

An in-depth description of the day/night cycle in Atmocity.

Unity Tutorial / Explanation: Using masks and colors to improve the detection of object surfaces
Brave Battle: World War II

Unity Tutorial / Explanation: Using masks and colors to improve the detection of object surfaces

Brave Battle: World War II Other

There are several tutorials in Unity for how to recognize the surface of an object using a trigger collider or using raycasts, some techniques will even...

How I Created the Unlock Display System for Subsideria
Subsideria

How I Created the Unlock Display System for Subsideria

Subsideria Client Side Coding

In this tutorial I will be outlining and explaining how I created the unlock management system that is used for all of the power ups, abilities and game...

Vehicles (Statistical Objects) Skinning
Men of War: Assault Squad 2

Vehicles (Statistical Objects) Skinning

Men of War: Assault Squad 2 Skinning 1 comment

Its an easy way to create CLOTH / PHYSIC effects not just over Vehicles but over armors and weapons as well.

Real-Time Dynamic Cover System for Unreal Engine 4
HORU

Real-Time Dynamic Cover System for Unreal Engine 4

HORU Client Side Coding 9 comments

Create a robust cover system in Unreal Engine 4 (UE4) that updates itself at real-time, responds to dynamic changes in the environment, uses multi-threading...

How I Created the Attack Management System for the Final Boss of Subsideria
Subsideria

How I Created the Attack Management System for the Final Boss of Subsideria

Subsideria Client Side Coding

In this tutorial I will be outlining an explaining how I created the attack management system that is used for all of the attacks in the final boss fight...

Let's Design a Dungeon Dweller!
Skelattack

Let's Design a Dungeon Dweller!

Skelattack Design/Concepts

From start to finish, my thoughts and techniques for creating a brand new Skelattack NPC!

How to play XIII online multiplayer now that Ubi's master server has been shut down (updated 2018)
XIII

How to play XIII online multiplayer now that Ubi's master server has been shut down (updated 2018)

XIII QA/Testing 5 comments

XIII's online community is not dead yet. Follow this tutorial to play the game through unofficial infrastructure, without Ubisoft's master server that's...

Tutorial Statistics
Articles
844
Views
7,916,267
Views Today
69
Feed
RSS
Popular Tutorials
Basic of Bumping Bumps and Remaking Remakes
Basic of Bumping Bumps and Remaking Remakes Intermediate Textures
Getting Started with Mods
Getting Started with Mods Basic Management
Installing A Mod Basic Installers
Installation Guide
Installation Guide Basic Installers
Hello Neighbor Modding Guide
Hello Neighbor Modding Guide Basic Starting a mod
Real-Time Dynamic Cover System for Unreal Engine 4
Real-Time Dynamic Cover System for Unreal Engine 4 Intermediate Client Side Coding
Hammer Editor Mapping Tutorial series
Hammer Editor Mapping Tutorial series Basic Mapping/Technical
A guide to campaign scripting
A guide to campaign scripting Advanced Client Side Coding
Adding New Skill Healths
Adding New Skill Healths Intermediate Server Side Coding
Hello Neighbor Modding Tuto #5 - Dynamic Day Night Cycle
Hello Neighbor Modding Tuto #5 - Dynamic Day Night Cycle Basic Level Design/Theory
How to install!
How to install! Basic Installers
D2SE Mod-manager Compatibility
D2SE Mod-manager Compatibility Basic Management
Creating basic spawn, how to and requirements
Creating basic spawn, how to and requirements Advanced Mapping/Technical
Sprites from 3D to 2D
Sprites from 3D to 2D Intermediate Textures
Updated Character Model Porting Tutorial
Updated Character Model Porting Tutorial Intermediate Players Modelling
Custom Moddb Page
Custom Moddb Page Intermediate Client Side Coding
CryENGINE 3: Breaking Ground with Sandbox
CryENGINE 3: Breaking Ground with Sandbox Basic Mapping/Technical
Tutorial Areas
- Client Side Coding
85
- Server Side Coding
41
- UI/HUD
25
- Textures
52
- Concept Art
13
- Mapping/Technical
205
- Level Design/Theory
35
- Players Modelling
17
- Weapons Modelling
15
- Props Modelling
23
- Animation
32
- Skinning
20
- Sound Effects
11
- Voice Acting
6
- Music
7
- PR
16
- Website
11
- Design/Concepts
40
- Management
28
- Starting a mod
23
- Installers
18
- Server Tools
2
- QA/Testing
10
- Other
109