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Pirates Über Alles
Empire: Total War

Pirates Über Alles

Pirates Über Alles - Submods and selected materials Installers

Multiplayer for Pirates Über Alles.  Also, about the link below, on Discord, you can find the initiative group of players and chat in which everything...

How to import rigged meshes into Quake 4 using Blender
Quake 4

How to import rigged meshes into Quake 4 using Blender

Quake 4 Weapons Modelling

This is a tutorial on how to import custom rigged meshes into Quake 4. Such as weapons or character models.

Designing a Dynamic Equipment System in Unity
Raiding.Zone

Designing a Dynamic Equipment System in Unity

Raiding.Zone Textures

How to display changing equipment meshes on a character.

How to import static meshes into Quake 4 using Blender
Quake 4

How to import static meshes into Quake 4 using Blender

Quake 4 Props Modelling

This is a tutorial on how to import custom static meshes into Quake 4.

How to play Tribes: Aerial Assault Online in 2023
Tribes: Aerial Assault

How to play Tribes: Aerial Assault Online in 2023

Tribes: Aerial Assault Client Side Coding 1 comment

How to play Tribes: Aerial Assault Online in 2023 - watch the below video for full instructions on how to play!

Freelook to swim
Doom II

Freelook to swim

Doom II:Escalation QA/Testing

I recommend to enable "Allow Freelook" in Gameplay setting.

How to install an AVP 2010 Mod
Aliens vs. Predator (2010)

How to install an AVP 2010 Mod

Aliens vs. Predator (2010) Starting a mod

This is how you get mods working for AVP 2010. This includes a video with steps on what to do.

Blade Virtual Module and Development Environment
Severance: Blade of Darkness

Blade Virtual Module and Development Environment

Severance: Blade of Darkness Client Side Coding 1 comment

Blade of Darkness Virtual Python Module for Code Completion and Type Hints.

A new efficient texture workflow for old RTS games
Red Alert 3: Uprising

A new efficient texture workflow for old RTS games

Red Alert 3: Uprising Textures 1 comment

Easy-to-learn batch texturing technique through 3DSMAX scripts and photoshop, balancing workload, simplicity and artistic quality.

Operation Flashpoint Dragon Rising: How to make a mission, 3rd step
Operation Flashpoint: Dragon Rising

Operation Flashpoint Dragon Rising: How to make a mission, 3rd step

Operation Flashpoint: Dragon Rising Mapping/Technical

This article explains the codes used in previous lecture article.

Operation Flashpoint Dragon Rising: How to make a mission, 2nd step
Operation Flashpoint: Dragon Rising

Operation Flashpoint Dragon Rising: How to make a mission, 2nd step

Operation Flashpoint: Dragon Rising Mapping/Technical

Through this hands-on training, you will be able to make simple but complete missions with minimum codes.

Operation Flashpoint Dragon Rising: How to make a mission, 1st step
Operation Flashpoint: Dragon Rising

Operation Flashpoint Dragon Rising: How to make a mission, 1st step

Operation Flashpoint: Dragon Rising Mapping/Technical 2 comments

How to make an OFDR mission. For those who want to be a game designer/creator.

Basic ways to enjoy this MOD
Earth Defense Force 5

Basic ways to enjoy this MOD

EDF 5.9x mod for EDF5 Design/Concepts

Basic ways to enjoy this MOD Writing in progress...

Unity to Unreal Tutorials
Spookville: Cabin Escape

Unity to Unreal Tutorials

Spookville: Cabin Escape Other

🎮📚 Exciting news for Unity developers switching to Unreal! 🚀 Join me as I create tutorials to bridge the gap between the engines. 🤝#UnityToUnreal...

Pickups tutorial
Mirror's Edge

Pickups tutorial

Mirror's Edge Mapping/Technical

This is a tutorial on how to place pickups into your level. Such as weapons or items.

Make A Simple Snake Game

Make A Simple Snake Game

HTML5 Other

Building a Simple Snake Game with HTML, CSS, and JavaScript.

Editing Terrain
C&C: Generals Zero Hour

Editing Terrain

C&C: Generals Zero Hour Mapping/Technical 3 comments

Learn how to make terrain on your map. This tutorial covers textures, mountains, water, and cliffs.

Fakk2 Basic Skinning Tutorial
Heavy Metal: F.A.K.K. 2

Fakk2 Basic Skinning Tutorial

Heavy Metal: F.A.K.K. 2 Skinning

This is a tutorial on how to make a custom skin for Julie.

3d modeling tutorials for the Half-Life modding community
Half-Life

3d modeling tutorials for the Half-Life modding community

Half-Life Players Modelling 1 comment

...in these videos I show the most basic in modeling for Half-Life...

M1 tutorial
Grand Theft Auto

M1 tutorial

Grand Theft Auto Level Design/Theory

This is a tutorial on how to use the first GTA level editor; M1.

Playing Combat+ with Custom Maps
Quake

Playing Combat+ with Custom Maps

Quake Combat+ Mapping/Technical 10 comments

Hello patient fans. In anticipation for project release (soon!), the following is a tutorial for playing user maps from Quaddicted.com, and compiled list...

SoF1 rotation/scale bug fix for Trenchbroom
Soldier of Fortune

SoF1 rotation/scale bug fix for Trenchbroom

Soldier of Fortune Mapping/Technical

There is a bug with Trenchbroom currently when mapping for SoF1 that causes the build process to freak out when you rotate or scale brushes. There's a...

How To Test Replacement Textures In DarkPlaces
Quake

How To Test Replacement Textures In DarkPlaces

Zircon Engine - a "DarkPlaces Mark V" project Textures

This shows how to test a replacement texture in DarkPlaces and how to clear it to normal.

Creating roq video files using ffmpeg

Creating roq video files using ffmpeg

Other Tutorial 2 comments

Tutorial about how to create ROQ.-Video files with ffmpeg and video editing software.

How to extract and convert levels from Motocross Madness 1
Motocross Madness

How to extract and convert levels from Motocross Madness 1

Motocross Madness Level Design/Theory

After 25 years, it is now possible to extract and convert Motocross Madness 1 levels, here's how to do it.

Curved Path Train (Func_Train / Misc_Mdl_Train)
Quake

Curved Path Train (Func_Train / Misc_Mdl_Train)

Quake3_Quake1 Mapping Resources Mapping/Technical

Shows how to make a curved path func_train in Quake3_Quake1 with path_corner entities by setting flag "[2] Train Turn To Face" on any path_corner destination...

Visual Guide To Engine Changes
Quake

Visual Guide To Engine Changes

Zircon Engine - a "DarkPlaces Mark V" project Design/Concepts

Here is a visual guide of Zircon modifications. Zircon engine is DarkPlaces with user-interface changes (mouse driven menu, ..). Perhaps some/many/all...

Instructions
Doom II

Instructions

HX's Allies Pack Starting a mod

Since the files aren't actually going to be updated on ModDB itself for ease of frequent updates, this is a simple tutorial and link to the drive where...

Switchable Lights In Quake3_Quake1
Quake

Switchable Lights In Quake3_Quake1

Quake3_Quake1 Mapping Resources Mapping/Technical

An examination of the switchable lights in Quake3_Quake1, how they work and how to get the best results.

Gentrification: The Code, Not Clicking Past UI
Gentrification: The Game

Gentrification: The Code, Not Clicking Past UI

Gentrification: The Game Client Side Coding

A simple tutorial on how to stop the objects behind the UI from reacting to clicking when the player interacts with the UI.