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How to build worlds and tell stories in VR - Part 2
Arafinn - Return to Nangrim

How to build worlds and tell stories in VR - Part 2

Arafinn - Return to Nangrim Design/Concepts

In the first part of 'how to build worlds and tell stories in VR' we emphasized on the aspects of worldbuilding and how to flesh-out your game's cultures...

Throw Nothing Away: Lessons from the Making of Steel Rats
Steel Rats™

Throw Nothing Away: Lessons from the Making of Steel Rats

Steel Rats™ Other

We writes about letting your experiences drive your design, iterating on your own passions and talents, and leaving no idea behind in the new motorbike...

How I Increased my Game's Sales on Steam
Star Explorers

How I Increased my Game's Sales on Steam

Star Explorers PR 4 comments

It might be too early to say, but I think I have successfully increased my game's selling plateau on Steam.

[Environment Editor] Lava Effect
Yume RPG Toolkit

[Environment Editor] Lava Effect

Yume RPG Toolkit Mapping/Technical

Creating a lava effect within the Environment Editor of YRPG Toolkit.

Online gameplay via team viewer
Ultimate Knight Windom XP

Online gameplay via team viewer

Gundam Versus Mod Other 2 comments

New method. Not as good as port forwarding but definitely faster than hamachi to play windom xp.

NPCs graphic creation process
Aeon of Sands - The Trail

NPCs graphic creation process

Aeon of Sands - The Trail Animation

A short overview of the creation of an opponent's visual in Aeon of Sands, with video.

Tips For Beginners
OHMIC

Tips For Beginners

OHMIC Design/Concepts

An article detailing how to play the game at a basic level. Paraphrased largely from the instruction booklet. This page is meant for players who do not...

HDR Lighting Console Commands
Doom III

HDR Lighting Console Commands

Rivensin Other

Rivensin features a very flexible HDR lighting system which allows the user to adjust various properties on the fly.

Rivensin read me and install guide
Doom III

Rivensin read me and install guide

Rivensin Installers

Read me file, install guide, FAQ and trouble shooting info for the Dhewm3 Rivensin mod.

Make your own Levels / Maps
Doom II

Make your own Levels / Maps

ZBloody Hell Mapping/Technical

A guide showing you the proper way to start the editor and make your own map.

Blocktober - From Nothing To Something (Design Process Tutorial)
Half-Life

Blocktober - From Nothing To Something (Design Process Tutorial)

Half-Life: Hard Duty Other 3 comments

In this article, see how Hard Duty evolved from a simple concept art on paper to a full fledged level.

How To: Make Custom Skins
Murder Miners

How To: Make Custom Skins

Retro Pack for Murder Miners Textures

In this tutorial you learn about the tools used to create custom skins, textures and sprites for XNA games using tools available to download.

Blocktober - Hard Duty (Design Process Tutorial)
Half-Life

Blocktober - Hard Duty (Design Process Tutorial)

Half-Life: Hard Duty Other 4 comments

The first blocktober for Hard Duty is now arrived. See the workflow of the developers to have a better understanding how levels are designed.

How to build worlds and tell stories in VR - Part 1
Arafinn - Return to Nangrim

How to build worlds and tell stories in VR - Part 1

Arafinn - Return to Nangrim Design/Concepts 1 comment

This June I held a presentation at the Forward Festival in Zurich about worldbuilding and Storytelling in VR. I used the dwarven Stonebeard family from...

Basic of Bumping Bumps and Remaking Remakes
S.T.A.L.K.E.R.: Call of Pripyat

Basic of Bumping Bumps and Remaking Remakes

Stalker Two-K Textures 3 comments

Not long and not to short basic tutorial of remaking and creating bump textures for Stalker with all necessary steps to make it work in game...

Creating an orchestral score from a guitar riff
Eldest Souls

Creating an orchestral score from a guitar riff

Eldest Souls Music

Creating an orchestral score from a guitar riff. How to begin writing for a large number of instruments from a single initial idea.

Geometry in Abbyss: Fixing Alamo engine - Rigging edition
Star Wars: Empire at War: Forces of Corruption

Geometry in Abbyss: Fixing Alamo engine - Rigging edition

Vong Invaders Expansion Skinning

Step by step fix and explanation for broken geometry caused by too many BONES!

Making sound effects for video games #4
Eldest Souls

Making sound effects for video games #4

Eldest Souls Sound Effects

Using trial and error to discover the best sound during recording. I'll also briefly go into how layering can add depth and thickness to simple sounds.

How to play at World War II in Generals On-Line
C&C: Generals Zero Hour

How to play at World War II in Generals On-Line

C&C World War II Website 2 comments

In this tutotial we tell you, how to play at World War II in Generals On-Line server. This instruction will actual only for version of mode 0.23 or later...

Making sound effects for video games #3
Eldest Souls

Making sound effects for video games #3

Eldest Souls Sound Effects

Creating wind sounds using a FREE synthesiser, plus some extra ambiences using old fashioned foley techniques!

How to Change weapons textures
Half-Life

How to Change weapons textures

Half-Life Modding Tutorials Textures

On this tutorial, we will teach you how to change weapon textures.

Making sound effects for video games #2
Eldest Souls

Making sound effects for video games #2

Eldest Souls Sound Effects

Sergio Ronchetti - basics in sound designing for video games! My video diary of my journey as a sound designer (and composer) for the game "Eldest Souls...

Replacing weapon models
F.E.A.R.

Replacing weapon models

F.E.A.R. Weapons Modelling 8 comments

Finally after 13 years a tutorial on how to replace weapon models is written. This was written for my own reference but I hope I can inspire others to...

In-game mod browser examples

In-game mod browser examples

mod.io UI/HUD

Adding mods to your game? Take a look at the mod UI's designed by popular games for ideas about how to proceed.

Visualising building efficiency
Atmocity

Visualising building efficiency

Atmocity Client Side Coding

A tutorial on how I've resolved the issue of visualizing problem areas in the city. C# and shader code.

Hammer Editor Mapping Tutorials series
Half-Life

Hammer Editor Mapping Tutorials series

Half-Life Mapping/Technical 14 comments

A series of short tutorials for beginners to get you into the world of mapping.

Sprites from 3D to 2D
Command: Sparrow

Sprites from 3D to 2D

Command: Sparrow Textures 1 comment

I wasn't really going to post this until later, however I have had a change of heart. With that said this tutorial is to show each step and give a general...

Making sound effects for video games

Making sound effects for video games

Sound Design Group Sound Effects 3 comments

Sergio Ronchetti - basics in sound designing for video games! My video diary of my journey as a sound designer (and composer) for the game "Eldest Souls...

Installing Hyrule Conquest
0 A.D. Empires Ascendant

Installing Hyrule Conquest

Hyrule Conquest Installers 3 comments

A tutorial by Exodarion explaining how to Install Hyrule Conquest.

Creating your first mod [A.0.0.+]
ASTRONAUTICS

Creating your first mod [A.0.0.+]

ASTRONAUTICS Starting a mod

In this article we will teach how to create a basic mod, that will include nothing

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