Planned features overview:

  • Gameplay, Balances and Realism Overhaul - Experience Zero Hour like never before in this new realistic modern warfare and fast-paced combat modification. Every weapon and armour are made to be as accurate as to their real life counter-part with respect to balancing. Strategic points have been introduced to encourage more combat all around the map to battle for renewable resources.
  • Graphics and Effects Revamp - Lighting and shadows are more vivid and detailed to make the image looks more sharp and crisped. Waters give off light reflection and mostly react appropriately to actions concerning it. Environments have be completely reworked with hand-made objects to give more lives to your surrounding.
  • Brand New Hand-crafted Vehicles and Infantry - Control both real life and imaginative units never seen before! (Not really.) Spearhead your assault through your enemy’s defences with style unseen and utilised in the original game.
  • New Original Campaigns and Challenges - Set ablaze the whole world, conquer it with an iron-fist or bring the new world order of peace to the globe with a fictional continuation campaign. Challenge your RTS skills with a brand new challenge mode far more challenging than ever before, and feel the pride and accomplishment for beating every single general!


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Continuation on the latest PLA vehicles and tanks update.

How come so soon? Well, the answer is easy. I'm still stuck in my room and too mentally depressed to do be a productive member of society at current time so I've only been doing the mod to find meaning in life if there's any left. If only irl is as easy as modding...

Anyway, depressing episode aside, place your bets down below whether you think they're going to fix Cyberpunk, WW3's going to happen, Earth's gonna get rekt by climate change or this mod's going to be released first. Looks like I'm in for the long haul this time. The winner wins a cake. No joke, dead serious.

As much as I want to release it at current state, I can't since it's missing whole lot of content so hold your horses.





PLA ZTZ-921 'Overlord' Super-heavy Tank represents the great might of the PLAGF and the CCP's dominance over its sphere of influence. Forged with thick layers of composite armour, equivalent to over 9000mm of rolled homogeneous armour. While it's relatively slower than main battle tanks, its heavy armour compensate for its lack of maneuverability.

To counteract against enemy artillery, helicopter or low flying aircraft, the ZTZ-921 can be mounted with an optional short-range Twin Type-730 CIWS, reducing the enemy's capabilities to inflict damage to the tank.

To help China spreads its great leader's wisdom, optional Speaker Tower can be installed to enocourage nearby friendly troops to fight harder for their country.

Optional battle bunker also can be installed to slightly increase its hitpoint and provide heavy cover for infantry to fight from, acting as a mobile bunker station.

Doesn't come equipped with pre-installed smoke grenade dischargers but they can become available via a local upgrade. However, the ZTZ-921 can still use its engine as a smoke screen generator to create a small smoke screen surrounding it in case of emergency.

Due to its high cost and maintenance, only a relatively small number of ZTZ-921 can be deployed on the battlefield.

Armaments: 2x ZPT-921 155mm smoothbore gun, Type-67 7.62mm coaxial machine gun and (upgradable) 2x short-range Type-730 CIWS.



PLA PLZ-05 'Warhammer' Self-propelled Artillery is the PLAGF's solution for modern mobile artillery and the embodiment of the PLAGF's breakthrough tactics. It's more than capable of crushing the enemy's puny defenses and frontlines. While an overkill for infantry targets, vehicles and tanks are assured to be utterly destroyed if they ever meet the crosshair of the PLZ-05.

Mounting the PLZ-05 with an optional QJC-88 HMG gunner increases its effectiveness against enemy infantry, vehicle, attack helicopter and low-flying aircraft while also increasing the line of sight.

Doesn't come equipped with pre-installed smoke grenade dischargers but they can become available via a local upgrade. Despite that fact, PLZ-05 can still use its engine as a smoke screen generator to create a small smoke screen surrounding it in case of emergency.

Armaments: Self-propelled 155mm/L52 howitzer and (upgradable) pintle-mounted QJC-88 12.7mm air-defense machine gun.

What does this mean for the Inferno Cannon? It's still planned to be included though backseated as a special flamethrower artillery instead. You'll see it when it's done. Eventually.


PLA HQ-6 'Red Eye' Acquisition Radar Truck is the PLAGF's eyes on the ground, capable of mobile wide area surveillance and stealth detection day or night and in all weather conditions. Lightly protected, its main role is to serve as a long-range reconnaissance unit. When the radar is deployed, the HQ-6 becomes immobile until the radar is undeployed making it extremely vulnerable to aircraft, fast vehicle or sneak attacks.

A squad of Field Engineers is stationed on the HQ-6, offering mobile technical support and small degree of protection against enemy infantry.

Anyway, that's it. I wish I had more jokes but kinda depressed right now ngl lol.

In the mean time, feel free to donate to NLS for now, join discord or click on doge for some reason idk:

doge69


Updates: Blaze of the Dragon Part 1

Updates: Blaze of the Dragon Part 1

News 5 comments

This is an update about the new PLA vehicles and tanks.

Updates: New & Improved Structures Part 5

Updates: New & Improved Structures Part 5

News 9 comments

This is an update about the changes to the structures.

Updates: New & Improved Structures Part 4

Updates: New & Improved Structures Part 4

News 14 comments

This is an update about the changes to the structures.

Updates: New & Improved Structures Part 3

Updates: New & Improved Structures Part 3

News 5 comments

This is an update about the changes to the structures.

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Enhanced Beta Non-Installer Version 0.9.1

Enhanced Beta Non-Installer Version 0.9.1

Full Version 55 comments

Reupload of the final full non-installer release of the mod since A-Vladimir1994's version is bad for newbie patching.

Enhanced Beta Patch Version 0.9.2

Enhanced Beta Patch Version 0.9.2

Patch 58 comments

A patch for beta 0.9.1 which consists of numerous of fixes and some changes. View the changelog and news update for more information. Changelog: h t t...

Enhanced OST (No Mod Required)

Enhanced OST (No Mod Required)

Music 3 comments

This is a selection of tracks from the Enhanced OST, but modified to work with vanilla Zero Hour (and most other mods). Just copy the "Audio" folder (make...

Enhanced Beta Installer Version 0.9.1

Enhanced Beta Installer Version 0.9.1

Full Version 172 comments

This is the final full release of the mod. I hope nothing goes wrong here or else it's a re-upload or instant day one patch. Edited: Need version 0.9.2...

Enhanced OST

Enhanced OST

Music 10 comments

This is obviously an original soundtrack for C&C Generals Zero Hour Enhanced. These are composed by Charlie Lockwood.

Enhanced Graphical Contents 0.8.3

Enhanced Graphical Contents 0.8.3

SDK 29 comments

This is the second SDK release for a modder. If you're not a modder or don't know anything about modding, don't ask how to use this, don't even think...

Comments  (0 - 10 of 1,748)
General_Ed
General_Ed

I wanted to try this just for the sound design, but my old computer runs the visuals too! This game will live on for 10 more years

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Guest
Guest

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GDICOMMAND
GDICOMMAND

Can you change the friendly fire to an optional installation option in the upcoming update? This feature is really interesting, but I hate this system, especially when the ZH unit does not have a formation option.

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eil
eil

hope all these updates to become available soon, as last upload was waaay too far in past.

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Guest
Guest

I wanted to check this out for a few years now, but I figured my 11 year old computer wouldn't play it. Today, I found out it works! 7 Hard AIs didn't work, but the game installed and started right up!

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Guest
Guest

The AI sits around and does nothing?

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General_Ed
General_Ed

The maps that start with ENH in the title have the AI set up to work with the Skirmish scripts.

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VectorIV Creator
VectorIV

So am I

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aqqua
aqqua

Hello! masterrr, have stimated date for the next update for download the mod? i cant play really the game crash at 2 or three minuts you need repair this please for the peopleeeee , regards and wait your answer

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pereriver
pereriver

Yo Buddy... Still Alive?

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VectorIV Creator
VectorIV

No

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Rayose
Rayose

I think not :)

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