This is one of our 3D artist's latest work, the Rhino Revolver This model is already highly regarded in the professional 3D model making community. See...
Since the inception of Doom 3, many artists have been disappointed with the engine's limited lighting ability. Utilizing a small number of point lights...
This is an archive of modding information originally posted to the GTA2 Editing Compendium.
Mirror of OpenSpy Generic Patch Tutorial, on the OpenSpy.net website (GCII uses GameSpy for Multiplayer), with added post-completion steps.
Importing voxel models into Unity is not the most optimized process. But, we have a fairly streamlined method that has worked for us, and we felt like...
The first release of Imperial Destroyer ver.1783 This article contains the explanation and installation instruction. My time is limited now, so I used...
Mount & Blade Modding Tutorial: How to make skin texture?
Here we explain what tools and buttons do and what they're for.
You should read the Weapons Model tutorial if you haven't already. This tutorial is basic and you should be familiar with importing models and textures...
This is a tutorial on how to import models from Blender into Vampire the Masquerade Redemption using Noesis.
The modding tools are designed to make it relatively easy for people to make gameplay changes, aesthetic adjustments and custom level packs. If you want...
This is a step by step tutorial showing you how to do a basic lightmap for Battlefield 2.
This short video explains core aspects of how they built the scene!
GAMEPLAY FROM DEV!!!! YES!!!!! More about it in description.
In this short post you will learn how to embed your own events into a program.
This tutorial will teach you how to use your own images for the 2d character portrait in VtmR.
Mafia: Project Upscaled 2023 brings improved upscaled textures to Mafia.
This mod highly benefits from better filtering, sampling quality or resolution. So here is a tutorial on how to reach better rendering quality.
This article will explain various ways to adjust the game challenge so players can choose the one that fits their own likings. It will also suggest options...
This tutorial goes over the basics of how to use the Embrace level editor available in the NOD SDK.
This guide will go over some recommended settings for Project Brutality. These will help make the maps more dynamic and improve performance.
This is a tutorial on how to import textures into Vampire the Masquerade Redemption's NOD engine.
Installing packages (mods) is quick and easy. You just have to know which folder to drop the files into.
This is a series of tutorials on how to construct GUIs for Doom 3.
I thought I would put up a page about what I've learned so far on converting MCM 1 tracks to Moto-X 2000. For this discussion I will assume that you are...
Illustrations of Quake 1 BSP vs. Quake 3 BSP and allusions to the origin of this project.
DUST ai is aggressive and accurate, here are some tips to help you stay alive and get the better of your enemy.
How to fix (most of) the unused early wads in the PS2 version of Bionicle: The Game using ASLModManager.
The DUST F18 has a new 'realistic' HUD. This tutorial explains how to use it.
This is an official compilation of tutorials on how to make outdoor levels in Motocross Madness 1.
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