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  • Gameplay, Balances and Realism Overhaul - Experience Zero Hour like never before in this new realistic modern warfare and fast-paced combat modification. Every weapon and armour are made to be as accurate as to their real life counter-part with respect to balancing. Strategic points have been introduced to encourage more combat all around the map to battle for renewable resources.
  • Graphics and Effects Revamp - Lighting and shadows are more vivid and detailed to make the image looks more sharp and crisped. Waters give off light reflection and mostly react appropriately to actions concerning it. Environments have be completely reworked with hand-made objects to give more lives to your surrounding.
  • Brand New Hand-crafted Vehicles and Infantry - Control both real life and imaginative units never seen before! (Not really.) Spearhead your assault through your enemy’s defences with style unseen and utilised in the original game.
  • New Original Campaigns and Challenges - Set ablaze the whole world, conquer it with an iron-fist or bring the new world order of peace to the globe with a fictional continuation campaign. Challenge your RTS skills with a brand new challenge mode far more challenging than ever before, and feel the pride and accomplishment for beating every single general!



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RSS Articles

The continuation of the last GIN structure revamp update. Hopefully I won't get demotivated now that there's only a few structures left ( ͡° ͜ʖ ͡°)






GIN Arms Dealer, GLA Arms Dealer with the same treatment with extra structures rearrangement, doors and a shit ton of props. Also added new fancy lights show while it's being active.




GIN Palace, GLA Palace with the same treatment with extra structures rearrangement, doors and a shit ton of props. Also added new fancy light show at night.





GIN Black Market, GLA Black Market with the same treatment with extra structures rearrangement, doors and a shit ton of props.

Also, shout out to Kris(CCU), M.P. and N5(NPM) for helping me with the layout, suggestions and special w3d material setting. Check out their mods below:
CCU: Moddb.com
NPM: Moddb.com

You: B-But what about the balance?!
Me: My job here is done.
Me: *leaps from a building while doing batman pose with cloak*

Updates: New & Improved Structures Part 2

Updates: New & Improved Structures Part 2

News 2 comments

This is an update about the changes to the structures.

Thank You! NLS Top 100!

Thank You! NLS Top 100!

News 2 comments

Thank you all for your support in getting us to the top 100, but it's not over yet!

Recruiting Voice Actors And Writers

Recruiting Voice Actors And Writers

News 18 comments

Recruiting voice actors and writers for the new units and more.

Defenders of the Free World Part 3

Defenders of the Free World Part 3

News 11 comments

This is an update about the new NATO infantry with some backstory.

RSS Files
Enhanced Beta Non-Installer Version 0.9.1 (Re-UL)

Enhanced Beta Non-Installer Version 0.9.1 (Re-UL)

Full Version 47 comments

Reupload of the final full non-installer release of the mod since A-Vladimir1994's version is bad for newbie patching.

Enhanced Beta Patch Version 0.9.2

Enhanced Beta Patch Version 0.9.2

Patch 49 comments

A patch for beta 0.9.1 which consists of numerous of fixes and some changes. View the changelog and news update for more information. Changelog: h t t...

Enhanced OST (No Mod Required)

Enhanced OST (No Mod Required)

Music 3 comments

This is a selection of tracks from the Enhanced OST, but modified to work with vanilla Zero Hour (and most other mods). Just copy the "Audio" folder (make...

Enhanced Beta Installer Version 0.9.1 (Req Patch)

Enhanced Beta Installer Version 0.9.1 (Req Patch)

Full Version 169 comments

This is the final full release of the mod. I hope nothing goes wrong here or else it's a re-upload or instant day one patch. Edited: Day one patch. Wow...

Enhanced OST

Enhanced OST

Music 10 comments

This is obviously an original soundtrack for C&C Generals Zero Hour Enhanced. These are composed by Charlie Lockwood.

Enhanced Graphical Contents 0.8.3

Enhanced Graphical Contents 0.8.3

SDK 29 comments

This is the second SDK release for a modder. If you're not a modder or don't know anything about modding, don't ask how to use this, don't even think...

Comments  (0 - 10 of 1,662)
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ENdRE995
ENdRE995

Hi VectorIV, yesterday I found two bugs, both with Infantry general. Hope this helps, and keep up the good work, it is a great mod!

1. Only a visual glitch with the Typhoon MRLS, if it fires in low altitude the trucks animation is in high altitude fire mode.
2. If I upgrade the Helix with the Napalm bomb first, the option for the Bunker disappears, but it works the other way around.

Reply Good karma Bad karma+2 votes
VectorIV Creator
VectorIV

1. I'm aware of this bug. It occurs when firing with mouse clicks but not when using command buttons. There's nothing that can be done that I'm aware of.
2. Noted. Thanks.

Reply Good karma+3 votes
ENdRE995
ENdRE995

Oh, I get it, no problem. Yesterday I played as Nuke general (love Chine because of music) and the Nuke Cannon fired neutron shells (on buildings as well), but I didn't researched that in the Missile silo. (I only used the cursor to attack, not the command buttons, if I used the command button for nuke shell, only than fired nukes).

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Synka
Synka

Why does this mod still exist if it doesnt even work?
Contra, TEoD, Untitled, RotR, Shockwave, they all work. But not this one...

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VectorIV Creator
VectorIV

Enjoy Contra.

Reply Good karma+4 votes
tablatephil
tablatephil

how do you make it windowed pls i need the answer!!!

Reply Good karma Bad karma0 votes
K1LLR34L
K1LLR34L

Generals Enhanced Launcher -> "Settings" -> "Windowed Mode"
???

Reply Good karma Bad karma+2 votes
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C&C: Generals Zero Hour
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Highest Rated (6 agree) 10/10

An graphically enhanced mod just for the people who love realism, so i give 100 out of 10 XD

Mar 20 2011 by Xalimur

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