Post tutorial RSS Tutorials  (0 - 30 of 987)
How to Make HD 1080p Backgrounds for HL1/Goldsrc Games
Half-Life

How to Make HD 1080p Backgrounds for HL1/Goldsrc Games

Half-Life UI/HUD 3 comments

While a tad tedious, implementing HD backgrounds is actually a fairly simple task, and this guide will show you how to do it!

Creating a new Planetary Annihilation unit in Blender
Planetary Annihilation: TITANS

Creating a new Planetary Annihilation unit in Blender

Planetary Annihilation: TITANS Weapons Modelling

Creating a new Planetary Annihilation unit in Blender by killerkiwijuice.

How to Installs my mod
C&C: Yuri's Revenge

How to Installs my mod

After war time Mod Installers

This installer tutorial will teach how to installs my mod. (Next Release I going to not include normal Red Alert 2 and Yuri's Revenge because is my mistake...

How to add new Food Types in Food Dispensers
Jurassic Park: Operation Genesis

How to add new Food Types in Food Dispensers

Jurassic Park: Operation Genesis Starting a mod

By the end of this tutorial, you will learn how to add new food sources inside of Food Dispensers in JPOG.

ACM Overhaul V6 Install Guide by TheSpoons313
Aliens: Colonial Marines

ACM Overhaul V6 Install Guide by TheSpoons313

TemplarGFX's ACM Overhaul Installers

Community Legend TheSpoons313 has kindly created this installation video to assist people with getting ACMO V6 up and running.

Beyond repeatable attacks
Soldiers: Heroes of World War II

Beyond repeatable attacks

Soldiers: Skirmish Props Modelling 1 comment

Do you remember an extra mission from the vanilla game, Tank attack? Identical waves of enemy tanks attacking your brave Red Army soldiers? So boring...

Helpless tank destroyers? Not anymore!
Soldiers: Heroes of World War II

Helpless tank destroyers? Not anymore!

Soldiers: Skirmish Props Modelling 1 comment

The mod includes slight fixes for various units to increase computer's player chances against you :) For example, tank destroyers/self-propelled guns/assault...

Netradiant-Custom fix
Star Trek: Elite Force

Netradiant-Custom fix

Star Trek: Elite Force Level Design/Theory

This is a way to fix Netradiant-Custom for Star Trek Voyager Elite Force.

Customizing the Post Effect Shader

Customizing the Post Effect Shader

Textures Tutorial

An explanation of options and ways to customize the post processing effects of the Sins: Remastered shaders.

Modding MechCommander - ABL's scripting extracted mission files
Modding MechCommander

Modding MechCommander - ABL's scripting extracted mission files

Modding MechCommander Mapping/Technical

This article is a "more in detail" explanation and breakdown that should give you an insight & introduction into modding MechCommander missions - which...

How to Write a Kickass Game Description

How to Write a Kickass Game Description

PR Tutorial

Article outline: 1 - Anatomy of a great game description (DOs) | 2 - Game description mistakes (DONTs) | 3 - Tips for creative writing.

Rage Toolkit tutorials and updates
RAGE

Rage Toolkit tutorials and updates

Ehrlia: Summerwheel Mapping/Technical 2 comments

In this article, I discuss what I have been up to, and I upload a couple of screenshots of work done on a racing level, and one of the tutorials from...

Five Ways to Get Storytelling Inspiration
Harmonic Odyssey: The Five Gods

Five Ways to Get Storytelling Inspiration

Harmonic Odyssey: The Five Gods Design/Concepts

Thinking you have to have the writing of your game all figured out the minute you start working on it is a mistake. Thinking ideas should just "come to...

idTech1: How to easily identify the many different WAD files

idTech1: How to easily identify the many different WAD files

Other Tutorial

Many WAD files have the same name (e.g. DOOM.WAD). The versions can only be differentiated correctly using hash values. Here is my simplified solution...

Modding MechCommander: Adding new MechWarrior's voice-packs
Modding MechCommander

Modding MechCommander: Adding new MechWarrior's voice-packs

Modding MechCommander Voice Acting

This article explains how to create new Voice packages / *.PAK files for the SOUND folder in MechCommander 1 / Gold. Have fun modding MechCommander!

MechCommander 1 / Gold - further Modding notes
Modding MechCommander

MechCommander 1 / Gold - further Modding notes

Modding MechCommander Design/Concepts

This is the second general modding MechCommander article. It should include many key informations for people who want to mod MechCommander. Have fun modding...

MC1 - The Repulse Standalone - Content Overview
MechCommander

MC1 - The Repulse Standalone - Content Overview

MechCommander Gold Hi Res Level Design/Theory

This article is an overview for the Russian MechCommander Demo Mod Standalone Built - MechCommander Gold - TheRepulse. This mod was never finished, but...

Far Cry 2: Let’s change the weapons in the hud popups!
Far Cry 2

Far Cry 2: Let’s change the weapons in the hud popups!

Far Cry 2: Vanilla+ (Tom's Mod) UI/HUD 1 comment

The guide will cover changing which weapons are shown by the popups that appear during the tutorial, convoy reward screens and weapon shop computer adverts...

Fixing your Amnesia screenshots with GIMP
Amnesia: The Dark Descent

Fixing your Amnesia screenshots with GIMP

Amnesia: The Dark Descent PR 3 comments

This short tutorial will teach you how to make your screenshots look like they would in the game.

Tuto: Visualizing game analytics with Elasticsearch and Kibana
Unspottable

Tuto: Visualizing game analytics with Elasticsearch and Kibana

Unspottable Other

For the steam summer festival, we released the first demo of our game: Unspottable. This is a quick summary of the data points we are gathering and how...

Leave your input!
Total Annihilation: Kingdoms: The Iron Plague

Leave your input!

Azurians Level Design/Theory 1 comment

All feedback will be considered! Check out some of the units:

How we spent two weeks to create a concept art for Frozen Flame
Frozen Flame

How we spent two weeks to create a concept art for Frozen Flame

Frozen Flame Concept Art

Concept art is (rightly) very popular as it lets the artists really express themselves while helping to give the game designers/developers a good direction...

Play the mod in higher resolution!
Carnivores 2

Play the mod in higher resolution!

Jurassic Park Hunter Legends Other

Have you wished to play the Jurassic Park Hunter mods in a resolution that modern games use? well, here I will tell you how to do it!

Mayhem 3: How To Install?
X³: Terran Conflict

Mayhem 3: How To Install?

Mayhem Installers

Install instructions of Mayhem 3 and all its dependencies.

Fixing turning rate of monsters at high fps
Half-Life

Fixing turning rate of monsters at high fps

Half-Life Server Side Coding 3 comments

We all know when you set high fps in Half-Life (like above 150 or so) the monsters begin to turn veeeery slowly and only after that doing their functions...

China: Double Dragon Rush
C&C: Generals Zero Hour

China: Double Dragon Rush

Rise of the Reds: Babushka's Revenge Other

First in a series of gameplay techniques - how to do effective rushes as certain factions, how to defend against them. This one is on the double Dragon...

Age of Stainless Steel - Military units - Part 4
Age of Empires II: The Conquerors

Age of Stainless Steel - Military units - Part 4

Age of Stainless Steel Design/Concepts

Explaining the military units of Age of Stainless Steel (AOE2 mod), types, advantages and disadvantages and how to use them. This is part 4 - the Stable...

Gameplay movie released
MiNNaDe Counter Fight

Gameplay movie released

MiNNaDe Counter Fight PR

Released the gameplay movies of the main stages of MiNNaDe counter fight.

Timelapse of character animation in Spine2d
Almost My Floor

Timelapse of character animation in Spine2d

Almost My Floor Animation 2 comments

Check out how to make simple character animation in spine for your game projects.

UV Chopping for model textures
Half-Life

UV Chopping for model textures

FlatLine-Arena Textures

So Half-Life 1 is now 20+ years old. Yet I do believe it's pretty much still alive. The community is still working on custom mods and a lot of new content...

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