Post tutorial RSS Tutorials  (0 - 30 of 1,171)
Mikita Susha
Drunk Or Dead 2

Mikita Susha

Drunk Or Dead 2 Textures

This is one of our 3D artist's latest work, the Rhino Revolver This model is already highly regarded in the professional 3D model making community. See...

Lightmaps in Doom 3 Engine: A Hybrid Approach To Real-Time Lighting
Doom III

Lightmaps in Doom 3 Engine: A Hybrid Approach To Real-Time Lighting

Doom III Level Design/Theory 1 comment

Since the inception of Doom 3, many artists have been disappointed with the engine's limited lighting ability. Utilizing a small number of point lights...

GTA2 Editing Compendium
Grand Theft Auto 2

GTA2 Editing Compendium

Grand Theft Auto 2 Level Design/Theory

This is an archive of modding information originally posted to the GTA2 Editing Compendium.

GCII Multiplayer via OpenSpy
Ground Control II: Operation Exodus

GCII Multiplayer via OpenSpy

Ground Control II: Operation Exodus Other

Mirror of OpenSpy Generic Patch Tutorial, on the OpenSpy.net website (GCII uses GameSpy for Multiplayer), with added post-completion steps.

My MagicaVoxel → Unity Process: A Tutorial on How to Import Voxel Models into Unity
Just Keep Running

My MagicaVoxel → Unity Process: A Tutorial on How to Import Voxel Models into Unity

Just Keep Running Props Modelling

Importing voxel models into Unity is not the most optimized process. But, we have a fairly streamlined method that has worked for us, and we felt like...

Imperial Destroyer ver.1783
Empire: Total War

Imperial Destroyer ver.1783

Imperial Destroyer ver.1783 Skinning

The first release of Imperial Destroyer ver.1783 This article contains the explanation and installation instruction. My time is limited now, so I used...

Mount & Blade Modding Tutorial: How to make skin texture?
Mount & Blade: Warband

Mount & Blade Modding Tutorial: How to make skin texture?

Mount & Blade: Warband Textures 2 comments

Mount & Blade Modding Tutorial: How to make skin texture?

Important Tools

Important Tools

WorldBuilder Mapping/Technical 1 comment

Here we explain what tools and buttons do and what they're for.

Player Model Creation tutorial
Rune

Player Model Creation tutorial

Rune Players Modelling

You should read the Weapons Model tutorial if you haven't already. This tutorial is basic and you should be familiar with importing models and textures...

How to import models from Blender into Vampire the Masquerade Redemption
Vampire: The Masquerade – Redemption

How to import models from Blender into Vampire the Masquerade Redemption

Vampire: The Masquerade – Redemption Players Modelling 1 comment

This is a tutorial on how to import models from Blender into Vampire the Masquerade Redemption using Noesis.

Modding and Level-Editing from Day 1
Co OPERATION: MultiTurn

Modding and Level-Editing from Day 1

Co OPERATION: MultiTurn Mapping/Technical

The modding tools are designed to make it relatively easy for people to make gameplay changes, aesthetic adjustments and custom level packs. If you want...

Battlefield 2 - Lightmap Tutorial
Battlefield 2

Battlefield 2 - Lightmap Tutorial

Battlefield 2 Mapping/Technical

This is a step by step tutorial showing you how to do a basic lightmap for Battlefield 2.

New Video detailing how Valve made the EP2 Citadel Vista!
Half-Life 2: Episode Two

New Video detailing how Valve made the EP2 Citadel Vista!

Half-Life: Stratigrad Mapping/Technical

This short video explains core aspects of how they built the scene!

Hazardous-Course 2: Sorse edition - Full Walkthrough
Half-Life 2: Episode Two

Hazardous-Course 2: Sorse edition - Full Walkthrough

Hazardous-Course 2: Sorse edition Other

GAMEPLAY FROM DEV!!!! YES!!!!! More about it in description.

HPL2 Tool-Helper Custom Events
Amnesia: The Dark Descent

HPL2 Tool-Helper Custom Events

HPL2 Tool-Helper Installers

In this short post you will learn how to embed your own events into a program.

Customizing the 2D character portrait for Vampire: the Masquerade – Redemption
Vampire: The Masquerade – Redemption

Customizing the 2D character portrait for Vampire: the Masquerade – Redemption

Vampire: The Masquerade – Redemption UI/HUD

This tutorial will teach you how to use your own images for the 2d character portrait in VtmR.

Mafia: Project Upscaled 2023
Mafia: The City of Lost Heaven

Mafia: Project Upscaled 2023

Mafia - Renegade's Mods Textures 8 comments

Mafia: Project Upscaled 2023 brings improved upscaled textures to Mafia.

Image quality - Tutorial
Battlefield 1942

Image quality - Tutorial

High-Definition Remaster Other

This mod highly benefits from better filtering, sampling quality or resolution. So here is a tutorial on how to reach better rendering quality.

MMH5.5: Difficulty settings
Heroes of Might & Magic V

MMH5.5: Difficulty settings

Might & Magic: Heroes 5.5 Other 1 comment

This article will explain various ways to adjust the game challenge so players can choose the one that fits their own likings. It will also suggest options...

Complete Beginners' Guide to Embrace
Vampire: The Masquerade – Redemption

Complete Beginners' Guide to Embrace

Vampire: The Masquerade – Redemption Level Design/Theory

This tutorial goes over the basics of how to use the Embrace level editor available in the NOD SDK.

Project Brutality Settings Guide
Doom II

Project Brutality Settings Guide

Dragon Sector (The Remake) Other

This guide will go over some recommended settings for Project Brutality. These will help make the maps more dynamic and improve performance.

Importing custom textures into the NOD engine
Vampire: The Masquerade – Redemption

Importing custom textures into the NOD engine

Vampire: The Masquerade – Redemption Skinning

This is a tutorial on how to import textures into Vampire the Masquerade Redemption's NOD engine.

How to install packages (mods) for Co OPERATION: MultiTurn
Co OPERATION: MultiTurn

How to install packages (mods) for Co OPERATION: MultiTurn

Co OPERATION: MultiTurn Installers

Installing packages (mods) is quick and easy. You just have to know which folder to drop the files into.

DOOM 3 GUI scripting tutorials
Doom III

DOOM 3 GUI scripting tutorials

Doom III UI/HUD 2 comments

This is a series of tutorials on how to construct GUIs for Doom 3.

Converting Motocross Madness 1 Tracks to Moto-X 2000
Motocross Mania

Converting Motocross Madness 1 Tracks to Moto-X 2000

Motocross Mania Level Design/Theory

I thought I would put up a page about what I've learned so far on converting MCM 1 tracks to Moto-X 2000. For this discussion I will assume that you are...

Zircon Engine Origins
quake

Zircon Engine Origins

Zircon Engine - a "DarkPlaces Mark V" project Design/Concepts

Illustrations of Quake 1 BSP vs. Quake 3 BSP and allusions to the origin of this project.

Tactics, Strategy
Battlefield 2

Tactics, Strategy

DUST - BF2 Other 3 comments

DUST ai is aggressive and accurate, here are some tips to help you stay alive and get the better of your enemy.

Fixing Early Wads in Bionicle: The Game (PS2)
Bionicle

Fixing Early Wads in Bionicle: The Game (PS2)

Bionicle Installers

How to fix (most of) the unused early wads in the PS2 version of Bionicle: The Game using ASLModManager.

DUST F18 Flight Manual
Battlefield 2

DUST F18 Flight Manual

DUST - BF2 Other 11 comments

The DUST F18 has a new 'realistic' HUD. This tutorial explains how to use it.

Creating Outdoor Motocross Madness Tracks
Motocross Madness

Creating Outdoor Motocross Madness Tracks

Motocross Madness Level Design/Theory

This is an official compilation of tutorials on how to make outdoor levels in Motocross Madness 1.