Multiplayer for Pirates Über Alles. Also, about the link below, on Discord, you can find the initiative group of players and chat in which everything...
This is a tutorial on how to import custom rigged meshes into Quake 4. Such as weapons or character models.
How to display changing equipment meshes on a character.
This is a tutorial on how to import custom static meshes into Quake 4.
How to play Tribes: Aerial Assault Online in 2023 - watch the below video for full instructions on how to play!
I recommend to enable "Allow Freelook" in Gameplay setting.
This is how you get mods working for AVP 2010. This includes a video with steps on what to do.
Blade of Darkness Virtual Python Module for Code Completion and Type Hints.
Easy-to-learn batch texturing technique through 3DSMAX scripts and photoshop, balancing workload, simplicity and artistic quality.
This article explains the codes used in previous lecture article.
Through this hands-on training, you will be able to make simple but complete missions with minimum codes.
How to make an OFDR mission. For those who want to be a game designer/creator.
Basic ways to enjoy this MOD Writing in progress...
🎮📚 Exciting news for Unity developers switching to Unreal! 🚀 Join me as I create tutorials to bridge the gap between the engines. 🤝#UnityToUnreal...
This is a tutorial on how to place pickups into your level. Such as weapons or items.
Learn how to make terrain on your map. This tutorial covers textures, mountains, water, and cliffs.
This is a tutorial on how to make a custom skin for Julie.
...in these videos I show the most basic in modeling for Half-Life...
This is a tutorial on how to use the first GTA level editor; M1.
Hello patient fans. In anticipation for project release (soon!), the following is a tutorial for playing user maps from Quaddicted.com, and compiled list...
There is a bug with Trenchbroom currently when mapping for SoF1 that causes the build process to freak out when you rotate or scale brushes. There's a...
This shows how to test a replacement texture in DarkPlaces and how to clear it to normal.
Tutorial about how to create ROQ.-Video files with ffmpeg and video editing software.
After 25 years, it is now possible to extract and convert Motocross Madness 1 levels, here's how to do it.
Shows how to make a curved path func_train in Quake3_Quake1 with path_corner entities by setting flag "[2] Train Turn To Face" on any path_corner destination...
Here is a visual guide of Zircon modifications. Zircon engine is DarkPlaces with user-interface changes (mouse driven menu, ..). Perhaps some/many/all...
Since the files aren't actually going to be updated on ModDB itself for ease of frequent updates, this is a simple tutorial and link to the drive where...
An examination of the switchable lights in Quake3_Quake1, how they work and how to get the best results.
A simple tutorial on how to stop the objects behind the UI from reacting to clicking when the player interacts with the UI.
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