š®š Exciting news for Unity developers switching to Unreal! š Join me as I create tutorials to bridge the gap between the engines. š¤#UnityToUnreal...
This is a tutorial on how to place pickups into your level. Such as weapons or items.
Learn how to make terrain on your map. This tutorial covers textures, mountains, water, and cliffs.
This is a tutorial on how to make a custom skin for Julie.
...in these videos I show the most basic in modeling for Half-Life...
This is a tutorial on how to use the first GTA level editor; M1.
Hello patient fans. In anticipation for project release (soon!), the following is a tutorial for playing user maps from Quaddicted.com, and compiled list...
There is a bug with Trenchbroom currently when mapping for SoF1 that causes the build process to freak out when you rotate or scale brushes. There's a...
This article explains the situation with the game, and talks about how to install it.
This shows how to test a replacement texture in DarkPlaces and how to clear it to normal.
Tutorial about how to create ROQ.-Video files with ffmpeg and video editing software.
After 25 years, it is now possible to extract and convert Motocross Madness 1 levels, here's how to do it.
Shows how to make a curved path func_train in Quake3_Quake1 with path_corner entities by setting flag "[2] Train Turn To Face" on any path_corner destination...
Here is a visual guide of Zircon modifications. Zircon engine is DarkPlaces with user-interface changes (mouse driven menu, ..). Perhaps some/many/all...
Since the files aren't actually going to be updated on ModDB itself for ease of frequent updates, this is a simple tutorial and link to the drive where...
An examination of the switchable lights in Quake3_Quake1, how they work and how to get the best results.
A simple tutorial on how to stop the objects behind the UI from reacting to clicking when the player interacts with the UI.
An examination of how "fence" textures, transparent textures and alpha transparent entities work using the Quake 3 map format.
Presumably you, dear reader, are interested in learning a thing or two about it. Well, good news. Iām going to share 8 tangible lessons you can take...
A guide to fixing commonly encountered issues in Steam & Steel.
How to implement a type-safe spell-system in code.
This is an examination of how animated and scrolling textures work in Quake3_Quake1, which targets primarily the Quake 3 map format for use with DarkPlaces...
Quake3_Quake1: Examining the properties of the world entity (worldspawn) which includes the map title, the sky -- which in Q3 format often emits light...
DarkPlaces (and therefore Zircon engine) supports reflections, mirrors and various liquid effects. An examination of these follows.
I've been asked several times how to do this, so here's a guide....
The Quake 3 map tools support compiling models (misc_model) into a map and they become part of the .bsp. These models collide and light according to their...
How to construct rotating doors, cabinets, ramps, drawbridges with a map editor.
Books tutorial in the form of item_readable. This tutorial covers how they work. They can have pictures and markup.
I will describe how I build the spell system of Raiding.Zone.
No tutorials were found matching the criteria specified. We suggest you try the tutorial list with no filter applied, to browse all available. Post tutorial and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.