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NPCs graphic creation process
Aeon of Sands - The Trail

NPCs graphic creation process

Aeon of Sands - The Trail Animation

A short overview of the creation of an opponent's visual in Aeon of Sands, with video.

Tips For Beginners
OHMIC

Tips For Beginners

OHMIC Design/Concepts

An article detailing how to play the game at a basic level. Paraphrased largely from the instruction booklet. This page is meant for players who do not...

HDR Lighting Console Commands

HDR Lighting Console Commands

Other Tutorial

Rivensin features a very flexible HDR lighting system which allows the user to adjust various properties on the fly.

Rivensin read me and install guide
Doom III

Rivensin read me and install guide

Rivensin Installers

Read me file, install guide, FAQ and trouble shooting info for the Dhewm3 Rivensin mod.

Make your own Levels / Maps
Doom II

Make your own Levels / Maps

ZBloody Hell Mapping/Technical

A guide showing you the proper way to start the editor and make your own map.

How To: Make Custom Skins
Murder Miners

How To: Make Custom Skins

Retro Pack for Murder Miners Textures

In this tutorial you learn about the tools used to create custom skins, textures and sprites for XNA games using tools available to download.

How to build worlds and tell stories in VR
Arafinn - Return to Nangrim

How to build worlds and tell stories in VR

Arafinn - Return to Nangrim Design/Concepts

This June I held a presentation at the Forward Festival in Zurich about worldbuilding and Storytelling in VR. I used the dwarven Stonebeard family from...

Basic of Bumping Bumps and Remaking Remakes
S.T.A.L.K.E.R.: Call of Pripyat

Basic of Bumping Bumps and Remaking Remakes

Stalker Two-K Textures 3 comments

Not long and not to short basic tutorial of remaking and creating bump textures for Stalker with all necessary steps to make it work in game...

Creating an orchestral score from a guitar riff
Eldest Souls

Creating an orchestral score from a guitar riff

Eldest Souls Music

Creating an orchestral score from a guitar riff. How to begin writing for a large number of instruments from a single initial idea.

Geometry in Abbyss: Fixing Alamo engine - Rigging edition
Star Wars: Empire at War: Forces of Corruption

Geometry in Abbyss: Fixing Alamo engine - Rigging edition

Vong Invaders Expansion Skinning

Step by step fix and explanation for broken geometry caused by too many BONES!

Making sound effects for video games #4
Eldest Souls

Making sound effects for video games #4

Eldest Souls Sound Effects

Using trial and error to discover the best sound during recording. I'll also briefly go into how layering can add depth and thickness to simple sounds.

How to play at World War II in Generals On-Line
C&C: Generals Zero Hour

How to play at World War II in Generals On-Line

C&C World War II Website 2 comments

In this tutotial we tell you, how to play at World War II in Generals On-Line server. This instruction will actual only for version of mode 0.23 or later...

Making sound effects for video games #3
Eldest Souls

Making sound effects for video games #3

Eldest Souls Sound Effects

Creating wind sounds using a FREE synthesiser, plus some extra ambiences using old fashioned foley techniques!

How to Change weapons textures
Half-Life

How to Change weapons textures

Half-Life Modding Tutorials Textures

On this tutorial, we will teach you how to change weapon textures.

Making sound effects for video games #2
Eldest Souls

Making sound effects for video games #2

Eldest Souls Sound Effects

Sergio Ronchetti - basics in sound designing for video games! My video diary of my journey as a sound designer (and composer) for the game "Eldest Souls...

Replacing weapon models
F.E.A.R.

Replacing weapon models

F.E.A.R. Weapons Modelling 8 comments

Finally after 13 years a tutorial on how to replace weapon models is written. This was written for my own reference but I hope I can inspire others to...

In-game mod browser examples

In-game mod browser examples

mod.io UI/HUD

Adding mods to your game? Take a look at the mod UI's designed by popular games for ideas about how to proceed.

Visualising building efficiency
Atmocity

Visualising building efficiency

Atmocity Client Side Coding

A tutorial on how I've resolved the issue of visualizing problem areas in the city. C# and shader code.

Hammer Editor Mapping Tutorials series
Half-Life

Hammer Editor Mapping Tutorials series

Half-Life Mapping/Technical 14 comments

A series of short tutorials for beginners to get you into the world of mapping.

Sprites from 3D to 2D
Command: Sparrow

Sprites from 3D to 2D

Command: Sparrow Textures 1 comment

I wasn't really going to post this until later, however I have had a change of heart. With that said this tutorial is to show each step and give a general...

Making sound effects for video games

Making sound effects for video games

Sound Design Group Sound Effects 3 comments

Sergio Ronchetti - basics in sound designing for video games! My video diary of my journey as a sound designer (and composer) for the game "Eldest Souls...

Installing Hyrule Conquest
0 A.D. Empires Ascendant

Installing Hyrule Conquest

Hyrule Conquest Installers 3 comments

A tutorial by Exodarion explaining how to Install Hyrule Conquest.

Creating your first mod [A.0.0.+]
ASTRONAUTICS

Creating your first mod [A.0.0.+]

ASTRONAUTICS Starting a mod

In this article we will teach how to create a basic mod, that will include nothing

Workshop - Animated Pictures
Yume RPG Toolkit

Workshop - Animated Pictures

Yume RPG Toolkit UI/HUD

Workshop/Tutorial - Handling Animated Pictures with Y-Frame and Event Management.

Animation tutorial
Star Wars: Jedi Academy

Animation tutorial

STAR WARS: Movie Duels Animation

This is a tutorial about new interesting and useful animations, which you can use in the Movie Duels!

How to Make new Weapons with MW4 Mod Tools
Mechwarrior 4: Mercenaries

How to Make new Weapons with MW4 Mod Tools

Mechwarrior 4: Mercenaries Other 3 comments

DISCLAIMER! This tutorial might be incomplete and may not work as intended. MAKE BACKUPS! This guide will help you create your own weapons for MW4. This...

Texture Basics and Entering Them Into Unity
Timeforce: Operation Robo-Hitler

Texture Basics and Entering Them Into Unity

Timeforce: Operation Robo-Hitler Textures

We'll teach you the difference between a normal and an alpha and tell you how to import textures into Unity!

Doing Out of Line Press-Kit
Out of Line

Doing Out of Line Press-Kit

Out of Line PR

A tutorial for a indie press kit within a small budget. Our solution for digital and physical formats.

Out of Line - Brushes art power!
Out of Line

Out of Line - Brushes art power!

Out of Line Concept Art

A few techniques used in Out of Line abstract art style.

Day/Night cycle
Atmocity

Day/Night cycle

Atmocity Other

An in-depth description of the day/night cycle in Atmocity.

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NPCs graphic creation process
NPCs graphic creation process Basic Animation
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13
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