I made historically accurate sub mod of Imperial Destroyer to fit the 1783, 1800. With this mod, you can play same save file while changing the versions. It means you can see the changes of units and uniforms on same save file, from 1700 to 1800. Please enjoy, and wait for my next update.

Post tutorial Report RSS Imperial Destroyer ver.1783

The first release of Imperial Destroyer ver.1783 This article contains the explanation and installation instruction. My time is limited now, so I used translator. So the article could be strange, but please understand. I'll correct it later. *If someone know how to upload this mod on TW center, plz let me know.

Posted by on - Basic Skinning

This article contains the explanation and installation instruction.

*If someone know how to upload this mod on TW center, plz let me know.

ver 1783 logo


This is a sub mod for Imperial Destoryer. There's a huge modification to make the units historically accurate as of 1783.

The final goal is complete the 1800 version, but I'll reveal the 1783 version first. The 1800 version is expected to be completed by the end of this year. When it is completed, you can play from 1700 to 1800 with changing the game file (ver. 1700, ver. 1783, ver. 1800) without changing the savefile.

*Most parts of this mod came from 1800 mod.

I apologize to use their models without permission. I couldn't reach them.

If there's a problem with it, I'll edit or delete my mod.

Below links are 1805/1800 mod.

Moddb.com

Twcenter.net

*Many parts of this mod came from Imperial Splendour mod. (Most of Danish and Swedish units, the hat of Russian and British soldiers, etc.)

Thanks for their generous permission to use.

You can find and download Imperial Splendour mod at below link

Imperialsplendour.com

Moddb.com

Installation


After installing the Imperial destoryer mod,

Twcenter.net

just overwrite the files in the data folder where Imperial destroyer mod is installed.

Description

General

First of all, I want to apologize to IS modders and 1800 modder. As you can see, many Danish and Swedish units are using the textures and the meshes of Imperial Splendour mod. Also other units using the part of 1800 mod modelings, or even all of them. I just hope for your generous understanding.

There are some additional units, but none of existing Imperial Destoryer units have been deleted.

Tracking the history of real units, I made disbanded units to general units(ex. Prussian friekorps only existed in 7 years war period was changed to normal hussars), the merged units to merged units, and renomiated units to renominated units.

If I complete both the 1700 and 1800 versions, you can historically accurately play the same savefile from 1700 to 1800 only with changing the data files.

(Of course, as new units are added, there will be problems if you load the save file from 1783 or 1700 that was played in the 1800 version.)

I've basically doubled the size of all units. Only Native American Faction maintained the existing unit size, to reflect the difference of national power.

Balance

The balance was also adjusted to reflect the historical change. The biggest one is the cavalry. First of all, most cavalry units were given carbines, and able to fire on horse back, while on the move. Dragoons are also classified as heavy cavalry like in NTW. Their melee stats are raised too. It reflects the actual history of the Dragoons' evolution towards cavalry. The existing 'Regiment of Horse' was classified as heavy cavalry and worked to have similar stats with cuirassiers. (Of course, the stats reflects the effect of cuirass, so they are distinguished by the melee defence, charging, and morale stats)

France received new republican units mostly corresponding to existing units. Most of them will be transformed into republican units after the revolution. In French Republic's roster, the existing line infantry (white jackets) almost remain thier uniform, but can't be newly recurited. Instead, Revolutionary Infantry of blue jacket is able to recurite only in one turn. As the name suggests, it's a mimics NTW's one. Reflecting the Demi-Brigade of real history, it can be recurited only in one turn, and has high morale and melee stats, but accuracy and reloading skill are little insufficient. Anyway, it is easy to recurite and cheap, so it would be advantageous to make revolution quickly when playing France. Revolutionary Infantry plans to be a general line infantry unit at 1800 version. The name will also be change to 'Fusiliers of Line', and it will have the stats of normal line infantry and two-turn-recurite.


The United States has no more 'normal militia'. It replaced by the militias of each state. The stats were set in the half of regulars and normal militias.


To highlight advantage of the US, the balance of militias and light infantries are adjusted. Unlike to other factions, American militias are recurited only in one turn. Instead, I lowered the campaign movement points of all militias from 25 to 10. It reflects the historical fact that the state militias were more focus on protecting thier own regions, rather than cooperate to federal goverment during the Revolutionary war and the War of 1812.

Regarding the light infantry, I have adjusted all about the 'stealth'. The 'skirmishers' apear again. Skirmishers can hide in most terrain, can keep its' 'stealth' on the move, and even some units are able to keep its' stealth during the fire. (mainly units in green jackets) Normal light infantry can hide just in woods and bushes, and line infantry can only hide in woods. The detection distance of normal units has been greatly lowered, but the dection distance of light infantry and light cavalry has been slightly raised. Light infantry/cavalry become more necessary now.

The other changes

In addition to this, there were some units of the factions in personal union in Imperial destoryer mod.

ex) hannover infantry in Britain, holstein units in Russia.

There are also other cases that some units which not belongs to it's faction's regular army contains in the roster.

ex) hessen troops in Britain, EIC troops in Britain, Kurpflaz troops in Munster


So I reflected these fact to the unit icons to improve the satisfations of historical play.


(Actually, I wanted to upload all the related references, but I didn't have enough time to organize all the data I collected for nearly a year and a half. If I have time later, I will organize it and upload it.)

Below are the unit rosters for each factions.

Factions without rosters have no or minimal unit changes from original Imperial Destroyer mod.

Austria

Aus cav

Aus inf

Bavaria

Bav cav


Bav inf

BritainBrt cav

Brt inf

Denmark

Den cav

Den inf


France Monarch

Frm cav 1

Frm inf


France Republic

Frp cav 1Frp inf


Hannover
Hnv cav

Hnv inf


Munster

Mus cav


Mus inf


Naples & Sicily

Nap cav


Nap inf


Netherlands

Nth cav


Nth inf


Poland & Lithuania

Pol cav 1


Pol inf


Portugal

Prt cav



Prussia

Pru cav

Pru inf

Russia

Rus cav

Rus inf

Saxony

Sax cav


Sax inf


Spain

Spn cavSpn inf


Sweden

Swe cav


Swe inf


USA

USA cavUSA inf


Wurttemberg

Wur cav


Wur inf

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