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Jetboard Joust DevLog #111 – Using 'Selective Raycasting' For More Realistic Explosions
Jetboard Joust : Next-Generation Retro

Jetboard Joust DevLog #111 – Using 'Selective Raycasting' For More Realistic Explosions

Jetboard Joust : Next-Generation Retro Client Side Coding

One of the things I’ve been doing recently is improving the algorithm I use to calculate explosive damage in Jetboard Joust. I’ve mentioned this in...

Animating Weapons using Blender 2.7 (OLD and for Noobs)
Half-Life

Animating Weapons using Blender 2.7 (OLD and for Noobs)

Half-Life Animation

Hi! This is an old tutorial without using constraints and other norms on what it should be before you animate. This is simply a guide I did for a free...

Generating Levels Without Pre-defined Rooms
Terraforming Earth

Generating Levels Without Pre-defined Rooms

Terraforming Earth Level Design/Theory

Terraforming Earth generates unique puzzles with an iterative, obstacle-based approach, without using pre-defined, handcrafted rooms. Let's take a peek...

The Lair dissected: Let the gameplay start! (Part II)
Fulvinter

The Lair dissected: Let the gameplay start! (Part II)

Fulvinter Level Design/Theory

The first 30 seconds of gameplay where you, the player, learn the rudiments of control, on many occasions, without being aware of it, explained in 5 minutes...

Anomalies - Options Menu Demo
Anomalies

Anomalies - Options Menu Demo

Anomalies Other

In this tutorial, I discuss the basic features of the Options Menu in Anomalies.

Making hella cool sounds from a violin
Eldest Souls

Making hella cool sounds from a violin

Eldest Souls Sound Effects

Using a broken violin to create creepy, eerie ambiences for video games.

How to play Extended Cultures with Steam BI
Rome: Total War

How to play Extended Cultures with Steam BI

Extended Cultures (XC) QA/Testing 1 comment

Due to player could not launch Extended Culture with BI through shortcut in Steam, here are methods to do so, all of them are problematic in their own...

Anomalies - Procedural Music Demo
Anomalies

Anomalies - Procedural Music Demo

Anomalies Music

This tutorial covers how to influence the sounds and music in Anomalies through the various parameters. The parameters in Anomalies are all describing...

The Level Creation Guide for Half-Life
Half-Life

The Level Creation Guide for Half-Life

Half-Life Mapping/Technical 4 comments

The Level Creation Guide for Half-Life is a video series aimed at helping new/beginner level designers wanting to create there own levels for the original...

FXProduction
Dawn of War

FXProduction

Modders Resources and Tutorials Animation

Bolter Unit, Range and Hit FX Production. Tracer Fire Creation. Bolter Hit FX Creation.

How to set up multiple paths for func_train
Half-Life

How to set up multiple paths for func_train

Half-Life Mapping/Technical 1 comment

This tutorial is about explaining on how to make a func_train with multiple paths.

Using YVR units in the vanilla game
Star Wars Battlefront II

Using YVR units in the vanilla game

Yavin: Valley of Ruins Other 2 comments

A quick tutorial showing you how to use the 62nd and CIS sides from Yavin: Valley of Ruins on the vanilla maps.

HugeOfficerVarieties ***GameRanger Multiplayer***
SWAT 4: The Stetchkov Syndicate

HugeOfficerVarieties ***GameRanger Multiplayer***

HugeOfficerVarieties [SEF MOD] Server Tools

Simple server hosting to a modded game through GameRanger.

3D Pitch Configuration
FIFA Manager 14

3D Pitch Configuration

FIFA Manager Season 2020 Textures

How to: Pitch configuration for 3D-match in Season 2020.

Custom 3D Loadscreens
FIFA Manager 14

Custom 3D Loadscreens

FIFA Manager Season 2020 Textures

How to: creating custom loading screens for 3D-match.

How to create rope physics by logic?
Fulvinter

How to create rope physics by logic?

Fulvinter PR

In this article, we explain how to create rope physics when the physic is an important part of the gameplay and using the physics engine can generate...

Age of Stainless Steel - Military units - Part 3
Age of Empires II: The Conquerors

Age of Stainless Steel - Military units - Part 3

Age of Stainless Steel Design/Concepts

Explaining the military units of Age of Stainless Steel (AOE2 mod), types, advantages and disadvantages and how to use them. This is part 3 - the Barrack...

Age of Stainless Steel - Military units - Part 2
Age of Empires II: The Conquerors

Age of Stainless Steel - Military units - Part 2

Age of Stainless Steel Design/Concepts

Explaining the military units of Age of Stainless Steel (AOE2 mod), types, advantages and disadvantages and how to use them. This is part 2 - the Polearm...

Age of Stainless Steel - Military units - Part 1
Age of Empires II: The Conquerors

Age of Stainless Steel - Military units - Part 1

Age of Stainless Steel Design/Concepts

Explaining the military units of Age of Stainless Steel (AOE2 mod), types, advantages and disadvantages and how to use them. This is part 1 - the Archery...

Saber Combat tutorial
Star Wars: Jedi Academy

Saber Combat tutorial

Star Wars: Movie Duels Other

Hello, my name is Jace Solaris, and I have implemented the new Movie Duels Saber Combat system. This is going to be a big one so you may want to make...

Age of Empires III - 3D Model Workflow

Age of Empires III - 3D Model Workflow

Props Modelling Tutorial

Guiding you to export your lovely model to Age of Empires III.

Techdemo
Yume RPG Toolkit

Techdemo

Yume RPG Toolkit Mapping/Technical

Short demonstration game made with YRPG Toolkit. No single line of code was needed to create this demo.

Achieving a 90s style dungeon crawler in Unity
Backspace Bouken

Achieving a 90s style dungeon crawler in Unity

Backspace Bouken Design/Concepts 1 comment

Here's our approach to making a SNES-era 2.5D dungeon crawler in a modern game engine.

Modding Terrains
Tzar: The Burden of the Crown

Modding Terrains

New Terrains and TzarMod Textures

This is a medium length concise tutorial that gives you a step-by-step guide into the process of making a Random Map-compatible terrain for Tzar.

Blood and dirt creation in the game
On Air

Blood and dirt creation in the game

On Air Textures

Here are few words of how we’ve rung the changes on graphics in our game “On Air”.

Trees & Water
Tzar: The Burden of the Crown

Trees & Water

New Terrains and TzarMod Textures

This is a short tutorial about modifying water and trees in Tzar.

How to Rig/animate New custom Infantry models using existing Empire At War Animations in 3dsMax
Star Wars: Empire at War: Forces of Corruption

How to Rig/animate New custom Infantry models using existing Empire At War Animations in 3dsMax

Imperial Dimension Neptunia Skinning 2 comments

This is a basic guide that will show beginners how to rig/animate new units for Empire at War using animations from Empire at war in the Autodesk 3DSMax...

Setting Up Custom Scenarios with Order 66
Rusted Warfare

Setting Up Custom Scenarios with Order 66

[Clone Wars Mod] by LemonSqueezy Starting a mod

This is a tutorial to set up a custom scenario for the mod on any map with the sandbox editor.

Making an Engine: Terrain Rendering
Zero Sum Future

Making an Engine: Terrain Rendering

Zero Sum Future Textures

Hello everyone! Today I'm coming at you with how we're adding a whole lot of cool detail to the planets in Zero Sum Future using Tesselation Shaders...

Feeling the environments. The magic of particle effects
Fulvinter

Feeling the environments. The magic of particle effects

Fulvinter Other

A couple of tricks to get more immersive environments through the Unity Particle Systems.

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