A new cinematic pre-rendered video shows off the command center for our military ground bases. The bases will populate planets in the system, and are...
Development is returning to normal capacity as the team settles into new apartments and gets back from mini vacations. Here's another weekly status update...
Team members moving in the real world can disrupt development at times, but we're still making progress. The art team is working away on the land bases...
Minor update for our community this week, some new artwork, and a status update on our programming team.
Why do Vulkan and D3D12 matter? Discussing their role in the Engine's Devlopment. As usual some art updates included this week, particularly focussed...
Another weekly update. Some programing status updates, nothing major in this update, and a look at some more ground base artwork.
Fancy turntable animations showing off the finished meshes for the Corvette, Bomber, and Interceptor. Land base command center rendering, and more to...
Another weekly update. Status report from the programming team, and a look at station materials again. Once again this weeks header image features a modded...
This weeks update header features a modded Rethe Prime, made to mimic Saturn and it's moon Dione. Thanks to Playbenni, a member of our online community...
Bug fixes, Destroyer asset update, and a look at the destroyer's scale in context with some of the smaller ships.
Weekly Update! General update for the project, materials work for some plating detail on capital ships, and a look at some early destroyer meshing work.
The carrier is getting a facelift and redesign (maybe ;) ) and a few general updates on various tasks within the project.
Thoughts on the overall design direction of the Carrier class ship. Programming updates, and a design pass on the factory buildings!
Most notable for this week, we've released a new video showing off a networking simulation with 300 players in a "massive space battle" firing streams...
Updates to the Destroyer Concept artwork and overall ship design. Programming update, and another WIP concept piece on land based factories from Kristian...
A few usual art updates... and Flavien spent a few hours playing with some minimalistic A.I. for missiles and auto-aiming turrets ( which will mostly...
The art team continues to progress on various assets, while our programming team hammers away at a few persistent tasks.
Another Update! On the art side Kristian continues to work on the factory which is composed of many large, complicated structures. Once Jan finishes with...
Netcode and general art updates from the team. Our recent optimization pass is finished for now and we released a new patch that's been showing around...
Another week, another update. More backer rewards, major progress on planetary factory artwork, and some technical updates.
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