Planned features overview for NEXT release:

  • Infantry Gameplay Overhaul - Infantry is now more viable than ever with the introduction of prone mechanic to various of effects and many more secondary/tertiary weapons such as grenades, mines, anti-tank, various types of munition to adapt to various situations and more to be revealed!
  • Vehicle Gameplay Overhaul - Vehicles now has even more addon options to adapt to various encounters such as machine gunner, anti-tank munitions, armour skirts, smoke dispenser and more!
  • General Gameplay, Balances and Realism Overhaul - If you like OG CoH/MoW but can't afford the new ones, I've got you, comrades. This mod has similar strategic points mechanic, squad infantry creation, individualised infantry control, scattered RNG weapon fire, long-range artillery, more realistic damage-health balance and more to be revealed!
  • AI Upscaled Textures and UI - Structure and UI textures are now in higher definition.
  • Brand New Hand-crafted Terrain Textures - Original terrain texture that are more 3D looking without tessellation or normal maps.
  • Environmental Graphics Revamp - With the introduction of more 3D trees, bushes and grasses and some new higher poly assets, this game now feels more like a 2010 game rather than 2003 game. Environmental objects are also now destructible to certain extent and more to be revealed!
  • Lighting Graphics Revamp - Using edgy custom preset of Reshade including options like SSAO, bloom, etc., the game can now be perceived as realistic and has objectively good graphics. Godrays has also been added in a few maps because scientifically speaking, Godrays + Desolation + Edgy Lighting = TW3 = Cool.
  • Water Graphics Revamp - Obsessed about video games and irl water like me? Look no further. The mod has originally been built to create the best looking water in ZH community. Water now looks more water except even more exaggerated.
  • Brand New and Remade Hand-crafted Infantry and Vehicles - A whole new roster of original hand-crafted infantry and vehicles, some from vZH and some from real life. This is a mixture of Generals and real life blend that kind of still feels like Generals.
  • Brand New, Remade and Remastered Hand-crafted Structures - vZH structures are remastered to a slightly higher poly count while adding a few new details, better lighting and reflective properties while some are completely remade, others brand new.
  • Sound Effects Overhaul - Sounds effects are now more impactful and can be heard from longer distance so headphone users beware.
  • Particle Effects Overhaul - Brand new particle effects that are more optimised than previous iterations and even better looking akin to the CoH series.


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Hello, my little rats. Today, we're continuing the PLA structure update. Looks like this time we're packing quite a good range of new content here.

Drastic changes were made particularly to the PLA Supply Center. In vZH, the Supply Center was, well, just shit. Why is it shit, you ask? Well, seems like some buildings in the game were indeed rushed to meet unrealistic deadline so rushed games isn't particularly a new phenomenon but I guess they're not as transparent as today with upgraded high definition graphics and fidelity.

China Supply Center


But anyway, those boxes looked weird and blurry, there was no fence at ALL, no garage door and the scale is all kinds of wrong. It's just a very out of place building when you compare it to majority of stuff.

Pray no further as the entire building has been remade. I would be lying to say making it was a total breeze.

After days of trying to redesign and fundamentally change it (not painful at all), the People's Supply Center is now completed. Its layout is closer to the original design of the building than what was released at launch. Kinda like Shookwave or Rizz of the Reds, huh.

The major differences being, you know, the small stuff like better scaling, unified storage building, garage doors (finally), 3D doors, better drop-off road, fences (finally), shiny roofs, inclusion of the legendary Animated Tarps(tm), vents and shit ton of immersive BOXES.

Oh yeah, did I mention that now trucks can go through the drop-off building and drop off the supplies now? Truly, this is the next gen RTX6900 experience.

With that out of the way, let's get into the meat of this update.

You're not immune to propaganda. Every piece of media is biased and carries a political message and yes, even Tetris.

Poor? Grind harder dumbarse and you'll be a millionaire in no time. Perhaps try your luck at the totally not rigged online casino, state of the art Doge coin or your traditional lottery tickets. With 0.000000000000000000000000000000001%, you can certainly become the next Elon Mush. Your life is shit and you feel alienated by everything? Surely, it's the fault of ethnic minority, third world immigrants or the alphabet gang right? Surely, it's all their fault right??! Obviously, not. That's just plain stupid.

I'm sure all those oil barons, water lords, tech aristocrats or corporations in general are just exercising their god given right and freedom and not totally robbing you in broad daylight while telling you that's a good thing for the economy and that you're just one vote away from making your lives better.

Surely, price of material goods are sky rocketing while raise is stagnating is because of the Suez Canal ship blockage, individual laziness/disorganisation, labour shortage or WFH, etc. and the free market is gonna save the economy any day now and totally not because of parasitic corporations and aristocrats literally having all the power, factories and money in the world to, you know, get some more.

In a world with finite wealth, I wonder where they would be getting those wealth from, hhmmmmmmmmmmmmmmmm. Could it be from the working people who's literally 99.99% of all human on Earth? That can't be, it's too obvious!!!!! It must be because of [insert totally made up and unrelated things]!! Arrrggghhh

pic unrelated


But anyway, in this case, the Propaganda Center here is awesome, wouldn't you agree?

Now actually featuring actual 3D doors (finally), better scaled garage, animated tarps, speaker tower cable, shiny roofs, vents, better fencing and even more contemporary posters. Did you know that in vZH, the Propaganda Center doesn't have any door? I wonder how anyone would even get into the thing lol.

Gommunism is when no door. It's over, everyone


Up next, the PLA War Factory has never seen better days. If you played the latest iteration of ZHE, you would know that Chinese War Factory was the only one to receive glowy furnace light. With this new version, things got even better now with the animated fancy light technique used for other factories so it's not just the glow but also light planes and cyan-ish lights.

In addition to that, changes were made including and not limited to rounder smoke stack, better crane mesh, 3D doors, animated tarps, shiny roofs, vents, better fencing and moar immersive BOXES.

Throw back to 2015. Gawd, I'm old now



PLA Supply Center Mostly new PLA Supply Center featuring better scaling, garage doors, 3D doors, better drop-off road, fences, shiny roofs, vents, animated tarps and more clutter. Trucks now can go through the drop-off building and drop off the supplies.


PLA Propaganda Center The same old PLA Propaganda Center with shiny roofs, better scaling, 3D doors, speaker tower cable, better fencing, vents, animated tarps and even more contemporary posters.



PLA War Factory The same old PLA War Factory with shiny roofs, rounder smoke stacks, better fencing, better crane mesh, 3D doors, vents, animated tarps and more clutter. Also added new fancy lights show while it's being active.

Well, I guess that's it. See ya.

Updates: New & Improved Structures Part 10

Updates: New & Improved Structures Part 10

News 13 comments

This is an update about the changes to the structures.

Updates: The Scorpion's Sting Part 5

Updates: The Scorpion's Sting Part 5

News 4 comments

This is an update about the new GIN vehicles and tanks.

Updates: The Scorpion's Sting Part 4

Updates: The Scorpion's Sting Part 4

News 9 comments

This is an update about the new GIN vehicles and tanks.

 Updates: The Scorpion's Sting Part 3

Updates: The Scorpion's Sting Part 3

News 4 comments

This is an update about the new GIN vehicles and tanks.

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Enhanced Beta Non-Installer Version 0.9.1

Enhanced Beta Non-Installer Version 0.9.1

Full Version 56 comments

Reupload of the final full non-installer release of the mod since A-Vladimir1994's version is bad for newbie patching.

Enhanced Beta Patch Version 0.9.2

Enhanced Beta Patch Version 0.9.2

Patch 62 comments

A patch for beta 0.9.1 which consists of numerous of fixes and some changes. View the changelog and news update for more information. Changelog: h t t...

Enhanced OST (No Mod Required)

Enhanced OST (No Mod Required)

Music 3 comments

This is a selection of tracks from the Enhanced OST, but modified to work with vanilla Zero Hour (and most other mods). Just copy the "Audio" folder (make...

Enhanced Beta Installer Version 0.9.1

Enhanced Beta Installer Version 0.9.1

Full Version 176 comments

This is the final full release of the mod. I hope nothing goes wrong here or else it's a re-upload or instant day one patch. Edited: Need version 0.9.2...

Enhanced OST

Enhanced OST

Music 10 comments

This is obviously an original soundtrack for C&C Generals Zero Hour Enhanced. These are composed by Charlie Lockwood.

Enhanced Graphical Contents 0.8.3

Enhanced Graphical Contents 0.8.3

SDK 31 comments

This is the second SDK release for a modder. If you're not a modder or don't know anything about modding, don't ask how to use this, don't even think...

Comments  (0 - 10 of 1,888)
Guest
Guest

trying to use the command point mod but not working. followed instruction but i do not start with 25 points and does not rank higher that 5 star. any advise please?

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VectorIV Creator
VectorIV

Most likely incompatibility in coding.

Reply Good karma+1 vote
deltatwo89
deltatwo89

so in the next version you will have campaign missions, challenges and new units working? will it be released like an intaller? or BIG file?

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VectorIV Creator
VectorIV

Only new units atm. Both installer and BIG like previous release.

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M3RTEN
M3RTEN

hey guys can we get atleast how far are you from releasing a new version?

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VectorIV Creator
VectorIV

Soon

Reply Good karma+4 votes
asamandar2000
asamandar2000

3 or 4 years at least but it's just suppose

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Guest
Guest

How time do we will feel next version,sir?

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Sn4rk
Sn4rk

Is there some mod similar to this for Generals? I want to replay the campaign after years.
Also, is the Zero Hour campaign fully playable in this mod?

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VectorIV Creator
VectorIV

Not that I know of, no.

Campaign is not playable.

Reply Good karma+1 vote
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