Post tutorial RSS Tutorials  (0 - 30 of 832)
Sprites from 3D to 2D
Command: Sparrow

Sprites from 3D to 2D

Command: Sparrow Textures

I wasn't really going to post this until later, however I have had a change of heart. With that said this tutorial is to show each step and give a general...

Making sound effects for video games

Making sound effects for video games

Sound Design Group Sound Effects 2 comments

Sergio Ronchetti - basics in sound designing for video games! My video diary of my journey as a sound designer (and composer) for the game "Eldest Souls...

Installing Hyrule Conquest
0 A.D. Empires Ascendant

Installing Hyrule Conquest

Hyrule Conquest Installers 2 comments

A tutorial by Exodarion explaining how to Install Hyrule Conquest.

Creating your first mod [A.0.0.+]
ASTRONAUTICS

Creating your first mod [A.0.0.+]

ASTRONAUTICS Starting a mod

In this article we will teach how to create a basic mod, that will include nothing

Workshop - Animated Pictures
Yume RPG Toolkit

Workshop - Animated Pictures

Yume RPG Toolkit UI/HUD

Workshop/Tutorial - Handling Animated Pictures with Y-Frame and Event Management.

Animation tutorial
Star Wars: Jedi Academy

Animation tutorial

Star Wars: Movie Duels Animation

This is a tutorial about new interesting and useful animations, which you can use in the Movie Duels!

How to Make new Weapons with MW4 Mod Tools
Mechwarrior 4: Mercenaries

How to Make new Weapons with MW4 Mod Tools

Mechwarrior 4: Mercenaries Other 3 comments

DISCLAIMER! This tutorial might be incomplete and may not work as intended. MAKE BACKUPS! This guide will help you create your own weapons for MW4. This...

Texture Basics and Entering Them Into Unity
Timeforce: Operation Robo-Hitler

Texture Basics and Entering Them Into Unity

Timeforce: Operation Robo-Hitler Textures

We'll teach you the difference between a normal and an alpha and tell you how to import textures into Unity!

Doing Out of Line Press-Kit
Out of Line

Doing Out of Line Press-Kit

Out of Line PR

A tutorial for a indie press kit within a small budget. Our solution for digital and physical formats.

Out of Line - Brushes art power!
Out of Line

Out of Line - Brushes art power!

Out of Line Concept Art

A few techniques used in Out of Line abstract art style.

Day/Night cycle
Atmocity

Day/Night cycle

Atmocity Other

An in-depth description of the day/night cycle in Atmocity.

Unity Tutorial / Explanation: Using masks and colors to improve the detection of object surfaces
Brave Battle: World War II

Unity Tutorial / Explanation: Using masks and colors to improve the detection of object surfaces

Brave Battle: World War II Other

There are several tutorials in Unity for how to recognize the surface of an object using a trigger collider or using raycasts, some techniques will even...

How I Created the Unlock Display System for Subsideria
Subsideria

How I Created the Unlock Display System for Subsideria

Subsideria Client Side Coding

In this tutorial I will be outlining and explaining how I created the unlock management system that is used for all of the power ups, abilities and game...

Vehicles (Statistical Objects) Skinning
Men of War: Assault Squad 2

Vehicles (Statistical Objects) Skinning

Men of War: Assault Squad 2 Skinning 1 comment

Its an easy way to create CLOTH / PHYSIC effects not just over Vehicles but over armors and weapons as well.

Real-Time Dynamic Cover System for Unreal Engine 4
HORU

Real-Time Dynamic Cover System for Unreal Engine 4

HORU Client Side Coding 9 comments

Create a robust cover system in Unreal Engine 4 (UE4) that updates itself at real-time, responds to dynamic changes in the environment, uses multi-threading...

How I Created the Attack Management System for the Final Boss of Subsideria
Subsideria

How I Created the Attack Management System for the Final Boss of Subsideria

Subsideria Client Side Coding

In this tutorial I will be outlining an explaining how I created the attack management system that is used for all of the attacks in the final boss fight...

Let's Design a Dungeon Dweller!
Skelattack

Let's Design a Dungeon Dweller!

Skelattack Design/Concepts

From start to finish, my thoughts and techniques for creating a brand new Skelattack NPC!

How to play XIII online multiplayer now that Ubi's master server has been shut down (updated 2018)
XIII

How to play XIII online multiplayer now that Ubi's master server has been shut down (updated 2018)

XIII QA/Testing 4 comments

XIII's online community is not dead yet. Follow this tutorial to play the game through unofficial infrastructure, without Ubisoft's master server that's...

Cannon, Helicopter and Additional Details Tutorial
Men of War: Assault Squad 2

Cannon, Helicopter and Additional Details Tutorial

Men of War: Assault Squad 2 Weapons Modelling 2 comments

In continuation of previous tutorials, this tutorial is kind a conclusive, as by that and from all previous tutorials, almost all basic porting method...

Vehicle Model Porting Tutorial (Advance)
Men of War: Assault Squad 2

Vehicle Model Porting Tutorial (Advance)

Men of War: Assault Squad 2 Players Modelling 2 comments

In reference of previous vehicle model porting tutorial (Basic), this tutorial is to take vehicle model porting to advance steps.

How to make space invaders (Classic Arcade) game in BGE. and python programming

How to make space invaders (Classic Arcade) game in BGE. and python programming

Blender Game Engine Server Side Coding 1 comment

How to make space invaders (Classic Arcade) game in Blender Game Engine and python programming. Basic modelling like 3D pixel art.

Vehicle Model Porting Tutorial (Basic)
Men of War: Assault Squad 2

Vehicle Model Porting Tutorial (Basic)

Men of War: Assault Squad 2 Players Modelling 6 comments

After character model porting tutorial, now its time to move towards vehicle porting, as this tutorial will provide basic insight to have main functions...

Unreal Engine custom tire mark, tread mark, ground mark tutorial
Tank Brawl 2

Unreal Engine custom tire mark, tread mark, ground mark tutorial

Tank Brawl 2 Client Side Coding

In Tank Brawl 2, we want tanks to leave track marks, jeeps leave tire marks on the ground. We looked at using the particle system ( include the ribbon...

Updated Character Model Porting Tutorial
Men of War: Assault Squad 2

Updated Character Model Porting Tutorial

Men of War: Assault Squad 2 Players Modelling 1 comment

After going through on previous tutorials and by trials and errors, I upgraded sample file and modding pattern to have more accurate and easy porting...

Slidedoor setup tutorial (With pictures)
Amnesia: The Dark Descent

Slidedoor setup tutorial (With pictures)

SOMA Lab Assets Pack for Amnesia Mapping/Technical

A tutorial showing how to setup the SOMA slidedoor in HPL2.

Creating Randomize Tiles for Unity 2D Tilemaps
Memory Breach

Creating Randomize Tiles for Unity 2D Tilemaps

Memory Breach Mapping/Technical

This is how we create custom floor tiles to lay random floor sprites.

Unreal Engine 4 - Tank animation setup with player controlled turret join
Tank Brawl 2

Unreal Engine 4 - Tank animation setup with player controlled turret join

Tank Brawl 2 Animation 1 comment

In Tank Brawl 2, player uses right stick to control the turret and left stick to control the tank movement. The result is that the turret rotation is...

BoE waypoint system: How insects find their way
Brink of Extinction

BoE waypoint system: How insects find their way

Brink of Extinction Client Side Coding

A detailed write-up on how I made the waypoint system in BoE.

Unreal Engine destructible skeletal mesh
Tank Brawl 2

Unreal Engine destructible skeletal mesh

Tank Brawl 2 Client Side Coding 3 comments

Tanks in Tank Brawl 2 use skeletal meshes with shooting, moving, braking ..etc animations to make them good. When shooting at those tanks, part of the...

SWAT4 Snitch Mod Admin Reference 4
SWAT 4

SWAT4 Snitch Mod Admin Reference 4

SWAT4 Snitch Mod Pack v165 r12 Design/Concepts

For admins of SWAT 4 game server, to make their own games. Tweek, Hell and Hellspawns.

Tutorial Statistics
Articles
832
Views
7,829,144
Views Today
275
Feed
RSS
Popular Tutorials
Sprites from 3D to 2D
Sprites from 3D to 2D Intermediate Textures
Getting Started with Mods
Getting Started with Mods Basic Management
Hello Neighbor Modding Guide
Hello Neighbor Modding Guide Basic Starting a mod
How to install!
How to install! Basic Installers
Installation Guide
Installation Guide Basic Installers
The Dinosaur List
The Dinosaur List Basic Other
Creating And Adding Banners
Creating And Adding Banners Basic Textures
Installing A Mod Basic Installers
How to install Version 5 by ThisNThat
How to install Version 5 by ThisNThat Basic Installers
Making sound effects for video games
Making sound effects for video games Basic Sound Effects
Modding Weapons (Ammo, Weight etc) Basic Client Side Coding
Animation tutorial
Animation tutorial Basic Animation
How to use the PokeGen Launcher
How to use the PokeGen Launcher Basic Installers
Updated Character Model Porting Tutorial
Updated Character Model Porting Tutorial Intermediate Players Modelling
Creating a Weapon for Source Intermediate Weapons Modelling
Air Role Guide - Part I: The Basics
Air Role Guide - Part I: The Basics Basic Other
Beginners Guide to Valve Hammer Editor Basic Mapping/Technical
Ashes of the Singularity - Modding Guide
Ashes of the Singularity - Modding Guide Intermediate Mapping/Technical
Tutorial Areas
- Client Side Coding
84
- Server Side Coding
41
- UI/HUD
24
- Textures
50
- Concept Art
13
- Mapping/Technical
204
- Level Design/Theory
35
- Players Modelling
17
- Weapons Modelling
14
- Props Modelling
23
- Animation
32
- Skinning
19
- Sound Effects
8
- Voice Acting
6
- Music
6
- PR
16
- Website
10
- Design/Concepts
40
- Management
28
- Starting a mod
23
- Installers
18
- Server Tools
2
- QA/Testing
10
- Other
109