Post tutorial RSS Tutorials  (0 - 30 of 950)
Play Half-Life: Alyx non-vr using a few commands!

Play Half-Life: Alyx non-vr using a few commands!

Half-Life: Alyx MK Edition (Mouse + Keyboard Remake) Installers 8 comments

Since a lot of you didn't like my mod being posted here, I made this post in which I tell you how to play HL:A with Mouse + Keyboard using a few consoles...

MC - Player's Guide - Heavy BattleMechs
MechCommander

MC - Player's Guide - Heavy BattleMechs

MechCommander Gold Hi Res Other

Heavy BattleMechs Actually i'm recreating the tactical guide for mechcommander beginners and players. Since NoGutsNoGalaxy.net is lost - the only copy...

How To Install The Mod (2020)
Grand Theft Auto IV

How To Install The Mod (2020)

Back to the Future - Liberty City Installers 1 comment

This is how to install the mod using the current Installer (Which Is In Dutch).

Dawn of battle of Surabaya
Surabaya Inferno

Dawn of battle of Surabaya

Surabaya Inferno QA/Testing

In this video, the developer will show how first day the battle of Surabaya going on and how game system is.

JKE + JKR Install Guide Better way JKGFXMOD All Versions (CD, Gog, Steam)
Star Wars Jedi Knight: Dark Forces II

JKE + JKR Install Guide Better way JKGFXMOD All Versions (CD, Gog, Steam)

Jedi Knight Enhanced Installers

How to install Jedi Knight Enhanced and Re-textured 2020 better way using JKGFXMOD.

Playtesting 101
Battle Siege Royale

Playtesting 101

Battle Siege Royale QA/Testing

How to get the most out of playtesting, how to find playtesters as a dev and how to be a useful playtester as a gamer.

Misaligned icon fix and resolution problem
S.T.A.L.K.E.R.: Clear Sky

Misaligned icon fix and resolution problem

Arsenal Overhaul REDUX 1.4 - Clear Sky UI/HUD 1 comment

Some people have problem with resolution or the icons in menu are misaligned.

Jetboard Joust DevLog #111 – Using 'Selective Raycasting' For More Realistic Explosions
Jetboard Joust : Next-Generation Retro

Jetboard Joust DevLog #111 – Using 'Selective Raycasting' For More Realistic Explosions

Jetboard Joust : Next-Generation Retro Client Side Coding

One of the things I’ve been doing recently is improving the algorithm I use to calculate explosive damage in Jetboard Joust. I’ve mentioned this in...

Animating Weapons using Blender 2.7 (OLD and for Noobs)
Half-Life

Animating Weapons using Blender 2.7 (OLD and for Noobs)

Half-Life Animation

Hi! This is an old tutorial without using constraints and other norms on what it should be before you animate. This is simply a guide I did for a free...

Generating Levels Without Pre-defined Rooms
Terraforming Earth

Generating Levels Without Pre-defined Rooms

Terraforming Earth Level Design/Theory

Terraforming Earth generates unique puzzles with an iterative, obstacle-based approach, without using pre-defined, handcrafted rooms. Let's take a peek...

The Lair dissected: Let the gameplay start! (Part II)
Fulvinter

The Lair dissected: Let the gameplay start! (Part II)

Fulvinter Level Design/Theory

The first 30 seconds of gameplay where you, the player, learn the rudiments of control, on many occasions, without being aware of it, explained in 5 minutes...

Anomalies - Options Menu Demo
Anomalies

Anomalies - Options Menu Demo

Anomalies Other

In this tutorial, I discuss the basic features of the Options Menu in Anomalies.

Making hella cool sounds from a violin
Eldest Souls

Making hella cool sounds from a violin

Eldest Souls Sound Effects

Using a broken violin to create creepy, eerie ambiences for video games.

How to play Extended Cultures with Steam BI
Rome: Total War

How to play Extended Cultures with Steam BI

Extended Cultures (XC) QA/Testing 1 comment

Due to player could not launch Extended Culture with BI through shortcut in Steam, here are methods to do so, all of them are problematic in their own...

Anomalies - Procedural Music Demo
Anomalies

Anomalies - Procedural Music Demo

Anomalies Music

This tutorial covers how to influence the sounds and music in Anomalies through the various parameters. The parameters in Anomalies are all describing...

The Level Creation Guide for Half-Life
Half-Life

The Level Creation Guide for Half-Life

Half-Life Mapping/Technical 12 comments

The Level Creation Guide for Half-Life is a video series aimed at helping new/beginner level designers wanting to create there own levels for the original...

FXProduction
Dawn of War

FXProduction

Modders Resources and Tutorials Animation

Bolter Unit, Range and Hit FX Production. Tracer Fire Creation. Bolter Hit FX Creation.

How to set up multiple paths for func_train
Half-Life

How to set up multiple paths for func_train

Half-Life Mapping/Technical 1 comment

This tutorial is about explaining on how to make a func_train with multiple paths.

Using YVR units in the vanilla game
Star Wars Battlefront II

Using YVR units in the vanilla game

Yavin: Valley of Ruins Other 2 comments

A quick tutorial showing you how to use the 62nd and CIS sides from Yavin: Valley of Ruins on the vanilla maps.

HugeOfficerVarieties ***GameRanger Multiplayer***
SWAT 4: The Stetchkov Syndicate

HugeOfficerVarieties ***GameRanger Multiplayer***

HugeOfficerVarieties [SEF MOD] Server Tools

Simple server hosting to a modded game through GameRanger.

3D Pitch Configuration
FIFA Manager 14

3D Pitch Configuration

FIFA Manager Season 2020 Textures

How to: Pitch configuration for 3D-match in Season 2020.

Custom 3D Loadscreens
FIFA Manager 14

Custom 3D Loadscreens

FIFA Manager Season 2020 Textures

How to: creating custom loading screens for 3D-match.

How to create rope physics by logic?
Fulvinter

How to create rope physics by logic?

Fulvinter PR

In this article, we explain how to create rope physics when the physic is an important part of the gameplay and using the physics engine can generate...

Age of Stainless Steel - Military units - Part 3
Age of Empires II: The Conquerors

Age of Stainless Steel - Military units - Part 3

Age of Stainless Steel Design/Concepts

Explaining the military units of Age of Stainless Steel (AOE2 mod), types, advantages and disadvantages and how to use them. This is part 3 - the Barrack...

Age of Stainless Steel - Military units - Part 2
Age of Empires II: The Conquerors

Age of Stainless Steel - Military units - Part 2

Age of Stainless Steel Design/Concepts

Explaining the military units of Age of Stainless Steel (AOE2 mod), types, advantages and disadvantages and how to use them. This is part 2 - the Polearm...

Age of Stainless Steel - Military units - Part 1
Age of Empires II: The Conquerors

Age of Stainless Steel - Military units - Part 1

Age of Stainless Steel Design/Concepts

Explaining the military units of Age of Stainless Steel (AOE2 mod), types, advantages and disadvantages and how to use them. This is part 1 - the Archery...

Saber Combat tutorial
Star Wars: Jedi Academy

Saber Combat tutorial

Star Wars: Movie Duels Other

Hello, my name is Jace Solaris, and I have implemented the new Movie Duels Saber Combat system. This is going to be a big one so you may want to make...

Age of Empires III - 3D Model Workflow

Age of Empires III - 3D Model Workflow

Props Modelling Tutorial

Guiding you to export your lovely model to Age of Empires III.

Techdemo
Yume RPG Toolkit

Techdemo

Yume RPG Toolkit Mapping/Technical

Short demonstration game made with YRPG Toolkit. No single line of code was needed to create this demo.

Achieving a 90s style dungeon crawler in Unity
Backspace Bouken

Achieving a 90s style dungeon crawler in Unity

Backspace Bouken Design/Concepts 1 comment

Here's our approach to making a SNES-era 2.5D dungeon crawler in a modern game engine.

Tutorial Statistics
Articles
950
Views
8,400,780
Views Today
1,250
Feed
RSS
Popular Tutorials
Installing A Mod Basic Installers
Hello Neighbor Modding Guide
Hello Neighbor Modding Guide Basic Starting a mod
How to install!
How to install! Basic Installers
Installation Guide
Installation Guide Basic Installers
Creating And Adding Banners
Creating And Adding Banners Basic Textures
The Dinosaur List
The Dinosaur List Basic Other
Getting Started with Mods
Getting Started with Mods Basic Management
Changing the HUD Colour, Layout, Fonts & Effects Intermediate Client Side Coding
Modding Weapons (Ammo, Weight etc) Basic Client Side Coding
How to install Version 5 by ThisNThat
How to install Version 5 by ThisNThat Basic Installers
Hammer Editor Mapping Tutorials series
Hammer Editor Mapping Tutorials series Basic Mapping/Technical
Making a Modern Vector Graphics Game (Updated)
Making a Modern Vector Graphics Game (Updated) Intermediate Design/Concepts
Saber Combat tutorial
Saber Combat tutorial Advanced Other
Switching Animations Between Models
Switching Animations Between Models Intermediate Animation
MMH5.5: Governance
MMH5.5: Governance Basic Design/Concepts
The basics of AI in Half Life 2
The basics of AI in Half Life 2 Intermediate Other
Half-Life 2 Mapping Tutorials for Beginners
Half-Life 2 Mapping Tutorials for Beginners Basic Mapping/Technical
Tutorial Areas
- Client Side Coding
91
- Server Side Coding
42
- UI/HUD
27
- Textures
62
- Concept Art
13
- Mapping/Technical
214
- Level Design/Theory
45
- Players Modelling
16
- Weapons Modelling
17
- Props Modelling
28
- Animation
38
- Skinning
23
- Sound Effects
14
- Voice Acting
7
- Music
11
- PR
20
- Website
11
- Design/Concepts
49
- Management
28
- Starting a mod
25
- Installers
26
- Server Tools
3
- QA/Testing
13
- Other
127