Tag "planet engine"
Weekly Update #68

Weekly Update #68

News

A new cinematic pre-rendered video shows off the command center for our military ground bases. The bases will populate planets in the system, and are...

Weekly Update #67

Weekly Update #67

News

Development is returning to normal capacity as the team settles into new apartments and gets back from mini vacations. Here's another weekly status update...

Weekly Update #66

Weekly Update #66

News

Team members moving in the real world can disrupt development at times, but we're still making progress. The art team is working away on the land bases...

Weekly Update #65

Weekly Update #65

News

Minor update for our community this week, some new artwork, and a status update on our programming team.

Weekly Update #64

Weekly Update #64

News

Why do Vulkan and D3D12 matter? Discussing their role in the Engine's Devlopment. As usual some art updates included this week, particularly focussed...

Weekly Update #63

Weekly Update #63

News

Another weekly update. Some programing status updates, nothing major in this update, and a look at some more ground base artwork.

Weekly Update #62

Weekly Update #62

News

Fancy turntable animations showing off the finished meshes for the Corvette, Bomber, and Interceptor. Land base command center rendering, and more to...

Weekly Update #61

Weekly Update #61

News

Another weekly update. Status report from the programming team, and a look at station materials again. Once again this weeks header image features a modded...

Weekly Update #60

Weekly Update #60

News

This weeks update header features a modded Rethe Prime, made to mimic Saturn and it's moon Dione. Thanks to Playbenni, a member of our online community...

Weekly Update #59

Weekly Update #59

News

Bug fixes, Destroyer asset update, and a look at the destroyer's scale in context with some of the smaller ships.

Weekly Update #58

Weekly Update #58

News

Weekly Update! General update for the project, materials work for some plating detail on capital ships, and a look at some early destroyer meshing work.

Weekly Update #57

Weekly Update #57

News

The carrier is getting a facelift and redesign (maybe ;) ) and a few general updates on various tasks within the project.

Weekly Update #56

Weekly Update #56

News

Thoughts on the overall design direction of the Carrier class ship. Programming updates, and a design pass on the factory buildings!

Weekly Update #55

Weekly Update #55

News

Most notable for this week, we've released a new video showing off a networking simulation with 300 players in a "massive space battle" firing streams...

Weekly Update #54

Weekly Update #54

News

Updates to the Destroyer Concept artwork and overall ship design. Programming update, and another WIP concept piece on land based factories from Kristian...

Weekly Update #53

Weekly Update #53

News

A few usual art updates... and Flavien spent a few hours playing with some minimalistic A.I. for missiles and auto-aiming turrets ( which will mostly...

Weekly Update #52

Weekly Update #52

News

The art team continues to progress on various assets, while our programming team hammers away at a few persistent tasks.

Weekly Update #51

Weekly Update #51

News

Another Update! On the art side Kristian continues to work on the factory which is composed of many large, complicated structures. Once Jan finishes with...

Weekly Update #50

Weekly Update #50

News

Netcode and general art updates from the team. Our recent optimization pass is finished for now and we released a new patch that's been showing around...

WeeklyUpdate #49

WeeklyUpdate #49

News

Another week, another update. More backer rewards, major progress on planetary factory artwork, and some technical updates.

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